Magic: The Gathering C/D

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Ok, I've been tweaking it a lot even today, but here's the current state:

1 Baneslayer Angel (M21) 6
3 Vito, Thorn of the Dusk Rose (M21) 127
1 Temple of Silence (M21) 255
4 Scoured Barrens (M21) 250
8 Plains (M21) 260
7 Swamp (M21) 266
1 Speaker of the Heavens (M21) 38
1 Impassioned Orator (ANB) 10
4 Indulging Patrician (M21) 219
1 Gingerbrute (JMP) 466
1 Clackbridge Troll (ELD) 84
3 Griffin Aerie (M21) 22
2 Faith's Fetters (M21) 17
3 Revitalize (M21) 31
2 Bake into a Pie (ELD) 76
1 Erebos's Intervention (THB) 94
1 Shadowspear (THB) 236
2 Light of Hope (IKO) 20
2 Zof Consumption (ZNR) 132
2 Unexpected Fangs (IKO) 102
1 Plains (ELD) 250
1 Malakir Rebirth (ZNR) 111
2 Nighthawk Scavenger (ZNR) 115
1 Heliod's Intervention (THB) 19
1 Revenge of Ravens (ELD) 104
1 Cleric of Life's Bond (ZNR) 222
1 Mazemind Tome (M21) 232
1 Environmental Sciences (STX) 1
3 Soulmender (M20) 37
2 Alseid of Life's Bounty (THB) 1

change display name (Jordan), Thursday, 1 July 2021 23:41 (two years ago) link

Maybe lose Clackbridge Troll? It's a fun stunt card, but I rarely do any damage with it -- usually it's just a magnet for unsummon/murder cards, so the most I can hope for is a few life + a draw.

I've tilted it to smaller creatures recently so it feels faster out of the gate, but I'm ending up with a midgame where my hand is gone and I'm just hoping to draw something useful. Are there b/w cards that let me draw when I gain life or do damage?

change display name (Jordan), Friday, 2 July 2021 19:55 (two years ago) link

white doesn't really get card draw and black usually has to pay life or sacrifice creatures for it

i'd suggest maxing out on cleric of life's bond, it's one of the best creatures in this strategy and it's not rare

ciderpress, Friday, 2 July 2021 20:31 (two years ago) link

Yeah, I've had good luck with that! Moreso than the Hallowed Priests. And once you add the Shadowspear or the Unexpected Fangs + a Vito or Indulging Patrician, whew. Will have to find even more cards to take out though. :/

change display name (Jordan), Friday, 2 July 2021 20:42 (two years ago) link

Ok I did as you suggested, trimmed down to 62 cards, and played two thoroughly ridiculous games:

1) Ended up with two superpowered Clerics of Life's Bond w/lifelink, and 93 life at game's end

2) Held the line against someone with a pure white lifegain/angel deck. At one point I was down to just a handful of life and they had 90+, and eventually we were at a point where we were at stalemate creature-wise, and every turn I would attack with my unblockable lifelinked Gingerbrute + use Soulmender, triggering a few Indulgent Patricians and Vito. I got him down to 50 life before he conceded, lol.

I think the most frustrating thing about MtG is that you have these dramatic games, and it sounds like the dumbest thing ever when you try to recount them (and total gibberish if you're not familiar with all the cards).

change display name (Jordan), Friday, 2 July 2021 21:35 (two years ago) link

I'd cut Revenge of Ravens if you haven't already. It's a dead card against control and even against aggro they can play around it sometimes. With all your lifegain, you should be doing pretty well against aggro decks already

Vinnie, Friday, 2 July 2021 23:05 (two years ago) link

Oh interesting, I've had it work well as a deterrent (people don't attack bc they don't want to trigger it when they're at low life), and it seems potentially useful as anti-swarm decks? You're probably right but I have a hard time parting with it, it seems so good on the surface.

change display name (Jordan), Friday, 2 July 2021 23:33 (two years ago) link

I can see the appeal - it buys some time against swarm decks and is synergistic. But it's almost useless against control, which you said you were having trouble with, and it's not good when you've traded off resources with your opponent and you need a threat to close the game. I'd go for something more proactive. Compare just having another Nighthawk Scavenger, which performs a similar role: lifegain to slow down the aggro decks but also an evasive threat to close the game

Vinnie, Saturday, 3 July 2021 01:04 (two years ago) link

on paper this dnd set is my favorite in several years, since amonkhet probably. hope it plays as well as i'm imagining

ciderpress, Saturday, 3 July 2021 15:37 (two years ago) link

Ok I made some tough choices and got it down to 60 (although I did just throw in a Luminous Broodmoth after seeing it in someone else's deck, just to see how it does). It's going well, even if I don't get my main life drain cards or I'm not drawing lands, it's way faster and I can get a lot done with 2 - 3 mana if necessary. Fun.

