c/d s/d: the GRAND THEFT AUTO series

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yeah, every once in a while i fire it up again and go on a harrier rampage, but it's not exactly the same. i'll tell you what would make the game absolutely perfect: if after beating the game or getting 100% they would give you the option to repeat any of the missions, because some of them were just too incredible.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 19:37 (eighteen years ago) link

Vice City is way better than San Andreas. Think I probably played the first one even more than SA too, tho the music and trimmings made San Andreas feel alot nicer.

Ronan (Ronan), Wednesday, 4 January 2006 19:39 (eighteen years ago) link

the only time i felt gypped by SA was when I finished the NRG challenge. it was (for me at least) head and shoulders above everything else in the game re: difficulty, and the only 'reward' you get for beating it is one tick closer to 100%.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 19:39 (eighteen years ago) link

Is it just me, or do some of the news bits on the talk radio station change depending on how far you've progressed in the game? I ask, because while tooling around Las Venturas, I noticed 2 news stories re: a Mafia massacre in the meat packing district (that I just executed!) AND a puff piece about Los Santos philanthropist Big Smoke! And a promo by Big Smoke, to boot!

I'm also a sucker for how everything came around full circle in SA - I said this on the Liberty City Stories thread, but when Toreno told CJ his last mission for him was to go pick up Sweet, now that CJ's gone from disrespected hood rat to a guy rolling in dough in his own mansion, I got a little choked up!

BTW, suggestions on how to defeat that mothertrucking "steal 4 police bikes & drive them onto that stupid truck that's always on the side of the city opposite where you're at, and oh by the way don't mind the 15 cop cars on your ass" mission would be much appreciated. I've tried stashing the mobile bikes in 1 spot, and then driving them onto the truck one @ a time once they're acquired, but that doesn't work.

David R. (popshots75`), Wednesday, 4 January 2006 19:49 (eighteen years ago) link

Granted, that strategy probably doesn't work because I can't get it to work.

David R. (popshots75`), Wednesday, 4 January 2006 19:50 (eighteen years ago) link

The news station changes through the game, yes. Some of the comments from other DJs do too, when you're doing the Catalina missions the country DJ will talk about how romantic this couple that are travelling around the countryside robbing places are.

The bike missions - all I can think of is to anticipate where the truck will be (it moves) rather than to go straight towards the blip. Parking the bikes in the same place will be pointless if the truck is nowhere near that place. I didn't have a problem with it, sorry.

The PS2 games do seem to be dissappointing if you don't play them in the GTA3 - VC - SA order. I started with Vice City and loved it, but could never get into GTA3.

Cressida Breem (neruokruokruokne?), Wednesday, 4 January 2006 20:06 (eighteen years ago) link

that's from the heist strand right? i remember it, sorta. the two biggest tips i can give are just general gameplay tips - pause and look at the large map constantly so you know you've plotted out the best course, and remember where every pay n spray is and abuse them thoroughly. i believe the truck basically just circles the freeway around las venturas right? when you get a new bike, pause & look at the map, and try to anticipate which direction you should go in to intersect the truck in the least amount of time. playing catch-up to it will sap a lot of time away.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:21 (eighteen years ago) link

I will say that I loved SA best of all, due to everything from its scope, the writing/dialogue, etc. It's the only GTA I've ever beaten(tho I ain't the type to try for 100%), or played on the PC. I just don't that you can really amplify up the refinements of SA to claim that the first two just SUCK that dick down, since they aren't as evolved. I think that there is a definite progression of course, but it's not a night & day thing.

I wonder how well any of the GTA soundtracks sold.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 20:24 (eighteen years ago) link

On the bike missions, you have to memorize where the the stars are that drop your wanted rating. There's an easy one in the median (I think) near the bike on the east side (where there's a cop giving someone a DUI test.) You'll still have the man after you, but any little bit really helps with that part.

and remember where every pay n spray is and abuse them thoroughly. --- Yes, definitely that, too.

Fugging around with the riot cheat turned on (and definitely not saving anything) helped a lot with stuff like being chased by four-stars of cops and copters. Once you play for awhile where pedestrians are shooting rocket launchers at you, stealing a pig's bike ain't really all that.

