FALLOUT - Week 1 Discussion

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come on, dude! make all these threads worth it!

s1ocki, Monday, 6 October 2008 02:59 (thirteen years ago) link

I often feel like there's a way in which grown-up rpg emotions are kinda tied to bugginess, somehow? I am not meaning "grown-up rpgs" here! Like: the example of this I always think about is playing a badly cd-imaged grandia 2 on dreamcast, playing the same 10 minutes over and over (save point to crash), each playthrough seeming to make what was going on weirder and more complicated? I dunno - something about bugs does it for me in this sort of game, it makes the world seem unpredictable, alien, limitless? I have told this anecdote like 100x here but there's a bit in Baldur's Gate where Minsc (crazy, "chaotic good", talks to hamster) and Edwin (crazy, "chaotic evil", talks to himself) both task you to rescue some chick at the centre of a gnoll fortress. And you hack your way there, killing everything in your path, without really thinking about it. Until we got there, and she'd gone. And we'd been murdering away on the words of lunatics. That's a bug, and it's one of the most amazing moments in videogames, for me?

I am thinking of Pathologic too! (http://www.eurogamer.net/article.php?article_id=67124) - I think that would be really good, for a next game?

Gravel Puzzleworth, Monday, 6 October 2008 13:54 (thirteen years ago) link

On rolling a character:

I've not really thought about it much before, so I hadn't really realised I do this. But when I start a new RPG, my first playthrough will always be as me. So I'll try to give my character a set of attributes that match those of real-life Jim, as closely as possible. I don't know whether other people do this much, or whether it's a behaviour that's usually reserved for The Sims. I guess the point of an RPG is that it says to you "hey, play a role! You can pretend to be anyone you like!"...but then it doesn't really give you anywhere near the freedom you'd need for that to be a truly enticing prospect. "You can be a mage! Or a Thief! Or a Ranger!". Yawn. I think for me, it's always more interesting to think "ok, here's an imaginary world...how would I get on in there? What would real-life Jim do if he found himself in a post-nuclear wasteland?". So, this is how I roll.

And the thing that's made me aware of this is the fact that this time is different. I think I started out with a rough shape of me, but then snippets of info from these threads have led me to tweak stats here and there, and I've ended up watering down my original character, and ending up with something more generic. This raises two questions, I guess. 1) Will it actually make any differnce? I don't honestly know whether, 5 hours into the game, I'm feeling more or less ownership of the character than I usually do. I suspect it's no different - I think of the guy on screen as me, regardless of his stats or abilities. And 2) is my perception of this game going to be influenced more by this "reading group" than it is by the actual game content itself? I've never taken part in any kind of book group before, but it seems to me that I can't help but play Fallout differently, knowing that I'll want to have interesting things to say about it as I go along, than I would've done if I'd just been playing it straight, on my own (in which case, to be honest, I may well have grown tired of the dated mechanics and given up by now anyway).

Anyway, here's my guy, as dumped by that cute built-in character print option.

17 February 2162 0806 hours

Name: Jim Age: 32 Gender: Male
Level: 04 Exp: 6,972 Next Level: 10,000

::: Statistics :::
Strength: 06 Hit Points: 048/048 Sequence: 06
Perception: 07 Armor Class: 016 Healing Rate: 02
Endurance: 06 Action Points: 08 Critical Chance: 002%
Charisma: 06 Melee Damage: 01 Carry Weight: 175 lbs.
Intelligence: 07 Damage Res.: 030%
Agility: 06 Radiation Res.: 012%
Luck: 02 Poison Res.: 030%

::: Traits ::: ::: Perks ::: ::: Karma :::
Bloody Mess Swift Learner Reputation (General) 8
Chem Resistant

::: Skills ::: ::: Kills :::
Small Guns ..... 111% Men ............ 010
Big Guns ....... 016% Women .......... 003
Energy Weapons . 016% Radscorpions ... 010
Unarmed ........ 071% Rats ........... 075
Melee Weapons .. 061%
Throwing ....... 046%
First aid ...... 083%
Doctor ......... 022%
Sneak .......... 051%
Lockpick ....... 026%
Steal .......... 026%
Traps .......... 026%
Science ........ 039%
Repair ......... 027%
Speech ......... 056%
Barter ......... 032%
Gambling ....... 026%
Outdoorsman .... 019%

