BLOODBORNE given Feb '15 Euro/NA release date, deemed worthy of own thread by ilxor

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In this game, like all the Souls games, fighting more than one enemy at a time, no matter the enemy, is kind of asking for trouble. Even a couple of crows can take you out, if you're not careful.

Incidentally, I just took down Lady Maria on my first try! I think it definitely helped to have played a couple of Dark Souls games first. In those games, keeping your distance and attacking strategically is often the best bet. In this game, getting in there aggressively is the best bet. Lady Maria seemed to be like a combination of the two approaches (though as a human-like player she's pretty susceptible to aggressive play, like viscerals and stun locking her, which is how I won). Lawrence the Vicar, on the other hand, seems to be more of a stand-back sort of boss, plus some random AOE and aggro. I still haven't bested him, even after figuring out how to summon. I think I read somewhere that he is the least completed boss in Bloodborne, but that could be because he's optional and/or somewhat secret.

Josh in Chicago, Monday, 7 December 2020 21:32 (three years ago) link

I reached BSB yesterday and actually came close to being him on my first try, got him down to a third of his health and then he had this weird seizure that lured me in too close whereupon he's punched and ate me.

Second attempt was a comedy of errors, I stepped into the fog, applied fire paper to my weapon, and as I scrolled to antidotes in my quick item, accidentally changed weapons, extinguishing the fire.

Stone Cold Steve Ostentatious (Leee), Wednesday, 9 December 2020 16:41 (three years ago) link

Ha, there have been plenty of times where I've wanted/needed to take an emergency blood vial but ended up, like, throwing a pebble or molotov instead.

Josh in Chicago, Wednesday, 9 December 2020 22:00 (three years ago) link

First Vicar done. I had a feeling today was the day, and came super close the first time. It was only after I died that I realized I had all the wrong runes equipped, including the one that allows you to summon. Oh well. Next time I was better equipped and kicked its butt with the help of the NPC. Very satisfying when you *and* the NPC make it to the other side of the battle. Back to the DLC. Fishing Hamlet is super moody and cool so far.

Josh in Chicago, Wednesday, 9 December 2020 23:59 (three years ago) link

Finally got BSB down! Had to resort to a bit of cheese by trying to stay behind him and wale from there, even after he becomes poisonous; I fact, I was poisoned as I killed him, and died before I could use any antidotes.

The put down Amelia, though I’m not too sure where to go now. I know there’s a house in Old Yarnham that’s reachable from some secret paths that I MIGHT try to access.

Stone Cold Steve Ostentatious (Leee), Thursday, 10 December 2020 05:41 (three years ago) link

Since it wasn't that long ago, I think I recall the best bet is to head left of the Grant Cathedral (where you fought Amelia) and go to Witchy Woods (or whatever they call it). Apparently it's an optional area, but you want to opt to do it to get a pretty important/helpful ability. After BSB there is also another door now open in the Odeon Chapel. A few different places you can go right now, actually, but I'd say either Witchy Woods or ... yeah, Forbidden Forest, the latter of which you can find your way to near Odeon after beating Amelia, too.

Josh in Chicago, Thursday, 10 December 2020 13:05 (three years ago) link

okay, i beat mortal shell so i guess i'll play this until Cyberpunk is fixed. First thoughts are that it's WAY EASIER than i remember but maybe that's all the mortal shell play.

the serious avant-garde universalist right now (forksclovetofu), Thursday, 10 December 2020 17:35 (three years ago) link

Beat the witch(es) in my first try! Took a little while to cotton onto what was going on, particularly the fact that I didn’t need to bother with the other enemies.

I didn’t get the tool yet since I immediately thought to return to the Dream so that I can cash in my sweet sweet echoes, but at least that lantern is lit. I did pick up the Lake rune thing which I need the tool from the room after the witches, looking forward to seeing how that plays.

