GOD OF WAR

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Wow, full blockbuster tease! Surprised they didn't announce that as part of the PS5 thing.

Josh in Chicago, Tuesday, 16 June 2020 04:00 (three years ago) link

going in

Fuck the NRA (ulysses), Tuesday, 16 June 2020 23:06 (three years ago) link

Who could care about Kratos at this point? He's an irredeemable asshole and he spends the whole game killing EVERYONE
― i'm gonna need a +1 so me & a friend can kick you in the balls (forksclovetofu), Tuesday, July 20, 2010 11:35 PM

lol, they took up my gauntlet!

Fuck the NRA (ulysses), Wednesday, 17 June 2020 13:52 (three years ago) link

yeah, this game is basically, can an irredeemable asshole be redeemed? should they?

Josh in Chicago, Wednesday, 17 June 2020 14:01 (three years ago) link

paired with a nice subplot of "will i be able to sacrifice my chattering pre-teen to another god in exchange for a better weapon?"

Karl Malone, Wednesday, 17 June 2020 14:36 (three years ago) link

You know he's thinking about it.

Josh in Chicago, Wednesday, 17 June 2020 15:39 (three years ago) link

since kratos is the strong silent type, i made sure to speak for him throughout the game, firmly reminding my son that he would be traded at the very first opportunity for personal gain, and that my only remaining hope for my own life was to find that opportunity and take advantage of it

Karl Malone, Wednesday, 17 June 2020 15:48 (three years ago) link

five months pass...

started God Of War this week. right now i'm paddling around a lake trying to shoot green parrots and grudgingly helping out spirits. fun game, even if it's a bit more 'on rails' than I'm used to. also Kratos is an absolute lunk who regularly refuses to do what i ask him. Atreus is a pain in the arse. beautiful game though, and never boring

Specific Ocean Blue (dog latin), Tuesday, 17 November 2020 15:19 (three years ago) link

what is the relationship between this and Horizon? is it by the same team in any way? so many similarities

Specific Ocean Blue (dog latin), Tuesday, 17 November 2020 15:20 (three years ago) link

no relationship other than them both being made by sony-owned studios

ciderpress, Tuesday, 17 November 2020 15:28 (three years ago) link

nine months pass...

I am all over this:

https://www.youtube.com/watch?v=EE-4GvjKcfs

Josh in Chicago, Thursday, 9 September 2021 21:32 (two years ago) link

That looks very good, although are those the PS5 graphics? I'm still struggling to see much improvement on PS4. Atreus especially looks like a talking dummy. I bet it'll be awesome though. Must go back and defeat those bloody valkyries one day.

Urbandn hope all ye who enter here (dog latin), Friday, 10 September 2021 09:55 (two years ago) link

they need to go on a quest... for winter jackets!!

lag∞n, Friday, 10 September 2021 12:50 (two years ago) link

Eh, they're Gods, they keep it cool.

xpost Yeah, I never finished with the valkyries. I find it hard to keep going once I finish a game's main storyline, plus they were significantly more difficult than anything else in the game.

As I understand it the biggest improvement on the PS4 (so far) is load-times rather than graphics. I mean, the last God o War looked great! I did see this trailer for some Chinese monkey god game in progress, though, and the fluidity and detail looked like an advance:

https://www.youtube.com/watch?v=nOMIwsupy9k

Josh in Chicago, Friday, 10 September 2021 12:57 (two years ago) link

one year passes...

Of course reviews of the new one (what little I've glanced at or seen excerpted) are over the top positive. This may end up the second AAA game I ever pay full price for.

Josh in Chicago, Thursday, 3 November 2022 14:03 (one year ago) link

My contribution to this thread will be GOD OF SNORE.

Rabbity Gainsborough (Leee), Thursday, 3 November 2022 17:44 (one year ago) link

god of bore

ciderpress, Thursday, 3 November 2022 17:51 (one year ago) link

woww

lag∞n, Thursday, 3 November 2022 17:55 (one year ago) link

It's going to be an excellent playable movie with some frustratingly twitchy challenges, a decent but if action and some great voice acting. Got it on order

Urbandn hope all ye who enter here (dog latin), Friday, 4 November 2022 00:51 (one year ago) link

god of chore

ciderpress, Friday, 4 November 2022 00:55 (one year ago) link

Plod of Floor.