::: Inventory :::
7x Stimpak 3x Antidote 1x Geiger Counter
1x .223 FMJ 1x Knife 7x .44 magnum FMJ
2x Dynamite 2x Grenade (Frag) 1x Rope
1x First Aid Kit 215x Bottle Caps 6x .44 Magnum JHP
1x Leather Armor 2x Buffout 4x 10mm JHP
2x Mentats 3x Molotov Cocktail 3x 12 ga. Shotgun Shells
1x Lock Picks 2x Flare 1x First Aid Kit
2x Water Flask 1x Desert Eagle .44 1x 10mm Pistol
1x Bug 1x Tape Recorder 1x 10mm SMG
1x Shotgun 1x Metal Armor

Total Weight: 143 lbs.

JimD, Tuesday, 7 October 2008 08:21 (thirteen years ago) link

Aw, all that lovely formatting, lost! :/

JimD, Tuesday, 7 October 2008 08:23 (thirteen years ago) link

Trying to break back into this after a hugely frustrating reminder that the autosave is a recent invention. Managed to get myself killed after inadvertently "stealing" molotov cocktails from the raiders bookshelf after negotiating the release of whatsherhead.

Which of course, brought me back to the rat cave. fuck. SO now i guess i will try to devote today to getting back to square one.

Running a very different first character than usual - more intrigued with the weird dialogue and events, so i'm all luck and int and chr. normally on a first playthrough, i maximize hit points so i can blunder into things without taking too bad a hit.

will rejoin the conversation if i don't get unduly frustrated with repetition.

some call him "crazy", some call him NEWTIMES JESUS (John Justen), Tuesday, 7 October 2008 16:47 (thirteen years ago) link

two weeks pass...

This game is infuriating. I suppose that's a symptom of being mollycoddled by games with tutorials and intuitive controls but I am finding this thing slow, repetitive and, yeah, infuriating. I wanted to talk to the guy at the end of the Temple of Trials and couldn't figure out how; thought maybe the design was so wack I would use the target action used to fight other things and now this guy is running after me trying to kick my ass. I don't know how much longer I can hold out. It is ugly and runs at a snail's pace; I mean, I'm sure it kicks into overdrive story and choice wise as the game progresses, and that it is intelligent as all hell but I am today's pampered youth and I demand instant satisfaction goddamnit. I will persevere cause I'm the self-hating kind but dagnammit if I amn't frustrated right now.

coznebb (cozwn), Monday, 27 October 2008 15:16 (twelve years ago) link

Sorry, I am talking about Fallout 2 and not 1. I heard that 1 is/was buggy as all hell so I skipped to the sequel. Don't get me wrong, I'm no graphics whore but I guess I am an engine whore: this game's engine is rotten to me.

coznebb (cozwn), Monday, 27 October 2008 15:17 (twelve years ago) link

did u read the manual?

fo1 isn't really buggy btw, probably less so than fo2; also fo1 is a superior gaming experience imo~

also ur dumb (no offense) i mean i NEVER play this kind of game (closest i've come is diablo 2) and i could still figure it out after an hour or two, i'm p. sure i'm younger than u 2


and i mean... you DO click on him and it just takes you up to him and starts a convo. did you actually initiate combat and then click on him? why the hell would you do that? :(

sorry for being a dick and i actually do agree that there's a lot of unintuitiveness to the interface (tho i just sorta take it in stride as going hand-in-hand w/older games) but just save often and use ur noodle imo

ಥ﹏ಥ (cankles), Tuesday, 28 October 2008 10:56 (twelve years ago) link

manual lol; sorry, no I didn't but reading around it seems like I should so I will

I'm figuring it all out anyway and I'm wandering through the world aimlessly

SWEET JESUS I was running away from an ant the first time I got to the dude and so was still in 'combat' mode; it took me two goes to figure out there's a diff betw. combat mode and normal run about like a loony mode; I hadn't yet learned how to turn combat 'off' the first time I got to the guy hence my confusion; third time through you're right it auto-chatted to the dood

"an hour or two" is quite a long learning curve for picking up the core gsme mechanic, surely you shd have tht all figured out inside the first 10 mins, which I didn't; yes, I am dumm

coznebb (cozwn), Tuesday, 28 October 2008 11:21 (twelve years ago) link

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