― antexit (antexit), Wednesday, 16 November 2005 23:28 (eighteen years ago) link
― Laura H. (laurah), Thursday, 17 November 2005 00:36 (eighteen years ago) link
― adam (adam), Thursday, 17 November 2005 00:40 (eighteen years ago) link
― Jordan (Jordan), Thursday, 17 November 2005 00:43 (eighteen years ago) link
― Jordan (Jordan), Thursday, 17 November 2005 00:49 (eighteen years ago) link
It comes with a Final Fantasy 12 demo that I'm going to fuck with after Top Model tonight.
― adam (adam), Thursday, 17 November 2005 00:51 (eighteen years ago) link
― Jordan (Jordan), Thursday, 17 November 2005 01:03 (eighteen years ago) link
― Philip Alderman (Phil A), Thursday, 17 November 2005 02:15 (eighteen years ago) link
So how are the green slimes looking in the '05? Daunting? Quivering? Green? What kind of money are they walking around with these days? Where'd they get it? Who's bankrolling them?
― antexit (antexit), Thursday, 17 November 2005 07:43 (eighteen years ago) link
― Craig Gilchrist (Craig Gilchrist), Thursday, 17 November 2005 13:01 (eighteen years ago) link
I'm really enjoying this game, by the way. I spent like 2 hours wandering the countryside around the first town making sure I got every treasure chest and killed every flavor of monster. Only two slime varieties so far (blue and bubble). Eagerly awaiting the next slime upgrade.
― adam (adam), Thursday, 17 November 2005 21:57 (eighteen years ago) link
http://www.ebgames.com/ebx_assets/product_images/257521.jpg
― kingfish hobo juckie (kingfish 2.0), Thursday, 17 November 2005 23:02 (eighteen years ago) link
This comment only has mileage because Squenixto/Atlus/Sega have been so up their own ass since they started developing in earnest for Sony.co.jp and giving up on the US market. Nintendo's Intelligent Systems still know how to do high fantasy right, and I think Level 5 has been (apparently, since I don't actually have the time) developing decent material sort of quietly in the background.
But otherwise I wholeheartedly agree. "Story" doth not make grinding a rewarding experience. Which reminds me of my actual question: What, exactly, is so fun about this game?
[I still have the blue slime controller on my wishlist]
― TOMBOT, Friday, 18 November 2005 14:51 (eighteen years ago) link
Skill plateaus and improvement schemas are hidden, in a way--you can talk to an NPC who'll hint around about how many points you need to upgrade an ability etc--so there's this joy-of-discovery thing going on when the scrolly text tells you that character X has learned spell Y. There's an alchemy system that I've haven't fucked with much yet. Voice acting in the cutscenes isn't as bad as I feared.
(DQ8 is Level 5)
― adam (adam), Friday, 18 November 2005 16:13 (eighteen years ago) link
Also, the female lead has some of the most lovingly rendered boob jiggle I've seen outside of DOA Extreme Beach Volleyball.
― adam (adam), Friday, 18 November 2005 16:18 (eighteen years ago) link
I think I would like this game! I just don't think I have 50 hrs to spend on it. :(
― Jordan (Jordan), Friday, 18 November 2005 16:27 (eighteen years ago) link
― Jordan (Jordan), Friday, 18 November 2005 17:30 (eighteen years ago) link
I wish I was actually getting a real christmas or some time offseriously need to go update the resume and find something more cushy than this bullshit
― TOMBOT, Friday, 18 November 2005 21:06 (eighteen years ago) link
A hipster points at Angelo.Angelo is cursed!
― adam (adam), Sunday, 20 November 2005 01:30 (eighteen years ago) link
― tyson thomas jeffrey, Monday, 21 November 2005 06:23 (eighteen years ago) link
― TOMBOT, Monday, 21 November 2005 23:04 (eighteen years ago) link
― patita (patita), Monday, 20 February 2006 22:23 (eighteen years ago) link
― s1ocki (slutsky), Monday, 20 February 2006 22:36 (eighteen years ago) link
― TOMBOT, Tuesday, 21 February 2006 17:45 (eighteen years ago) link
― patita (patita), Wednesday, 22 February 2006 21:13 (eighteen years ago) link
― TOMBOT (TOMBOT), Wednesday, 26 July 2006 14:52 (seventeen years ago) link
― Jordan (Jordan), Wednesday, 26 July 2006 15:40 (seventeen years ago) link
I had a serious console rpg jones the other night and started playing Wild Arms 4 (picked up at super cheap Circuit City sale). It's decent but definitely no DQ8.