I still haven't finished GTA3. I started playing after GTA:SA, so maybe it never stood a chance in comparison. And to hell with swimming, not being able to climb over a two-foot barrier is the thing that pisses me off more about the first two.

I'm playing the Warriors right now. Kinda weird playing a rockstar game where you can't walk up to someone in the street and completely blow their head apart like a melon. I'm digging on the "quaintness" of it all.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 20:25 (eighteen years ago) link

not being able to climb over a two-foot barrier is the thing that pisses me off more about the first two.

this is kinda standard for many games, shitty tho it is, like in FPS

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 20:30 (eighteen years ago) link

Oh, god, I forgot about CLIMBING.

David R. (popshots75`), Wednesday, 4 January 2006 20:32 (eighteen years ago) link

Yeah, I figured (re: the heist / bike thing) it's just a matter of perfect timing & path-plotting. Fuck me if I don't run into every ding donging car making a right turn from the left lane when I do it, though. Also, the few times I've deigned to use the P&S to wipe the stars off my back, the exit gets clogged w/ pedestrians & oncoming cars, so I either have to wait for the jerks to get out of the way, or just barrel through & get the stars back on my ass. Multi-car pile-ups are a big problem for me, too. I was super fond of the time I had to wait for a car to get OFF the back of the truck so I could drive my bike up the ramp.

I should probably give it a go during nighttime, instead of noon time.

David R. (popshots75`), Wednesday, 4 January 2006 20:38 (eighteen years ago) link

"I just don't that you can really amplify up the refinements of SA to claim that the first two just SUCK that dick down, since they aren't as evolved. I think that there is a definite progression of course, but it's not a night & day thing."

ahaha. Yeah, if you just compare the changes made there's probably a small percentage of a difference between SA and the other two games. but those changes are SO crucial that they impact the rest of the game profoundly - swimming is a biggie, no more pissing my pants when i try to hop into a boat (which is freakishly hard because of the shitty camera and platformer mechanics) (those were improved too though) and the weapon aiming stuff is BIGBIGBIG as well. being able to independently aim any weapon (allowing you to, say, shoot down a helicopter with a handgun) is tremendous, and the way the new auto-targeting system tracks, its range, and its very intuitive camera set up (ie. if you target something the game makes sure it's in frame, and if you change targets it'll swivel around, looking sort of RE4-ish) is massively helpful. also being able to move while crouched is great. just tons of little things that confounded me playing the other games, that when included suddenly open up a new world (for me) of potential.

also in SA's favor: way funnier than the other two games.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:39 (eighteen years ago) link

ok, here's the third huuuuuge thing that helped me get through the game intact, but i have a feeling it's a little more idiosyncratic in nature and so is possibly not useful to you: mute the game. i'm ADD as fuck, so any environmental noise kind of totally limits how much i can concentrate, and a lot of missions and whatnot require some extreme concentration. ymmv!

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:43 (eighteen years ago) link

OH and the other thing (haha god): use the first-person perspective for any vehicle missions. it's less smooth of a ride on the bikes, but overall gives an amazing advantage.

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 20:44 (eighteen years ago) link

I've got ADD coming out the follicles, and i found the game radio to help.

I suppose it's a matter of individual standards and thresholds. I enjoyed all three games immensely, but I agree that the improvements tilt towards favoring SA the most. Still, none of the other games are such that I accuse them of the high crime of choad chomping.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:03 (eighteen years ago) link

Not that there's anything wrong w/ that.

David R. (popshots75`), Wednesday, 4 January 2006 21:05 (eighteen years ago) link

No, but I'm sitting here thinking of entertaining synonyms. this pile of work can go auto-fellate.

still, what is good in some contexts is not in others; the metaphors don't extend fully. while such acts as the blowing of phallus and the eating of ass can be fully commendable things, you don't necessarily want your $49.99 game to toss that salad.

While you may want Candy SuXXX onscreen to do the rusty trombone, you do not want the gameplay involving Candy SuXXX to.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:16 (eighteen years ago) link

dennis hopper was hilarious in vice city

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 21:23 (eighteen years ago) link

"when the giant shark comes in and JUST BITES THEIR DICKS OFF"

I GUARONTEE ::cajun voice:: (Adrian Langston), Wednesday, 4 January 2006 21:23 (eighteen years ago) link

but, anyway, back to GTA. The frist two still hold charm, even when compared with the later advancements. I do wish that Rockstar would release updates or patchs for the PC versions that incorporate the engine improvements. You might not be able to climb or swim(since the map probably ends right at that point), but the whole targeting/car-jumping bits would help.

