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-- the opening cutscene has a weird energy--it's still image flash animation. no budget. mouths don't move when people talk.
-- but the game itself is ... a modern xcom game.
-- runs just about on my non-gaming laptop on the lower settings but i should probably get my gaming pc out.
-- the writing is less bad than the other modern xcom games.
-- the base stuff ... kind of less bad also?
-- changing to interlaced turns doesn't bother me because it seems very familiar from just playing octopath traveler.
-- even on hard nothing difficult in the first two missions, though i guess one of those was a tutorial.
-- i wonder if the ending is going to set up a modern xcom version of apocalypse.
― the ghost of tom, choad (thomp), Friday, 24 April 2020 08:02 (four years ago) link
isn't there some sort of deal with this new one where there's a set, limited selection of characters you can pick from, rather than endlessly regenerating/training new soldiers like the last few? maybe i made that up
also missions are series of discrete rooms. it’s almost arcade-y. into the breach just got a big update, i think after i get through chimera squad i will do another run at that. maybe invisible inc also.
― the ghost of tom, choad (thomp), Saturday, 25 April 2020 12:16 (four years ago) link
don't play it on ironman. it generated a mission it was legit impossible for me to win* which meant i was just in an eternal 'restart mission?' loop
* if enemies ended the turn on a particular set of squares the mission was failed, but i didn't have the item or character that would let me start the mission near it, my characters all started more than a turn away from being in LOS of the fail condition
― the ghost of tom, choad (thomp), Friday, 1 May 2020 03:08 (three years ago) link