No more pallet puzzles: THE LAST OF US PART II

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Doctor Hu (Leee), Tuesday, 24 September 2019 20:23 (four years ago) link

spoiler alert, joel is actually dead in this one

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Tuesday, 24 September 2019 20:29 (four years ago) link

Guess I should link this too:

Doctor Hu (Leee), Tuesday, 24 September 2019 22:04 (four years ago) link

This is a much lower key reaction than I expected.

Doctor Hu (Leee), Wednesday, 25 September 2019 19:37 (three years ago) link

i’m trying to remain as spoiler-free as possible tbh

i thought the first one was genuinely masterful so i’m looking forward to this one a lot

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Wednesday, 25 September 2019 19:44 (three years ago) link

joel is actually dead in this one

i’m trying to remain as spoiler-free as possible tbh

Doctor Hu (Leee), Thursday, 26 September 2019 20:21 (three years ago) link

if it turns out joel is dead in this one i’m gonna be upset at spoiling myself, just to be clear

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Thursday, 26 September 2019 20:39 (three years ago) link

Honestly, seeing the early teases for the second one (even though I haven't played the first one yet!) is what made me want to get a PS4, iirc. I figure by the time I get through the first one, the second one will be discounted.

Josh in Chicago, Thursday, 26 September 2019 21:49 (three years ago) link

CMON PLAY ITTTT JOSH (bizarro is proving no fun).


Doctor Hu (Leee), Thursday, 26 September 2019 23:05 (three years ago) link

What new information does the Sony Worldwide president have about this hotly anticipated release?

— Onion Gamers Network (@OnionGamers) October 9, 2019

HELLA FITZGERALD (Leee), Thursday, 10 October 2019 18:23 (three years ago) link

delayed to may 29

ciderpress, Thursday, 24 October 2019 17:02 (three years ago) link

i'm actually happy whenever a title gets delayed at this point in my life. crush those bugs

Nhex, Saturday, 26 October 2019 14:17 (three years ago) link

eight months pass...

The Abby boss is straight out of John Carpenter's The Thing

Jersey Al (Albert R. Broccoli), Monday, 29 June 2020 22:42 (three years ago) link

lol at an earlier post itt

k*r*n koltrane (Simon H.), Monday, 29 June 2020 22:46 (three years ago) link

So I've reached the point where you play as a different character, which as game design seems to risky! I get that Naughty Dog wants you to view the character as a fleshed out person, but the timing of the POV switch isn't great: I'm Ellie, facing a narrative climax, and all of a sudden we change time and place and I feel like I've been sent back to square one -- it's frustrating!

AxoLOLtl (Leee), Wednesday, 1 July 2020 17:31 (three years ago) link

I agree, but it doesn’t take long to get into it. It is very uncanny though. Different skill trees, different crafting options. I’m always starting to feel a little bit like “fuck that Ellie bitch”

Li'l Brexit (Tracer Hand), Wednesday, 1 July 2020 20:15 (three years ago) link

always already

Li'l Brexit (Tracer Hand), Wednesday, 1 July 2020 20:16 (three years ago) link

And like... for a game it’s risky, I get that, but it just shows how low the bar is creatively. “you and I, we are not so different” was already pretty hackneyed when John Woo was doing it

Li'l Brexit (Tracer Hand), Wednesday, 1 July 2020 20:17 (three years ago) link

Can we assume anyone reading this has beaten the game yet? I guess it's only been two weeks, but...

There's a lot of ideas in this game that can be described so simply, but I think the game deserves more credit. (For instance, I think it goes far beyond "Revenge is bad!" but I'm still collecting my thoughts.) I loved that twist, though I also felt a bit annoyed at the time - gameplay-wise it was sort of a Metroid-esque skill reset. In the Abby run I think you lose all your stuff twice, even.

And yeah, that Abby boss is amazing, the most disgusting creature in a game full of horrible things.