Stone Cold Steve Ostentatious (Leee), Saturday, 12 December 2020 06:14 (three years ago) link

I think I'm pretty much done with the DLC, which puts me in a minor bind. I've got one boss left in there, and it's supposedly one of the toughest, if not the toughest, in the entire game. I've got a handful of endgame stuff to do in the main game, though, too: aggro crow NPC (optional), final boss, other final boss (optional). If I do all the latter first, then I think that means the DLC final boss goes into NG+, which I don't want to mess with. But that means if I want to take down the DLC final boss, I need to do it before I go back and finish those baddies in the main game (which don't seem as imposing as the DLC's big bad), but by some accounts the DLC big bad could be a real war of attrition. Hmm ...

Josh in Chicago, Saturday, 12 December 2020 13:39 (three years ago) link

Yeeeeah, I dunno. Listening to this hideous Orphan shriek as it beats me over the head with a weaponized placenta doesn't seem like a lot of fun. I got it down to half health, but then it just starts doing other loud, damaging shit.

Josh in Chicago, Saturday, 12 December 2020 22:45 (three years ago) link

OoK is probably the boss that comes closest to the bullshit marketing claims of these games as insanely hard and unforgiving

chihuahuau, Sunday, 13 December 2020 00:06 (three years ago) link

The big tip I remember from Orphan is that, counterintuitively, staying still is the best strategy when he starts leaping up into the air. He'll almost aways land within distance of a charged R2, if you can time it.

change display name (Jordan), Sunday, 13 December 2020 01:35 (three years ago) link

Also that stark beach with the dead cosmic mother is super vibey

change display name (Jordan), Sunday, 13 December 2020 01:36 (three years ago) link

Holy shit, I did it on my third try! Dodge, hit, run away, repeat. Seemed to work. Never even got the lightning attack!

Josh in Chicago, Sunday, 13 December 2020 02:30 (three years ago) link

And then I immediately took down the first hunter with no problem. Like someone said, if you made it this far ...

Didn't get that secret final boss though, I must have forgotten to do something.

Josh in Chicago, Sunday, 13 December 2020 02:47 (three years ago) link

Ah, I think you have to actually use the umbilical cords.

Congrats! Love how you've turned into a Souls prodigy.

change display name (Jordan), Sunday, 13 December 2020 03:05 (three years ago) link

Lol, thanks, but hardly. Weirdly, I actually find these games a little easier late-game. You've spent so much time leveling up and learning the mechanics that by the time you reach the end it sometimes feels like you have an advantage over even the tougher bosses. Iirc, some people hypothesized that Gwyn in the first Dark Souls is *supposed* to be relatively easy or even anticlimactic, because he's old and worn out and you've finally graduated to take his place. Also, by the time you get to or toward the end, the souls no longer matter, and in fact nothing much matters. You have all the stuff you need, so you can just kind of lean back and finally play the game minus a bunch of the early stress and anxiety.

Anyway, Bloodborne was lots of fun. I think I might like the two DS games I played better, but this one was pretty neat in all its impenetrable craziness. Shifting gears to Ori then maybe Red Dead 2 next, but Sekiro is in the infinite queue at some point.

Josh in Chicago, Sunday, 13 December 2020 03:32 (three years ago) link

I just watched (and enjoyed) one of the "Bloodborne Explained!" videos and ... I'm torn as to whether the refusal of these games to flesh out or connect their stories helps or hurts them. (Though obviously the answer is probably "a little bit of both.") On the one hand, not really knowing how any of the pieces fit, at least not without a ton of independent investigation and some degree of guesswork and extrapolation/interpretation, gives you a sense of being lost in these foreign or seemingly irrational worlds, which is disorienting and exciting. On the other hand, there is enough detail and lore to perhaps justify/warrant a better or slightly more conventionally told story, which would give gameplay a more concrete element of mystery-solving, pushing the game/story forward rather than all over the place at once. Certainly understanding more of the lore (as much as any of it is meant to be understood) provides an emotional core to the games that is often only hinted at or alluded to, and I'd argue that elliptical emotional stuff is what potentially allows these games to transcend just sword-and-monster adventures, which makes keeping them mostly under wraps something of a missed or at least curiously avoided opportunity, imo. They're at once impenetrable but also seemingly designed to be better understood, just not necessarily through regular gameplay.