Rabbity Gainsborough (Leee), Friday, 4 November 2022 01:00 (one year ago) link

i never got past the first third of the last one so maybe i'll try SAD OF DAD 1 again

Too much brooding, not enough rage.

That said, it sucks you in after a while.

hrep (H.P), Saturday, 12 November 2022 06:30 (one year ago) link

What’s the deal with these games, is it like an Uncharted mostly on-rails kinda thing

Chuck_Tatum, Saturday, 12 November 2022 14:22 (one year ago) link

Hmm, there's a lot more to (the last) God of War than there is to Uncharted. There's some degree of freedom, in that you can determine the order you do stuff, there's exploration, discovery, travel between different realms, etc. Not nearly as linear as Uncharteds, in that you can pick the order of things, hop around do side quests and stuff. Also cool that it essentially plays out without a cut (cut-scenes aside). It's still linked to a plot/story, though, so all that stuff is ultimately in service of a set goal. And it is very heavy on character/writing/brooding as much as combat. So yeah, the combat is really cool and fun, but if you're not into the relationship between Dad and Boy it could be annoying. Personally I loved it and loved the writing. Can't wait to play the new one.

Josh in Chicago, Saturday, 12 November 2022 15:02 (one year ago) link

I like this game but I'm not in love with it yet, simply because so far it's exactly as I expected - a pretty-looking follow-up to the 2018 game with some very similar gameplay and challenges. It's still early days yet though, so hoping some curveballs and nice ideas come through.

I wish games like this would stop with the ",Wow look at that, maybe you can climb up there" handholding that happens before you've even properly looked at an area yet

Urbandn hope all ye who enter here (dog latin), Sunday, 13 November 2022 23:41 (one year ago) link

pic.twitter.com/eTqqW9i0p6

— alright 🍊 (@ecnadolep) November 13, 2022

chihuahuau, Monday, 14 November 2022 12:08 (one year ago) link

So annoying. Especially after having immersed myself in Elden Ring for the last several months.
It doesn't do anything to dispel the fact these games are very much on rails a lot of the time - the illusion of choice is hard to maintain when Mimir is constantly prodding you to stick to the path.
And that's a shame, because so much about this game is exceedingly well executed. I love how Atreus and Mimir will just start chatting to fill-out quiet stretches of the game. Sometimes I'm concentrating on getting my boat to steer the right way, so I miss what they're saying but it's a lovely touch.

Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 12:22 (one year ago) link

The illusion of choice is one of my favorite things about games. I understand this one specifically has a million accessibility settings. Is there a way to make it harder/less hand-holdy?

Josh in Chicago, Monday, 14 November 2022 13:03 (one year ago) link

People seem to be calling for an option to switch off the hints. I don't remember them being quite so frequent in the original game.

(Minor spoilers)
Another thing I'd like to see in a game like this (and Elden Ring maybe?) is a more populated world that isn't simply enemies + the odd NPC. When I heard we were going to a dwarven city, I got really excited. But as soon as you turn up, it goes into lockdown and you just end up wandering all-but empty streets. Don't know if that will change (I've only played a few hours), but I feel we're at a stage in gaming where we should be able to see a world that is truly lived-in, not just apocalypstic landscapes where anything that moves is programmed to attack you on sight. Witcher 3 and RDR2 did this very well of course. It would be really strange to see this in a Souls game, and I'm not sure FromSoft would ever do it, but it would have been a bold move to do this in, say, Leyndell. They hinted at it with the Radahn Festival.

Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 13:12 (one year ago) link

That's one advantage to waiting to play a game, I guess. Heck, they're still tweaking Elden Ring. I've stayed spoiler free on this one, but googling your issue shows that people had the same problem with Forbidden West (which I also need to catch up on).

Uncharted 4 seems to be handling hints OK. Just vague enough, and then after a while it gives you the option of accepting a more overt hint. RDR2 didn't really offer hints at all, did it? I can't remember. I think games like God of War et al. the problem solving is really secondary to the combat, which is where the sliding difficulty kicks in.