I've got maybe 20k gold saved up, guess I'll use that for D&D drafts? I'm curious to see what it's like when a new expansion drops. I'm a little afraid of Premier draft, just the time pressure of absorbing all those cards and making good picks.

change display name (Jordan), Monday, 5 July 2021 20:55 (two years ago) link

for player drafts i would recommend at least reading all the commons in the set in advance, since that's the vast majority of the cards you'll be seeing

ciderpress, Monday, 5 July 2021 21:17 (two years ago) link

-The Forgotten Realms release clearly brought back a ton of players with less than killer decks, because all of a sudden I'm in platinum after bouncing around gold forever

-Speaking of killer decks, I've gone up against a few recently with 'destroy land' spells and, well, that's just mean

-Excited to try a draft of the D&D stuff this weekend

change display name (Jordan), Thursday, 8 July 2021 18:06 (two years ago) link

I like this whole D&D crossover, not sure if it will be enough to bring me back, but it has my attention

Mr. Cacciatore (Moodles), Thursday, 8 July 2021 18:20 (two years ago) link

I remember when I read Maro's blog a while back the question of "will you ever do a D&D crossover" came up all the time. Although I haven't played since I was 12 I'm still very fond of the idea, I remember back in the days of InQuest and Scrye there'd always be a page of people trying to make their D&D characters & spells into Magic cards. and the designs would always be horrible, like "4GR, 5/5, 2GGR, T: Tap target black creature"

this set otoh looks pretty well designed. I suspect they may regret printing that Demilich card though

frogbs, Thursday, 8 July 2021 18:27 (two years ago) link

Oh neat I got a Sphere of Annihilation

change display name (Jordan), Friday, 9 July 2021 01:16 (two years ago) link

definitely getting a vintage Magic feel from this set - a lot of trading & incremental effects, not just constant haymakers the way the last few sets were. since so many cards were based on D&D things I guess it makes sense that this would feel old school. the dice rolling thing is cool, idk why it took them so long to do this. The dungeons are also fun and I like how they don't really take over the game but rather are just neat side quests. Kinda nice to play a set where I'm not constantly getting wrecked by bomb uncommons but everyone but me seems to get some stupid ass dragon you can't do shit about.

frogbs, Friday, 9 July 2021 16:35 (two years ago) link

It’s seemed to me so far that games are more about the rares and mythics than usual. Maybe it’s because the power level of the other cards is relatively low and flat.

AlanSmithee, Friday, 9 July 2021 18:57 (two years ago) link

oh absolutely, I've had a lot of games where it's like "I got this unless they have some crazy ass rare" and lo and behold

I've done a couple of Sealed leagues, idk if my pools have been bad but I feel like I'm getting 19-20 playables and then have to decide between splashing or playing some modal cards I don't really like. hard to really get a gauge on how difficult it is to splash w/ all the Treasure tokens around.

I like how this set gives you a lot of things to do with your mana late in games, otoh games don't really seem to go past turn 7 or 8 a lot. maybe its just a small sample size but the format feels fairly quick compared to Strix

frogbs, Friday, 9 July 2021 21:30 (two years ago) link

Is it just me or are these Celestial Unicorn commons kind of insane? They become very large unicorns with in a few turns provided you have multiple ways of gaining life, put Unexpected Fangs on them and things get ridiculous quickly.

change display name (Jordan), Saturday, 10 July 2021 14:07 (two years ago) link

it's just a less efficient version of the several 2 mana 2/2 versions of that card that exist

ciderpress, Saturday, 10 July 2021 14:23 (two years ago) link

this is the first time it's at common though, to be fair

ciderpress, Saturday, 10 July 2021 14:24 (two years ago) link

Huh I guess Hallowed Priest is 'whenever you gain life' too, for some reason I thought that was limited to once per turn (like Cleric of Life's Bond).

change display name (Jordan), Saturday, 10 July 2021 15:12 (two years ago) link

Ajani's Pridemate is the original version of that type of card but it's not in standard at the moment

ciderpress, Saturday, 10 July 2021 15:41 (two years ago) link

incidentally, i'm playing a WB life-gain deck in sealed rn. the Celestial Unicorn is good. i haven't buffed mine up yet, but if i didn't have removal on hand in my last game i would have lost to it.