― adam (adam), Thursday, 27 July 2006 01:34 (seventeen years ago) link
― Forksclovetofu (Forksclovetofu), Thursday, 27 July 2006 03:54 (seventeen years ago) link
― Jordan (Jordan), Thursday, 27 July 2006 04:43 (seventeen years ago) link
― TOMBOT (TOMBOT), Thursday, 27 July 2006 14:11 (seventeen years ago) link
― BUJU DANSON (Adrian Langston), Friday, 28 July 2006 10:06 (seventeen years ago) link
Also, when I finished the Mage Guild quest and became the ARCH MAGE OF TAMRIEL and no one seemed to notice, I got annoyed. Like, the guards around the guild were all "Oh, hey stranger, do you have business here?" Fuck you dude, I'm your boss.
― adam (adam), Friday, 28 July 2006 14:09 (seventeen years ago) link
― BUJU DANSON (Adrian Langston), Friday, 28 July 2006 15:12 (seventeen years ago) link
― adam (adam), Friday, 28 July 2006 19:54 (seventeen years ago) link
― Marmot 4-Tay: Hold these goddamn chickens! (marmotwolof), Saturday, 29 July 2006 02:42 (seventeen years ago) link
― Dxy (Danny), Saturday, 29 July 2006 16:47 (seventeen years ago) link
― Marmot 4-Tay: I'll sip from his well without hesitation. (marmotwolof), Saturday, 29 July 2006 20:54 (seventeen years ago) link
― TOMBOT (TOMBOT), Monday, 31 July 2006 14:23 (seventeen years ago) link
― TOMBOT (TOMBOT), Monday, 31 July 2006 14:29 (seventeen years ago) link
http://db.gamefaqs.com/console/ps2/file/dragon_quest_viii_g_1.txt
― Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Monday, 31 July 2006 18:54 (seventeen years ago) link
― patita (patita), Monday, 31 July 2006 18:57 (seventeen years ago) link
― Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Monday, 31 July 2006 19:27 (seventeen years ago) link
― Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Monday, 31 July 2006 23:08 (seventeen years ago) link
I quite enjoyed the fact that casting Zoom in a dungeon resulted in hitting my head on the ceiling. That, and despite myself, all of Yangus' exclamations.
― TOMBOT (TOMBOT), Thursday, 3 August 2006 12:51 (seventeen years ago) link
― Marmot 4-Tay: The root cause of dragon hatred among power metal bands. (marmotwo, Thursday, 3 August 2006 19:03 (seventeen years ago) link
lol
― Jordan (Jordan), Thursday, 3 August 2006 19:06 (seventeen years ago) link
somebody convince me I should not Buy this Now:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=170012658588&category=21188
― TOMBOT (TOMBOT), Thursday, 24 August 2006 14:01 (seventeen years ago) link
The graphics have become my favorite graphics in any game ever. This game has me ready to finally admit that RPGs can be great in 3D. (emphasis on CAN BE). I'm consistently impressed with the number of frames in literally every animation (except for the boobs on Witches. I'm kinda disturbed by that actually. There is absolutely no good reason for a monster to have massive cleavage that jiggles around every time you damage them. FFS).The music is somewhere in the top 10, but I'm not about to go buy the double CD set or anything.
If I were Square/Enix, I'd be looking at the engine on this thing, and drawing up some numbers on how much it would cost to update DQ3-DQ7 for this level of quality and localization. Because that, to me, would be free fucking money.
Last thought - having the Maps be relatively uninformative and undetailed is really nice, because you don't grind just to grind - you wind up doing all the grinding you need to do just because you're exploring big blank areas looking for goodies and people to talk to.