Josh in Chicago, Sunday, 13 December 2020 15:31 (three years ago) link

Darkbeast Carl eated me.

Stone Cold Steve Ostentatious (Leee), Thursday, 17 December 2020 03:02 (three years ago) link

I've finally figured out how to fight the big sackboys in the Hibernean Jail (with some help from a wiki), and I was able to get a shocking stick. I can see this level being a decent echo grinding area, once I find the right rhythm.

Stone Cold Steve Ostentatious (Leee), Monday, 21 December 2020 05:06 (three years ago) link

it is definitely a good grinding area. those sackboys never really stop being an 'oh fuck' moment for me. my tactic iirc was KEEP YOUR DISTANCE.

Fizzles, Monday, 21 December 2020 09:50 (three years ago) link

The first few times I encountered them I had a lot of trouble. Then I think I looked up help and it said "oh, these dudes are easy, just parry" or something, but I had trouble with that, too, especially since they take off so much HP when they get you. My best solution was carrying a strong heavy weapon and just taking them down as fast as possible, and yeah, getting out of the way as needed.

Speaking of parrying (and for that matter, health regeneration), I didn't really mess with much of that at all during the game. At least, it's telling that I ended up with so many quicksilver bullets it wouldn't let me pick up anymore, certainly not something that happened with, say, blood vials. I only parried when it seemed to be massively beneficial for certain bosses or enemies, like those big trolls or, eventually, those executioner guys, but for the most part I was usually so shocked when I successfully parried a tough baddie (like the Martyr on the roof) that I missed my opportunity for a visceral attack. As for health regeneration, I never quite mastered or even understood that system. You hit back and get some health back, I guess, but my rhythms were always so off it was far riskier to try for a sliver of returned health than it was to just back away and take a blood vial. That is to say, I know I benefited from getting health back here and there, but attempting it on purpose probably ultimately cost me more health/lives/echoes than it gained me.

Josh in Chicago, Monday, 21 December 2020 14:27 (three years ago) link

I think I mostly used parrying for big humanoid enemies like those ogres in the beginning and the Jailers. Also the hunters, actual human players, and the last humanoid boss. Like all of these games, the timing is different in each, and my memory is that it's on the early side, you have to know the attack is coming (from a read in pvp, or just when their animation starts but before they're actually swinging down/towards you).

My tip for the Jailers is that they have a lot of poise, meaning you can't interrupt their attacks with your own. So it's best to take it slow and just attack once between their attacks, back off and repeat.

change display name (Jordan), Monday, 21 December 2020 15:03 (three years ago) link

Oh, man, poise: those brain suckers were the worst.

Josh in Chicago, Monday, 21 December 2020 15:13 (three years ago) link

I'm definitely not good at parrying!

For the sackboys, my method has been pretty straightforward. During their first phase, they're pretty easy to dodge and knock down with a charged attack (though not strictly necessary). Then, when they're charging up their frenzy mode, you have enough time to get behind them for another charge attack + visceral, at which point they're either dead or just have a sliver of health.

Stone Cold Steve Ostentatious (Leee), Monday, 21 December 2020 17:41 (three years ago) link

i'm at the jailers now too. may get distracted by something else and quit but i'm enjoying this latest playthrough; it's been long enough that i've forgotten most of what happens!

the serious avant-garde universalist right now (forksclovetofu), Monday, 21 December 2020 18:42 (three years ago) link

lol, I'm not joking when I say that for most of the past couple of weeks I literally forgot I finished this game I put dozens of hours into. But that's me, not the game.

Josh in Chicago, Monday, 21 December 2020 18:48 (three years ago) link

get behind them for another charge attack + visceral

Bloodborne backstabs, very advanced!

change display name (Jordan), Monday, 21 December 2020 19:01 (three years ago) link

Josh, when is your Sekiro playthrough happening

change display name (Jordan), Monday, 21 December 2020 19:15 (three years ago) link

gonna be a few months, at least.

