See you on the beach - the thread for Hideo Kojima's DEATH STRANDING

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Sounds like the guy should have made a movie or website or social network app or something. Since the game aspect seems sort of ancillary to his themes and/or goals.

Josh in Chicago, Friday, 22 November 2019 17:44 (four years ago) link

the main task of the game is literally connecting disconnected people

mh, Friday, 22 November 2019 17:46 (four years ago) link

it's like a goddamn imBEACHment hearing in here

$1,000,000 or 1 bag of honeycrisp apples (Sufjan Grafton), Friday, 22 November 2019 17:58 (four years ago) link

yeah, I give up

so, those of us actually playing this, how you doing? what episode are you on?

mh, Friday, 22 November 2019 18:02 (four years ago) link

This does seem like the type of thing that a phone app would be ideal for. Check in on likes and such for those structures you laid down earlier.

Last night I wrecked some MULE sites and grabbed a ton of road materials. Almost single handedly putting together a Route 66 across this piece.

I’m at... episode 8 or 9? With like 40 some hours of play time. I really enjoy this game and can’t seem to put it down.

circa1916, Friday, 22 November 2019 18:07 (four years ago) link

i'm on episode 6, i plead toddler

adam, Friday, 22 November 2019 18:24 (four years ago) link

if you're around 8, would highly recommend doing all the standard orders and world-building you can for a while

there's a moment I'm at where you can't for a while :/

mh, Friday, 22 November 2019 18:40 (four years ago) link

i think i'm still on like..... 2? only get an hour or so every night or so

confused by criticism of these janked-out 22nd century vehicles that they're clumsy or handle strangely. i mean... of course they handle strangely, they're from a society that's been totally destroyed where the only roads were 3-d printed 20 minutes ago

Li'l Brexit (Tracer Hand), Friday, 22 November 2019 23:07 (four years ago) link

lol, that’s canon now

mh, Saturday, 23 November 2019 01:11 (four years ago) link

Haha fair point actually. If I could ever imagine how a 3D printed vehicle would handle it would absolutely be just like this.

circa1916, Saturday, 23 November 2019 11:30 (four years ago) link

Kojima may have outdone himself when it comes to dumping 80% of the exposition during the endgame and credits this time!

mh, Saturday, 23 November 2019 15:19 (four years ago) link

i liked this:
https://www.eurogamer.net/articles/2019-11-15-together-alone-the-radical-promise-of-pathfinding-in-death-stranding

i'm still very early on but this is interesting to think about: "Death Stranding's drawback as a fable about the importance of reforging connections is that it never moves beyond that atmosphere of collective toil and deprivation."

i do sort of wish that there were a big narrative moment where your relationship with BRIDGES changes, that the carefully constructed material/building/recycling loops start to go haywire, that you override the weapons deactivations and discover just what the fuck is going on. it's a great game without that of course but it would have been pretty amazing.

Li'l Brexit (Tracer Hand), Saturday, 23 November 2019 15:26 (four years ago) link

afaict there’s only one truly bad person in the game! everything is very morally complex, or should I say... uncertain

mh, Saturday, 23 November 2019 15:31 (four years ago) link

finished. ruled

adam, Sunday, 24 November 2019 21:26 (four years ago) link

agreed

wish I’d done the pizza missions when they were available

mh, Sunday, 24 November 2019 23:56 (four years ago) link

i did the first one and received a very good email from the recipient later! i wonder what the subsequent ones were all about

adam, Monday, 25 November 2019 00:52 (four years ago) link

check your messages, dude

or at least go to peter’s shelter

mh, Monday, 25 November 2019 03:17 (four years ago) link

ya thats the email i mean. gonna drop by tonight.

last few hours of this game are like "oh you thought we were doing tarkovsky? psyche mf it's douglas sirk's evangelion"

adam, Monday, 25 November 2019 10:29 (four years ago) link

Kojima hiding story twists behind other, more bizarre, story twists

There was one moment where I was actually stunned

mh, Monday, 25 November 2019 14:55 (four years ago) link

I could’ve done with less exposition on top of exposition and then the exposition of that exposition. Kojima continues to be comically long winded. BUT... this was really great and I admire its fully dedicated swinging-for-the-fences-and-MEANING-IT heart. Felt entirely confident.

