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HITMAN is indeed cool as hell (thanks Karl!). there is an alarming amount of content stuffed into these half dozen areas

goole, Monday, 11 March 2019 19:52 (five years ago) link

I’m playing the Mad Max game which I got as a PS4 freebie ages ago and it’s…not terrible? It’s a standard ubisoft-ish open world thing with too many repetitive little chores to do, and it’s definitely no Fury Road, but I love that the whole point of the game is to take a beater and turn it into a tricked out deathmobile. It’s very satisfying giving my car new shocks or the latest anti-warboy spike technology. Someday I hope to install flamethrowers on the doors.

orifex, Tuesday, 12 March 2019 20:35 (five years ago) link

Been goofin' around with some shooters ... The Division, Rainbow Six Siege, Apex Legends... Division is the standout for me so far.

reggae mike love (polyphonic), Tuesday, 12 March 2019 20:41 (five years ago) link

I've solved 30 fates in Obra Dinn -- is there any reason to not try for all 60 at this point?

LEOPLOD BLOOMPS (Leee), Saturday, 16 March 2019 16:58 (five years ago) link

thats the goal of the game, if you're up to it...i think there's like 2 people you can't get before leaving the boat (it'll be obvious which, they don't have a prompt next to their name) bc they died in the scene that unlocks after you get everything else

ciderpress, Saturday, 16 March 2019 17:07 (five years ago) link

lol duh! Thanks!

LEOPLOD BLOOMPS (Leee), Saturday, 16 March 2019 17:40 (five years ago) link

oh i gotta get that thing i forgot it was out

i have been playing wargroove. if advance wars was the hard bop of videogames then this is the conservatory trained jazz of videogames

the ghost of tom, choad (thomp), Monday, 18 March 2019 05:18 (five years ago) link

this looks good
https://www.youtube.com/watch?v=mFKpfpwgTDs

Fuck the NRA (ulysses), Monday, 18 March 2019 13:26 (five years ago) link

i remember seeing that and thinking it looked too tech demo-y

is it actually coming out anytime soon?

ciderpress, