So annoying. Especially after having immersed myself in Elden Ring for the last several months. It doesn't do anything to dispel the fact these games are very much on rails a lot of the time - the illusion of choice is hard to maintain when Mimir is constantly prodding you to stick to the path. And that's a shame, because so much about this game is exceedingly well executed. I love how Atreus and Mimir will just start chatting to fill-out quiet stretches of the game. Sometimes I'm concentrating on getting my boat to steer the right way, so I miss what they're saying but it's a lovely touch.
― Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 12:22 (one year ago) link
The illusion of choice is one of my favorite things about games. I understand this one specifically has a million accessibility settings. Is there a way to make it harder/less hand-holdy?
― Josh in Chicago, Monday, 14 November 2022 13:03 (one year ago) link
People seem to be calling for an option to switch off the hints. I don't remember them being quite so frequent in the original game.
(Minor spoilers)Another thing I'd like to see in a game like this (and Elden Ring maybe?) is a more populated world that isn't simply enemies + the odd NPC. When I heard we were going to a dwarven city, I got really excited. But as soon as you turn up, it goes into lockdown and you just end up wandering all-but empty streets. Don't know if that will change (I've only played a few hours), but I feel we're at a stage in gaming where we should be able to see a world that is truly lived-in, not just apocalypstic landscapes where anything that moves is programmed to attack you on sight. Witcher 3 and RDR2 did this very well of course. It would be really strange to see this in a Souls game, and I'm not sure FromSoft would ever do it, but it would have been a bold move to do this in, say, Leyndell. They hinted at it with the Radahn Festival.
― Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 13:12 (one year ago) link
That's one advantage to waiting to play a game, I guess. Heck, they're still tweaking Elden Ring. I've stayed spoiler free on this one, but googling your issue shows that people had the same problem with Forbidden West (which I also need to catch up on).
Uncharted 4 seems to be handling hints OK. Just vague enough, and then after a while it gives you the option of accepting a more overt hint. RDR2 didn't really offer hints at all, did it? I can't remember. I think games like God of War et al. the problem solving is really secondary to the combat, which is where the sliding difficulty kicks in.
― Josh in Chicago, Monday, 14 November 2022 13:31 (one year ago) link
xp Skyrim managed that "living world" thing, as did BOTW, IMO
― Critique of the Goth Programme (Neil S), Monday, 14 November 2022 13:34 (one year ago) link
I'm hearing myself say "SHUT THE FUCK UP" way too often while playing this game. There is absolutely no need for Atreus to say "Looks like the main entrance to the mine is blocked, but maybe this enormous cave right next to it which is really obviously there and definitely the only feasible way forward". He tells you about stuff before you've even clapped eyes on it yourself. Maybe this is what like having a kid and visiting the zoo is like? I just want a minute to explore please.
Meanwhile, a lot of the bosses are really tough and once you're in the fight, you're locked in - you can't evade and go spend some hacksilver on power ups, no. You HAVE to fight the boss until you beat him.
And while the boss fights have been really tough and challenging so far, I'm quite bored of having to stop my exploration every few minutes to basically have the same kind of fight with the same kinds of grunts over and over again. They're not especially challenging, they're just inconvenient and take a lot of time to wear down because there are often loads of them.
I am enjoying the story so far though, and the audiovisual experience.
Speaking of haptics, anyone on PS5 find that your L2 makes a quite loud rattling buzz sound when you're aiming the axe? I'm don't think it was doing this yesterday, so I'm wondering if my controller is faulty
― Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 22:50 (one year ago) link
Maybe this is what like having a kid and visiting the zoo is like? I just want a minute to explore please.
― Urbandn hope all ye who enter here (dog latin), Monday, November 14, 2022 5:50 PM (two hours ago) bookmarkflaglink
dad of war
― lag∞n, Tuesday, 15 November 2022 01:46 (one year ago) link
i haven't played the new one yet but i'm hopeful because i've heard a rumor that it's the one in which Kratos finally murders his son
― Karl Malone, Tuesday, 15 November 2022 02:30 (one year ago) link
Atreus knows the narrator that tells everyone what to do as they hit the 10 second mark in trying to figure out what to do. they are best friends, and they are conspiring against you, protagonist Kratos
― Karl Malone, Tuesday, 15 November 2022 02:31 (one year ago) link
until they turn the hint system off, i'll pass
― “Cheeky cheeky!” she trills, nearly demolishing a roadside post (forksclovetofu), Tuesday, 15 November 2022 04:17 (one year ago) link
god of war VI: Kratos is very angry
― Karl Malone, Tuesday, 15 November 2022 04:20 (one year ago) link
Yeah they need to do something about it. The trouble is, the hints are rarely helpful because Atreus is usually telling you about something you haven't even come to yet.
I was in a network of mines yesterday, and naturally I like to have a good poke around before I progress down the main path. But Boy has already raced ahead and is telling me about how to open a specific door. Then 5 seconds later, Mimir is "brothering" me into doing what Atreus just said. But by the time I've got to the bit they're talking about, they're both completely schtum
― Urbandn hope all ye who enter here (dog latin), Tuesday, 15 November 2022 08:39 (one year ago) link
It's testament to this game's storytelling that almost every review I read focuses almost exclusively on the narrative and characters as opposed to the gameplay.
I think if I'd got this game earlier on in my gaming career, I would have absolutely loved it - all I wanted back then was a fun, playable movie. And that's what it is.