― TOMBOT (TOMBOT), Thursday, 24 August 2006 14:14 (seventeen years ago) link
:(
― Jordan (Jordan), Thursday, 24 August 2006 14:30 (seventeen years ago) link
or perhaps she has the same problem as Angelo/Marcello, right place, wrong parent? Actually that goes for the Hero as well I suppose, man these kids are all fucked up
― El Tomboto, Thursday, 17 July 2008 09:24 (fifteen years ago) link
this shit is so much more enjoyable to think about than my job or the economy, unfortunately it keeps me up just as late (but less drunk)
― El Tomboto, Thursday, 17 July 2008 09:26 (fifteen years ago) link
That is the best thing I've ever read, Tombot.
― Abbott, Wednesday, 23 July 2008 03:15 (fifteen years ago) link
5. Marcello's speech to the gathered boojwahzee on Neos is great; the whole game's plotline (bloodline? lol!) is rooted in the business of family descent, and then he just stands in front of everyone and goes off on how meritocracy is the way of the future also PS. fuk u if u disagree
5a. Sounds vaguely acceptable at first but then you realize he's actually a proto-fascist or a pretty boy bolshevik, especially the part where he calls out the Goddess as just another false idol. It's a nicely done moment because at this point you've been to Tyran Gully and dealt with all sorts of discrimination yourselves, this fuckwit up on the dais may be ahead of the curve on a couple of points but one more putsch and he's going to be gassing the fatties and belt-sanding the nuts off every male who doesn't enlist in the Templars. Compared to Marcello that Charmles looks harmless, amirite.
5b. The bit after DQ9/11 happens and Angelo saves him almost out of spite is money. "You know I REALLY don't care," in the Jude Law voice and everything. I basically never gave two shits about Angelo outside of casting Multiheal until he said that.
6. Pickham is an interesting social experiment, a bit sci-fi really. Why does every city have to have its own accompanying slums? Why not just have one city that's all the slums at once? The dregs of every major area wind up sleeping on the dusty floors in a den of thieves and fighting over scraps. Plus you put it just far enough out of the way that they don't bother anyone else, except to consume the occasional gambling addict who can't afford to sail to Baccarat anymore. The whole Swordsman's Labyrinth fetch-quest could practically be a John Carpenter film by way of Sam Raimi.
― El Tomboto, Wednesday, 20 August 2008 22:36 (fifteen years ago) link
7. Are Slimes the Jews of monsterdom?
― El Tomboto, Wednesday, 20 August 2008 22:48 (fifteen years ago) link
Angelo is kind of dreamy.
Oh my god to what new lows can a lady sink?
― Abbott, Thursday, 21 August 2008 18:41 (fifteen years ago) link
http://i46.photobucket.com/albums/f105/ELEmblem/puff/102206057.jpg
― El Tomboto, Thursday, 21 August 2008 18:53 (fifteen years ago) link
Oh right. :(
Wikipedia, re 'Dragon Warrior': Regarding the Japanese version, in the town that the hero first buys keys, a woman offers to provide "puff-puff" to the Hero. This was changed in the American release as the woman asks if the hero would like to purchase tomatoes.
1. Tomatoes! 2. So puff-puffs have been around a while.
― Abbott, Thursday, 21 August 2008 23:52 (fifteen years ago) link
How many times have you played this thing through, Tombot?
Also DQ IV redo coming out for DS soon, wootles.
― Abbott, Thursday, 21 August 2008 23:53 (fifteen years ago) link
I feel diminished and saddened that I spent all my time playing considering the stastical ramifications of an extra point of attack power and )not joking( calculating damage modifiers instead of wondering at the larger philosophical and sociological ramifications of DQ8.
Corollary: I spent hours trying to gauge what monster team was most effective in the S-level battle only to find that, to my chagrin, my team looked exactly like the one in the GameFAQs FAQ.
― Lamp, Friday, 22 August 2008 03:21 (fifteen years ago) link
this is only my second playthrough, and much improved from my first. I've been going through it like butter this time, aided in no small part by bothering to follow up on the side quests.
― El Tomboto, Friday, 22 August 2008 04:01 (fifteen years ago) link
My FIRST go at the S Rank, one of My Three Golems stuck the liquid metal slime with a critical hit coming right out of the gate, after that it was mop-up by Mazin.
― El Tomboto, Friday, 22 August 2008 04:02 (fifteen years ago) link
Yeah, I used the Golems to beat S as well. Best team may actually be the two metal slimes + cureslime.
