STREET FIGHTER IV

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https://www.youtube.com/watch?v=csly3YrSVPQ

cozwn, Tuesday, 29 September 2009 15:20 (fourteen years ago) link

http://www.destructoid.com/guide-how-to-stfu-about-super-street-fighter-iv-150353.phtml#ext

srsly

cozwn, Wednesday, 30 September 2009 09:37 (fourteen years ago) link

dee jay video is out

got to say: what the hell is in the water they're giving capcom's trailers dept.? their work on all of the sfiv related trailers has been so on point

cozwn (webinar), Thursday, 1 October 2009 11:52 (fourteen years ago) link

it actually kind of annoyed me that the games themselves didn't appropriate their style whatsoever

Nhex, Thursday, 1 October 2009 15:53 (fourteen years ago) link

IGN: Will there be a new theme song for Super IV?

Ono: Yeah you don't have to worry about being indestructible anymore, haha.

PURCHAS'D! Actually there's a lot of decent info in this interview, like all characters being unlocked from the beginning, new stages, Ono's big wish is to do a new Darkstalkers (yes!).

Nhex, Thursday, 1 October 2009 18:34 (fourteen years ago) link

three weeks pass...

Briefly went back to IV tonight after work for the first time in months. I'd already forgotten what a great looking game this is! There's just something about the style, animation and action that really makes it stand above the other HD fighting games. I really love it. I hope for Super Street Fighter IV they're really thinking about how to improve the online experience, as I've really just lost all desire to ever play this online again at this point. But the foundation is so solid, it's exciting to think the game might shortly be getting even better.

Jeff LeVine, Tuesday, 27 October 2009 05:02 (fourteen years ago) link

Barrel and Luckless Hummer confirmed as CPU-only opponents in SS4

MPx4A, Thursday, 5 November 2009 10:11 (fourteen years ago) link

i was psyched when I saw the picture because it actually uses the full background from the original Final Fight stage! all it needs is the "oh my god" dude and we are fucking set

Nhex, Thursday, 5 November 2009 15:21 (fourteen years ago) link

http://kotaku.com/5398363/street-fighter-iv-smash-car-smash-barrels

Video of the new modes - third one looks pretty much to be quarter match.

Nhex, Friday, 6 November 2009 05:54 (fourteen years ago) link

New modes described here...
http://www.andriasang.com/e/blog/2009/11/06/super_sfiv_modes/

Modes are fine, but I hope they're improving the matchmaking somehow. Lack of modes never bugged me, as a fight is a fight, but trying to get into a match was sometimes a pain in the ass

Jeff LeVine, Friday, 6 November 2009 19:00 (fourteen years ago) link

three weeks pass...

Nice profile of Daigo on Eurogamer:

http://www.eurogamer.net/articles/daigo-umehara-the-king-of-fighters-interview

mayor jingleberries, Tuesday, 1 December 2009 17:14 (fourteen years ago) link

two weeks pass...

http://www.gamespot.com/ps3/action/supersf4/images.html?sid=6243814&part=rss&tag=gs_all_games&subj=6243814

New stage screenshots - Africa (?), India, Korea, a destroyed version of the Seth stage, and Metro City.

Nhex, Thursday, 17 December 2009 23:49 (fourteen years ago) link

Hugo working on a construction site is kind of a fair enough representation of the career arc of a wrestler

maybe his heart explodes in his chest halfway through the third round

that level looks pretty set for Rolento, really

MPx4A, Friday, 18 December 2009 10:30 (fourteen years ago) link

http://media.eventhubs.com/images/2009/12/18_streamshot00.jpg

cozwn, Saturday, 19 December 2009 11:44 (fourteen years ago) link

I can't see, is Seth already on there? Does that mean there are four new characters to come?

Also, is Hugo in a background the first time they've acknowledged the existence of Street Fighter III in any way?

MPx4A, Saturday, 19 December 2009 23:53 (fourteen years ago) link

Well, if that that leak from a few months continues to be true (and everything else has been right so far), the last four are the new character Hakan, and Dudley, Makoto and Ibuki from 3S.

Nhex, Sunday, 20 December 2009 16:37 (fourteen years ago) link

So this, along with a few other Capcom titles, got pushed. Probably for the best, as we've discussed the March '10 glut...