Josh in Chicago, Monday, 21 December 2020 19:27 (three years ago) link

Killed:

- Caarl
- Djura

Found/bought:

- Ludwig's Holy Blade
- Rifle Spear

I guess it's onto the Forbidden Woods next?

Stone Cold Steve Ostentatious (Leee), Wednesday, 23 December 2020 00:15 (three years ago) link

Ludwig's Holy Blade

I could not find or figure out how best to use any weapon better than this one. Worth every blood penny.

Forbidden Woods is one of the toughest and most atmospheric parts of the main game, iirc. Watch your step.

Josh in Chicago, Wednesday, 23 December 2020 03:55 (three years ago) link

Blimey you meant that literally!

I got what felt like pretty far and even managed to put down the first octodad I saw without too much trouble, and I'm pretty sure I opened up a shortcut. Problem was, I seem to have gotten complacent against subsequent octodads, and I forgot where that shortcut was.

Stone Cold Steve Ostentatious (Leee), Thursday, 24 December 2020 06:03 (three years ago) link

There's an optional something or another you can get in that area that I didn't learn/read about until very late in the game, so I went back all OP and basically had to kill everything all over again just to find what I missed, since I kept getting lost.

Josh in Chicago, Thursday, 24 December 2020 14:43 (three years ago) link

Yeah I'm probably going to watch a walkthrough before playing this level again.

Stone Cold Steve Ostentatious (Leee), Thursday, 24 December 2020 16:44 (three years ago) link

No kidding. I was following a guide and watched a few walkthroughs to get nearly everything and I still kept getting lost. I don't think I could easily get back to the secret places very easily, either.

OTOH I beat the Shadow on my second attempt, and actually got close to it on my first.

Stone Cold Steve Ostentatious (Leee), Wednesday, 30 December 2020 16:22 (three years ago) link

There's a weird element to some of these games, where the secret is just to absolutely demolish something so fast before it does the thing - enters a new phase, uses a specific power, etc. - but in some ways that makes me feel like I'm missing out on a piece of the game design. Like, optional bosses and areas, why would you not opt? If the point was not to play something, why play at all?

Josh in Chicago, Wednesday, 30 December 2020 17:49 (three years ago) link

Well, an overriding strategy for a lot of enemies is to quickstep/dodge/roll behind them and whale away/charge attack, no?

Anyway, I've gotten decent at parry attacks now, thanks to the advice herein! I thought I had to shoot mere frames before I was hit, which obviously led to a lot of heartache -- instead, shooting right after I see their attack animations start has been much more reliable.

Stone Cold Steve Ostentatious (Leee), Wednesday, 30 December 2020 19:24 (three years ago) link

Yeah, I still didn't do it as often as I should have, but it's easier to do than it first seems.

Attacking the enemy's butt is generally always the best rule, with a couple of exceptions. Fast enemies, for example, or a couple with inexplicably huge hit boxes. And humanoid enemies, which/who can be parried.

Oh, and I should say while I didn't delve into the chalice dungeons much at all, they're probably more fun and beneficial earlier in the game than later. I'm sure there are some difficult bosses down there, but the early ones I more or less demolished by the time I got down to them, and the rewards throughout were pretty paltry or of little use by then.

Josh in Chicago, Wednesday, 30 December 2020 22:12 (three years ago) link

Byrgenwerth done! It's a short level so I didn't need to resort to guides much aside from the mini boss and the big boss, and I didn't need to cheese either of them (though reading Ron's attack type and weakness definitely expedited the win).

I futzed a little in Yahargul but seeing the enemies respawn made me realize that the game has changed.