― Lamp, Friday, 22 August 2008 04:15 (fifteen years ago) link
two metal slimes + cureslime aren't going to put 1200+ damage up in a single round, though, are they
― El Tomboto, Friday, 22 August 2008 04:17 (fifteen years ago) link
I dropped off playing this not too long after Tittys McGee's heelturn and started playing Rogue Galaxy instead. I wonder what Level 5's been up to, aside from the Prof Layton series.
― kingfish, Friday, 22 August 2008 05:11 (fifteen years ago) link
Pretty sure Magic Burst does 1000+ damage. Not the best for the arena but they're hard to kill and Hev has 999 defence.
Wasn't someone on another thread asking about this?
― Lamp, Friday, 22 August 2008 15:50 (fifteen years ago) link
Hero = Jim Thorpe
I'm done for now, on to FF12.
― El Tomboto, Thursday, 11 September 2008 20:06 (fifteen years ago) link
I figure slimes are cute to make up for their lack of strength. They are cute enough that adventurers like me don't want to kill them. It's an evolutionary advantage.
― abanana, Friday, 12 September 2008 00:07 (fifteen years ago) link
I have, I think, an hour left on this game, from like a year ago, and I've never finished it. (Last I battled was some weird vadge/flame boss?)
Should I go finish this up? Somehow I'm scared to!
― Abbott of the Trapezoid Monks (Abbott), Friday, 12 December 2008 23:06 (fifteen years ago) link
yeah you have to finish it so you can start over again and give everybody different skills
― El Tomboto, Friday, 12 December 2008 23:31 (fifteen years ago) link
or did you get pretty much everything on the first play-through? (my three golems, jessica's best gear, the underpants dance, etc)
― El Tomboto, Friday, 12 December 2008 23:32 (fifteen years ago) link
dude wtf
― TOMBOT, Thursday, 18 December 2008 08:49 (fifteen years ago) link
huh?
― Abbott of the Trapezoid Monks (Abbott), Friday, 19 December 2008 02:11 (fifteen years ago) link
started playing DQIV today, first DQ I've played
surprised by the scots accents in the first area : )
― cozwn, Friday, 19 December 2008 02:14 (fifteen years ago) link
abbott did you fire it back up and end this thing or what, is what I was dude wtf abt
― TOMBOT, Friday, 19 December 2008 05:02 (fifteen years ago) link
No, but I think about doing that every couple of hours.
― Abbott of the Trapezoid Monks (Abbott), Saturday, 20 December 2008 00:55 (fifteen years ago) link
I thought you were "dude wtf" about the username switching from El Tomboto to TOMBOT. I thought you had been hacked by psychotic teens.
― (Z S) (Z S), Saturday, 20 December 2008 03:57 (fifteen years ago) link
Abbott, you have to beat it. If you don't, you'll regret it the rest of your life.
In 2005 I got to the very end of Xenogears, but I didn't finish. I forget what happened. There was some sort of bullshit problem where I had saved but I was near death with no possibility of recovery, or I was missing some item, or something. Either way, it stung. And to this day, when I hear the word Xenogears - and trust me, it's every day, every day - I cringe. Now go beat Dragon Quest VIII, NOW!
― (Z S) (Z S), Saturday, 20 December 2008 04:00 (fifteen years ago) link
i feel bad about signing you up for that xenogears e-bulletin now
― ice cræm and cæk (Lamp), Sunday, 21 December 2008 17:54 (fifteen years ago) link
Well, I did go and beat the game last night. I had, seriously, just the one final boss battle to go (with hideous morbidly obese purple demon Rhapthorne). And I realize now why I let it languish so long – I didn't want it to end. I didn't want to say goodbye to that good friend.
I'm glad I did it, though.
― Abbott of the Trapezoid Monks (Abbott), Sunday, 21 December 2008 19:15 (fifteen years ago) link
Now you can finally move on with the rest of your life. Though, you don't have to say goodbye to that good friend. You could say hello to that good friend in a new way, a la Tom, by beating it in a more complete and exhaustive manner.
― (Z S) (Z S), Sunday, 21 December 2008 19:51 (fifteen years ago) link
so this came out a week or two ago on iphone/ipad, and i'm finally going to play it (ipad style)! it's supposed to be a decent port (http://toucharcade.com/2014/05/29/dragon-quest-viii-review/).
if anyone else wants to join me on this epic quest it would be cool! please note that i am really slow and will not be beating this in 2 weeks or anything close to it.