Nhex, Thursday, 2 July 2020 04:04 (three years ago) link

Here's my #hottake that you all have been waiting for:

The ending was pretty bleak, maybe about as bleak as I expected, had shades of Children of Men ending (boat in fog with characters questionably surviving). I could see why some people were expecting a twist of them joining forces ("common enemies!") but that was already used once between Lev & Abby and might have been stale or less impactful if done again.

some bullets:

-way too much scavenging, would prefer loot drops after kills
-the infected basically being reduced to background scenery for long sections of the game was a letdown
+the hunting pistol completely overperformed my expectations (esp. after spec'ed out with scope et al), maybe the best weapon in the game?
-OTOH the silenced (!) SMG was such a letdown, good thing you barely have time to use it so your excitement upon finding it is tempered
+the "safecracking" hack that was leaked made crafting trees incredibly easier to obtain (just turn your volume up and listen for the telling "click")
+i liked the fact the game was so PC (strong LGBTQ and/or female characters, thrown in with hints of polyamory, + quite a few non-caucasian supporting roles)
-...but the gratuitous sex scene was just so OTT cringe and unnecessary
+the graphics were amazing, post apocalypse water-ravaged Seattle was incredible
+i thought the story was fine, some people (lacking empathy?) couldn't vibe with Abby's MO but I thought the psychological/moral struggles were presented and delivered convincingly.

Jersey Al (Albert R. Broccoli), Thursday, 2 July 2020 20:33 (three years ago) link

I'm in the middle of Abby day 2 and the much needed LEVITY (do you see?) is refreshing and definitely echoes the odd couple dynamic from the first game.

AxoLOLtl (Leee), Saturday, 4 July 2020 05:24 (three years ago) link

AxoLOLtl (Leee), Sunday, 5 July 2020 09:47 (three years ago) link

so in pt iii you're going to play as an infected right

k*r*n koltrane (Simon H.), Sunday, 5 July 2020 10:25 (three years ago) link


the ghost of tom, choad (thomp), Sunday, 5 July 2020 14:30 (three years ago) link

in part iii you play the cop who shot joel's daughter at the opening of part i, though you actually play his first days on the force. it is set in 2003 and there are no zombies.

the ghost of tom, choad (thomp), Sunday, 5 July 2020 14:30 (three years ago) link

in part iv you will play an ant infected with the cordyceps fungus in the real present day world. it plays out in real time with a deliberately oblique control scheme taking heavy influence from death stranding.

the ghost of tom, choad (thomp), Sunday, 5 July 2020 14:31 (three years ago) link

in part v you are a crafting bench.

the ghost of tom, choad (thomp), Sunday, 5 July 2020 14:31 (three years ago) link

in part vi you are a an environmental artist at naughty dog, crafting a series of tiny environemtal psychodramas about survivors at the end of things. you are forced into working a series of 14-hour shifts and 7-day weeks via less and less soft pressure; if the player stops playing, their real world credit rating will slowly decline. pressing L2 opens an inventory wheel in which you find a memo from management, telling you they anticipate your adjusting to "the naughty dog way of doing things", and a picture of your daughter. you do not see your daughter.

the ghost of tom, choad (thomp), Sunday, 5 July 2020 14:37 (three years ago) link

Ok so some initial gameplay thoughts.

Combat is fun and polished, with more depth than cover shooters, and more forgiveness than stealth shooters when you got spotted. For a long while this is what sustained me.

Rat King LOL OMG WTF. I knew that this was going to be something horrible, especially since its level is a very clear echo of the hotel basement he in Part 1, but the pure fear it inspires is on a different level, since you have actually have to engage with this big boy rather than make a mad dash for the exit. Is beating this thing what people feel when they beat a boss in From Soft games?

The Ellie boss fight otoh was quite a lot harder, and by how frustrated I got, she was the hardest boss of the game. I didn't upgrade Abby's listen mode much (mostly because you don't even have listen mode on Grounded in Part 1 and I have/had aspirations of beating Part 2 on the hardest difficulty), so as often as the Rat King ripped me apart, Ellie shivved me probably twice as many times.

I thought Santa Barbara was going to be a quick epilogue! So I kept powering through it because I thought the end was just around the corner.

Semi automatic guns are a tease! I never unlocked that ability for Abby's rifle because Rat King aside, when will you even have the ammo to unload on enemies, much less fight enemies that can soak up that kind of damage?

