The Last of Us - it's the time of the season

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (461 of them)

i am completely in love with Dina, obv

Li'l Brexit (Tracer Hand), Tuesday, 23 June 2020 08:25 (three years ago) link

The hotel basement in Part 1 is actually too much for me! It's one of the sections that I always dread going through because I can barely hold it together when I play it (suburb sniping is the other one that I dislike, but more because of how stressed it makes me).

The subway portion in Part 2 OTOH is intense but still fun.

Learned Leeegue (Leee), Tuesday, 23 June 2020 17:04 (three years ago) link

agreed. it’s high drama. something great about moments when the high tension of sneaking turns into a firefight. you try to delay that transition as long as possible. not as fun when it’s just pure fight-dodge-figh.

Li'l Brexit (Tracer Hand), Tuesday, 23 June 2020 18:38 (three years ago) link

not as fun when it’s just pure fight-dodge-figh.

AKA Uncharted!

AxoLOLtl (Leee), Tuesday, 23 June 2020 20:22 (three years ago) link

I sat down to play this last night.. went through the whole theatre sequence, which was lovely, and then... I put it down. It's a little too much. I just didn't have the desire to get back into the ultra-panic. I'm sure that will change. But I need a break.

Li'l Brexit (Tracer Hand), Wednesday, 24 June 2020 09:32 (three years ago) link

Yesterday I googled "the last of us scary moments" to see if anybody had video documentation of that portion of the first game where (I think it's in the school?) you finally come across a mushroom in full maturity, a seated corpse with full extended fungal bloom, I remember wanting to throw up. (It made a similar scene in "Annihilation" feel tepid in comparison)

DJ Fiona Apple Genius (flamboyant goon tie included), Wednesday, 24 June 2020 13:53 (three years ago) link

i am REALLY not a fan of these dogs

Li'l Brexit (Tracer Hand), Thursday, 25 June 2020 08:34 (three years ago) link

this is a great piece, probably the most insightful review i've read:

https://www.polygon.com/reviews/2020/6/12/21288535/the-last-of-us-part-2-review-ps4-naughty-dog-ellie-joel-violence

Li'l Brexit (Tracer Hand), Thursday, 25 June 2020 15:06 (three years ago) link

I think the problem is really that it's a game and not an HBO show. That would make it easier to calibrate the level of violence the characters inflict against their stories/journeys to be more proportionate, understandable and selective. Naughty Dog wants to tell a story the way those famously gritty and violent comparable hit shows do. However, for it to be a game with content, they need to jam a considerable amount of encounters and situations for you to fight your way through. Enemy types are developed for the sake of variety of mechanics and increased strategy. When those varieties need to make sense in the context, one obvious idea for instance is including dogs, because obviously the military style enemy set would utilize them. And each enemy set comes with their unique play-style challenges, so this is a perfect idea for this category. On the mechanics side, the dogs create a challenge where the player needs to worry about being more easily tracked and found. OK, but all enemies need to be defeat-able. Therefore, merciless dog killing in a game that makes a great effort to look believable. That's a recipe for sadness. And the amount of human murdering- well, the need for there to be game content in between plot points means you kill hundreds of believable human beings with very peripheral personal involvement with the main characters. And rather than go "unsympathetic henchman" which is typical with the overly militaristic enemy trope, they've set a precedent within their games to humanize all the extras or minor roles, and they're doing that because popular gritty Golden Age of Television shows influenced them to tell the story that way. So the collision of story and gameplay content makes for a very disturbing combo imo.

Evan, Thursday, 25 June 2020 16:24 (three years ago) link

And the amount of human murdering- well, the need for there to be game content in between plot points means you kill hundreds of believable human beings with very peripheral personal involvement with the main characters. And rather than go "unsympathetic henchman" which is typical with the overly militaristic enemy trope, they've set a precedent within their games to humanize all the extras or minor roles, and they're doing that because popular gritty Golden Age of Television shows influenced them to tell the story that way. So the collision of story and gameplay content makes for a very disturbing combo imo.

yeah, for sure. i don't experience it as "disturbing" so much, although i could definitely see how others would. it bothers me more that the relationship between the story and the player is non-sensical.

when a game asks the player to sympathize and care about the fate of games characters like they're real people, there are only a couple routes that make sense:

- the avatar can be a good person that doesn't kill people (unless necessary), and you're roleplaying a good person, or at least not an evil one.
- the avatar can be evil and kill people on purpose, and you're roleplaying an evil person.

