Ico / Shadow of the Colossus

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i've probably already said this multiple times in this thread but ico/shadow of the colossus/last guardian are all cool, innovative concepts undone by terrible clunky controls and bland environments. such overrated games.

na (NA), Monday, 16 September 2019 20:16 (four years ago) link

Dragon monster was more fun, but still ultimately kind of lame. I think I am almost done? might as well just finish it.

Josh in Chicago, Monday, 16 September 2019 20:43 (four years ago) link

This game was from before 3rd person 3d games had good controls

change display name (Jordan), Monday, 16 September 2019 20:59 (four years ago) link

i played the tony hawk ps2 games so i know that isn't true

na (NA), Monday, 16 September 2019 21:04 (four years ago) link

Regardless, they made it all snazzy for PS4 - it looks gorgeous and there is clearly a ton of work put into it - so it's a mystery why so much of it kind of runs like shit or seems sort of underdeveloped.

That said, the second bull monster that involves knocking down towers, that was a bit more fun, too, so that's two in a row after a tedious fallow period. It's an aggressive boss, which is more engaging than giant things that just lumber/fly/walk around sort of aimlessly while you patiently (or impatiently) wait for it to lift up its foot and check to see if it stepped in colossus poop or whatever. It's not really puzzle solving if the solution is mostly patience.

I dunno, I wish there were more challenges or enemies or something between bosses. Now I see why so many people said Breath of the Wild sets the bar so high for open world games. Then again, this is really no more open world than Dark Souls, and that game was a blast, constantly interesting/challenging.

Josh in Chicago, Monday, 16 September 2019 22:21 (four years ago) link

Ico has no flaws - I don't remember problems with Shadow of the Colossus, but I only played it the once.

Andrew Farrell, Monday, 16 September 2019 22:26 (four years ago) link

OK, last couple of monsters, particularly the final colossus, were pretty cool, even if the combat (as such) remained pretty simple. The ending was very satisfying, too, though I felt sad for the horse. As well you're supposed to, but honestly I felt bad throughout, since you're forced to take him along and he's such a loyal steed who puts up with so much abuse.

Josh in Chicago, Tuesday, 17 September 2019 04:03 (four years ago) link

seven months pass...

*spoilers*

jeezus christ the end sequence

the sleeping lady finds the baby (where Wander fell into the pit of darkness) while the limping horse he killed off slowly climbs up the stairs? that's kinda fucked up

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 07:03 (three years ago) link

hahaha, you have discovered one of the great endings

Fuck the NRA (ulysses), Wednesday, 22 April 2020 15:37 (three years ago) link

it was a very nice surprise after what happened just before (regarding Wander's fate), which i unfortunately jokingly predicted before playing the game. i didn't think it would actually happen!

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 15:41 (three years ago) link

overall i had a blast playing it, though!

of the two notorious issues with the game that are frequently mentioned, i found the controls to be sluggish but functional, and the camera to be awful in certain sections (like swimming under a beast) but ok for the most part. maybe they were improved a bit for the remaster?

also, lol, i didn't realize until the very last shrine that i was supposed to shoot the lizard, and soon afterward also realized i could pick up the little glowing piles of dust. oops! up until then i was very impressed at the restraint in adding "collectibles" to the game

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 15:47 (three years ago) link

the glow piles were new to the remaster! there's an insane story behind it.

Nhex, Wednesday, 22 April 2020 16:25 (three years ago) link

a story within the game behind it, or a developer story? either way i'm curious to hear it!

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 16:51 (three years ago) link

also i see that there were also piles of fruit i was supposed to be collecting?

and probably also hidden locations near each of the shrines. i ran across in the woods, a little cave hideout with some human stuff in there, and an -ACHIEVEMENT- popped up. that was the only one i found, so apparently i was very bad at exploring despite spending literally hours trying to hop up the sides of mountains that i didn't realize were impassable boundaries

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 16:53 (three years ago) link

I didn't learn about the lizard thing until well after I beat the game. I don't think it was common knowledge back then.

reggae mike love (polyphonic), Wednesday, 22 April 2020 17:07 (three years ago) link

tread lightly with this i suppose
https://www.polygon.com/2018/2/11/17001204/shadow-of-the-colossus-sword-of-dormin-how-to

Fuck the NRA (ulysses), Wednesday, 22 April 2020 17:29 (three years ago) link


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