DARK SOULS: if you need me i'll be in an induced coma so mvrch comes tomorrow

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It's long if you don't know where you're going, and keep getting lost while dying to toxic blowdarts.

change display name (Jordan), Monday, 20 January 2020 15:13 (four years ago) link

I've already forgotten a lot of the first game, but iirc once you learn where they are you can (better) avoid them and/or shoot them from range. Either way, you're going to get toxic, so go in with plenty of anti-toxic stuff. And yeah, there is a swamp ring, but I don't remember where or when you get it.

Did they lessen the effects of toxic/poison in DS3? It doesn't seem as bad, as long as you watch the meter.

Josh in Chicago, Monday, 20 January 2020 15:52 (four years ago) link

It wouldn't be so bad if my most comfortable weapon didn't need repair, and I don't have a repair box. I had to backtrack and buy a crystal sword to feel whole again. I can single hand 2 greatswords but they aren't reinforced, and I am shit with them.

if you're in the thread, keep on posting (Sufjan Grafton), Monday, 20 January 2020 17:54 (four years ago) link

greatswords more like slowasfuckswords

if you're in the thread, keep on posting (Sufjan Grafton), Monday, 20 January 2020 17:54 (four years ago) link

Yeah, poison in DS3 is nothing compared to DS1 or (iirc) Demon's Souls.

Repair box is essential!

Big swords are only really good if you also have poise, which is pretty overpowered in DS1 compared to DS3 (since in 1, you have passive/standing poise, as opposed to hyperarmor that only kicks in once you've started a swing).

change display name (Jordan), Monday, 20 January 2020 18:10 (four years ago) link

I had found everything in the swamp, except for the spot to the right with a bonfire and stairs up to firelink. I did the blightown run down to the swamp so many times. Eternally waiting for mole men to climb ladders to be killed.

if you're in the thread, keep on posting (Sufjan Grafton), Monday, 20 January 2020 22:04 (four years ago) link

Haha, oh nooooo.

Did you find the...tree?

change display name (Jordan), Monday, 20 January 2020 22:09 (four years ago) link

I think so. I walked up the ramp and got the prize. I am using a greatshield I found somewhere. Also found a nifty remedy spell. Some red robes. A pyromancy spell. If I ever find a way to convert dung piles into souls, these monsters are in trouble.

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 01:00 (four years ago) link

perhaps the greatest thing I've found is respect. Respect for doing the job and doing it right. No shortcuts. I don't fall off the water wheel and die anymore. Those days are behind me.

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 01:02 (four years ago) link

I don’t think you found... the tree

circa1916, Tuesday, 21 January 2020 01:09 (four years ago) link

boooooooo

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 01:24 (four years ago) link

I stand by my claim that finding the tree with no help is literally impossible. I bet back when some programmer or something posted to some forum, just to get people going in the right direction, some sort of "omg, I was doing the thing in the place and found the thing!"

Josh in Chicago, Tuesday, 21 January 2020 01:31 (four years ago) link

Don't know that i want to find a tree

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 01:33 (four years ago) link

I really don't think the tree entrance is that outlandish, more funny, but the good ring that is inside the tree is reaaally difficult to find/get to. That I never would have gotten without a guide.

change display name (Jordan), Tuesday, 21 January 2020 01:43 (four years ago) link

A ring. Inside of a tree. You guys must be smokin trees.

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 01:50 (four years ago) link

I will just keep on with the spider witch, thank you.

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 01:50 (four years ago) link

Probably not a bad idea. But would suggest maybe looking it up later on. Worthwhile.

circa1916, Tuesday, 21 January 2020 01:56 (four years ago) link

i just did. Illusory walls were a bad idea in this game. I even smacked one of the walls with an axe after the ellipsis tree comments. But it was the wrong wall.

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 02:00 (four years ago) link

I maintain that the only way to find all the illusory walls is to walk around hitting all the walls, which is BS. I've still been doing that on occasion in DS3. I mean, when I get stuck I've been checking in with a guy doing a 100% (more or less) walkthrough, who has played it multiple times, and even *he* occasionally walks around hitting walls mumbling "it really seems like there should be an illusory wall here ..." On the other hand, I'm pretty sure there is never anything essential behind illusory walls, just helpful, so yeah, they're totally optional, or things to search for later, if you are so inclined.

So much in these games reward multiple playthroughs, which I do respect, even though I can't imagine playing these games again and again, not with a backlog.

Josh in Chicago, Tuesday, 21 January 2020 14:14 (four years ago) link

Usually there's some sort of cue for an illusory wall, like it's a dead end where the structure of the environment makes it seem like there should be something there. It's not usually a random spot in the middle of a wall, although I'm sure there are counterexamples.