games like this ask you to be a good person that kills dozens of people and carries on with their life. it's not revolting or wrong or anything, it's just weird

time is running out to pitch in $5 (Karl Malone), Thursday, 25 June 2020 16:39 (three years ago) link

the more realistic the characters get, aesthetically and with writing/performance, the less the game makes sense

time is running out to pitch in $5 (Karl Malone), Thursday, 25 June 2020 16:40 (three years ago) link

I'll save the Polygon review till after I beat the game.

they've set a precedent within their games to humanize all the extras or minor roles

Minor roles who get to interact with the protagonists in cut scenes, yes, but cannon fodder enemies, no.

- the avatar can be a good person that doesn't kill people (unless necessary), and you're roleplaying a good person, or at least not an evil one.

I don't think the either game argues that the protagonists of TLOU are necessarily good people! The series does, however, make us sympathize with killers.

AxoLOLtl (Leee), Thursday, 25 June 2020 16:48 (three years ago) link

But this game does seem to want to reverse our perspective on the cannon fodder enemies - the WLFs, at least. We see a lot about how they live, individual enemies call each other by name, they chatter about relationships and stuff while you're sneaking around, they cry out when their buddies are killed. It's a disturbing tension built into the fabric of the game, and I don't see an easy resolution. That's what I was trying to get at with "buying into" the depiction of violence; it's hard to take the violence completely seriously when it's also so constant and brutal, and it's also hard to understand killing hundreds of people in order to bring to a head the specific moral crisis involved in seeking revenge on one specific person. But I had largely the exact same anxiety about the first game too, and I doubt that the creators are unaware of all this.

jmm, Thursday, 25 June 2020 17:37 (three years ago) link

The hotel that pops up in the flashback after the scope tutorial with Tommy seems heavily modeled after The Overlook from the Shining... was it also in the first one?

Jersey Al (Albert R. Broccoli), Thursday, 25 June 2020 23:55 (three years ago) link

i just did this bit last night. the comparison didn't occur to me! now i wish i could go back and check it out.

Re: the polygon article, I actually mainly just really liked their breakdown of the gameplay. I agree with them that the sneaking and the planning is where the game shines and it's annoying when you get railroaded into a straight up fight.

After one too many times finding resources and seeing 'full' next to them I've finally dialled up resource difficulty in the settings. It feels a lot more balanced now. It's genuinely thrilling to find a blade, etc

Li'l Brexit (Tracer Hand), Friday, 26 June 2020 09:13 (three years ago) link

And I really don't think this game wags its finger at you for being a bad person. At least that hasn't happened in my game yet. They make the feeling of sinking a tricked-out baseball bat into some fool's skull FAR too satisfying for me to ever believe that they don't want you to, in some way, feel good about it.

Li'l Brexit (Tracer Hand), Friday, 26 June 2020 09:14 (three years ago) link

Oh absolutely, I had a wolf beg for their life and I was blithely and sanguinely, "LOL nah."

AxoLOLtl (Leee), Friday, 26 June 2020 15:23 (three years ago) link

@Tracer, I googled and around 5min mark you'll see this hotel from Pittsburgh in the original game which I may have been remembering wrong:

https://www.youtube.com/watch?v=9MTWUlDDQzw

Jersey Al (Albert R. Broccoli), Friday, 26 June 2020 16:04 (three years ago) link

I've played "Fade Into You" and "Just Like Heaven" on the guitar minigame,
if I could remember any other chord progressions I'd have given those a shot too.

AxoLOLtl (Leee), Saturday, 27 June 2020 00:14 (three years ago) link

slight spoiler..

.
.
.
.
.
.
.
.
.
.
.
.

so i finally got to that scene with nora. when ellie comes back she says she got the info, but... how? nora refused! leading to the “moment of moral indecision” we see (which isn’t really, because anything else would be MORE cruel, given the slow gruesome transformation that awaits)

Li'l Brexit (Tracer Hand), Saturday, 27 June 2020 08:36 (three years ago) link

My interpretation below.
.
.
.
.
.
.
.
.

.
.
.
Even though the scene cuts to black, I assumed she kept hitting Nora afterwards, who eventually broke, which explains why Ellie is so shaken when she's goes back to the theater. Up to this point, she's killed as a matter of survival, but never in such a cruel and calculated way where she's had to inflict pain and suffering. (The closest experience she's had was with David, and that was another horrible trauma that left its mark on her.) It's a heartbreaking scene for me, that she had to transform into Joel, and her realizing the cost on her when she was alone with Dina.

