Grand Theft Auto IV -- It might feature crime and prostitutes.

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it all makes sense now, thank you

(although I think San Andreas was slightly more than just a mod for GTA3)

Ste, Friday, 30 March 2007 15:17 (seventeen years ago) link

GTA2 was indeed pretty neat, but I was always a little confused as to where it was supposed to be set. It all seemed a bit mixed up with it's fads.

Better than London though, which was god awful and just seemed to be a huge rush job.

Ste, Friday, 30 March 2007 15:22 (seventeen years ago) link

Pash, with careful shopping and self-building, new GTA4-capable PC would deffo be cheaper than a PS3. This assumes that we will actually get a PC release, obv.

g-kit, Friday, 30 March 2007 15:27 (seventeen years ago) link

Wait, we have to give up sex to get this? I'm not so sure I want it that badly!

kv_nol, Friday, 30 March 2007 15:56 (seventeen years ago) link

GTA IV i mean.

kv_nol, Friday, 30 March 2007 15:56 (seventeen years ago) link

I wonder if this will have anything to do with the other GTA games, or if it really will be completely different. I just don't know how they can rationalize the old Liberty City suddenly becoming bigger and more NYC-like, especially if both GTAIII and GTAIV take place during the same time.

Pleasant Plains, Friday, 30 March 2007 16:05 (seventeen years ago) link

I'm willing to give them the retcon when they faithfully recreate new york that well. can you imagine, like, if it were to scale? fucking driving from staten to jersey in real time? but also running people over? mental.

we don't HAVE to give up sex... but i WOULD. well, i would if they made a dead-rising-gta-iv mashup where you have to escape a new york completely filled with zombies. THAT would be the best game ever.

Will M., Friday, 30 March 2007 16:13 (seventeen years ago) link

I am not paying €700 for a PS3!!

kv_nol, I thought you were a Yank?

Leee, Friday, 30 March 2007 16:18 (seventeen years ago) link

GTA1 had multiple cities too - Liberty City, Vice City and San Andreas were all in GTA1.

I'm pretty sure Spider-Man 2 put a park at the WTC site.

The Yellow Kid, Saturday, 31 March 2007 00:53 (seventeen years ago) link

PP, the Liberty City map in GTA3 wasn't exactly identical to its counterparts in GTA1 and 2, I don't think-- Matter of fact, aside from having the some of same neighbourhoods, I don't think they're anything alike. What's the problem? New technology, new iteration, new map. You don't really want to be playing on the same old maps anyway, do you?

antexit, Saturday, 31 March 2007 14:49 (seventeen years ago) link

The only GTA games I've played are GTA3, Vice City, and GTA:SA (and Liberty City Stories.) And all four of those games exist in the same universe, where a character in GTA:SA can travel back to the Liberty City featured in GTA3, etc.

So I'm wondering if Rockstar is really going to break away from the storyline and characters that they've used for their last five releases and really go "completely different". Which would be really cool, because as I've said before, I don't know if I want to do another goddam fire engine mission.

Pleasant Plains, Saturday, 31 March 2007 18:27 (seventeen years ago) link

Well yes, I think that seems to be the idea, that with the new generation it's a reboot of the series. They've got to know that everyone's sick of doing the same old stuff, and that their imitators are making better last-gen-type GTA games than they are right now. I can't see them letting go of all the characters, though.

antexit, Saturday, 31 March 2007 19:21 (seventeen years ago) link

trailer looks "gritty"

TOMBOT, Sunday, 1 April 2007 00:56 (seventeen years ago) link

All around, people looking half dead
Walking on the sidewalk, hotter than a match head

Pleasant Plains, Sunday, 1 April 2007 02:03 (seventeen years ago) link

kv_nol, I thought you were a Yank?

Nope. Irish.

kv_nol, Sunday, 1 April 2007 12:56 (seventeen years ago) link

their imitators are making better last-gen-type GTA games than they are right now

Srsly, who?

Rockstar has to walk a fine line. Yeah, some progression would be cool, but too much change and they risk killing everything that those of us who love GTA love it for.

Noodle Vague, Monday, 2 April 2007 07:28 (seventeen years ago) link

I assume he's talking about Crackdown and Saint's Row?

marmotwolof, Monday, 2 April 2007 09:03 (seventeen years ago) link

Noodle otm. I'm perfectly willing to play another firetruck mission, but it sure would be a relief if they'd change the gameplay. They haven't changed the way the firetruck missions play out since GTA3. How about burning buildings and not just vehicles?

Climbing in a firetruck and pressing R3 and NOTHING HAPPENS would be devestating to the GTA community, the point with all these side missions is that you don't *have* to do them. Only the narcistic die-hard gta fans want to get 100% anyway, don't we?

Having said all that I sure am glad there aren't any pizza delivery missions in Vice City Stories, that shit took ages to complete.

Ste, Monday, 2 April 2007 10:31 (seventeen years ago) link

If Crackdown or Saint's Row are better than any of the GTA3 iterations, then I'm Asuka Kasen.