Stone Cold Steve Ostentatious (Leee), Thursday, 31 December 2020 07:01 (three years ago) link

I pretty rage-quit against Marty Lang, mostly because I'd run through my entire inventory of blood juice. I tried to do some leveling (I'm at 68 when I've read in some places 70 makes more sense) in Yahar'gul, but got pwned by a brick troll of all things (I know it's getting buffed but I probably need to revisit my strategy against them).

Stone Cold Steve Ostentatious (Leee), Monday, 4 January 2021 20:04 (three years ago) link

Cosmic Spider fight I only finally won by doing the *opposite* of a lot of the advice, which said to kill the baby spiders first. I fared better just going straight for the big guy after luring them away.

The brick trolls iirc are among the easier big enemies to parry. Martyr Logarius is the one on the roof, right? First, he's optional, so you can always come back later. Second, he was probably the hardest boss fight, or up there, but he *also* can be parried relatively easy. However, as I remember it he took almost all of my blood vials to kill, and adding insult to injury there's no way to even get to him without taking a little bit of guaranteed damage at least twice, once getting up that latter while an asshole spits darts at you and the other dropping off the other roof to get to the other ladder to get to him. Oh, and yeah, there's no way out without warping, which is its own troll move.

But yeah, go back to Roof Boss when you're stronger. Three phases, I think. The first favors hit and run tactics plus parries, the faster second one mostly favors parries, the third ... there's a magic sword involved that you have to either shoot or hit, I think, to limit one of his more annoying attacks.

Josh in Chicago, Monday, 4 January 2021 21:05 (three years ago) link

Yeah, Marty is the jerk on the rooftop, and getting him is definitely annoying. I take out the spitballer on my way there, and *think* that I was able to reduce the drop damage once by landing on one of the wall spikes, but seeing as I actually fell off the wall once before, am willing to pay the health tax.

I think that I have a decent grasp of the his first phase, but I've been trying to replicate a visceral cheese, to no avail, although I do have a rune that lets me regain health for visceral attacks, which would mitigate my current vial crunch. I got the storm of swords phase.

Stone Cold Steve Ostentatious (Leee), Monday, 4 January 2021 21:22 (three years ago) link

The Healing Church believes that any inquiries into blood ministrations will only further divide Yharnam: the city has been devastated by The Hunt, and we should be looking for unity and healing, not the divisive killing of the Old Ones and their spawn.

— Tyler Dinucci (@TylerDinucci) January 11, 2021

Josh in Chicago, Monday, 11 January 2021 19:03 (three years ago) link

two weeks pass...

Some background: Rob, a Playstation Youtuber who is famously known for not being good at skillful games, has been stuck in Old Yarnham since the game came out, and so his cohosts, one of whom is hilariously overleveled, decided to help him beat it.

https://www.youtube.com/watch?v=1b0BZJu-9ew

RandPaul's Drag Race (Leee), Thursday, 28 January 2021 21:45 (three years ago) link

one month passes...

So I rage quit this for I few months? But I picked it up again and Yahargul some more after watching a stream; got to the One Reborn and on my third time I got it down to an inch of health before it puked on and killed me. But I punted around in Upper Cathedral Ward and to grind another level up, and I fortified my Tonitrus and was able to take OR down in relatively short order.

RZA Minnelli (Leee), Thursday, 4 March 2021 05:43 (three years ago) link

Marty Loggans -- DEAD! I leveled up 4 times since the first time I fought him, mostly prioritizing skill, but otherwise I'm not sure how I had such an easier go when I put him down. I did manage several visceral attacks, and I read about how to dodge his airborne attacks.

RZA Minnelli (Leee), Saturday, 6 March 2021 06:55 (three years ago) link

Sounds familiar. I think he was easily the most frustrating boss, but of course these games are great at telling you when you're not ready for something. Making him optional and kind of hard to get to was certainly one clue.

Josh in Chicago, Saturday, 6 March 2021 16:16 (three years ago) link

Hah, killed Amygdala in one go! Once I figured out how to get directly behind it, it was just a matter of swinging and its tail.

Eleanor of Accutane (Leee), Thursday, 18 March 2021 00:22 (three years ago) link


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