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:25 (eighteen years ago) link

One thing that VC has over SA - the taxi hops! I loved tooling around the main drag of VC @ top speed, hopping over cars, & getting $30 every time I did it. Tho there is something to be said for getting just enough air on a taxi bounce to land on TOP of a car. Especially while on nitro.

David R. (popshots75`), Wednesday, 4 January 2006 21:29 (eighteen years ago) link

i liked the Borgnine cabs

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:30 (eighteen years ago) link

It took me FOREVER to find the stupid cab company, and my time in the Borgnine cab lasted approximately 2.5 seconds because I drove into Mafiaville and got shotgunned.

David R. (popshots75`), Wednesday, 4 January 2006 21:32 (eighteen years ago) link

I also lost the bulletproof Patriot TWICE because I deigned to exit the car and run 50 feet away to snipe some folks @ the construction site. Stupid GTA III.

David R. (popshots75`), Wednesday, 4 January 2006 21:35 (eighteen years ago) link

That'll learn ya to just run them over instead

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:42 (eighteen years ago) link

It's kinda hard to run over guys staked out in a rat-maze-like thing on a construction site while driving an SUV! Also, I was on THE DRUGS while sniping - slo-mo long-distance death is awesome.

David R. (popshots75`), Wednesday, 4 January 2006 21:56 (eighteen years ago) link

that's what garages are for!

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:57 (eighteen years ago) link

If I had known my car was going to go POOF after I parked it, I would've kept it in the consarning garage!

David R. (popshots75`), Wednesday, 4 January 2006 22:00 (eighteen years ago) link

Please note that my parking technique involves a few crushed lightpoles, some dead pedestrians, and blocking at least 1 lane of oncoming traffic.

David R. (popshots75`), Wednesday, 4 January 2006 22:01 (eighteen years ago) link

Yeah, the disappointment I felt when I returned to the police detective's garage and THE BULLETPROOF PATRIOT WAS GONE was pretty bad.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 22:45 (eighteen years ago) link

If I had known my car was going to go POOF after I parked it

yet you did this twice!

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 23:09 (eighteen years ago) link

GTA3 seemed to be a little more glitchy than the other two for me. I once got on the train in Portland and was never seen again.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 23:24 (eighteen years ago) link

SA has been though most glitchy for me, but the glitches are more fun (eg. flying over San Fierro airport on a train). Or they were more fun at least, before last week when I was looking for horseshoes and managed to get stuck inside a building unable to remember which window I'd walked though to get in. I didn't play GTA3 for long mind, but I still managed to fall through a crack in the pavement into a grey void twice.

Cressida Breem (neruokruokruokne?), Wednesday, 4 January 2006 23:46 (eighteen years ago) link

I was looking for horseshoes and managed to get stuck inside a building unable to remember which window I'd walked th[r]ough

The pathetic thing is that I know exactly what building you're talking about.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 23:54 (eighteen years ago) link

OK, I should've clarify:

VANISHING PATRIOT #1: I drive the fucking dirty cop to the airport, & drive to his garage to pick up the booty. However, I didn't realize I'd get a CAR along w/ all the kewl weapons; hence, I drove my car down the garage path, thereby blocking the Patriot. So, OK, no prob, I'll just back out and go get the Patriot. So I back out. And run back to the garage. AND THE CAR IS GONE.

VANISHING PATRIOT #2: The one where I park to go shoot folks @ the construction site on drugs, then return to where I parked. AND THE CAR IS GONE.

David R. (popshots75`), Thursday, 5 January 2006 00:01 (eighteen years ago) link

VANISHING PATRIOT #1: I drive the fucking dirty cop to the airport, & drive to his garage to pick up the booty. However, I didn't realize I'd get a CAR along w/ all the kewl weapons; hence, I drove my car down the garage path, thereby blocking the Patriot. So, OK, no prob, I'll just back out and go get the Patriot. So I back out. And run back to the garage. AND THE CAR IS GONE.