Nhex, Wednesday, 23 December 2009 20:58 (fourteen years ago) link

http://www.eurogamer.net/articles/games-of-2009-street-fighter-iv-article

I have to admit, articles like this warm my heart as it conveys the great feelings and experience of playing SF, beyond mere nostalgia. This is written by the guy who interviewed Daigo last month.

Recently I've been playing it again, as this enthusiastic kid I met playing this summer online has been getting into it as a regular sparring partner - it's been fun. I'm glad SFIV came along to bring another generation into the genre.

Nhex, Monday, 28 December 2009 23:35 (fourteen years ago) link

perv

antexit, Monday, 28 December 2009 23:52 (fourteen years ago) link

lol

my girl wants to sharty all the time (s1ocki), Monday, 28 December 2009 23:53 (fourteen years ago) link

haha i played like a dozen matches of this on sunday and got owned over and over went like 2-11 i think :/ was just fucking around w/characters i dont usually play but still

reading this is making you dumber (Lamp), Tuesday, 29 December 2009 22:29 (fourteen years ago) link

just ordered a used copy online (for ~17 bucks)

hey trader joe's! i've got the new steely dan. (Jordan), Tuesday, 29 December 2009 22:30 (fourteen years ago) link

$10 on Steam today!

Nhex, Thursday, 31 December 2009 17:34 (fourteen years ago) link

Okada:
While there weren't any specific requests for a particular stage, we heard that the bonus stages were popular overseas so they wanted them back. As for why, we felt that it gave players a real way to experience their strength. Breaking up the cars and the barrels is a way of showcasing your Street Fighter strength. At least, I think so...

As cars and barrels are real objects that we know, it adds to our feeling of awe.

Okada:
Bonus stages give for some degree of interaction with real objects. For those of us who live in the real world, it shows us how much stronger these guys are than we are. As there are many people overseas who love real-world objects, this is something that will let them enjoy the game more.

MPx4A, Monday, 4 January 2010 12:58 (fourteen years ago) link

https://www.youtube.com/watch?v=265zNvG-kkM

MechaZangief!

Nhex, Wednesday, 6 January 2010 21:13 (fourteen years ago) link

so my co-worker insists that all the moves are the same as street fighter II, and that if i was good at that then i'll be good at street fighter IV, true or false?

hey trader joe's! i've got the new steely dan. (Jordan), Wednesday, 6 January 2010 21:39 (fourteen years ago) link

The fundamental moves are the same and/or very similar to what is in Super Turbo. In some cases they've been simplified and the window for inputs have generally been increased. There have been some additions, like back dash and the focus attack and ultras, and some new characters, but yeah, if you were good at Street Fighter II, you should be able to pick up SF IV with little problem.

Jeff LeVine, Wednesday, 6 January 2010 22:01 (fourteen years ago) link

fired this up last night and got schooled in two matches online. the second one was down-to-the-wire though, sudden death! blocking seems way harder, i didn't feel like i was doing it.

an american hippie in israel (Jordan), Friday, 8 January 2010 16:27 (fourteen years ago) link

Gen is killing me

absurd twentyh inpout long stance-changing combos for almost no damage

cozen, come back

MPx4A, Friday, 8 January 2010 21:59 (fourteen years ago) link

twenty input

MPx4A, Friday, 8 January 2010 21:59 (fourteen years ago) link

no1 wants 2 play anything but mw2 :(((((((((((

Lamp, Friday, 8 January 2010 22:00 (fourteen years ago) link

I know right, who gives a fuck about war

MPx4A, Friday, 8 January 2010 22:05 (fourteen years ago) link

http://i48.tinypic.com/9l8v9u.gif

abanana, Saturday, 9 January 2010 04:47 (fourteen years ago) link

as if I even still own this game

cozwn, Saturday, 9 January 2010 12:10 (fourteen years ago) link

so terrible at this ;_;

an american hippie in israel (Jordan), Tuesday, 12 January 2010 18:09 (fourteen years ago) link

Jordan - do you feel like it compares to SFII and that the online competition is just better than the competition you were used to, or do you feel like it plays really differently?

Counter-intuitively, you may want to try "Championship Mode" online, as that actually breaks the competition into tiers, so in theory you should be able to find matches against people who are new to SFIV too, and don't necessarily know all that match-ups and/or have as fully developed execution as people who have been playing the game consistently for a year or so now...