AxoLOLtl (Leee), Sunday, 5 July 2020 18:42 (three years ago) link

Oops, not initial obviously!

AxoLOLtl (Leee), Sunday, 5 July 2020 18:47 (three years ago) link

Two really great set pieces too: the on be where Jesse drives and you shoot infected and Wolves, and the one where you ride through the burning Seraphite village.

AxoLOLtl (Leee), Sunday, 5 July 2020 19:15 (three years ago) link

When I read criticisms that the end game is pointless, I thought they meant that it was nihilist and that Ellie was on an inevitable path of killing Abby (am end which I approached with dread), when those same criticisms were in fact voiced because they *wanted* that to happen.

AxoLOLtl (Leee), Sunday, 5 July 2020 23:02 (three years ago) link

check out this maniac

The Last of Us 2 photo mode tips & tricks thread:

Let's start with a simple portrait. This particular room/spot has a nice, soft, bloomy light. Finding good lights & shadows make about 95% of your shot. This thread can hopefully help you with the remaining 5%.


— Petri Levälahti (@Berduu) July 5, 2020

Li'l Brexit (Tracer Hand), Monday, 6 July 2020 10:26 (three years ago) link

that's awesome

Nhex, Monday, 6 July 2020 18:55 (three years ago) link

Something that for me worked exceptionally was how the emotional/ethical peril is treated as equally as the physical peril. I was fighting against Ellie in the final showdown even as I played as her, and I was on the edge of my seat until she decided to let Abby live.

AxoLOLtl (Leee), Tuesday, 7 July 2020 18:12 (three years ago) link

At the farmhouse when Ellie is preparing to go, and like, I love this game and want to keep playing it, on the other hand, Ellie wtf is wrong with you, hate you right now, don’t want to be you

Li'l Brexit (Tracer Hand), Sunday, 12 July 2020 20:51 (three years ago) link

Also: wow they did Yara dirty

Li'l Brexit (Tracer Hand), Sunday, 12 July 2020 20:53 (three years ago) link

Beat it.

It will be immense on “hard” when I come back to this in a year or two. (I think there are slightly too many materials available on normal mode.)

I imagine the final Santa Barbara hacienda shoot-out ought to be a bit better of a send-off on hard, too.

I feel bad about not using the flamethrower more.

When you come back to the aquarium as Abby and find the dead dog is one of the great “oh, fuck” moments in any videogame.

Incredible game.

Li'l Brexit (Tracer Hand), Tuesday, 14 July 2020 23:57 (three years ago) link

I think there are slightly too many materials available on normal mode.

Yeah, I was actually kind of pissed that I was maxed out on resources and had to leave loot behind.

I'm kind of toying with the thought of replaying on Survivor, which is almost definitely overly ambitious.

AxoLOLtl (Leee), Wednesday, 15 July 2020 00:44 (three years ago) link

Also OMG at the banner image here:

AxoLOLtl (Leee), Wednesday, 15 July 2020 00:47 (three years ago) link

So what about the annoying things in this game?

- You get to use the flamethrower like twice
- You get to use the silenced submachine gun for the last scene only
- On 'normal' you never have to worry about health or supplies
- Big resource drops spoiling the tension of upcoming confrontations
- Proximity bombs never needed. In fact, you rarely need to do much more than switch between silenced weapons, long-range weapons and the shotgun. Maybe this is different on hard/survivor - you actually have to plan your attacks and how you're going to switch up the damage you deal?
- Easy finale in Santa Barbara
- THEY DID YARA DIRTY I mean honest to fuck. Yara is like the whole thing for Abby. Yara's what inspires her to go rogue. She risks her life to pay Yara back. Now I'm not saying Yara shouldn't have bitten it, fine, that's an artistic choice. But after it happens, not one scene of Lev grieving for her? For the sister who saved his life again and again? Not one scene where Abby remembers her? I know, they have to escape, but what about after that?

Li'l Brexit (Tracer Hand), Friday, 17 July 2020 13:14 (three years ago) link

three weeks pass...