AxoLOLtl (Leee), Saturday, 27 June 2020 16:17 (three years ago) link

Right okay. Feel like those three blows would have finished Nora off toot sweet but you must be right.

Li'l Brexit (Tracer Hand), Saturday, 27 June 2020 16:25 (three years ago) link

Something this game is really good at is that the combat never feels like a shooting gallery. The enemies aren't amazingly bright but they're mobile and relatively unpredictable. The first game settled into a bit of a pattern of cover, wait for them to stick their heads out, pop them, move on - which we've all seen in a million games like RDR, Uncharted etc - but the gunplay here pretty much always feels panicky and cumbersome and not guaranteed. Enemies will just go ahead and walk around things and get behind your cover, or close in from multiple angles.

Li'l Brexit (Tracer Hand), Sunday, 28 June 2020 00:09 (three years ago) link

Oh boy I think I’ve reached the misery simulator part of the game.

AxoLOLtl (Leee), Monday, 29 June 2020 04:28 (three years ago) link

Finished it.
I loved it, ultimately. It's not flawless - a thing this big with this level of sprawl, sort of, can't be by definition - but it worked for me. Calling it a misery simulator far too glib, like jmm said. The game is beautfiul and epic, and traumatic and miserable, but filled with moments of joy and humanity as well.
Does anyone else want a spoiler thread?

Nhex, Monday, 29 June 2020 12:56 (three years ago) link

I haven't been playing it, just watching a full play-through on youtube in parts. It's amazing how thorough the set design is... They did a great job keeping models and layouts from looking recycled. There's some reused furniture models here and there but on the most part every apartment, house or unique space feels totally believable. It's so immersive and fun to try to imagine all the environments pre-apocalypse in a constant game of before/after. I love the way it snakes the player through it all as well; almost nothing is a one way in one way out. All sorts of zig zagging through a tunnel made up of random rooms or arbitrary sections of buildings and alleys/yards etc. all effectively contributes to the feeling that the city and yesterday's society is 100% ancient history. Every object or area is repurposed by the survivors as resourcefully as possible. Anyway they put a lot of meticulous care into designing the game universe. Thumbs up.

Evan, Monday, 29 June 2020 14:03 (three years ago) link

This is probably a really dim question, but some of the shops & locations in Seattle were also in the first game, right? I mean apart from the hospital. Like, there's a music shop with an upstairs where I feel certain I wrecked a few clickers one time in the first game.

Li'l Brexit (Tracer Hand), Monday, 29 June 2020 14:05 (three years ago) link

Does anyone else want a spoiler thread?

We could use this thread, though we'd probably want to add a spoiler warning in the title:
No more pallet puzzles: THE LAST OF US PART II

AxoLOLtl (Leee), Monday, 29 June 2020 16:20 (three years ago) link

Anyway, it's heartening to hear that Part 2 isn't just unremitting bleakness, though I'm in a section that's pretty light on levity -- the first game is unflinchingly grim too but has loads of beautiful and hilarious moments.

AxoLOLtl (Leee), Monday, 29 June 2020 16:24 (three years ago) link

LOL, I was the last post in that thread and forgot it existed

Nhex, Monday, 29 June 2020 16:32 (three years ago) link

I think the misery simulator is replaying the sex scene over and over as a Ludovico technique.

Jersey Al (Albert R. Broccoli), Monday, 29 June 2020 17:42 (three years ago) link

damn, Abby is JACKED.

Li'l Brexit (Tracer Hand), Monday, 29 June 2020 22:37 (three years ago) link

Wait, are you talking about the gratuitous sex scene?

Jersey Al (Albert R. Broccoli), Monday, 29 June 2020 22:38 (three years ago) link

It's official: I've seen the start screen of this, which means I'll probably start "The Last of Us" this week. (I assume the title is a reference to the handful who have not played it yet.)

Josh in Chicago, Monday, 29 June 2020 22:49 (three years ago) link

I played most of the first one but I found it so long that I eventually just looked up the ending on YouTube lol

k*r*n koltrane (Simon H.), Monday, 29 June 2020 22:51 (three years ago) link

I’ll also be starting it as soon as I can dispatch of the last twenty chapters of death stranding

calstars, Monday, 29 June 2020 22:52 (three years ago) link

Game on! It's interesting coming to this after "God of War," which refines a lot of the same gameplay (so far). But it's good. Funny that people want to make it into a movie, since it essentially is a movie. Again, so far. There's a lot more going on in this, plot and setting wise, than "God of War," I'll say that much, awesome as "God of War" is.