It's not that the gameplay is bad in any way, but there is a distinct feeling of repetition that sets in after a while. You follow the path, the characters fill in with some exposition, you come across a puzzle which usually involves aiming your axe in the right way, then you have to defend yourself from a wave of about 10 similar looking enemies, lather rinse repeat.
I don't know why I'm finding this a little tedious, as it's standard for games. Maybe if the enemies and combat were a bit more interesting? Or if the stakes were higher? Maybe I've just played too many Souls games recently but I tend to find the standard battles more prohibitive of my fun than actually fun because they can generally be won through brute force and a few easy dodges. And if you die, you just start again. There are loads of special moves to jujj things up but most of the time I'm just doing heavy melee attacks and doing the odd jump-dodge.
Perhaps I've also missed a plotpoint but the ultimate goal of Kratos and Atreus feels indistinct. Yes, Ragnarok is coming, which is about as apocalyptic as it gets, and yet there's little sense of agency, reason or imperative to this adventure so far - it's just "let's go check some stuff out and see what the craic is".
― Urbandn hope all ye who enter here (dog latin), Monday, 21 November 2022 18:34 (one year ago) link
Update: I've all but given up on this. Life's too short. What eventually made me rage-quit was actually a story/pacing problem where an event in the story harked back to a piece of seemingly idle expository conversation that apparently I'd been having while negotiating a tricky bit of parkour about ten hours previously.
One of the problems with this game is that the characters insist on chattering away while I'm concentrating on steering a boat the right direction, or working out where to climb next. And it's not like this is taxing stuff, but these conversations go on a fair while and it's hard to know exactly how important they are: i.e. whether they're important to the story, or if it's just a bit of background flavour dialogue to pass the time. In this case, a major plotpoint just went totally over my head because I'd mentally skipped a conversation between two characters about another character during a mission about a fourth character.
My friend, who was playing at the same time as me, ended up putting it into story mode to get the endless ambushes out the way. That's the other issue: The fights and ambushes happen on the beat. You know exactly when to expect them, and they all turn out more or less the same. Thye end up bcoming a hindrance. You know like random encounters in old turn-based JRPGs - you're trying to get somewhere but everything stops to have a battle. And usually that's fine, because you know that fighting baddies is part of it, and there's usually a tangible reward at the end (like levelling up).
With Kratos, even though there are loads of different weapon and ability upgrades, I don't feel like they're exciting enough. A new axe rond? Why would I swap it for the one I've spent hours upgrading? It makes little difference - I'm still invariably hammering R1 with the odd shield block or dodge to spice things up. In short, I don't really feel the difference when I upgrade - it's the same thing.
― Urbandn hope all ye who enter here (dog latin), Tuesday, 20 December 2022 15:52 (one year ago) link
Not too far into it but I'm provisionally enjoying Ragnarok more than the first game. I think it helps that it starts in a relatively less toxic place, while having more lols at the same time.
― Shartreuse (Leee), Sunday, 16 April 2023 05:23 (eleven months ago) link
I'm playing a hell of a lot of Ragnarok now and I'm enjoying it way more than 2018 -- for instance, I didn't care enough about 2018 to fight more than a couple of the Valkyries, but I've beaten two of Ragnarok's version and am doing what I can to progress/level up enough to take on more.
That said, I have zero sense of space for any given level (I've definitely been using the accessibility option that points you towards your goal a lot, probably as a crutch), and I'm actually having difficulty catching the finer details of the story. For the latter, I think the gameplay narration is what trips me up -- when I'm moving my character around, I seem to have a pretty limited amount of mental bandwidth and that's largely devoted to where I'm going next and how I'm getting there and probably most crucially are there ravens to kill (i.e. collectibles), and so attention to dialogue gets very tenuous for me.
― Last of the Mojitos (Leee), Saturday, 8 July 2023 23:03 (eight months ago) link
Been saving this one for a sale, since I know it'll be great and loved the last one. Just a lot on my game plate right now.
― Josh in Chicago, Sunday, 9 July 2023 07:29 (eight months ago) link
Just (barely) started "Ragnarok," and tying into our general PS5/console discussion, I can't imagine any game looking better than this one. Though it's kinda like the reverse of the uncanny valley, where the closer and closer it gets to looking "real," the less it really matters.
― Josh in Chicago, Monday, 26 February 2024 03:37 (one month ago) link
I'm actually having trouble getting my brain into gear for this one. I am still very, very very early, so I'm sure I will get used to it, but I feel like I am rustier than I should be, enough so that once or twice already I have appreciated some character going "you might want to hit that thing over there" or whatever.
― Josh in Chicago, Saturday, 2 March 2024 21:49 (three weeks ago) link
You can change how quickly the hints come in the game settings, IIRC.
― Selune Gomez (Leee), Saturday, 2 March 2024 22:01 (three weeks ago) link
I think it feels balanced right now. I don't care too much about hints, because so many of the puzzles are less about real challenge and more about just finding the stupid thing to hit wit your axe. I do know the part I am at now just dumped a ton of favors and tasks to take care of.
― Josh in Chicago, Sunday, 3 March 2024 00:14 (three weeks ago) link
I know this game is supposed to be long, so I think I'm still pretty early game, but I'm enjoying how funny the writing is, and starting to feel the stakes developing into something more compelling than this tentative start.
― Josh in Chicago, Sunday, 17 March 2024 14:35 (one week ago) link