Who are these people who think this game isn't hard enough?

Nhex, Tuesday, 11 August 2020 01:14 (three years ago) link

Permadeath is an insane option

It’s not quite hard enough on “normal” thi though, as documented in this thread

Li'l Brexit (Tracer Hand), Tuesday, 11 August 2020 07:59 (three years ago) link

I thought it was, but ok, for argument's sake, sure - there's already a million adjustable difficulty options to make the game that much harder

Nhex, Tuesday, 11 August 2020 08:22 (three years ago) link

Yeah - for me the sweet spot was making resources a bit more scarce.

God knows how I'd ever beat the section where you're escaping from the house with Lev and Yara on the other side of the door if all the difficulties were ramped up including enemy damage etc

Li'l Brexit (Tracer Hand), Tuesday, 11 August 2020 08:39 (three years ago) link

oh man, this game

just watched a playthrough. I could not play this game; too violent and scary to actually inhabit the controller & feel all those deaths, and I definitely tabbed through a lot of the puzzle / assault sequences. but being able to tab through -- well, I definitely get the crossover hype / interest in non-gamers, this is a form of narrative more effective than anything television is capable of right now. this game totally takes advantage of 70 years of art film vocabulary like Tarkovsky / Rivette / Akerman and flips it all back over into Romero mainstream narrative storytelling

still a lot to figure out, but yeah, cried twice

Milton Parker, Thursday, 13 August 2020 22:24 (three years ago) link

Did you play the first one Milton?

Jersey Al (Albert R. Broccoli), Friday, 14 August 2020 05:27 (three years ago) link

skimmed the first 35 minutes of a playthrough. yikes!

only three games I've actually played myself in the last 30 years are Katamari Damacy, Journey, Monument Valley. I don't like holding the controller for first person shooters, but certainly have seen friends playing things like Bioshock etc as the games slowly evolved into whatever this is

Milton Parker, Friday, 14 August 2020 08:12 (three years ago) link

Lolllll that would be both extremely cruel and also extremely hilarious

Tracer Hand, Monday, 30 January 2023 14:37 (seven months ago) link

The way the horses cause the snow to slough off those fir trees when you’re riding with Dina

<3 <3

Tracer Hand, Wednesday, 1 February 2023 22:21 (seven months ago) link

Started playing this the other day (before playing the first, waiting for the pc release next month). Biggest stand out so far is THE SOUND! I just got a subwoofer and this game wooooorks it for those tense encounters with the underlying bass drone happening throughout. The dynamic range is great too, it’s nice to have fun shots and explosions have the volume of gunshots and explosions as opposed to everything existing at the same volume as it is with most games. Contributes greatly to the sense of “violence” talked about above when a gunshot booms out of nothing to take a life while a WLF starts screaming in agony. The silence and general ambience of puzzle/walk sections is great too, gives it a similar somber/epicness that no country for old men had for similar reasons. Going to miss the use of dynamic range the most when I move on to another game.

hrep (H.P), Thursday, 2 February 2023 00:28 (seven months ago) link

Wait, you're playing this one *first*?!

Josh in Chicago, Thursday, 2 February 2023 00:48 (seven months ago) link

I agree w you about the sound H.P but they got carried away with the dynamic range for the dialogue. I am missing many key bits of conversation because I happen to be in the far corner of the room, or I've pivoted Ellie to face another direction, and the volume of the other character eg. Dina, Jess etc suddenly dips way below the music and sound effects. It's a surprising oversight. I've even reduced dynamic range in the settings to try and mitigate this but it hasn't helped much. I've also forced all dialogue into the center channel but that doesn't help much either.

Tracer Hand, Thursday, 2 February 2023 09:14 (seven months ago) link

I already spoiled this one for myself (dunkey), so why not just screw the whole thing? Nothing wrong with doing it this way imo.