Vorpal Sword and the Spider Queen Lolth planeswalker are also in my deck and both are so, so busted. it's extra fun winning with a card that has LOL right there in the name, lolol

davey, Saturday, 10 July 2021 16:01 (two years ago) link

The brightness on the Unicorn art being cranked way up is pretty neat. Agreed that this thing is pretty busted at common - I assumed it was uncommon until I kept seeing it over and over

frogbs, Saturday, 10 July 2021 16:29 (two years ago) link

one month passes...

I was messing around with best-of-3 standard (usually just play standard ranked or 2022 ranked), and I finally got a game that crashed the app.

First game I saw they were doing a lot of scute swarm, whatever. Second game I sideboarded Revenge of Ravens in, and ended up with a scenario where they had scute swarms + Prosperous Innkeeper (meaning they create hundreds of 1/1s every turn and gain life correspondingly), and I had Revenge of Ravens + Vito. So their life goes up to near 100, they attack me with everything (honestly I think they kept doing it accidentally, because they were constantly pressing space bar?), my life goes up correspondingly and theirs goes down, the attacks go through, and we're back where we started.

Eventually they started getting some bigger creatures out and I kept drawing only lands, but the stack was getting ridiculous and my game just completed crashed (had to restart my laptop).

change display name (Jordan), Tuesday, 24 August 2021 18:46 (two years ago) link

Otherwise I've been stuck in Platinum forever, my decks are very 50/50. I've got a Goblin deck for 2022 that's very dumb and fast, not nearly as fun as the life gain/drain deck but good for a quick game.

Kind of bored with AFR, I should really stop playing until after rotation so I can actually make some music rather than play Arena (although I do always practice on the drum pad while playing MtG).

change display name (Jordan), Tuesday, 24 August 2021 18:56 (two years ago) link

they've announced all the upcoming standard sets through next year now:

Standard 2021-2022:
Innistrad: Midnight Hunt - innistrad set with werewolf focus, this was already announced and is out next month
Innistrad: Crimson Vow - innistrad set with vampire focus, this was already announced and is out in November
Kamigawa Neon Dynasty - the original kamigawa block was set way in the past compared to the main magic storyline so they're doing a 'present day' return set where its now urban and sci-fi-ish
Streets of New Capenna - art-deco mafia/gangster themed world?

Standard 2022-2023:
Dominaria United - another return to dominaria set
The Brothers War - retelling of the classic brothers war portion of the magic storyline via a full set

ciderpress, Tuesday, 24 August 2021 19:55 (two years ago) link

when I used to read Maro's blog it was funny how often the same questions would come in over and over and how Maro would always shut them down...he wouldn't say never but he'd always say it's very unlikely that we'll ever return to Kamigawa, or give black enchantment removal, or use "mill" as a keyword, or use dice rolling as a mechanic, or make non-mythic planeswalkers, etc etc...and now they've done all that

frogbs, Tuesday, 24 August 2021 20:20 (two years ago) link

Very excited for the Brothers War set, I used to have the graphic novel as a kid and it's pretty much the only Magic lore I've ever been into

Vinnie, Tuesday, 24 August 2021 23:34 (two years ago) link

Kamigawa was the set when I got back into MtG after a 6-year break, and started to play competitively for the first time. Not sure about cyberpunk Kamigawa.

Taliban! (PBKR), Tuesday, 24 August 2021 23:55 (two years ago) link

it was kind of a poster child for how not to design a Magic set - the Arcane shit was awful as was the Saviors mechanic that required you to not play any of your cards. it had the most busted card in Limited EVER which nearly ruined the format. but the game itself is so fun that it still kinda worked

frogbs, Wednesday, 25 August 2021 02:12 (two years ago) link

champions of kamigawa was an excellent draft set and betrayers was good too as long as no one opened a jitte

ciderpress, Wednesday, 25 August 2021 02:22 (two years ago) link

champions is in the top quartile of sets in terms of overall design imo, the only knock on it is that the mechanics don't work outside the set which isn't really that big a deal, its the same as snow or a bunch of other stuff they've done in more modern sets