Exactly what happened to me.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 5 January 2006 00:11 (eighteen years ago) link

GTA3 although despite it's flaws remains the one I keep coming back to. Out of the three it was the one that created the grittiest atmosphere, you really felt like the city was against you. The radio station helped, especially some of the guests on the talk shows. The rumbling sound of the passing train on Portland, the litter floating by (something which SA seems sadly lacking) all created a nightmare city where survival meant wacking your way through the levels. The missions were difficult, challenging with it though, I enjoy replaying most of them.

Vice City shines for me still, it's like GTA3 gone on holiday. The music is fantastic and is the best out of all 3 games, as well as the hilarious talk show stations. I think I prefer the graphics on VC to any of them, especially the beach front at night time. Missions were slightly easier than GTA3 but only just, and the whole purchasing property and working your way up the ladder of the city was genius. There was something genuinly slicker than GTA3 when you first played VC, the improvements were obvious and life felt good.

SA was the easiest of the lot, finished it in less than half the time as the previous two. Sure they improved the control system for shooting when on foot but then this just made those types of missions a doddle, no challenge in them whatsoever. Lots of unused map areas, surely they could've put that space to better use. Awful awful radio stations, I turn it off most of the time. Dreadful pop up of graphics on PS2 and Xbox when in flight or driving fast. Nice idea to include the change of clothes feature, gives the game at least some variety but the eating and other character development feature is totally flawed and pointless, I never go to the gym and my muscle stat is maximum. Physics on SA seems to have taken a dump too, car upside down rolling down a hill? get out and watch it stop dead (??) No rampages? Explosions were way less satisfying, collisions with other vehicles were drab and lacked impact. There some minor HUD annoyances too ie fonts, health bar design rushed, irritating radar blue blips difficult to see, wanted level stars don't flash clearly when you reverse into a cop car out of the pay'n'spray.
On the plus side, it looks great most of the time, the swimming is a god send as is the climbing fences. tons of vehicles to choose from. I've still yet to find a couple of tags and some horseshoes, other than that I've done everything. The side missions had some meat to them, more so than the main game which again was just soooo bloody easy. I enjoy the gang warfare sometimes, though it's a little frustrating when your zones are invaded but you miss the tiny message the comes up (due to being in another battle or something) in the corner of the screen. Cops aren't as brutal as GTA3, meaning longer 'being-on-the-run' shoot outs.

SA is a great game don't get me wrong, I still play it and enjoy myself. But in comparison to the previous two, it just doesn't hold a candle and I just wanted to some things off my chest.

Ste (Fuzzy), Thursday, 5 January 2006 10:09 (eighteen years ago) link

oh and SA had silly car camera angles, but the game included sky diving and parachuting. See, these things balance out.

Anyway, all 3 games - CLASSIC
I might even go so far as to say the very first two top-down viewer ones were great, GTA London was just awful though.

Ste (Fuzzy), Thursday, 5 January 2006 10:13 (eighteen years ago) link

As long as we're just shooting the shit about GTA games, did anyone else have the problem in SA of not being able to take certain gang territories because

a)nobody ever came there to pick a fight with or
b) on the beachfront ones the baddies respawned like 100 yards out from shore and got trapped underwater? I tried many things to kill these underwater baddies, such as dropping lots of package bombs down there and hoping for the best, or even sinking boats atop them, but nothing seemed to work. Ideas?

antexit (antexit), Thursday, 5 January 2006 15:24 (eighteen years ago) link

i had that problem, you mean next to the lighthouse. but i didn't have to do anything they just died eventually.

The only area i had trouble picking fights with was at the corner of the road at the far east beach, where there's a small pipe sticking out of the sand. But I managed to get this one last night funnily enough.

Ste (Fuzzy), Thursday, 5 January 2006 16:19 (eighteen years ago) link

one of my greatest achievements in VC (of which there are many) was bazookering one of the sea bouys out of the water, onto the beach, and all the way down to the hotel front.

