No Man's Sky

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There's no way this can live up to the hype, right?

https://youtu.be/v5sBbjckyzU

Immediate Follower (NA), Friday, 26 June 2015 21:47 (three years ago) Permalink

FUCK I messed up the thread name. I'll get a mod to change it.

Immediate Follower (NA), Friday, 26 June 2015 21:50 (three years ago) Permalink

Anyways this game isn't coming out for months and months and there was already a New Yorker article about it

http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

Immediate Follower (NA), Friday, 26 June 2015 21:50 (three years ago) Permalink

i haven't played video games or owned a console in years but i think i'd snatch a ps4 for this

flopson, Friday, 26 June 2015 21:54 (three years ago) Permalink

I'm not convinced this game will be fun to play.

polyphonic, Friday, 26 June 2015 23:33 (three years ago) Permalink

remember when the new yorker had that whole article about the braid guy and his new game and the new game was just myst

adam, Saturday, 27 June 2015 13:57 (three years ago) Permalink

pretty into this

like a giraffe of nah (forksclovetofu), Sunday, 28 June 2015 14:17 (three years ago) Permalink

It looks pretty but I'm skeptical bc the article made a big deal about how it was all about exploration and then the demo is mostly shooting stuff? Wondering how much they had to compromise the original concept to make it marketable.

Immediate Follower (NA), Monday, 29 June 2015 14:48 (three years ago) Permalink

I have noticed that whenever the New Yorker has had a big drooly article about some upcoming entertainment that's outside their usual sphere of snooty art, that thing when it comes out invariably winds up sucking.

antexit, Monday, 29 June 2015 20:32 (three years ago) Permalink

more like poo porker

e-bouquet (mattresslessness), Monday, 29 June 2015 20:34 (three years ago) Permalink

would rather have like 10 handcrafted artisanal planets than a zillion procedurally generated planets, gonna be more like the dungeons in oblivion than spelunky levels

adam, Monday, 29 June 2015 20:58 (three years ago) Permalink

small batch planets pls

adam, Monday, 29 June 2015 20:59 (three years ago) Permalink

i might actually care enough about this to save the money i don't have to buy the console i don't have in order to play it. i've always dreamed of a game where you don't have to interact with anyone / do anything but walk around an infinite space, realize i'm probably in a very small minority on that one though.

e-bouquet (mattresslessness), Monday, 29 June 2015 21:10 (three years ago) Permalink

it's coming out on PC too if that helps you any

( X '____' )/ (zappi), Monday, 29 June 2015 21:16 (three years ago) Permalink

why yes it does, ty

e-bouquet (mattresslessness), Monday, 29 June 2015 21:31 (three years ago) Permalink

i feel like the fact that there was so much shooting in that demo was out of fear of having something to show. i think he says like the badguy robots only show up if you start destroying the planet, so you could jsut... not do that i guess.

i feel like the joy of this game is preceisely going to be BECAUSE there is no small-batch artisanal free-range planets created... like the fact that they're all procedurally generated means a lot of them are going to be lame and sucky, and a few will be really cool, and a few will be lol-glitchy... it adds to the magic of going to the new planets. what will you get this time?

Bouncy Castlevania (Will M.), Monday, 29 June 2015 21:32 (three years ago) Permalink

one month passes...

Animal calls are procedurally generated
We’ve created special software that models throats, allowing animal calls to be defined by the shape and sizes of their bodies. Every planet’s soundscape is unique.

flopson, Monday, 3 August 2015 16:55 (three years ago) Permalink

Oh man, I hope they make this modular as fuck. Let people mod it and build out the initial systems.

Purves Grundy (kingfish), Tuesday, 4 August 2015 01:20 (three years ago) Permalink

what's good about that game is it's going to take a long time for anybody to really fuck it up

let's not get too excited w/ the ouches (forksclovetofu), Tuesday, 4 August 2015 05:37 (three years ago) Permalink

argh that article ! so good

jamiesummerz, Tuesday, 4 August 2015 10:52 (three years ago) Permalink

It has amazing music
65daysofstatic are Sean’s favorite band, and they’re making No Man’s Sky’s soundtrack album. We are incredibly excited about this.

We held a concert at PlayStation Experience
65daysofstatic came to Las Vegas with us and played a concert. It was incredible. Watch it here.

did lj help make this game or something?

lil urbane (Jordan), Tuesday, 4 August 2015 14:08 (three years ago) Permalink

still have the nagging feeling this is a Molyneux-style fakeout

Nhex, Tuesday, 4 August 2015 14:43 (three years ago) Permalink

oh for sure but a man can dream

let's not get too excited w/ the ouches (forksclovetofu), Tuesday, 4 August 2015 14:55 (three years ago) Permalink

Ive been hanging out for this one purely for the 65DOS soundtrack!

I checked Snoops , and it is for real (Trayce), Wednesday, 5 August 2015 04:32 (three years ago) Permalink

six months pass...

haha turns out it's a crafting/survival game http://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/ that sucks

Crafting things and installing upgrades is the name of the game, and there's a three-pronged upgrade system split between your weapons, ship, and spacesuit.

obv it's only 30 minutes' worth of impressions (which is weird) but it sounds like there are meters that go down that have to be refilled, which i personally do not care for.

adam, Thursday, 3 March 2016 16:45 (two years ago) Permalink

i've been thinking of it as an extremely ambitious roguelike the whole time so this makes perfect sense to me

ciderpress, Thursday, 3 March 2016 16:49 (two years ago) Permalink

can i still get baked and wander around vibrantly coloured alien worlds? i can? sold

I dont want my hamster to eat meat cuz it could think im food (bizarro gazzara), Thursday, 3 March 2016 16:54 (two years ago) Permalink

Bizarro I have this great Will Wright game from 2008 I think you might really like--I can let you have it for cheap

antexit, Thursday, 3 March 2016 17:36 (two years ago) Permalink

maybe there will be an option to turn off the depleting meters. a few recent games have offered that and it seems to be well-received. there are definitely games where i enjoy the tension of constant approaching death, but based off of what i've seen of No Man's Sky, i think i'd rather just explore and collect stuff and not have to worry about eating peanut butter or whatever it is

Karl Malone, Thursday, 3 March 2016 17:40 (two years ago) Permalink

gotta click on the peanut plant until it turns into peanuts then pick up the peanuts then open the menu and hold x to craft the peanuts into peanut butter then press y to consume it

adam, Thursday, 3 March 2016 17:44 (two years ago) Permalink

will it be creamy or chunky? only procedural generation will tell

adam, Thursday, 3 March 2016 17:44 (two years ago) Permalink

Bizarro I have this great Will Wright game from 2008 I think you might really like--I can let you have it for cheap

inbox me dude

I dont want my hamster to eat meat cuz it could think im food (bizarro gazzara), Thursday, 3 March 2016 17:52 (two years ago) Permalink

gotta click on the peanut plant until it turns into peanuts then pick up the peanuts then open the menu and hold x to craft the peanuts into peanut butter then press y to consume it

if the irl universe really is infinite, than there's a version of this game that features this exact mechanic

Karl Malone, Thursday, 3 March 2016 17:55 (two years ago) Permalink

then

Karl Malone, Thursday, 3 March 2016 17:55 (two years ago) Permalink

Hah speaking of Will Wright I reaallly hope this doesnt disappoint me like that did (assuming yr talking about Spore)

Interesting. No, wait, the other thing: tedious. (Trayce), Thursday, 3 March 2016 22:53 (two years ago) Permalink

oh i think this is sorta destined to be spore 2.0

ulysses, Thursday, 3 March 2016 22:56 (two years ago) Permalink

I gave up on Spore before I even got to build a spaceship :( and I'd been so looking forward to it.

Interesting. No, wait, the other thing: tedious. (Trayce), Thursday, 3 March 2016 22:58 (two years ago) Permalink

will it be creamy or chunky? only procedural generation will tell

― adam, Thursday, March 3, 2016 12:44 PM (5 hours ago) Bookmark Flag Post Permalink

lol

flopson, Thursday, 3 March 2016 22:59 (two years ago) Permalink

yeah, i'm worried about it being Spore 2.0 as well. guess i'll wait a week or so before making a decision. i WANT it to be good so badly, though.

Karl Malone, Thursday, 3 March 2016 23:00 (two years ago) Permalink

i made a LOT of little animals with spore. I think i used the character creator for hours. i think i played the game for like twenty minutes.

ulysses, Thursday, 3 March 2016 23:03 (two years ago) Permalink

https://www.youtube.com/watch?v=d-MnJtLIdlI

ulysses, Thursday, 3 March 2016 23:04 (two years ago) Permalink

lol

Interesting. No, wait, the other thing: tedious. (Trayce), Thursday, 3 March 2016 23:08 (two years ago) Permalink

snore

cozen, Thursday, 3 March 2016 23:12 (two years ago) Permalink

all this isn't to make No Man's Sky sound like a mundane resource-management sim; it's still a first-person action game at heart.

double meh

I asked if there's some kind of story justification for why these same-looking robotic police are ubiquitous across the galaxy, and the answer is yes. Hello says it's working with a writer to flesh out a backstory that contextualizes that sort of thing.

oh good eight years in and a quarter before release and they've decided to add "story"

Sith Dog (El Tomboto), Monday, 7 March 2016 01:04 (two years ago) Permalink

I was so stoked for this on a conceptual + eye-candy basis

Sith Dog (El Tomboto), Monday, 7 March 2016 01:04 (two years ago) Permalink

i'm stoked for the concept/tech mainly, even if the game is a bust surely it will pave the way for better games with similarly ambitious procedural content?

ciderpress, Monday, 7 March 2016 02:36 (two years ago) Permalink

there's certainly no reason why there should be a dead end for fun procedural games somewhere between spelunky/minecraft/etc and this

ciderpress, Monday, 7 March 2016 02:38 (two years ago) Permalink

This looks cool, but it's not without precedent, e.g. Noctis. Ambitious nerds love working on these kinds of projects, so I can' t imagine they'd go anywhere.

bamcquern, Monday, 7 March 2016 02:45 (two years ago) Permalink

*excited*

Elvis Telecom, Monday, 6 February 2017 09:42 (one year ago) Permalink

six months pass...

this is pretty cheep now and latest update is tempting. still a bad idea?

👁 (am0n), Saturday, 12 August 2017 16:40 (one year ago) Permalink

i got like 15 hours out of it before i got bored the first time around, haven't checked out the updates yet but at a lower price point its probably worthwhile. i dunno if there's another game yet that hits the same notes this does, though i'm sure a few studios have one in the pipeline

ciderpress, Saturday, 12 August 2017 16:50 (one year ago) Permalink

actually looking at the info on the latest update is making me want to install again, here we go..

ciderpress, Saturday, 12 August 2017 16:52 (one year ago) Permalink

i was also kind of intrigued by the latest update. i think that after a few more updates, maybe by next year, it'll finally resemble the game a lot of us thought it would be in the first place, but by then another new game will have come out that does the same thing but better.

Karl Malone, Saturday, 12 August 2017 16:57 (one year ago) Permalink

I still think the vistas of alien worlds NMS sometimes offers are fantastic, though I still think all the improvements since launch are frosting on a turd of a game loop. While there are a number of long standing projects with procedurally generated worlds, to my knowledge only Elite:Dangerous has woven its lifeless rocks into an engaging game, and I haven't seen notices of anyone else making the attempt.

I think NMS could have been a lot more interesting if most worlds weren't inhabited, so that the player could believe they were actually explorers, and the three cultures had some sorte of mystery to be solved, preferably in a way that would require collaborative effort for month/years by players. E:D is doing something like this with its Thargoids, for several years.

Undulating and jerking to negroid jazz and rock rhythms (Sanpaku), Sunday, 13 August 2017 05:44 (one year ago) Permalink

currently on offer at £16 and with this new update (plus previous ones) I'm started to get real tempted.

Ste, Sunday, 13 August 2017 15:20 (one year ago) Permalink

i played it a bit this weekend and the gameplay still feels half-assed even with more quest line stuff - i enjoy just wandering around in creative mode more than playing the "actual" game. there's definitely fewer buildings on planets now than there used to be, i found some worlds that didn't seem to have any, whereas last time i played you could go down to any planet and just cruise along the surface and run into outposts everywhere even if it was 100 degrees celsius and barren. there's a little more variety in the environments but you still won't see major elevation differences, flowing water, anything resembling a forest, etc.

it's still a pleasant experience that isn't really replicated by any other game, but it only really works in small doses before you start to see a lot of lookalike planets.

ciderpress, Monday, 14 August 2017 04:20 (one year ago) Permalink

actually looking on reddit now it seems people have been able to find foresty planets and some bigger mountains now - i haven't seen any yet myself though.

ciderpress, Monday, 14 August 2017 04:52 (one year ago) Permalink

Caved and got this last night. I'm really enjoying the story mode so far, it feels quite intriguing and I'm loving the atmosphere. I've only visited half a dozen planets but they are strikingly similar which is a little disappointing. Hopefully I'll be proven wrong with some more exploration.

If they are all this similar then the creative mode will be pointless.

The UI at first was the most baffling thing I've ever encounted, but surprisingly I became really comfortable with it in a short time.

(Had a quick go in a land vehicle on creative mode though and urgh those controls)

Looking forward to playing more anyway, well worth sixteen quid imho.

Ste, Monday, 14 August 2017 12:28 (one year ago) Permalink

planets are definitely not ALL similar but the game definitely has a certain kind of planet that it likes to generate and so once you've played a bit the only interesting ones are the 5-10% that deviate from that, or have something rare/weird going on (bubble planet???). you can scan planets from space now though and learn their 'type' which makes it a bit easier to predict what they'll look like without taking the time to land.

ciderpress, Monday, 14 August 2017 14:25 (one year ago) Permalink

decided against it, got E:D instead

👁 (am0n), Saturday, 19 August 2017 19:48 (one year ago) Permalink

probably wise. im already bored of NMS again

ciderpress, Sunday, 20 August 2017 04:04 (one year ago) Permalink

how is this different or better than escape velocity

gbx, Sunday, 20 August 2017 16:38 (one year ago) Permalink

did anybody end up actually getting astroneer?

As an ilxor, I am uncompromising (El Tomboto), Sunday, 20 August 2017 17:52 (one year ago) Permalink

gbx: it is so much worse than escape velocity.

if you liked EV as much as I did, you may enjoy Sunless Sea

As an ilxor, I am uncompromising (El Tomboto), Sunday, 20 August 2017 17:53 (one year ago) Permalink

oh yeah? i completely adored EV

gbx, Sunday, 20 August 2017 18:09 (one year ago) Permalink

if you're asking about this game vs an older game then this is not the game you're looking for.

ciderpress, Sunday, 20 August 2017 18:21 (one year ago) Permalink

it doesn't do anything interesting that other space games haven't done except for visuals/atmosphere

ciderpress, Sunday, 20 August 2017 18:22 (one year ago) Permalink

I'd never heard of Sunless Sea, just checked it out. Nice.

Ste, Sunday, 20 August 2017 19:50 (one year ago) Permalink

two months pass...

is this worth playing yet

na (NA), Saturday, 28 October 2017 15:48 (one year ago) Permalink

I all-of-a-sudden just stopped playing, didn't even have an excuse of having any other game to play either.

After my initial enjoyment I became frustrated with the similar looking planets and this just ultimately lacks... something.

Ste, Saturday, 28 October 2017 16:25 (one year ago) Permalink

I still think there's a fair variety among planets and a lovely aesthetic. But the game play loop was an afterthought, and even proceedurally generated worlds should create more interesting stories than "I got lost in a neighborhood where there was a convenience store at every corner."

Sanpaku, Saturday, 28 October 2017 22:10 (one year ago) Permalink

six months pass...
two months pass...

“I remember getting a death threat about the fact that there were butterflies in our original trailer, and you could see them as you walked past them, but there weren’t any butterflies in the launch game. I remember thinking to myself: ‘Maybe when you’re sending a death threat about butterflies in a game, you might be the bad guy.’”

https://www.theguardian.com/games/2018/jul/20/no-mans-sky-next-hello-games-sean-murray-harassment-interview

first interview since launch, big new update coming next week

Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 14:32 (four months ago) Permalink

sean murray is kind of a dipshit

Looking back on the sometimes deafening pre-release hype for No Man's Sky, which included a major presentation at Sony's 2015 E3 press conference, Murray took himself to task a bit for talking up the game's potential so heavily. "We were naively excited about the game, and we talked to other people who were naively excited about the game and they interviewed us and we all talked really excitedly," Murray told Eurogamer. "And I will not do that again!"

Part of the problem at the time, Murray told GamesRadar, was not being direct enough about the overall style of space exploration game players should expect. "I thought we were making it clear that No Man’s Sky was a weird lonely experience. But some people were looking at our trailers and thinking it was Star Wars, when really it’s more like 2001!”

i don't think too many people thought it was Star Wars. it's definitely not at all like 2001.

https://arstechnica.com/gaming/2018/07/sean-murray-breaks-his-silence-on-no-mans-skys-development-launch/

Karl Malone, Friday, 20 July 2018 23:18 (four months ago) Permalink

it shares some important themes with 2001, like taking place in the universe

Karl Malone, Friday, 20 July 2018 23:18 (four months ago) Permalink

i too loved EV, do the updates make it more akin to that? i found an open source clone of EV called endless sky i'm excited to check out

global tetrahedron, Friday, 27 July 2018 21:20 (four months ago) Permalink

Endless Sky is great!

Elvis Telecom, Saturday, 28 July 2018 17:39 (four months ago) Permalink

tempted to reinstall this again even though i don't really have time to play non portable games atm

ciderpress, Sunday, 29 July 2018 19:15 (four months ago) Permalink

it's definitely better now though i wish planets with giant flora weren't so hard to find, i've seen some nice screencaps but nothing yet in my adventures

ciderpress, Tuesday, 31 July 2018 04:30 (four months ago) Permalink

Its only $30 on steam and I think my new laptop can cope with it, might have to give it another try. I liked it well enough playing on PS4 when it came out, it was just so samey was all.

Stoop Crone (Trayce), Tuesday, 31 July 2018 06:08 (four months ago) Permalink

i reinstalled it the other day to give it a shot after reading generally positive reviews, and i lost interest after a couple hours. there was more variety in the biomes and some quality of life improvements in the interface, but overall i still felt like most of what i was doing was going on fetch quests, grinding for parts, and moving things on the inventory screen.

Karl Malone, Tuesday, 31 July 2018 06:24 (four months ago) Permalink

it's pretty demanding on pc specs just as a warning, if your laptop doesn't have a dedicated gpu i dunno if it'll work. i had trouble running it at more than 10 fps on mine

ciderpress, Tuesday, 31 July 2018 06:26 (four months ago) Permalink

Imagine if they made a Metroid installment (with boss fights, etc) off the bones of this

El Tomboto, Tuesday, 31 July 2018 06:32 (four months ago) Permalink

i'd rather metroid take inspiration from xenoblade x than this i think

though i don't think there's been any metroid game with wide open areas to date, it's kinda supposed to be claustrophobic

ciderpress, Tuesday, 31 July 2018 06:35 (four months ago) Permalink

Ive got a GeForce GTX 1050 with 2gb dedicated gpu ram so it might be ok.
(its a gaming laptop)

Stoop Crone (Trayce), Tuesday, 31 July 2018 09:02 (four months ago) Permalink

i played for under 2 hours and returned it

global tetrahedron, Tuesday, 31 July 2018 14:23 (four months ago) Permalink

I played this on Creativity mode this time because I thought that the fetching and grinding was the worst part, but the experience is even emptier without any reason to do anything. Should I shoot rocks for no reason? Fly around some more?

reggae mike love (polyphonic), Tuesday, 31 July 2018 18:21 (four months ago) Permalink

yeah that should be fine to run it at 30fps

my 1070 can't quite sustain 60fps which is the first time I've seen it choke on a game, this definitely isn't the most optimized thing

ciderpress, Tuesday, 31 July 2018 18:24 (four months ago) Permalink

you could build a spaceport 10 miles high and then take a screenshot. this will take you 7 weeks irl

xpost

Karl Malone, Tuesday, 31 July 2018 18:24 (four months ago) Permalink

i only play this in creative mode, I just wander around the galaxy and look at things, it's enjoyable enough to me

ciderpress, Tuesday, 31 July 2018 18:26 (four months ago) Permalink

occasionally if you're lucky you stumble on a system that someone else has been to before and the planets are named like "poop" and "pee'

ciderpress, Tuesday, 31 July 2018 18:28 (four months ago) Permalink

i reinstalled it the other day to give it a shot after reading generally positive reviews, and i lost interest after a couple hours. there was more variety in the biomes and some quality of life improvements in the interface, but overall i still felt like most of what i was doing was going on fetch quests, grinding for parts, and moving things on the inventory screen.

a couple days later, i found myself wanting to at least get work my way through the opening quests so that i could see some of all the things they've added over the couple of years. for some reason it manages to be addicting, despite the clearly bad game design, which hasn't been substantially altered by any of the updates. many of the rewards in the game are simply things that make the thing that you hate about the game slightly less worse - you can get a few more inventory spots, you can upgrade your mining beam so that you won't have to stand there for quite so long while gathering resources, you can upgrade your running speed so you're not quite so fucking slow.

all i wanted to do is try out one of the planetary vehicles, but quickly found that i need to complete a few quick simple steps before i'm allowed to do it:

Make sure you've got the blueprints and built a circular building/foundation. This will trigger the Overseer's appearance.
Talk to the Overseer for the first time. Receive the Blueprint for Glass.
Talk to the overseer. Go to the marked abandoned building, use the terminal. Receive the Storage Container building part.
Talk to overseer. They request 2 Voltaic cell. Scientist required to complete. Receive Weapons Terminal building part and recruit Armourer.
Talk to overseer, he asks for 50 Pugneum. 55 New building parts are learned.
Talk to overseer, he asks you to hire a base Armourer and acquire the Haz-Mat Gauntlets.
Talk to overseer. He asks for 50 Solanium Receive Agricultural Terminal building part. (Build terminal to continue)
Collect 50 Mordite. Give to overseer. Receive 12 decal building parts.
Talk to the overseer. They ask for a Circuit Board. Receive Galactic Trade Terminal building part.
Talk to the overseer. They ask you for a Gravitino Orb. Receive Landing Pad building part.
Talk to the overseer. They ask you for 100 Mordite. Receive Cuboid Room blueprints.

*interplanetary moans of despair

Karl Malone, Thursday, 9 August 2018 03:53 (four months ago) Permalink

I also reinstalled and put in 10 or so hours. Some changes are real improvements: there are no longer bustling trade centers every few hundred meters on uninhabited planets, landscapes are no longer dominated by ore deposits, there's a third person view that allowed me to express my inner Gek/robot. However, since I was playing solo and wasn't too interested in base building, the gameplay loop remains the same: explore/exploit/craft, just so one can explore/exploit/craft with fewer annoyances.

The freighter mechanism may be broken, as I was *given* not one but two large freighters within an hour's play, just for clearing off a half dozen fighters in each case. I haven't figured out what to do with them, but park them next to stations (some of which they dwarf).

Roomba with an attitude (Sanpaku), Thursday, 9 August 2018 11:32 (four months ago) Permalink

finally gave in and bought this. only had time to play for a few minutes yesterday. the first game i started i died from radiation pretty quickly. the second game i figured out what i was doing but realized i was in a deep crater with my ship unreachable way up on the cliffs above

na (NA), Sunday, 19 August 2018 14:14 (three months ago) Permalink

Same thing happened to me on my first game. I think I read recently that the first planet always has some sort of hazardous condition. Seems kind of crazy to make the most difficult 30 minutes of the game the first 30 minutes!

I appreciate the attempt at a tutorial that immediately throws the player into a real situation, but they need to revamp the entire first 3 hours of the game.

Karl Malone, Sunday, 19 August 2018 14:56 (three months ago) Permalink

I'm not sure revamping the first 3 hours in a positive way is really possible from a "writing" standpoint, given the interfaces the underlying game loop offers. They're there to teach the player how to repair/upgrade/fuel in a stepwise fashion, and the game loop for the 100th hour is upgrade/fuel.

As is, it works if the player works really hard to immerse themself in their character's role as a Traveller, a sentient minion of a simulated intelligence in a simulated universe. The stakes are an entire universe of 18 kajillion planets, that players won't care much about because its just a dozen planetary types/biomes repeated 18 kajillion times. There's still an arresting vista on every planet.

This might be a lot different in multiplayer, but as nothing beyond bases is "owned", there aren't stable social groups (yet), and most of the player base is seeded 25+ hours away from the galactic core, there really is no hope of an emergent EVE-like gameplay. Prosocial games are designed with enabling emergent collective player actions from the outset. Tech demos are designed for arresting vistas on every planet.

If you don't buy into any of that, it remains a way to pass time while coming off psychoactive drugs, and a pretty nice one. No shame in that.

Roomba with an attitude (Sanpaku), Sunday, 19 August 2018 17:37 (three months ago) Permalink

i am still getting started and i'm sure i'll get bored with it eventually but i'm enjoying this a lot right now. one of those games where when i was going to sleep last night my brain was conjuring images of me walking around on a NMS planet.

one thing that i really like is how you don't just jump from being in space to being on a planet, you can fly around in the atmosphere or in the clouds or anywhere in between if you want.

na (NA), Monday, 20 August 2018 19:28 (three months ago) Permalink


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