DARK SOULS: if you need me i'll be in an induced coma so mvrch comes tomorrow

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Yeah, the dlc bosses were where I first had to really learn to read each move and the correct way to evade it. Replaying the base game, I noticed that you could skate by without doing that (barring a few big AoE or grab attacks) for most bosses depending on your build.

Random Restaurateur (Jordan), Wednesday, 16 August 2023 16:30 (eight months ago) link

seven months pass...

I was watching someone play a new mod, and ... how in the world do people make mods? New enemies, new bosses, new locations, new weapons, I just don't understand how it is done.

Josh in Chicago, Wednesday, 10 April 2024 20:33 (two weeks ago) link

Which mod? I wanna see that

banana-flavoured potatoes, “bonatoes”, (flamboyant goon tie included), Wednesday, 10 April 2024 22:05 (two weeks ago) link

https://www.youtube.com/watch?v=pxYGeKIoOi4

Josh in Chicago, Wednesday, 10 April 2024 22:16 (two weeks ago) link

God I could just play these games over and over the rest of my life and feel completely satisfied

banana-flavoured potatoes, “bonatoes”, (flamboyant goon tie included), Thursday, 11 April 2024 13:07 (two weeks ago) link

Ah this Archtthrones thing sounds amazing. Shame I can't play em on PS

your mom goes to limgrave (dog latin), Thursday, 11 April 2024 13:14 (two weeks ago) link

Josh I think it involves, y'know, editing the source code. Using existing assets (some of which may be in the code but not actually used in the final game) like taking an existing enemy but making them larger and swapping in the moveset from a different one, changing the speed & poise values, etc. But I don't really know how deep they go. It's certainly the pc nerds who always figure out through code things like the hidden poise system, iframe values, parry windows, for each new game.

Jordan s/t (Jordan), Thursday, 11 April 2024 16:27 (two weeks ago) link


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