Also the message system is supposed to go along with secrets like this, although I know you played offline (and really the online mechanics are the main reason to play through the game multiple times imo, or just to keep playing it).

change display name (Jordan), Tuesday, 21 January 2020 15:53 (four years ago) link

Yeah, that's fair. Whenever I watch any walk-through clips they are almost always playing online, and/or embered, which provides plenty of hints and/or options.

Josh in Chicago, Tuesday, 21 January 2020 16:13 (four years ago) link

I watched someone complete a full no damage run, and now I think I need to step away again for a bit.

if you're in the thread, keep on posting (Sufjan Grafton), Tuesday, 21 January 2020 18:04 (four years ago) link

This game is great at telling you one way or another when it's time to take a break.

Josh in Chicago, Tuesday, 21 January 2020 19:15 (four years ago) link

one thing i found odd about the cadence of my aptitude at this game is that i would spend what felt like weeks making zero progress and increasingly dying to undead soldiers armed with a stick and then nail three or even four bosses in a single session.

Fizzles, Tuesday, 21 January 2020 19:28 (four years ago) link

By the time I was accessing The Great Hollow, I had guidebook in hand. The double-illusory-wall situation there in the big tree was the one time the mechanism seemed like it was cheap and shitty and theoretically impossible for the unspoiled to determine.

Montegays and Capulez (flamboyant goon tie included), Tuesday, 21 January 2020 19:31 (four years ago) link

still cross about fucking up the end of sekiro - i *think* i may have been inattentive but also basically think there was no way i could have known you have listen for a bit of narrative at that particular wall at that particular point unless i was checking a guide.

Fizzles, Tuesday, 21 January 2020 19:34 (four years ago) link

xxpost The walkthrough I've been checking up with has a guy who is good enough to kill most bosses on the first attempt, can narrate casually as he fights off the hordes, has a giant sword that was apparently so overpowered it got nerfed in future updates, and he *still* sometimes dies to easy enemies when he gets sloppy or overconfident.

I can't tell if DS3 is easier than the first game. I seem to be zipping along faster than DS1, but that could be a combination of me just being better and more familiar with the world, plus the gameplay itself being sped up a bit. I've heard that going back to the first game after the third, or after Bloodborne, really underscores how slow and deliberate the first one can be. There are definitely elements I would consider perversely unfair, but I find it funnier this time around.

Josh in Chicago, Tuesday, 21 January 2020 19:38 (four years ago) link

A lot of skills translate between 1 & 3 in particular, so nothing will be as hard as whichever one you play first.

True to some extent with all their games, but the mechanics in Bloodborne and particularly Sekiro are big enough that it feels like starting over to some extent.

change display name (Jordan), Tuesday, 21 January 2020 19:42 (four years ago) link

Had some 24 hour travel and could not keep away. Defeated spider witch quail egg by running far away every 2 hits. She only ever killed me with the poison gas belly flop before. Everything I learned about fighting, i.e. locking on with shield up, had to be thrown out to win that one.

if you're in the thread, keep on posting (Sufjan Grafton), Friday, 24 January 2020 05:37 (four years ago) link

I have all of these sorcerer clothes, and no cool warrior gear. I finally got a cool sword, but its scaling bonus is faith and requires special titanite. Switched to grass shield for endurance bonus.

if you're in the thread, keep on posting (Sufjan Grafton), Friday, 24 January 2020 05:42 (four years ago) link

very hard to choose between supplementing melee weapons with sorcery, miracles, or pyromancy. None seems like a great idea tbh.

if you're in the thread, keep on posting (Sufjan Grafton), Friday, 24 January 2020 05:44 (four years ago) link

Pyromancy is good because it doesn't require a stat investment iirc, just upgrading your pyromancy flame.

change display name (Jordan), Friday, 24 January 2020 16:15 (four years ago) link

correct. supposed to scale on INT but that doesn’t affect damage - only upgrading the flame does that. as a consequence of this thread have started DS1 again with a pyromancer and a post sekiro intent to get my parry down pat. keep dying as a consequence and carelessly lost a shittonne of souls twice.

also, classic shouting at screen “where the fuck did *you* come from?” and “oh come ON”.

Fizzles, Friday, 24 January 2020 17:50 (four years ago) link

my first soulsborne game was bloodborne tho, with a dex build, and i’ve never quite got the rhythms in DS1 right, tho DS3 was easier in that respect.

Fizzles, Friday, 24 January 2020 17:51 (four years ago) link

After DS3 and all the refinements & restrictions around poise and parries/backstabs (no standing poise, can't parry two-handed greatswords/big weapons, backstabs having a confirm step meaning you can get out of them, rather than an instant grab), going back to DS1 feels easier in some ways. But still slower, more deliberate, longer animations so you have to be more careful about committing and are punished more for mistakes. I probably die a lot more in DS1.

change display name (Jordan), Friday, 24 January 2020 18:06 (four years ago) link

two weeks pass...