Also, I know that this is remastered, but it's still an old game. Interesting to see how the same uncanny valley issues comes into play compared to newer games. That is, there are fleeting moments of photorealism that are almost instantly undercut milliseconds later. It's kind of fascinating. I'm curious what the sequel looks like, though I won't get to it until it goes on deep sale. So, like, January maybe.

Josh in Chicago, Wednesday, 1 July 2020 00:13 (three years ago) link

Still enjoying this, though as of yet intense though it may be I don't really feel much of a threat from it, which is fine, because I like the characters and don't need to feel totally stressed all the time. It's kind of like playing a Choose Your Own Adventure story.

Josh in Chicago, Thursday, 2 July 2020 00:18 (three years ago) link

Except you don’t choose your own adventure here!

And you will definitely encounter some high stress stages.

AxoLOLtl (Leee), Thursday, 2 July 2020 04:39 (three years ago) link

The game becomes exponentially more terrifying if you increase the difficulty.

Li'l Brexit (Tracer Hand), Thursday, 2 July 2020 07:36 (three years ago) link

Oh, I'm sure. I'm just not good enough at aiming and controls to get the most out of that. For example, I have "Doom" on Switch, and gyro aiming helped me immensely (even though I never finished it). Still, I repurchased it on PS4 for pennies, because the slowdowns o the Switch were getting to me, and the regular aiming was trouble enough that I had to start on a different difficulty level.

As I understand it part of the appeal of this particular game is the way the gameplay and strategy changes on different difficulty levels. Right now I'm on "normal," which is fine. As far as "Choose Your Own," I just meant that you can approach certain rooms and encounters different ways with different attempts for different results. At least so far. It's a testament to the design and writing that I like the "adventure" it has chosen for me so far. I'm way slower than most at these games, too, so I'm getting the most out of each challenge.

Josh in Chicago, Thursday, 2 July 2020 12:55 (three years ago) link

OK, hit a slightly more challenging part. This game is really about being patient, isn't it? And using your environment?

Josh in Chicago, Friday, 3 July 2020 19:02 (three years ago) link

yes, and being an ice-cold murderer who rips fools’ skulls open. that too

Li'l Brexit (Tracer Hand), Friday, 3 July 2020 19:16 (three years ago) link

I'm just starting this too. I like that health packs and molotovs are crafted from the same resources. Interesting idea.

The bad graphics makes the horror elements easier for me to take. I couldn't do Resident Evil 2, for example.

Dunkey called this the first "third-person strangling / ladder moving" game

reggae mike love (polyphonic), Friday, 3 July 2020 19:19 (three years ago) link

Also running and brick throwing.

I just met Bill.

Josh in Chicago, Friday, 3 July 2020 23:16 (three years ago) link

damn when you get cornered in that house at night and it’s just you versus the menagerie of infected and those two kids haven’t opened the door for you yet fuuuuuck. anybody beating that the first time deserves a diamond trophy or some shit.

Li'l Brexit (Tracer Hand), Saturday, 4 July 2020 00:37 (three years ago) link

What "bad graphics"? Honestly!

Evan, Saturday, 4 July 2020 03:18 (three years ago) link

It looks pretty good to me.

I've not played any stealth games before, this is really making me shift gears after something as aggro as "God of War." At times it kind reminds me of "Alien: Isolation." Admittedly I moved on from that pretty early, not because it was bad but sort of because it was too good. Lots of stealth, no real cheats, that alien is going to eat you. And yet it lacked much of a compelling story, Alien film mythology aside. This game, though, advancing the story seems like more of a reward for doing some heavy lifting.

Josh in Chicago, Saturday, 4 July 2020 04:28 (three years ago) link

re: "bad graphics" ehh you know what i mean. You can make stuff look a lot grosser in 2020 than in 2013.

reggae mike love (polyphonic), Saturday, 4 July 2020 17:38 (three years ago) link

Oh, I agree with that, actually. Compared to the stuff in, say, the most recent Resident Evil, this might as well be Saturday morning cartoons.

Josh in Chicago, Saturday, 4 July 2020 18:16 (three years ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.