― Karl Malone, Thursday, 12 June 2014 14:48 (nine years ago) link
I'm still waiting for this to be ported to a DS system or to HD more or less
― Nhex, Thursday, 12 June 2014 14:50 (nine years ago) link
from that review:
As for the iOS port, it's not quite as good as you might hope. Since this is just a translated version of the Japanese release, the orchestrated music and voice acting found only in the western PS2 release are out. The orchestrated music, I can live without, since it was recorded at low quality and bloated the game's loading times, but losing the voice acting hurts. Reading Yangus say "Cor Blimey!" just isn't the same as hearing it, and some of the jokes have a lot less punch in text, like the gags around Prince Charmles' name. Tailored for the train-faring Japanese population the game is played in portrait mode, which is going to seem like an odd choice for some people. I actually like being able to play one-handed, but there's no doubt the lack of horizontal space cuts down on the feeling of grandness in some of the game's environments. The controls themselves take a little getting used to, but after an adjustment period, I didn't have any problems with them. It's certainly a unique interface, but it ends up working out fine.
don't really care about the music because i'm usually playing ipad games on silent mode while my gf sleeps, and same with the voice acting. and actually i wouldn't care about the voice acting even if i had the sound on. i almost always hate voice acting in video games. bah humbug.
― Karl Malone, Thursday, 12 June 2014 15:15 (nine years ago) link
fuck this ipad shit hook yr PS2 up already and play it legit
― dude (Lamp), Thursday, 12 June 2014 16:20 (nine years ago) link
i'm lazy man, so lazy
― Nhex, Thursday, 12 June 2014 16:24 (nine years ago) link
i never bought a ps2
i had a ps1 but haven't had a sony device since
― Karl Malone, Thursday, 12 June 2014 16:26 (nine years ago) link
i'm apparently about 10 hours in, although i don't trust the game clock. i don't think i've spent ten HOURS already (have i? oh god). i think i'm about to get angelo to join the party, except i'm embarrassingly having trouble finding the secret underground entrance to the sanctuary or whatever. they gave me clear instructions - head toward Simpleton but stay close to the river until you get to the ruins - but somehow, even though i see the little dot on the map where the ruins are, it's blocked off by the landscape and every 8 seconds i have to deal with a random encounter. maybe i should cast padfoot so i have some more time to explore. on the other hand i'm getting some much needed leveling up in while i wander. i fear that i spent too much time in simpleton village at the tavern and now i too am a true Simpleton.
my hero is named DIRKBURT.
the game itself is a lot of fun, and i like the characters. i feel like i probably don't exploit the tension system enough, and i probably rely on 'fight wisely' tactic way too much. part of that has to do with the menu system, and i'm not sure if it's in the original or if it's an iPad modification. but basically, any deviation from the fight wisely tactic results in several button presses. and it's especially cumbersome when switching weapons in the middle of a battle (which is often necessary to use certain abilities):
- tap DIRKBURT's options pane- tap "items"- tap the new weapon to select it- tap the new weapon to equip it- tap to close out of the options pane
it's not really a huge deal in isolation, it's that you have to do it so often. it would have been really cool to add a quick weapons switch button to streamline the process.
i especially enjoy how every village has a burly S&M guy wearing a horned mask.
― Karl Malone, Saturday, 14 June 2014 14:54 (nine years ago) link
Tailored for the train-faring Japanese population the game is played in portrait mode, which is going to seem like an odd choice for some people. I actually like being able to play one-handed, but there's no doubt the lack of horizontal space cuts down on the feeling of grandness in some of the game's environments.
bummer. this game is so pleasant and mainly because of the big, colorful environments.
― original bgm, Sunday, 15 June 2014 17:58 (nine years ago) link
I know the olympics are bad but pretty awesome to see all the teams march out to Dragon Quest music lol
― Daniel_Rf, Friday, 23 July 2021 12:07 (two years ago) link
I hope someone puts up a video of this
― Nhex, Friday, 23 July 2021 12:27 (two years ago) link
stopped watching but apparently they played some Sonic too!
― Daniel_Rf, Friday, 23 July 2021 12:29 (two years ago) link