another thing: the writing in this is kind of top notch, was pretty impressed w/the reporter dude in the bar for instance.
― wax onleck, wax affleck (jjjusten), Monday, 20 July 2009 20:28 (ten years ago) link
yeah even the educated nihilist bs from the jackal is semi-ok
― goole, Monday, 20 July 2009 20:29 (ten years ago) link
how many tapes u guys found?
― goole, Monday, 20 July 2009 20:30 (ten years ago) link
honestly couldn't get into this. Maybe i'll give it another go somewhere down the road.
― ⇑⇑⇓⇓⇐⇒⇐⇒ΛΒΒΛŠΤΛΓΤ (forksclovetofu), Monday, 20 July 2009 20:45 (ten years ago) link
hay forks while we're in the same spot can i say your username is causing some irritating spacing issues
― goole, Monday, 20 July 2009 20:46 (ten years ago) link
more awesome details: fire! looks great! when a spot gets burned i guess it stays burned for the whole game? if you are particularly molotov-happy the landscape would start to look real hellish by the end...
― goole, Monday, 20 July 2009 20:49 (ten years ago) link
Yeah, i guess i'll ditch th' name.
― PLEASE SIT TIGHT WHILE WE MAKE NEW ARRANGEMENTS (forksclovetofu), Monday, 20 July 2009 20:51 (ten years ago) link
oh man dudes in this def do not enjoy getting molotoved
― wax onleck, wax affleck (jjjusten), Monday, 20 July 2009 22:02 (ten years ago) link
SO MUCH FOR REALISM
― wax onleck, wax affleck (jjjusten), Monday, 20 July 2009 22:03 (ten years ago) link
― PLEASE SIT TIGHT WHILE WE MAKE NEW ARRANGEMENTS (forksclovetofu), Monday, 20 July 2009 22:22 (ten years ago) link
maybe i should give this a go in an ILG PLAYERS CLUB style. I wasn't overly impressed by crysis, grpahically lovely of course but gameplay and story both a bit meh. how does far cry (1 or 2) compare?
― ledge, Tuesday, 21 July 2009 08:57 (ten years ago) link
i was picking dudes off at a checkpoint, and i noticed a guy had a (wounded) comrade in a fireman's carry. has anyone seen this?
― goole, Tuesday, 21 July 2009 15:33 (ten years ago) link
protip: when you're doing missions from a particular faction, finish all those missions before doing some from somewhere else. apparently i "switched sides" to faction B and cut off the first mission string from faction A. shit. i'm considering starting the whole damn game over, i hate getting cut out of content!
― goole, Thursday, 23 July 2009 17:10 (ten years ago) link
shit makes sense though. word gets around, you know?
― Ømår Littel (Jordan), Thursday, 23 July 2009 17:14 (ten years ago) link
ha i know! that's the beauty of the game -- take the GTA sandboxy elements and say, ok, how would this REALLY work. i should have known ;_;
― goole, Thursday, 23 July 2009 17:20 (ten years ago) link
i have got to get in some FC2 time this weekend
― Ømår Littel (Jordan), Friday, 24 July 2009 17:39 (ten years ago) link
confidential to ubisoft montreal: day and night difference near the equator is basically equal; having your game's sundown after 9pm and sunup before 6am is some bullshit. night time is the right time.
― goole, Saturday, 25 July 2009 20:53 (ten years ago) link
any of you dudes play around with the HANG GLIDER yet!?
― goole, Saturday, 25 July 2009 20:54 (ten years ago) link
oh man, no.
i am crawling on this game, but i got an hour or two in yesterday. i wanted to be slick on the first assassination mission (the police chief motorcade), but i was spotted and got taken out by a jeep. my "buddy" stepped in and when i came to it was an easy firefight.
then i got the mission to blow up the medicine shipments at the trainyard (!) and died about 5 times at various checkpoints while trying to get there. so i guess just blowing through them isn't a good idea, huh? they seem to get in their rides and hunt you down. maybe i should take the bus?