Also the game was just... really fun. Despite (or because of) its insistence on making you suffer through some of it, the core gameplay loop’s legitimately addictive and satisfying.

I’m gonna keep playing and collect some trophies I think. Still some zip line routes to complete.

Excited to see what else untethered Kojima will have coming in the future.

circa1916, Saturday, 30 November 2019 00:48 (four years ago) link

Can I just say how impressed I am that any of you folks can finish a game, any game, in just a few weeks?

Josh in Chicago, Sunday, 1 December 2019 15:02 (four years ago) link

I’ve only just started chapter three but i’m really enjoying this uniquely haunted stumbling simulator

A victim managed to capture evidence of the gimp (bizarro gazzara), Sunday, 1 December 2019 15:09 (four years ago) link

it is super haunted

it’s all about shaky contact from the other side: of death, of the wire connecting you to the internet, of the “chiral network”. despite all this contact you are so, so alone.

Li'l Brexit (Tracer Hand), Sunday, 1 December 2019 19:28 (four years ago) link

I have a bunch of time off at the end of year, regularly procrastinate housework (and am suffering now) and have no kids and a lot of my social obligations exist but I can push them off a week or two

so, throwing fifty hours into a game in just over two weeks is probably not healthy but it was fun! I honestly only do this maybe once a year. don’t feel like you have to binge this sucker — it’s super fun in one to two hour increments and the plot is set up so that you can progress or do a number of tasks that fit in that amount of time

mh, Monday, 2 December 2019 00:24 (four years ago) link

Just goes to show, if you make a game about connection and helping other people, someone is going to use that mechanic to be a dick. (see also: jump here, fake wall ahead, go left et al. in Dark Souls)

Josh in Chicago, Tuesday, 3 December 2019 17:34 (four years ago) link

i just started chapter 3 and there's a holographic "watcher" from horizon zero dawn just hanging out on the outskirts of lake knot city?!?

Li'l Brexit (Tracer Hand), Thursday, 5 December 2019 01:41 (four years ago) link

is that the weird giraffe thing? there are a few giant holograms that weird me out but, hey, it’s a futuristic world with holograms

mh, Thursday, 5 December 2019 02:15 (four years ago) link

huh would you look at that

https://www.youtube.com/watch?v=JAt2Oj8FPfo

"Big Joe Fuck and the Bogalusa Maniac" (bizarro gazzara), Thursday, 5 December 2019 10:00 (four years ago) link

Is that game any good? I guess it uses the same game engine.

mh, Thursday, 5 December 2019 15:00 (four years ago) link

nah it's like an ubisoft style big map boring tasks game imo, i played a few hours and never went back to it

adam, Thursday, 5 December 2019 15:12 (four years ago) link

maybe like those EA LOTR mordor games are a better comparison. overstuffed with not-that-fun stuffing

adam, Thursday, 5 December 2019 15:13 (four years ago) link

Horizon Zero Fun more like.

(I haven’t played it, but that’s how a friend described it)

circa1916, Thursday, 5 December 2019 15:19 (four years ago) link

i haven't played it but it looked like it had more "real" action gameplay than like the assassins creed contextual action stuff, is that the case

ciderpress, Thursday, 5 December 2019 15:20 (four years ago) link

I’ve definitely worn out on that Ubi template so when I heard that was the set-up I avoided it from there.

circa1916, Thursday, 5 December 2019 15:23 (four years ago) link

combat is more like the mordor games so while not "fun" exactly it's not just press square to wrist blade lorenzo de medici

adam, Thursday, 5 December 2019 15:25 (four years ago) link

It's well made but extremely unoriginal and I'm positively allergic to the 'techno-native' aesthetic they've got going on. Viking dudes wearing bones in their beards talking into a teal HUD. Yeah I simply cannot wait to craft another set of shock arrows and then have a stilted over-the-shoulder conversation with somebody named Lek who will never appear again.

Death Stranding both incredibly close to the world of Horizon - fallen/destroyed world with some half-operational vestiges of extremely advanced technology dotting the landscape - and a million miles away from it aesthetically - HZD the aforementioned techno-primitive bullshit but incredibly lush and fruitful landscape; DS austere and pulled back, no animals, few plants, everything just blasted away apart from a suspiciously unblemished system of faceless distribution centres and everybody wearing a kind of modern, c20 plebian luggage handler gear.