Josh in Chicago, Monday, 14 November 2022 13:31 (one year ago) link

xp Skyrim managed that "living world" thing, as did BOTW, IMO

Critique of the Goth Programme (Neil S), Monday, 14 November 2022 13:34 (one year ago) link

I'm hearing myself say "SHUT THE FUCK UP" way too often while playing this game. There is absolutely no need for Atreus to say "Looks like the main entrance to the mine is blocked, but maybe this enormous cave right next to it which is really obviously there and definitely the only feasible way forward". He tells you about stuff before you've even clapped eyes on it yourself. Maybe this is what like having a kid and visiting the zoo is like? I just want a minute to explore please.

Meanwhile, a lot of the bosses are really tough and once you're in the fight, you're locked in - you can't evade and go spend some hacksilver on power ups, no. You HAVE to fight the boss until you beat him.

And while the boss fights have been really tough and challenging so far, I'm quite bored of having to stop my exploration every few minutes to basically have the same kind of fight with the same kinds of grunts over and over again. They're not especially challenging, they're just inconvenient and take a lot of time to wear down because there are often loads of them.

I am enjoying the story so far though, and the audiovisual experience.

Speaking of haptics, anyone on PS5 find that your L2 makes a quite loud rattling buzz sound when you're aiming the axe? I'm don't think it was doing this yesterday, so I'm wondering if my controller is faulty

Urbandn hope all ye who enter here (dog latin), Monday, 14 November 2022 22:50 (one year ago) link

Maybe this is what like having a kid and visiting the zoo is like? I just want a minute to explore please.

― Urbandn hope all ye who enter here (dog latin), Monday, November 14, 2022 5:50 PM (two hours ago) bookmarkflaglink

dad of war

lag∞n, Tuesday, 15 November 2022 01:46 (one year ago) link

i haven't played the new one yet but i'm hopeful because i've heard a rumor that it's the one in which Kratos finally murders his son

Karl Malone, Tuesday, 15 November 2022 02:30 (one year ago) link

Atreus knows the narrator that tells everyone what to do as they hit the 10 second mark in trying to figure out what to do. they are best friends, and they are conspiring against you, protagonist Kratos

Karl Malone, Tuesday, 15 November 2022 02:31 (one year ago) link

until they turn the hint system off, i'll pass

god of war VI: Kratos is very angry

Karl Malone, Tuesday, 15 November 2022 04:20 (one year ago) link

Yeah they need to do something about it. The trouble is, the hints are rarely helpful because Atreus is usually telling you about something you haven't even come to yet.

I was in a network of mines yesterday, and naturally I like to have a good poke around before I progress down the main path. But Boy has already raced ahead and is telling me about how to open a specific door. Then 5 seconds later, Mimir is "brothering" me into doing what Atreus just said.
But by the time I've got to the bit they're talking about, they're both completely schtum

Urbandn hope all ye who enter here (dog latin), Tuesday, 15 November 2022 08:39 (one year ago) link

It's testament to this game's storytelling that almost every review I read focuses almost exclusively on the narrative and characters as opposed to the gameplay.

I think if I'd got this game earlier on in my gaming career, I would have absolutely loved it - all I wanted back then was a fun, playable movie. And that's what it is.

It's not that the gameplay is bad in any way, but there is a distinct feeling of repetition that sets in after a while. You follow the path, the characters fill in with some exposition, you come across a puzzle which usually involves aiming your axe in the right way, then you have to defend yourself from a wave of about 10 similar looking enemies, lather rinse repeat.

I don't know why I'm finding this a little tedious, as it's standard for games. Maybe if the enemies and combat were a bit more interesting? Or if the stakes were higher? Maybe I've just played too many Souls games recently but I tend to find the standard battles more prohibitive of my fun than actually fun because they can generally be won through brute force and a few easy dodges. And if you die, you just start again. There are loads of special moves to jujj things up but most of the time I'm just doing heavy melee attacks and doing the odd jump-dodge.

Perhaps I've also missed a plotpoint but the ultimate goal of Kratos and Atreus feels indistinct. Yes, Ragnarok is coming, which is about as apocalyptic as it gets, and yet there's little sense of agency, reason or imperative to this adventure so far - it's just "let's go check some stuff out and see what the craic is".

Urbandn hope all ye who enter here (dog latin), Monday, 21 November 2022 18:34 (one year ago) link

four weeks pass...

Update: I've all but given up on this. Life's too short. What eventually made me rage-quit was actually a story/pacing problem where an event in the story harked back to a piece of seemingly idle expository conversation that apparently I'd been having while negotiating a tricky bit of parkour about ten hours previously.