Ste (Fuzzy), Thursday, 5 January 2006 16:20 (eighteen years ago) link

My least favorite territory to get in SA was two pixels wide on the map. It was basically a bridge in the northeast part of the city.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 5 January 2006 18:24 (eighteen years ago) link

"SA was the easiest of the lot, finished it in less than half the time as the previous two."

oof, really? the other two took about 35-40 hours each to get 100%. SA took me 180 hours (admittedly, I did leave the console on overnight a lot back then - but still).

you reminded of the other thing that endeared me to SA so much, which was the wardrobe. 90 of those hours were probably spent staring at the wardrobe loading screen as I'd try on millions of different outfit combos :'(. lol i'm so queer :'(

I GUARONTEE ::cajun voice:: (Adrian Langston), Thursday, 5 January 2006 20:10 (eighteen years ago) link

"Lots of unused map areas, surely they could've put that space to better use."

That's something that made me like SA even more though, the things that were completely pointless yet had been created in just as high detail as everywhere else. Like all the factories on LV or the stately home place in LS that has a huge garden, mountain path with ramblers, a pond with people sitting on benches talking, and is all completely pointless apart from having a spray tag on it.

Gang territories from hell = the 3 foot wide stretch of pavement just mentioed, and the Bayside one (no one ever spawned). Due to some creative methods of getting my flying skill up early in the game the first time I played I ended up with some territories in other places. Most of them were easy enough, but the ones in the middle of the countryside never had anyone spawn, and the San Fierro ones where they spawned rarely and the other gangs killed them before I had a chance, were impossible.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:21 (eighteen years ago) link

were there gang territories in the other cities? i only remember there being ones in LS

kingfish pibb Xtra (kingfish 2.0), Thursday, 5 January 2006 20:26 (eighteen years ago) link

There was one in Bayside normally, the others came from a glitch that happens when you fly too far away from the map. I've been trying to repeat the glitch, without much success.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:36 (eighteen years ago) link

I'll rep for GTA3 (and have done on the previous thread on this) as making the biggest impression on me, being the funniest of the lot, first driving game that I was ever interested in driving well in (though of course I was drawn in by the fact that you don't have to, you can trash 1 or 2 cars per mission no problem). I must go back and play it again, again.

I really have no interest in firing up Vice City again, the soundtrack's completely classic but the story's dull, and the city is SO FUCKING FLAT, the little overpass near the shopping mall is the highest point on the map. It feels like one of those 'continuing the brand' games made for Crash or Spyro after the original team has gone on to something interesting.

San Andreas needs no defense.

Andrew Farrell (afarrell), Friday, 6 January 2006 08:52 (eighteen years ago) link

"SA was the easiest of the lot, finished it in less than half the time as the previous two."
oof, really?

Okay, might have exaggerated a *little*, I'm talking about the main game not 100% anyway (still haven't one hundred percented SA, damn tags). I don't remember having to retry many of the SA missions at all, whereas GTA3 had me tearing my hair out. I think they just made the on foot shooting parts too easy, I walzed through them.

Ste (Fuzzy), Friday, 6 January 2006 09:49 (eighteen years ago) link

andrew otm about vice city - everything in it felt like it was made out of cardboard. just a dull experience.

you're right ste, GTA3's missions were monstrously hard. and it wasn't just like a handful of really tough ones - they ALL were hard. hell, there were a lot of rampages that i needed to repeat. that said, I felt like a lot of the big set-piece missions in SA were pretty tough, some I had to do over quite a few times. i dunno, i just ENJOYED the on-foot shooting more. yes gta3's on foot stuff was challenging, but it's not really a challenge you can overcome... you just work around it. it's like a handicap.

i have to say though, you're right about GTA3 and its gritty atmosphere. vice city has made me really appreciate how much character and grime and bleakness was in that game. it was a very well-realized world, i just didn't enjoy playing in it that much.

The Legend of Tony Balls (Adrian Langston), Friday, 6 January 2006 11:23 (eighteen years ago) link

i have hit a point in vice city stories where neither of the available missions seem 'do-able' - one involves killing an ever-spawning army of hellaciously murderous bikini wearing ladies, the other involves bazooka-ing transmitters at all the police stations, with a permanent **** cop rating that no amount of resprays will shake. good job the side-missions are so much fun...

i am not a nugget (stevie), Friday, 9 February 2007 17:14 (seventeen years ago) link

Drink + controller = patience of Buddha. Try that and see if it works...