I hear what you’re saying Tracer but I appreciate this as a creative decision. Want to talk to your friend? Actually be right ne y to them. Maybe it’s cause I’m playing with my speaker pumping (gunshots are loooooooud, worried what my neighbours think lol) but it hasn’t been a problem for me. In fact it has forced my hand into playing loud and as someone with the Hifi equipment I’m glad for it,

hrep (H.P), Thursday, 2 February 2023 10:00 (seven months ago) link

Lol that sounds pretty awesome - I am playing at night after my kids are in bed, my hand millimeters away from the volume control of the remote

I remember playing Grounded mode on Part 1 with headphones and it being a VERY immersive experience.. in fact, I often didn't really miss "Listen Mode" because actual listening with my ears was so accurately rendered that it was pretty clear where the clickers were

Tracer Hand, Thursday, 2 February 2023 10:53 (seven months ago) link

There were definitely times I missed dialogue prompts because I had wandered ahead a little, searching for supplies. Someone would be talking and kind of trail off, and by the time I noticed the interaction icon it would be too late to turn back and resume the conversation (afaict).

Josh in Chicago, Thursday, 2 February 2023 13:04 (seven months ago) link

I suspect it’s a classic case of the sound designers all using extremely amazing headphones

Tracer Hand, Thursday, 2 February 2023 13:54 (seven months ago) link

It’s everyone else’s fault for not owning $1000+ headphones.

hrep (H.P), Thursday, 2 February 2023 23:44 (seven months ago) link

No kids yet, although I do have to tip toe around my wife with this game. Soon as she is home it has to go off. Half because of the sound, half because of literally everything else hahah

hrep (H.P), Thursday, 2 February 2023 23:45 (seven months ago) link

Kinda wish I was playing without listen mode now, feels like a bit of a crutch maybe I do t need. Don’t feel like the difficulty is out of control, then again I’ve only just reached the first Ellie + Joel flashback museum scene so maybe it ramps up

hrep (H.P), Thursday, 2 February 2023 23:47 (seven months ago) link

Unless you’re playing on Grounded you can always change the difficulty. Either in toto or for individual elements. Pretty much any setting you can think of is tweakable. Apart from a few rough patches I thought Normal was pretty easy. I would definitely do at least Hard.

Tracer Hand, Friday, 3 February 2023 00:53 (seven months ago) link

I don't recall anything in Normal being particularly difficult, aside from a couple of brief bits that probably wouldn't benefit too much from listen mode. Though there are a couple of sequences iirc that I feel really need listen mode.

Josh in Chicago, Friday, 3 February 2023 01:47 (seven months ago) link

It's blowing my mind that the PS5 patch reportedly only upgrades the frame rate. This game looks incredible.

Josh in Chicago, Friday, 3 February 2023 12:39 (seven months ago) link

That keynote was great (and surprisingly only 40 minutes of the YouTube video, the rest is audience questions). Really cool to see how long and how many iterations the core story went through (wow at the Mankind concept... glad they turned around on that!) Definitely kinda surprised as Druckmann explained his truth behind TLOU1's ending, I admit I completely bought into the generally accepted interpretation when I played it - that Ellie was basically accepting Joel's actions complicitly - the way he breaks it down here shows how naturally it leads into Part II's story.

Nhex, Friday, 10 February 2023 04:12 (seven months ago) link

Man, some people ...

Bro I have not been on Naughty Dog's payroll since 2017. I am not their complaint department. I think you forgot a cc on this one, champ.

CW: Harassment, Threats, Stupidity

— Jocelyn (@Jocelyn_Mettler) February 16, 2023

Josh in Chicago, Friday, 17 February 2023 19:40 (seven months ago) link

And speaking of, I've been going back and reading prominent reviews, and ... they're mostly so full of shit to the extent that it emphasizes either how much of this went over their heads or how maybe (more likely?) they weren't ready for what they got. Like people rioting after "The Rite of Spring" or something. "This is clearly good, but not what I wanted, and kind of makes me uncomfortable, so ... I'm mad! And I'm not quite sure why!"

Josh in Chicago, Monday, 20 February 2023 15:03 (seven months ago) link

fans think they’re in the game. you’re not in the game. you’re in the stands

Tracer Hand, Monday, 20 February 2023 15:20 (seven months ago) link

I've read a couple takes that try to make the case that it's the fans that are being *too generous* to the game! Can't catch a break, if you like it, you're just a fan, but if you're a fan, you're gonna hate it. I suppose the flipside is that everything one thinks the game does right *or* wrong sort of ratifies its accomplishments. But people like certainty and hate ambiguity, and if a game makes them feel bad or angry, then clearly it must be the game's fault(s), and absolutely no way is it possible that by making millions of people feel the same or similar ways is actually a sign of success, right? (And these are, of course, the at least purportedly good faith attempts at criticism, overlooking lunatics like the person I just posted who, years later, is still harassing the *body model* that "played" Abby).

Josh in Chicago, Monday, 20 February 2023 15:31 (seven months ago) link

Face model.

Idk, I can very easily see why people, non-CHUD division, might not enjoy the game in a way where they make a good faith effort to engage in it. It's the same reason why I recommend the game with serious caveats.

Shartreuse (Leee), Monday, 20 February 2023 15:58 (seven months ago) link

My only caveat would be it's not for the squeamish, but in that sense it's not too different from the first one, just more intense; there are great movies I don't recommend for the same reasons. But I really don't see how how someone who liked the first one wouldn't appreciate ("enjoy" might be too strong a word) this one. I've come across a few "blah blah gameplay blah" takes, and imo that's BS. I've yet to see more or less *any* game (short of From stuff) where the gameplay doesn't get old or repetitive by the end.

Josh in Chicago, Monday, 20 February 2023 16:07 (seven months ago) link

when the gameplay is good repetitiveness is a virtue

Tracer Hand, Monday, 20 February 2023 16:10 (seven months ago) link

Haha I got very tired of Bloodborne by the time I got to the start of the Micolash stage.

Gameplay, the sequel is a huge step forward, but it's the story that I find needs to be approached carefully. The unflinching depiction of the corrosive effects of violence is an incredibly narrow line that the writers have to walk, and it's very easy for me to see why it tips towards the unbearable for some people. It's also a significantly longer game IIRC, and where the first game has a through line that gradually blossoms into a perverse kind of hope, the hope here is attenuated, gated behind story progression, and buried under loads of brutality, which can just be overwhelming.

Shartreuse (Leee), Monday, 20 February 2023 16:18 (seven months ago) link

yeah agree w that

Tracer Hand, Monday, 20 February 2023 16:20 (seven months ago) link

Yeah, I don't disagree, either. But it all feels like a logical progression to me. Hope is nice to have, and of course this second game is about what replaces hope if/when you lose it, and I think that story only works in tandem with the first game, which ... yeah, it's a delicate balance. So I concede that just because something works doesn't mean it works for everyone. That said, having watched that semi-viral "Sacrificial Trash" video, I'm not entirely willing to believe that *all* negative reviews of this game don't somehow stem from the chudiest of chud takes, which preceded the game by weeks/months. There was a noxious cloud reviewers had to navigate, which is why a lot of the spoiler-free takes I'm belatedly absorbing are packed with cagey caveats or disclaimers or claims of good faith criticism in light of all the noise, etc., all of which makes it seem unlikely this game was ever going to be able to get a fair shake.

Josh in Chicago, Monday, 20 February 2023 16:34 (seven months ago) link

I'm not entirely willing to believe that *all* negative reviews of this game don't somehow stem from the chudiest of chud takes


Everything in The Last of Us 2 takes work. Every weapon reload, killing blow, and crafted item takes time and button presses. At times the game is painfully slow; even in the most action-packed sections you put in effort to move things forward. You’re paid for this work in a grim story and explicit violence. It can be exciting and beautiful, but mostly I just felt like shit.


Misery simulator

That is the game’s central problem, and what makes so much of it such a challenge to get through: This is a story about characters who seem unable to learn or grow, and more specifically, unable to consider the humanity of the people they kill. If you already think violence isn’t the answer to many of the world’s problems, the repeated lesson that killing is bad makes the game almost maddening.

Whatever you think of the current quality of Polygon and Kotaku, they err on the side of social justice.

Shartreuse (Leee), Monday, 20 February 2023 19:43 (seven months ago) link

No, I get it. I've seen a few reviews like that, from reputable sources. I just mean that even those reputable reviews came under the cloud of the stupid backlash, about how even good faith negative reactions can be heightened by bad-faith reactionaries. Or summed up somewhere as "when something becomes fuel for a culture war, it becomes extremely hard to provide genuine criticism of that media because it is impossible for anyone to separate genuine critique from bigots hiding behind genuine critique to try and tear down the 'woke sjw trash' they hate. And even if you are providing that genuine criticism, you are accidentally helping push that culture war narrative for the chuds."

Josh in Chicago, Monday, 20 February 2023 20:07 (seven months ago) link

i'm with Josh on this one, the majority of negative takes (as i recall at the time) were generally not well-argued criticism

even the "yes, murder is wrong!" snark is incredibly reductive of what the game puts you through

i remember the "type of game: misery simulator" bit though, still love that

Nhex, Monday, 20 February 2023 21:11 (seven months ago) link

i don't remember if it was that review or another one that talked about how ugly and loud the gun sounds are but otm in any case, it's p brutal

i still cackle though whenever ellie gets her neck chomped by a clicker, i can't help it

Tracer Hand, Monday, 20 February 2023 21:44 (seven months ago) link

Ugh, I still try and pause the clicker chomping scenes to quickly “restart encounter” so I don’t have to hear it. Yet every time, the game says, “no, you WILL watch this”. I don’t attempt to pause because it’s offensive or “bad”, but because it’s intense. That intensity seems to be at the root of most “good-faith” criticism, but I really don’t see it as a point against. It’s the key ingredient to the magic of the game, its commitment to truthfully following out consequences. Those ugly and loud gun sounds are the best damn thing about this game. The sound design is incredible. Every gunshot is a consequence. Even the resource management goes into it. I unloaded a full clip of my pistol into one WLF’er yesterday and was in dread about how I was going to deal with the next one I ran into with no resources lol.

This game has sucked me in far more than others do, and it’s because of the exact things it gets critiqued for.

hrep (H.P), Monday, 20 February 2023 22:28 (seven months ago) link

The sound design *is* nuts. You can hear how close or far the enemies are, or where the bullets or arrows are hitting, that sort of thing. You can hear the baddies yelling to one another from different spots. It's amazing and scary.

Josh in Chicago, Monday, 20 February 2023 23:34 (seven months ago) link

I take back all praise. I just reached Abby section and met the dog……… wtf why did they have to bring dogs into this mess :(

hrep (H.P), Tuesday, 21 February 2023 11:23 (seven months ago) link

My Swiss Shepherd is lying next to me while I’m playing and I’m feeling her harsh judgement. Time to turn the tv off, touch grass, and heal my soul with some doggy time

hrep (H.P), Tuesday, 21 February 2023 11:24 (seven months ago) link

Speaking of truthfully following out consequences… I know it’s a non-issue in the end but you cannot tell me Mel and her baby were simply fine with very bumpy car chases, gunshots, climbing a rope, pressing one’s belly against steel beams to climb platforms, etc. like wtf, I don’t know much about pregnancy but I know those activities typically don’t align with a pregnant woman’s lifestyle for good reason.

Also also, confused as to why “Abby” is typically referred to as the villain in reviews/dialogue about this game. From pretty early, really as soon as you find out why Abby’s party was going for Joel (even before you find out it’s Abby’s dad), the game changes. I think it’s when you’re in the flashback scene where Ellie’s listening to the tape saying an immune person would be pointless now since we don’t have the doctors to make a cure anymore. Abby’s story seems a lot more justified than Ellie’s from that point

hrep (H.P), Wednesday, 22 February 2023 00:09 (seven months ago) link

That's what I'm talking about. Reveals the limitations/laziness of the then contemporaneous discourse that she was often described as a villain just because she did a (the) bad thing, in a game full of people doing equally bad things. You can tell who the villains are in this game because, like most fodder, they don't have names (whistling crazies, Santa Barbara dudes).