― Ømår Littel (Jordan), Monday, 27 July 2009 15:06 (ten years ago) link
far cry 2 - fucking LOVE this game. it's like underrated ST/Amiga game HUNTER for the 21st century. or Midwinter, kinda reminds me of that. i've waited like 15 years for this game!
you should've seen the stealthy number i pulled on a guard post last night. 3 guards with AKs, all taken out one by one with silent pistol headshots from behind. they didn't know what hit them.
― #/.'#/'@ilikecats (g-kit), Wednesday, 29 July 2009 12:07 (ten years ago) link
ok so i broke down and got some maps and have ground out EVERY SINGLE diamond case. i knew i would be driven by aspie rage to do it at some point.
and otm on the writing! pretty ingenious how the buddy missions/subversion submissions are all the same, but depending on which buddy you have, the explanation for each changes. so cool.
― goole, Wednesday, 29 July 2009 17:07 (ten years ago) link
i know it is not him but i like pretending the jackal is v/od by piven
― goole, Wednesday, 29 July 2009 17:10 (ten years ago) link
that because like all good men you want to hunt and kill jeremy piven
― wax onleck, wax affleck (jjjusten), Wednesday, 29 July 2009 17:18 (ten years ago) link
hay can i give you guys a tip? you are only directed to go to one of the four locations around pala for the intro mission, but the other three still have ~interesting shit~ in them
― goole, Thursday, 30 July 2009 17:02 (ten years ago) link
There's a new trend that's been going around the gaming blogosphere: Playing Far Cry 2 under the rule of 'permanent death.' Basically, the object is to play the game on normal difficulty until you die once, and that's it. Saves are allowed, of course.
The people who are engaging in this mode are mostly writing about how permanent death affects the player's relationship to the plot and characters, ie the impact of not getting a do-over if a buddy is killed. Since I've started playing on permanent death, however, I've found that the changed dynamic of the game play is far more engaging than any differences in the plot/character development. I'm only about 8 percent into it so far, But the following differences make it an entirely new game:
-Since you don't want to die, you have to minimize all encounters with the enemy. Traveling on foot through everywhere but Pala and its outskirts, therefore, is the best way to avoid guard posts and patrols on the way to each objective. The effect of this is two-fold: Not only does it minimize the sometimes-tedious encounters with respawning guard posts and vehicle patrols, but it also heightens the tension whenever you have to sneak past a guard post or cross an intersection and risk getting run over. It also allows for more immersion with the world, since you are constantly looking for hidden paths around potential fire fights.
-Traveling on foot suddenly makes the "everyone is hostile" complaint a strength, and adds to the realism. Just think: If you were an armed covert agent on a sabotage mission, would you be cruising around in a jeep on the main roads behind enemy lines? Of course you are going to have an armed encounter every two minutes if you do that. Sneaking around on foot and trying not to die, therefore, is a natural response to the AI's hostile programming, and it allows you to act as an actual lone mercenary probably would.
-Raiding objectives requires more a conservative approach. It's best to pick-off the snipers and rocket launchers first, then run to the outskirts of the objective and take out the patrols searching for you.
Playing on permanent death is pointless the first time around, but as someone who is trying it on their second playthrough, I recommend attempting it at some point.
― gozer, Thursday, 30 July 2009 23:41 (ten years ago) link
normal difficulty? what about your buddy saves, do those count as dying. because, not to sound too aggro, i haven't died at all. i started playing on hard and it was... pretty hard.
― SNaKaTTaK (goole), Friday, 31 July 2009 15:03 (ten years ago) link
anyway the plot of this is seriously starting to rule
― SNaKaTTaK (goole), Friday, 31 July 2009 15:04 (ten years ago) link
finished this! really great stuff in the second half, though the southern map is a lot harder to get around in, i found. good anti-climactic ending too. rad game!
― goole, Tuesday, 18 August 2009 14:56 (ten years ago) link
have not even done multiplayer once.
― goole, Tuesday, 18 August 2009 15:00 (ten years ago) link
multiplayer is ok, but nothing special. basically, its fundamental flaw is: Map Making Tool + General Public = Disaster
― #/.'#/'@ilikecats (g-kit), Tuesday, 18 August 2009 15:33 (ten years ago) link
oof. fuck that.