Kv_nol (Kv_nol), Friday, 9 February 2007 17:25 (seventeen years ago) link

with a permanent **** cop rating that no amount of resprays will shake.

What if you drive over those stars that are hidden all over the place? I bet if you get down to three or two stars it'll let you spray your car.

polyphonic (polyphonic), Friday, 9 February 2007 19:07 (seventeen years ago) link

stevie those missions were the exact same ones where i hit a brick wall. After a couple of weeks i came back and did them both in the same night. i don't remember having a problem pay'n spraying my four star off though.

The bikini girls were a fucking nightmare though.

shooting the mall windows? hmm, i remember doing it sometimes on a bike but once you get handy with using most of the guns its not that difficult. the shotgun is probably best if you decide to do it on foot.

Ste (Fuzzy), Saturday, 10 February 2007 02:32 (seventeen years ago) link

I used the MP5 and it went like a dream. Now to buy some stuff!

Kv_nol (Kv_nol), Saturday, 10 February 2007 13:27 (seventeen years ago) link

one month passes...
So let me get this straight...

SPIOLAZRE

You jack Madd Dogg's rhymes on behaldf of your no-talent friend, but then you befriend Y U Madd Dogg and take over his crib?? I DON'T UNDERSTAND SUCH A WORLD YET I PLAY IT COMPULSIVELY.

Leee, Wednesday, 28 March 2007 19:19 (seventeen years ago) link

Life is full of regrets, even for gun toting gangster maniacs like CJ

Ste, Thursday, 29 March 2007 08:31 (seventeen years ago) link

Just the other night, I finally completed the rip off the mafia casino set of missions, and I'm still not quite done! there's a set of missions attached to the wang cars showroom across from the old filling station in doherty, but I can't buy the showroom for some reason. Argh.

Pashmina, Thursday, 29 March 2007 08:50 (seventeen years ago) link

Don't you have to rob cars or something to enable that?

kv_nol, Thursday, 29 March 2007 10:00 (seventeen years ago) link

Robbing cars comes after you buy that, I think you need to complete the driving school. Either that or the Zero missions.

V, Thursday, 29 March 2007 11:18 (seventeen years ago) link

I completed the driving school (argh. AARRGGHH.) and was then able to buy the showroom - missions from the old garage, and also races became available.

Pashmina, Friday, 30 March 2007 10:46 (seventeen years ago) link

that fucking driving school. it was similar to the licence tests in Gran Turismo. Hair torn out all over the shop.

Ste, Friday, 30 March 2007 10:52 (seventeen years ago) link

That fucking driving around in the circle with the banshee = Reason that I nearly broke computer.

kv_nol, Friday, 30 March 2007 12:02 (seventeen years ago) link

eight months pass...

It's weird starting GTA3 after just beating SA. Actually I've only just started - I think I just finished the 5th mission tonight - the first one where you have to wack a couple of guys and it was tough (the first four were extremeely easy tho). Kind of fighting the controls and the differences playing a (somewhat) less refined game.

For one thing - it's weird how quickly your cars break down and blow up (compared to SA). Also targeting who you want to shoot, so far, is a lot more difficult, because it's even a challenge to get the camera turned on 'em - and meanwhile they shoot you a few times and you're a goner. I'm hoping you build up your health as the game progresses? Or can at least buy some body armor or something???

The cops also seem a lot more agressive. It seems a lot easier to get them after you and a lot harder to escape. I already got stuck between my car and a wall with the cops on the other side and no way for me to get untrapped (had to reload).

And because I was having such a hard time shooting the two guys in the 5th mission before they did me in, I finally beat the mission by just ramming them with my car, quickly hoping out and running around the corner as the car exploded killing them both. Car bomb deluxe!

I 'm hoping as I get used to the differences between the games, this one will start to feel more natural, but right now it's definitely a fight.

Jeff LeVine, Tuesday, 11 December 2007 04:49 (sixteen years ago) link

yes III was notorious for having tough cops, those hour long seiges that you could perform in Vice and SA are almost impossible in III.

Ste, Tuesday, 11 December 2007 09:37 (sixteen years ago) link

one year passes...