Noodle Vague, Monday, 2 April 2007 10:59 (seventeen years ago) link

In blissed-out anticipation of October, I'm playing through Vice City Stories, somewhere in the middle of it.

calstars, Monday, 2 April 2007 22:05 (seventeen years ago) link

Def. Liberty City - I freeze-framed it @ the bit w/the crossroads with the big advertising hoardings, and there's a banner for "liberty tree" on the left of the screen. Also noticed a cluckin' bell on the right of the crossroads and a hoarding for sprunk!

NB also there's a cablecar running alongside the bridge.

French Connection-inspired, maybe?

I can hardly wait!

Pashmina, Monday, 2 April 2007 22:31 (seventeen years ago) link

I'm already worrying about which machine I don't want I'm going to have to buy to play this.

Noodle Vague, Tuesday, 3 April 2007 07:04 (seventeen years ago) link

ha ha OTM

Ste, Tuesday, 3 April 2007 08:13 (seventeen years ago) link

Seriously, I can't justify the PS3 even for this.

kv_nol, Tuesday, 3 April 2007 14:22 (seventeen years ago) link

Pashmina, that's the Roosevelt Island gondola, innit? As featured as well in Spider-Man.

And I'm not saying Crackdown and Saints Row are better games overall, but I don't think anyone could deny that the nuts-and-bolts gameplay is better by leaps and bounds. After playing Saints Row and having gotten used to all the common-sense fixes of frustrating gameplay issues in the GTA3 series, I can't even play Vice City Stories, which I got at around the same time, without getting pissed off.

antexit, Tuesday, 3 April 2007 15:13 (seventeen years ago) link

I dunno. i think that the thing that GTA has over all the knock-off titles was the sensibility and the writing. The satire of american culture and violent entertainment(even as itself was violent entertainment) raises it several levels above most other things.

kingfish, Tuesday, 3 April 2007 16:12 (seventeen years ago) link

Also, the thing is coming out for the 360, and it shouldn't be to hard to find used two year old consoles

kingfish, Tuesday, 3 April 2007 16:19 (seventeen years ago) link

I'd be wary of buying a used, two year old 360, considering their failure rate (speaking as somebody whose 360 is "in the shop.").

Jeff LeVine, Tuesday, 3 April 2007 17:07 (seventeen years ago) link

kingfish nails the point I was making. None of the games that use a GTA3-style engine ever seem to get close to the feel of the games. They lack charm, in short.

Noodle Vague, Tuesday, 3 April 2007 19:26 (seventeen years ago) link

I'm already worrying about which machine I don't want I'm going to have to buy to play this.

Again. OTM.

jim, Wednesday, 4 April 2007 00:40 (seventeen years ago) link

Also, the thing is coming out for the 360, and it shouldn't be to hard to find used two year old consoles

That's what I'll be doing I'd say! That talk of failures though is scary. Maybe buy one first hand. Actually that's probably best after failure of second hand PS2 a while ago!

kv_nol, Wednesday, 4 April 2007 09:31 (seventeen years ago) link

360 kind of looks like the cheapest option at the moment. But Sony has always been good for youngish families like ours - Xbox doesn't really do SingStar/EyeToy type fun does it? I don't like that whole teenage-boy-FPS-dweebs culture that seems to cling to XBox. 360 + Wii seems horrendously decadent to a tightwad working class boy like me. I'm almost hoping that GTA4 is disappointing, so I don't feel bad about not getting it and can wait til we get a new computer, which might be next year anyway cos we seem to do about a 3-yearly cycle.

If this was any other game at all I wouldn't give a toss.

Noodle Vague, Wednesday, 4 April 2007 10:12 (seventeen years ago) link

I know what you mean about the FPS thing. I'd just worry that I'd have to use XBox L1ve and be shouted at by 7 year old twunts!

Maybe just a new PC. This won't be out for a year at least so I can probably scrape together cash for a proper system. The next one will be self-built (using nerdtechnologically gifted friends!) I'd hope.

kv_nol, Wednesday, 4 April 2007 12:01 (seventeen years ago) link

http://www.gtaforums.com/index.php?showtopic=272547

kingfish, Thursday, 5 April 2007 06:57 (seventeen years ago) link

I was just taking in some old games to Gamestop and got talked into trading three old games in in exchange for a note that guarantees me, paid in full, a preorder for GTAIV. So I just preordered a game six months in advance. I'm a little ashamed of myself. And strangely satisfied.

antexit, Saturday, 7 April 2007 18:04 (seventeen years ago) link

Is it terrible that I'm considering doing the same thing, even though I don't have an x360 or PS3 yet?