One of the problems with this game is that the characters insist on chattering away while I'm concentrating on steering a boat the right direction, or working out where to climb next. And it's not like this is taxing stuff, but these conversations go on a fair while and it's hard to know exactly how important they are: i.e. whether they're important to the story, or if it's just a bit of background flavour dialogue to pass the time. In this case, a major plotpoint just went totally over my head because I'd mentally skipped a conversation between two characters about another character during a mission about a fourth character.

My friend, who was playing at the same time as me, ended up putting it into story mode to get the endless ambushes out the way. That's the other issue: The fights and ambushes happen on the beat. You know exactly when to expect them, and they all turn out more or less the same. Thye end up bcoming a hindrance. You know like random encounters in old turn-based JRPGs - you're trying to get somewhere but everything stops to have a battle. And usually that's fine, because you know that fighting baddies is part of it, and there's usually a tangible reward at the end (like levelling up).

With Kratos, even though there are loads of different weapon and ability upgrades, I don't feel like they're exciting enough. A new axe rond? Why would I swap it for the one I've spent hours upgrading? It makes little difference - I'm still invariably hammering R1 with the odd shield block or dodge to spice things up. In short, I don't really feel the difference when I upgrade - it's the same thing.

Urbandn hope all ye who enter here (dog latin), Tuesday, 20 December 2022 15:52 (one year ago) link

three months pass...

Not too far into it but I'm provisionally enjoying Ragnarok more than the first game. I think it helps that it starts in a relatively less toxic place, while having more lols at the same time.

Shartreuse (Leee), Sunday, 16 April 2023 05:23 (one year ago) link

two months pass...

I'm playing a hell of a lot of Ragnarok now and I'm enjoying it way more than 2018 -- for instance, I didn't care enough about 2018 to fight more than a couple of the Valkyries, but I've beaten two of Ragnarok's version and am doing what I can to progress/level up enough to take on more.

That said, I have zero sense of space for any given level (I've definitely been using the accessibility option that points you towards your goal a lot, probably as a crutch), and I'm actually having difficulty catching the finer details of the story. For the latter, I think the gameplay narration is what trips me up -- when I'm moving my character around, I seem to have a pretty limited amount of mental bandwidth and that's largely devoted to where I'm going next and how I'm getting there and probably most crucially are there ravens to kill (i.e. collectibles), and so attention to dialogue gets very tenuous for me.

Last of the Mojitos (Leee), Saturday, 8 July 2023 23:03 (nine months ago) link

Been saving this one for a sale, since I know it'll be great and loved the last one. Just a lot on my game plate right now.

Josh in Chicago, Sunday, 9 July 2023 07:29 (nine months ago) link

seven months pass...

Just (barely) started "Ragnarok," and tying into our general PS5/console discussion, I can't imagine any game looking better than this one. Though it's kinda like the reverse of the uncanny valley, where the closer and closer it gets to looking "real," the less it really matters.

Josh in Chicago, Monday, 26 February 2024 03:37 (one month ago) link

I'm actually having trouble getting my brain into gear for this one. I am still very, very very early, so I'm sure I will get used to it, but I feel like I am rustier than I should be, enough so that once or twice already I have appreciated some character going "you might want to hit that thing over there" or whatever.

Josh in Chicago, Saturday, 2 March 2024 21:49 (one month ago) link

You can change how quickly the hints come in the game settings, IIRC.

Selune Gomez (Leee), Saturday, 2 March 2024 22:01 (one month ago) link

I think it feels balanced right now. I don't care too much about hints, because so many of the puzzles are less about real challenge and more about just finding the stupid thing to hit wit your axe. I do know the part I am at now just dumped a ton of favors and tasks to take care of.

Josh in Chicago, Sunday, 3 March 2024 00:14 (one month ago) link

two weeks pass...

I know this game is supposed to be long, so I think I'm still pretty early game, but I'm enjoying how funny the writing is, and starting to feel the stakes developing into something more compelling than this tentative start.

Josh in Chicago, Sunday, 17 March 2024 14:35 (one month ago) link

two weeks pass...

I've only been playing in fits and starts, so part of it is on me, but I just played a leisurely sequence involving riding a dream yak that made me think, nope, this game and its story still haven't kicked in yet.

Josh in Chicago, Tuesday, 2 April 2024 01:08 (two weeks ago) link


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