I was watching this speed run, and there's this fascinating, disorienting glitch he exploits around the 7 minute mark:

https://www.youtube.com/watch?v=qubpr4XLy5g

Josh in Chicago, Wednesday, 12 February 2020 23:34 (four years ago) link

I'll never understand the appeal of speedruns with glitches

zuck zuck lucify (Sufjan Grafton), Thursday, 13 February 2020 05:37 (four years ago) link

i find them even more compelling than purely skilled playthroughs

chihuahuau, Thursday, 13 February 2020 13:57 (four years ago) link

how do people even find out about this shit, it's nuts

Homegrown Georgia speedster Ladd McConkey (bizarro gazzara), Thursday, 13 February 2020 13:59 (four years ago) link

just in the "how the hell does someone think of trying that?" sense. I realise some speedrunners are (or receive advice from) game programmers, who obv know how and what to look for but for plebs like me they're amazing to watch

chihuahuau, Thursday, 13 February 2020 14:00 (four years ago) link

I don't like it as a strategy, but I think it's cool that people figure this stuff out.

Josh in Chicago, Thursday, 13 February 2020 14:54 (four years ago) link

five months pass...

This is pretty fun, Sen's Fortress in Mario Maker:
https://youtu.be/RoSWAU4Vk64?t=280

How long until someone does the whole game as a world?

change display name (Jordan), Tuesday, 11 August 2020 16:52 (three years ago) link

two months pass...

dark souls lightweights - have you tried this yet?!

Dark Souls player drenched in blood every time he gets hit: https://t.co/9NEkD0SLU0 pic.twitter.com/GTRkRB3TPt

— Kotaku (@Kotaku) October 14, 2020

president of my cat (Karl Malone), Wednesday, 14 October 2020 01:05 (three years ago) link

one month passes...

Switch Dark Souls is $20. Having beat it on PS3, is it worth going back? I'm guessing yes.

the serious avant-garde universalist right now (forksclovetofu), Tuesday, 24 November 2020 01:50 (three years ago) link

unless you want the portability you'd be better served with the ps4 or bone versions, if nothing else because of the X and O button mess

chihuahuau, Tuesday, 24 November 2020 02:06 (three years ago) link

seven months pass...

Um, fan made sequel?

https://www.youtube.com/watch?v=XXTyC7ImsvQ

https://www.youtube.com/watch?v=DfJ3grnyFrg

Josh in Chicago, Wednesday, 30 June 2021 13:34 (two years ago) link

nine months pass...

i'm obsessed with this game rn. i started it when the remaster came out on switch a few years ago but didn't get the hang of it and put it aside. all the elden ring talk and this thread inspired me to give it another go and it clicked this time and now i can't stop. the atmosphere is a big part of the draw for me, it's like ico with the serene beauty mostly replaced by dreariness and dread and the puzzles are not getting killed by brutal creatures. i've rung one bell and then took a detour where i got obsessed with killing the hydra and then sif. i have a habit of halting my progress b/c i get fixed on killing something that may or may not be necessary to advance the game. right now i'm on the capra demon--the inclusion of the dogs in this fight is cruel. my lady knight is beautiful and fearsome, she favors the +5 uchigatana and +5 halberd (haven't figured out how to upgrade past that yet) and she wears an antiquated blouse with a thief mask and black leather gloves and boots

karl...arlk...rlka...lkar..., Friday, 1 April 2022 13:27 (two years ago) link

Lovely. I assume a lot of people are going to go back through these games for the first time after playing Elden Ring, and I'm very curious how it goes for them. On the one hand many of the bosses are more predictable ( not as many moves, also not hellbent on punishing heals, etc). But on the other hand there aren't as many options for cheesing them or different playstyles (although summoning and magic was always there). I wonder if it will feel easier or harder to backwards from ER.

change display name (Jordan), Friday, 1 April 2022 15:39 (two years ago) link

beat the capra demon, he wasn't hard at all, the only challenge was dealing with the annoying dogs while avoiding his swings. looks like i'm heading to the depths

karl...arlk...rlka...lkar..., Friday, 1 April 2022 19:44 (two years ago) link

four months pass...

Well, after beating Elden Ring twice and getting through a nice chunk of Bloodborne, here I am a short bit of the way through Dark Souls Remastered, cursed and wondering whether to continue through The Depths or use it to my advantage in New Londo Ruins

Urbandn hope all ye who enter here (dog latin), Monday, 29 August 2022 23:04 (one year ago) link


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