Will M., Monday, 9 April 2007 18:59 (seventeen years ago) link

No Will M, you are not alone...

kv_nol, Tuesday, 10 April 2007 08:51 (seventeen years ago) link

Scans of the big new Game Informer article on GTA4 here: http://www.gtaforums.com/index.php?showtopic=273801 , if anyone feels like muddling through them. There's a lot of mostly technical info and lots more ingame shots-- Some exciting stuff, some disappointing (no planes!).

antexit, Tuesday, 10 April 2007 23:46 (seventeen years ago) link

In general it seems the game is going to become a whole lot more realistic, not just physically realistic but logically so as well, which when you think about it does seem like a really big jump from the previous generation of sandbox games. But is that going to make it less fun?

antexit, Wednesday, 11 April 2007 14:25 (seventeen years ago) link

e exciting stuff, some disappointing (no planes!)

9/11!

</neocon>

Leee, Wednesday, 11 April 2007 15:55 (seventeen years ago) link

No planes?! Sucks. There had better be: a) swimming b) climbing and c) bicylces!

kv_nol, Wednesday, 11 April 2007 15:59 (seventeen years ago) link

It's really disappointing, the thought that there are all those big buildings you've been looking at and wanting to be able to play around on your whole life, and in a GTA game you might not be able to! Even if there are helicopters, the greatly increased and more intelligent police presence suggests you probably won't be able to steal one, fly it to the top of the Chrysler Building, and jump out of it and onto a gargoyle, letting it fall onto the street below. Without there being serious consequences.

antexit, Wednesday, 11 April 2007 16:06 (seventeen years ago) link

So much for that corey lidle patch I'd been hacking on.

Pleasant Plains, Wednesday, 11 April 2007 16:58 (seventeen years ago) link

Hoy-oh!

antexit, Wednesday, 11 April 2007 18:08 (seventeen years ago) link

two weeks pass...
From gta4.net:

* The main character, Niko Bellic, is in his mid-thirties "on the run from a dark past". He's not customizable as it was possible in GTA: San Andreas, but you'll be able to style him with different outfits. The reason for this is that after they got Niko's physics and look "dead right", it was difficult implementing features that will allow the customization of his body.
* The borough, Staten Island, was not added to the game because the team decided that it would not be a fun location to play in.
* Missions are more realistic, longer, varied, and will have multiple possible outcomes.
* R* is still deciding whether bridges will be used to cordon off certain areas. Dan states that it's not a block for block recreation.
* This time round they're trying to make Liberty City feel more fluid, and there not being any "dead spots" or "irrelevant space" as you drive through it.
* There's no more loading screens when crossing islands or entering interiors; certain interiors are see-thru and you can move through them seamlessly.
* The mob will be featured in GTA IV, just not as lead characters.
* "Virtually none" of the characters from the previous games are returning, and a lot of them are dead anyway according to Dan.
* More side-activities are promised, and pedestrians and traffic flow is different depending on the time of day.
* Pedestrians are a lot more intelligent, realistic and diverse, using mobile phones, cash machines, eating snacks, reading news papers and interacting with each other through laughter, threatening remarks etc.
* Your mobile phone can be used to set up deals or arranging ambushes - you can call the shots. More on this promised later.
* Driving and shooting is more organic, fluid, and precise.
* Despite earlier rumors, the game isn't trying to be photorealistic, but things such as artificial intelligence and the behaviors of pedestrians reacting to things such as a weapon being pulled out in front of them has been worked on a lot.
* As stated before, there isn't any planes, but players will be able to pilot helicopters. The reason being that there is not enough room for flying, and crossing the map will be too fast this way. One airport is confirmed to be in the game.
* The goal of GTA IV is to make the city look more populated than anything else people have seen before in a game like this.
* Houser states that no-one has attempted to recreate a location of this size, and with so much detail, ever before.
* The use of Sony's SIXAXIS controller for the PlayStation 3 has not yet been decided on.
* As expected, there's no more pop-ups of buildings and trees as we've seen in the past.
* Work on the game started right after the release of GTA: San Andreas in November 2004.

Pleasant Plains, Tuesday, 1 May 2007 21:53 (sixteen years ago) link

Aw yeah... At least we have choppers! Small map though? I don't care how detailed, that sounds a bit boring really...

kv_nol, Wednesday, 2 May 2007 11:29 (sixteen years ago) link

Work on the game started right after the release of GTA: San Andreas in November 2004

wow, but i guess that was going to be obvious.

i prefer the choppers anyway, flying too low in a plane just resulted in death. Tho the planes did look great in San Andreas and flying through the clouds was fun for a while, but i guess they have to cut some of the less important stuff out for now.
I'm sure they'll be back in future games.

Ste, Wednesday, 2 May 2007 13:55 (sixteen years ago) link

WHEN WILL WE HAVE THEE MULTIPLAYER GTA PLEEZ???

stevie, Wednesday, 2 May 2007 14:30 (sixteen years ago) link

WHEN WILL WE HAVE THEE MULTIPLAYER GTA PLEEZ???


what, you mean as an "official" version?

kingfish, Wednesday, 2 May 2007 15:10 (sixteen years ago) link


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