Most of the Namlook stuff I've heard is kind of a snooze, and the black hole that is Bill Laswell lurks behind these records. But Schulze is something of a wayward genius even if quality control isn't his strong suit. Besides, the idea behind this series intrigues me: epic analog texture-fests, composed on giant modulars by two generations of synth-heads.

I regret to say, however that what I've heard thus far (I, II and IV) tends far too much toward the ambient and not enough towards Moog-i-ness.

What say ILM of this eleven volume series with the cute Pink Floyd puns ("Obscured by Klaus" being my favorite)?

Naive Teen Idol, Tuesday, 30 December 2008 21:30 (fifteen years ago) link

Faust Arp?

Euler, Tuesday, 30 December 2008 21:39 (fifteen years ago) link

Bill Laswell! It's me, your cousin, Roman!

Everyone is a Jedi (Will M.), Tuesday, 30 December 2008 21:50 (fifteen years ago) link

??

Harvey Weewax (stevie), Wednesday, 31 December 2008 09:58 (fifteen years ago) link

two years pass...

i'm going to talk about mafia II here because we don't have a mafia thread. it's a GTA-alike so why not.

i've been playing this (courtesy jjj) and after a few hours, my judgment is that it's a halfway decently made game and i totally hate it.

someone needs to write a big thinkpiece essay on how to make drama work inside an interactive environment. because i can't understand any of the gameplay or narrative choices in this game. everything that the game does well, it does stupidly. like, everything that is a slight improvement over the GTA template is given to you in the most pointless and un-fun way possible.

i really like all the actionable interior detail: lightswitches, doors, windows, faucets -- but, it's mostly pointless, and when it isn't pointless it's tedious. you have to open doors and climb three flights of stairs to save your game? every time?

the city is beautiful and feels very real and period -- but you don't do anything in it? you aren't free at all, you are always 'on' a mission, so when you wander around you always feel like you're playing hooky. there might be 'side' missions or moments of freedom but i haven't gotten there yet if so. there's no reason for the city to be there.

all the cars are really cool (though fake; i wonder what rockstar had to do to use real 40s cars in LA noire?) -- but why the fuck do you have to drive so much? just, to run these dumb errands? and when you finish a mission, yup, a nice ten minute drive home. i ran out of gas once? "realism", thanks assholes.

the writing, characters, motivations, plotlines, missions, and voice acting is all completely shitty. none of it makes any sense, or matters, or is enjoyable. say no to cutscenes in 2011.

so yeah, bad game.

5ish finkel (goole), Tuesday, 9 August 2011 16:17 (twelve years ago) link

sadface

man idk i finished mafia II and i never finished the last gta so - also its closest recent competition would be the godfather games (awful) and la noire (which i really couldnt hate more than i do) so in comparison, its a win.

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 16:14 (twelve years ago) link

The best non-GTA GTA game is still Bully.

polyphonic, Wednesday, 10 August 2011 16:21 (twelve years ago) link

i might soldier through anyway! i do with most games. i got to a mission last night that was a little more interesting (a stealth thing through a meat locker)

but of course it ended with some really dumb make-work -- drive to bar, watch cutscene, drive to clothing store, drive back to bar, watch end cutscene. 2k czech i hate you.

5ish finkel (goole), Wednesday, 10 August 2011 16:25 (twelve years ago) link

non-rockstar sandbox games i've really liked are far cry 2 and just cause 2

5ish finkel (goole), Wednesday, 10 August 2011 16:26 (twelve years ago) link

haha tbf i did mostly get carried through because i thought the script/characters were pretty good and i loved the soundtrack and the feel of the game - its def not using the open world much (although its fucking gorgeous). part of the reason i finished it is that it really is pretty on rails, and half the problem i have wrt gta stuff is that i can make it through like half a mission and then get frustrated and try to like jump off an embankment and get jacked up and restart or whatever. but at the same time lots of the stuff that maybe should have bothered me more here were pretty much game destroying aspects when it comes to la noire

xpost did you ever try the saboteur

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 16:34 (twelve years ago) link

I quit playing Saboteur pretty quickly. I didn't like how it handled.

polyphonic, Wednesday, 10 August 2011 16:36 (twelve years ago) link

xp no, what's it like?

