Old School - Nethack

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That made me want to go look at the Nethack code on Github again. It's always a bit fun, because everything's quite explicit, not hidden behind layers of abstraction like it tends to be in enterprise software.
I still haven't really tried to get into this game, but the detail of this comment in the code really appeals to me:

                 * 3.7:  New moon is no longer overridden by carrying a
* lizard corpse. Having the moon's impact on terrestrial
* activity be affected by carrying a dead critter felt
* silly.
*
* That behavior dated to when there were no corpse objects
* yet; "dead lizard" was a distinct item. With a lizard
* corpse, hero can eat it to survive petrification and
* probably retain a partly eaten corpse for future use.
*
* Maintaining foodless conduct during a new moon might
* become a little harder. Clearing out cockatrice nests
* could become quite a bit harder.

Øystein, Wednesday, 18 January 2023 07:06 (one year ago) link


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