― goole, Tuesday, 18 August 2009 16:03 (ten years ago) link
£10 at HMV for both your xboxes and your PSlims.
a bargain I say.
the multi-player is broke like a cripples back, though.
― my opinionation (Hamildan), Saturday, 3 October 2009 21:00 (ten years ago) link
netflix on demand users, uwe boll has a present for u
― NAKES HAVE THE STAPLES IN THEM (jjjusten), Tuesday, 1 December 2009 09:24 (nine years ago) link
oh no way
― goole, Tuesday, 1 December 2009 18:35 (nine years ago) link
― NAKES HAVE THE STAPLES IN THEM (jjjusten), Tuesday, 1 December 2009 18:56 (nine years ago) link
Michael Paré ... Paul Summers
lol of course
Udo Kier ... Dr. Lucas Krieger
aha yes that is lolzy, udo kier, ha ha
Anthony Bourdain ... Scientist
I HAVE TO SEE THIS
― goole, Tuesday, 1 December 2009 18:59 (nine years ago) link
Crysis 2 demo on XBL today apparently. Multi only though.
― JimD, Tuesday, 25 January 2011 16:27 (eight years ago) link
I mean if I'm going to demo this it's just so I can check out the sights, and I don't want people shooting me in the back of the head while I'm trying to do that.
― JimD, Tuesday, 25 January 2011 16:29 (eight years ago) link
Was stoked to see this in action but no sessions have been available so far. This is why multiplayer only demos are stupid.
― O_o-O_0-o_O (jjjusten), Thursday, 27 January 2011 08:03 (eight years ago) link
Yeah same here. Apparently it's very buggy once you do get in.
― JimD, Thursday, 27 January 2011 08:11 (eight years ago) link
plays like a really clunky Call of Duty as far as i can tell. unimpressed.
― circa1916, Thursday, 27 January 2011 08:37 (eight years ago) link
wow this is just awful
― O_o-O_0-o_O (jjjusten), Friday, 28 January 2011 05:13 (eight years ago) link
went 2 rounds, backed out of lobby and deleted from my drive. if this is representative, this is a complete disaster.
― O_o-O_0-o_O (jjjusten), Friday, 28 January 2011 05:28 (eight years ago) link
anyone play the actual game? i'm not really in the mood for another shooter but the reviews are good.
― adult music person (Jordan), Thursday, 24 March 2011 20:35 (eight years ago) link
I've made a start on it. Kind of relieved how similar it is to the original farcry/crysis - I was worried that they'd change it into a gung ho console shooter, but no, it's still basically Metal Gear FPS. Lots of sneaking and hiding, all looks amazing (it opens in a fucked up Battery Park and the views over the Hudson are beautiful).
― JimD, Monday, 28 March 2011 17:57 (eight years ago) link
I still have to go back to Far Cry 2. It looked incredible but was just too damn hard for me.
― Mordy, Monday, 28 March 2011 18:01 (eight years ago) link
― adult music person (Jordan), Monday, 28 March 2011 18:03 (eight years ago) link
This is hard too.
Haven't tried multi yet. Apparently the team that did the whole multiplayer side of it are the same people who used to be Free Radical! So my expectations are raised.
― JimD, Monday, 28 March 2011 18:08 (eight years ago) link
Huh, something kind of stupid keeps happening in this game. I go into an open area full of bad guys, spend half an hour clearing them out one by one, make my way over the the checkpoint then get killed and thrown back to where I started (which is pretty argh). But then I can't be arsed killing everyone again, so I just stealth my way over to the exit area and, um, finish the whole chunk in 2 minutes instead of 30. Feels like I could probably speed run this whole game in about 20 minutes total if I just chose not to bother actually fighting anyone.
― JimD, Friday, 1 April 2011 12:35 (eight years ago) link
Bewildered C2 garnered such praise in the press. Nothing special about it, assuming you've played a FPS in the last 5-10 years or so.
― calstars, Tuesday, 12 April 2011 03:20 (eight years ago) link