it's got a fairly low metacritic score and the publications i sort-of trust (1up, game informer) didn't like it much

back to mafia: do you ever use the ww2 military weapons again at all? it was a neat thing opening the game as a soldier in sicily, seems like a waste to not have that equipment show up again

5ish finkel (goole), Wednesday, 10 August 2011 16:41 (twelve years ago) link

i dont remember whther the ww2 stuff comes back or not

saboteur def scratches the just cause 2 itch, and while its definitely not a triple A game it was way way underrated, to the point where i was kind of confused when i finally got it. id be curious to see what the neg reviews are saying because i dont see any real reason to complain that much? idk

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 18:20 (twelve years ago) link

saboteur is rad b/c it's Paris! with building climbing! & nazis!

Euler, Wednesday, 10 August 2011 18:21 (twelve years ago) link

I see Bully is on Wii. Is that the closest game I can get to GTA:SA on Wii?

Elderflower Gimcrax Flores (admrl), Wednesday, 10 August 2011 18:24 (twelve years ago) link

yeah pretty much - i never played it on wii but i cant imagine they motion controlled it to death or anything

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 18:25 (twelve years ago) link

saboteur is rad b/c it's Paris! with building climbing! & nazis!

I grant you that the setting was awesome, and I thought the voice performances were good.

But the climbing paled in comparison to Just Cause 2 or Assassin's Creed 2, or Lara Croft, or etc., and the combat was sort of terrible? And the driving was awful, I thought. Paris feels very empty and sterile, even if it looks amazing.

polyphonic, Wednesday, 10 August 2011 18:34 (twelve years ago) link

Paris is like the one city in the world that I know super-well so playing it in was terrific for me, whereas I've spent like 48 hours in NYC & so GTAs there leave me cold. I agree that the climbing is worse than in AC.

Euler, Wednesday, 10 August 2011 18:42 (twelve years ago) link

I wish I had like even a slight bit of aptitude at these types of games

CLUB PISCOPO (DJP), Wednesday, 10 August 2011 19:10 (twelve years ago) link

agree that the climbing is worse than in AC.

worse how? like, clunky and bad gameplay? or just less crazy and slow?

i ask cos the climbing in AC is both dead simple (hold A = do everything) and kung-fu movie nuts

5ish finkel (goole), Wednesday, 10 August 2011 19:12 (twelve years ago) link

it's simple to do: just jump onto the building & push up & mash a button when you reach a ledge to hop onto it, but it feels less fluid than AC. also Paris has relatively few places much higher than the rest of the city so you rarely get that "whoosh" feeling like you do in AC atop a minaret, except on the Eiffel Tower, which is kinda too high for that.

Euler, Wednesday, 10 August 2011 19:17 (twelve years ago) link

worse how? like, clunky and bad gameplay? or just less crazy and slow?

Slow, tedious, clunky, boring, poorly animated, etc.

It lacks the fluidity of motion of something like, say, Prince of Persia. And since it's a major part of the game, it's kind of a drag.

polyphonic, Wednesday, 10 August 2011 19:19 (twelve years ago) link

one year passes...

saboteur: lol this game. i will play any gta clone it seems, cos this is Not That Great and i am into it.

perfect summation is the horribly vo'd vamp sex interest, the only posh englishwoman from the 40s named... skylar

goole, Tuesday, 30 April 2013 04:45 (ten years ago) link

ha! that sounds dreadful!

media conglomerates are pedaling the same product (stevie), Tuesday, 30 April 2013 07:00 (ten years ago) link

I remember enjoying this game for the $5 I got it for from an Amazon sale. Worth a try, at least.

Hockey Drunk (kingfish), Tuesday, 30 April 2013 07:42 (ten years ago) link

strangest quirk i've noticed in it: the enemies are called "nazis," "krauts," and i think "jerries" but not "Germans," ever. i know there are laws in .de about presence of swastikas etc in media, is this a choice related to those restrictions? or sensitivities, or something?

goole, Tuesday, 30 April 2013 19:16 (ten years ago) link

six years pass...

https://www.instagram.com/p/B2usGMRlIFG

calstars, Friday, 27 September 2019 15:28 (four years ago) link


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