Li'l Brexit (Tracer Hand), Thursday, 5 December 2019 15:58 (four years ago) link

Played this for like 3 hours straight last night - a marathon session by my standards - and really got into its rhythms. Absolutely love it. Starting to build some roads next to Lake Knot city even though I don't have anything to drive with.

Has anybody used Strand Contracts? I'm like a 'master handler' now (lmao at the absurdly over-engineered task completion and level-up views) so I can do them but I'm..... shy

By the way I'm a lot less afraid of MULES now. I just karate chop 'em if they see me. I assume this will get harder.

Li'l Brexit (Tracer Hand), Thursday, 5 December 2019 16:01 (four years ago) link

Oh and... once I 'dismantle' a ladder or whatever... is it just gone? I'm not clear on what happens to it

Li'l Brexit (Tracer Hand), Thursday, 5 December 2019 16:01 (four years ago) link

I've tagged a handful of people with high numbers in the list with strand contacts but I haven't dug in to see if there's a big difference

mh, Thursday, 5 December 2019 16:05 (four years ago) link

Dismantling gets rid of things, yes. It's basically an erase button.

MULEs get harder after a plot point where you traverse a certain area where they've "gone feral" or something similar. After that point, you run into many more with actual guns :(

mh, Thursday, 5 December 2019 16:07 (four years ago) link

They have really good eyesight. Much harder to sneak up on than soldiers in MGS imo

Li'l Brexit (Tracer Hand), Thursday, 5 December 2019 16:08 (four years ago) link

I haven't played at all this week, but an fyi for anyone who is toward the end game and is curious about how effective weapons are:

do NOT throw a real grenade (as opposed to a stun grenade) anywhere near a MULE vehicle. I mean, unless you enjoy taking an entire truck of corpses to an incinerator. additionally, there are no game achievements for killing or delivering to the incinerator. the game absolutely does not want you to kill anyone!

mh, Thursday, 5 December 2019 16:12 (four years ago) link

bola gun + curbstomping fools is my new crack.

god, i thought i was going to have to do all the paving myself! it feels really neat when you come back after an order and there's a whole new stretch of freeway opened up. spooky, but neat.

has anyone else found themselves walking around irl and having a sudden moment of physical identification with reedus? hoiking your backpack up on your shoulders, for instance. or the rain starting to fall and putting your hood up. it's the mark of a great work of art (and uh, hours upon hours of imbibing it) that it makes you feel like you're in that world even when you're not. great movies can do that. the feeling of the movie lingers for awhile after you leave the cinema. when i was playing a lot of gran turismo i looked at cars differently, i saw things in them i had never seen before.

this game gets at something i've been thinking about more every time i go back to visit my family in tennessee. most of us are completely divorced from the details of our landscape. for most of human history, a trip somewhere involved intimate knowledge of plateaus, rocks and rills, gaps and passes, etc. but in the USA at least the car and the interstate system has just obliterated that connection with the land. in this game you start by learning every rock and detail of your world. eventually - blessedly - you gain the ability to dispense with those details. it's bittersweet.

Li'l Brexit (Tracer Hand), Wednesday, 11 December 2019 10:29 (four years ago) link

good post - you're absolutely right about how good this game is at linking your avatar with his environment, and how solid and real it can feel

on videogame spaces feeling like you're in that world, i sometimes calm my brain at bedtime by mentally navigating around the streets of liberty city from gta3, which i still know like the back of my hand despite the fact that i haven't played it in probably 15 years at this point, but it's absolutely a real place in my mind that i spent probably a hundred hours in back in 2001

a synthesis of Trotskyism and Ufology (bizarro gazzara), Wednesday, 11 December 2019 10:38 (four years ago) link

haha wow. that's amazing. i used to be able to do that with tomb raider levels to an extent.

Li'l Brexit (Tracer Hand), Wednesday, 11 December 2019 10:47 (four years ago) link

I do that with dark souls.

Fuck the NRA (ulysses), Wednesday, 11 December 2019 13:16 (four years ago) link

oh yeah, i can definitely do it with dark souls too

Receive Your Simulated Fluids Before The End of The Year! (bizarro gazzara), Wednesday, 11 December 2019 13:16 (four years ago) link

counterstrike maps for me

#FBPIRA (jim in vancouver), Wednesday, 11 December 2019 20:25 (four years ago) link


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