I feel like it's a lot of fun when you can find games against people around the same skill as you, but it's horrible to play somebody who is better, and it's even more horrible to play somebody who is significantly worse...

Jeff LeVine, Tuesday, 12 January 2010 19:00 (fourteen years ago) link

both, i think. it's now clear to me that my SFII "strategy" was based on heavy punches & kicks still being pretty fast, tons of throws, and exploiting the low block. so even though the moves are mostly the same (though i'm constantly wishing for the one-button throw), i need to get a new approach.

i'll try that championship mode, since the people i ended up playing on line were clearly really, really good (all kinds of crazy moves & combos that i have no idea about).

an american hippie in israel (Jordan), Tuesday, 12 January 2010 19:14 (fourteen years ago) link

If you try out the training mode (which isn't that great, unfortunately), you can see & learn how to do all of the moves and most of the combos. I think for each character, all their moves are shown if you do the first two training levels & all the levels after that are a series of more complicated combos. Because of damage scaling though, learning the longer combos is more about showing off than about usefulness.

Jeff LeVine, Tuesday, 12 January 2010 19:22 (fourteen years ago) link

i tried training and it seemed to be a dummy opponent whose life gauge kept filling up...do you finish a level by doing all the moves?

an american hippie in israel (Jordan), Tuesday, 12 January 2010 19:27 (fourteen years ago) link

oop - it's not in the training menu, but in the challenge menu, there are three different challenge modes - survival, time trial & (I think it's called) training. If you select the training in there (or whatever it's called), that's where you're "challenged" to do each move (also, press "select" to change the way the moves are listed from their proper names to actually what you have to press.

Jeff LeVine, Tuesday, 12 January 2010 19:38 (fourteen years ago) link

sweet thx

an american hippie in israel (Jordan), Tuesday, 12 January 2010 19:47 (fourteen years ago) link

Definitely agree, the Challenge Mode Trials (especially the Normal level, but the Hard level can be helpful too) are a really good way - if not very well-implemented as Jeff says - to get yourself acclimated to what the characters are supposed to do, their bread and butter combos, what normal moves cancel into what specials and so on. Getting used to stuff like Focus Attack stun into combos and ultras is good. The problem with Trial mode is that it doesn't tell you at all about the exact timing a lot of these combos need, you pretty much have to just guess it, but don't worry too much about it - in actual fighting you won't be doing the longer, crazier stuff ever.

To me a major difference between this and SFII was that jump-in attacks and crossups seemed to get completely nerfed. Eventually I figured out how they do still work, but they're not half as safe as they used to be thanks to FAs, anti-air SRK moves being better, and the oddly stricter, tighter linking of combos in general - it definitely contributes to the game's slower, sometimes awkward-feeling pace, though you can get used to it. And Championship Mode is definitely the way to go for now.

Nhex, Tuesday, 12 January 2010 21:40 (fourteen years ago) link

yeah, i thought it felt slower and heavier than SFII, which was unexpected

an american hippie in israel (Jordan), Tuesday, 12 January 2010 21:51 (fourteen years ago) link

semi-psyched for the new one

gun fk u all up w/t.hawk

cozwn, Tuesday, 12 January 2010 21:51 (fourteen years ago) link

Oh yeah on this bit...

and it's even more horrible to play somebody who is significantly worse...

A week ago I jumped into a single Ranked Match just for the hell of it, probably the first time in 6 months. I whooped some guy and saw that he had 0 BP and seriously felt really bad.

Nhex, Tuesday, 12 January 2010 22:05 (fourteen years ago) link

so that was you

an american hippie in israel (Jordan), Tuesday, 12 January 2010 22:06 (fourteen years ago) link

Official Super Street Fighter IV release date...
April 27, 2010 in North America and April 30, 2010 in Europe

Jeff LeVine, Tuesday, 26 January 2010 16:04 (fourteen years ago) link

shit just isnt the same w/o coz multiaccounting the hype for us

b( ۠·_۠·)b (Lamp), Tuesday, 26 January 2010 16:46 (fourteen years ago) link

DAN4LYFE

http://www.gamingdaily.co.uk/2010/dmmp-street-fighter/

Nhex, Monday, 1 February 2010 20:11 (fourteen years ago) link


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