This was where I was introduced to it:
― Ste, Wednesday, 11 December 2019 16:24 (two months ago) link
ok want want want ">Observer_" !!!
― Ste, Wednesday, 11 December 2019 19:05 (two months ago) link
I can see a Duel-type game as survival horror that necessitates getting from point a to point b. Like, the longer you stay in one place and scavenge and live or build and defend or whatever the more danger you are in, but escaping to a new location has its own challenges. Like evil trucks.
This is why I don't design games I would never have thought of that.
― Ste, Thursday, 12 December 2019 08:48 (two months ago) link
when you wrote 'Duel', for a minute I thought you meant 'Joust'!
― YOU CALL THIS JOURNALSIM? (dog latin), Thursday, 12 December 2019 10:43 (two months ago) link
A thing that happened in the 13-year delay: Amnesia (also Alien:Isolation)
― Andrew Farrell, Thursday, 12 December 2019 11:43 (two months ago) link
What I love about the Alien in "Isolation" is that (like the baddie in Resident Evil 2?) it can't really be fought or escaped, it's just this impervious force with a clever AI gumming up the works. Sometimes the rest of "Isolation" is so intense and stressful that you forget all about the Alien! And then it kills you.
― Josh in Chicago, Thursday, 12 December 2019 13:05 (two months ago) link