ciderpress, Wednesday, 25 August 2021 02:33 (two years ago) link

I don't even know how well they worked within the set...having both your main mechanics be "draft as many cards with this word on them" led to a lot of frustrating scenarios. I also remember a ton of cards that wanted you to have Legends out which I also thought was bad design...you don't build Legend Tribal decks. My lasting memory of the set is that it was just hard to get anything to work in Limited, and the set was mostly underpowered in Constructed. Also it gave us Sensei's Divining Top which is one of my least favorite cards ever, I feel like 25% of the time I've spent in my life playing Magic was just waiting for people to Top. And you couldn't even remove it! The artwork and theme of it was really cool though!

frogbs, Wednesday, 25 August 2021 02:55 (two years ago) link

Wow, got an absolutely overwhelming slew of reward cards after the newest update.

It's funny to me that all these sets I've never heard of are considered old-school or throwback now, since they all came out after I initially stopped playing.

Similar, I cannot stand the 'guild' nomenclature people use when referring to color combinations (ie "Orzhov" for black/white). I get that these were apparently guild names from some MtG set based around them, fine, but they're not on cards before or since! Just saw black/white or B/W, it's much easier!

change display name (Jordan), Thursday, 26 August 2021 21:06 (two years ago) link

yeah i agree with that, unfortunately ravnica is extremely popular and after Return to Ravnica's run in standard back in 2012 all the magic broadcasts and publications decided to continue using the nomenclature even when the decks were no longer using the cards/mechanics associated with the guilds

ciderpress, Thursday, 26 August 2021 21:13 (two years ago) link

they do it for every 3 color combo too, I remember seeing some deck recently called "Jeskai Control" and it was Red White and Blue. back in my day we just called that Captain America

frogbs, Thursday, 26 August 2021 21:52 (two years ago) link

i promise i will never do it myself unless the deck is built around the actual guild cards then its fine

ciderpress, Thursday, 26 August 2021 22:00 (two years ago) link

two things I dig about AFR that I hope they do more of: Ward, which seems like a great way to make things hard to kill without making them busted, and Phasing, as it feels more useful design-wise than the exile/return shit, which is used pretty much exclusively to abuse ETB effects and blow up tokens

frogbs, Friday, 27 August 2021 23:47 (two years ago) link

ward was in strixhaven too, seems to be a permanent addition

ciderpress, Saturday, 28 August 2021 00:10 (two years ago) link

Yeah Ward is great. I'm happy if Hexproof never comes back, though Ward can't be used on instants. Ward 10 on the Tarrasque is pretty silly I guess. Phasing out I'm still not sure has enough of a place, we'll see

Vinnie, Saturday, 28 August 2021 05:25 (two years ago) link

it's an interesting discussion, because phasing seems to be way more in the spirit of "blink" effects, while simultaneously getting rid of everything interesting about them

another thing I hope becomes evergreen are the Treasure tokens, feels like such a useful mechanic & it can make games a lot smoother

frogbs, Sunday, 29 August 2021 02:53 (two years ago) link

treasures have been in the last 3 sets, i think they're semi-evergreen now like hybrid mana and colored artifacts and such

ciderpress, Sunday, 29 August 2021 03:16 (two years ago) link

right well....keep it that way

frogbs, Sunday, 29 August 2021 03:19 (two years ago) link

it's a great addition to red color pie to finally make up for rituals being removed a decade ago

ciderpress, Sunday, 29 August 2021 03:52 (two years ago) link

I like Treasures but not in the large amount AFR had. I didn't like that BR could reliably splash any card with a single mana symbol

Vinnie, Sunday, 29 August 2021 05:37 (two years ago) link

two weeks pass...

Regular standard was getting boring, so I made a Standard 2022 version of my black/white deck, and it was kinda wrecking shop yesterday?

Midnight Hunt looks cool, lots of vampire-themed cards with life drain + gain within black alone, looking forward to rotation and making yet another version of this deck.

change display name (Jordan), Monday, 13 September 2021 18:11 (two years ago) link

my biggest disillusionment moment with MTG was when they introduced the more frequent rotation schedule, and then almost immediately went back to the old schedule

Mr. Cacciatore (Moodles), Monday, 13 September 2021 18:26 (two years ago) link

that was a bad idea from the start imo. the stability of full year long 'seasons' is good

ciderpress, Monday, 13 September 2021 18:59 (two years ago) link


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