JETS GAME? you're blowing us off for the fucking JETS? FUK YU!!!!!!!!!!!!!!!!!
― cankles, Monday, 13 October 2008 09:48 (thirteen years ago) link
I woulda thought you woulda gone for the jugular on the opera, canks.But I'm still gonna play through this thing. Homework's just gonna be late.
― forksclovetofu, Monday, 13 October 2008 13:50 (thirteen years ago) link
well, still enjoying this, but feeling kind of aimless at the moment. got myself kicked out of junktown by killing gizmo without gathering evidence against him first. made no headway whatsoever in the hub, pissed off pretty much everybody inadvertently one way or another, so i headed down to necropolis and now i'm meandering about with a quest that is going nowhere. probably would help if i figured out how to light a flare.
there are aspects of the game mechanics that aren't working well for me at the moment (flare being high on the list), and i think if dogmeat or ian dies i am complete toast. getting lots of random encounters, but other than one cloaking device, they aren't really helping me much. i think i understand the bleakness comments above, and part of the problem that i'm having is that the much heralded humor of this game isn't really happening as often as i expected. played fallout 2 for a little while a few years back, and i seem to remember things being a lot more clever, and a lot more fleshed out. also, wandering into a town at the wrong time and having NOTHING open until morning is needlessly frustrating. lots of people around that seem to clam up permanently when you make the wrong conversation prompt, which although realistic is incredibly frustrating (the hub seemed particularly bad in this respect).
ehh. i'm still down with finishing this, but i guess that some of the weird combination of "what the fuck am i supposed to be doing" openendedness combined with the fact that half the people i run into won't give me the time of day because of one misinterpreted response is kind of pissing me off.
do we have a next stopping point?
― SANJAY BLOGDAI SANJAY (John Justen), Tuesday, 14 October 2008 08:26 (thirteen years ago) link
re: night time - press 'z' to open up the rest menu, you can choose to advance time as much as you want within a 24 hour time frame. advance it until 9 in the morning and viola.
a lot of the humor in the game, for me, is in the little text descriptions of objects in the environment. it's a lil mst3kish.
re: people clamming up, mb you need to make a better effort to kiss ppl's asses. a lot of the time it's tempting to pick the 'fuck you' dialogue choices for the entertainment factor but, just like IRL, it's not gonna get u v. far with the person ur talkin to~
also here's a random suggestion - i'm playing fallout 2 rn and i am playing a low-INT (below 4) character, and it REALLY streamlines the game because you're basically incapable of communicating with other characters. it closes down a lot of avenues as far as questing and NPC recruitment, but at the same time it protects you from fucking yourself with bad story/dialogue choices. you might wanna consider trying that.
― cankles, Tuesday, 14 October 2008 16:22 (thirteen years ago) link
also, what's your charisma and speech skill at?
― cankles, Tuesday, 14 October 2008 16:23 (thirteen years ago) link
i've found that pumping points into speech is super helpful - people will basically buy into whatever bullshit lie you feed them if it's high enough
― cankles, Tuesday, 14 October 2008 16:24 (thirteen years ago) link
charisma is a 5, int is a 10, and i've bumped speech up to 100%. I think that maybe part of the problem is that i'm getting too many response options, so there is often a FUCK YOU option and a kinda fuck you and a wait i'm not sure i agree, and all of them seem to lead to the clamming up response.
― SANJAY BLOGDAI SANJAY (John Justen), Tuesday, 14 October 2008 17:39 (thirteen years ago) link
haha yeah i feel u
in fallout 2 it's much more clearly defined wrt what the 'good' and 'bad' dialogue options - literally you will have a choice between "FUCK YOU ASSHOLE" and "good day fine sir"
― cankles, Tuesday, 14 October 2008 19:00 (thirteen years ago) link