Josh in Chicago, Wednesday, 22 February 2023 00:26 (seven months ago) link

It’s not even that it’s grey, it’s that Abby is genuinely more justified that Ellie (not to say Abby is right, she’s just lesson the wrong than Ellie).

Joel kills Abby’s dad with the add on bonus of dooming humanity. Abby kills Joel which really doesn’t even make things even on the eye-for-an-eye scale due to that aforementioned bonus. Ellie then kills everyone she can in response, again as opposed to Abby’s gang where only a single person gets offed (well, minus Jesse, but still, the math stacks against Ellie)

If there’s a main character that needs to be called a villain in this game, it goes to Ellie/Joel by default.

hrep (H.P), Wednesday, 22 February 2023 00:57 (seven months ago) link

*less in the wrong

hrep (H.P), Wednesday, 22 February 2023 00:58 (seven months ago) link

If your ethics are utilitarian, Joel is the villain, if they are deontologist then Ellie is the villain. It’s only if your ethics are “don’t kill the dude I played as last game!” That Abby can be the villain.

hrep (H.P), Wednesday, 22 February 2023 01:00 (seven months ago) link

If your ethics are based upon who kills the most dogs (the correct ethical theory), well, I’ve said enough

hrep (H.P), Wednesday, 22 February 2023 01:01 (seven months ago) link

I think that's call deondoglogism.

Shartreuse (Leee), Wednesday, 22 February 2023 04:04 (seven months ago) link

They didn’t teach that one in my intro to philosophy course

hrep (H.P), Wednesday, 22 February 2023 04:59 (seven months ago) link

I'm imagining railroad tracks split into two paths, one in which a single human is tied up on them and another in which five dogs are tied up. Here comes the trolley...

octobeard, Wednesday, 22 February 2023 06:24 (seven months ago) link

"Last of Us 2" discourse is trolley vs. trolls.

Josh in Chicago, Wednesday, 22 February 2023 13:17 (seven months ago) link

four months pass...

y'all... got some IRL flashbacks last week:

citation needed (Steve Shasta), Thursday, 29 June 2023 18:59 (two months ago) link


A friend of mine who is even less up to date on the last few decades of games came over for a beer the other night. He got a hoot out of the chaos and cartoonish cruelty of "Hitman," so just for balance I had him play the first several playable bits of LoU2. At first he kind of joked around, focusing mainly on the look of the game and his own inept gameplay, but as he got sucked in, and experienced his first enemies/set pieces, he stopped cracking jokes and admitted the game was making really unsettled and anxious.

Josh in Chicago, Thursday, 29 June 2023 19:39 (two months ago) link

two months pass...

So my current critical crush Jacob Geller* co-hosts a podcast called Something Rotten (as well as a regular guest on the MinnMax (sic) podcast, also a recommendation), and they're digging into Part II, and it's been worthwhile so far, as it goes beyond the typical "this game makes me feel bad" takes.

* A selection of 'tubes to watch:

The Banshees of Ed Sheeran (Leee), Saturday, 9 September 2023 20:59 (two weeks ago) link

Cool, thanks!

Josh in Chicago, Saturday, 9 September 2023 21:05 (two weeks ago) link

Started the podcast episode about LoU2 and think I'm going to go back and listen to the one about Part 1 first. As they say in the second one, it's kind of remarkable how two games and, only recently, a TV show have been enough to sustain this level of discourse for a decade.

Josh in Chicago, Sunday, 10 September 2023 00:19 (two weeks ago) link

I started the podcast episode about the first game. It's good so far, but whoever the hosts are are weirdly catty about it. Like, you know the game is good, you keep saying the game is good, you admit you might be a little tired of it because you've played it so many times, but you've done that because the game is good. So don't sigh and act like watching the TV show was some exhausting experience because it was so familiar to you. Not a deal breaker by any stretch, just a little irritating.

I do find it interesting when they address the 2013 discourse, because as far as I can remember, I had no idea the game existed in 2013. Just totally passed me by. I mean, I didn't have a PlayStation, so there's that. But for a game with so much praise and acclaim, it still managed to go under my radar as a non-gamer civilian.

Josh in Chicago, Thursday, 14 September 2023 14:04 (one week ago) link

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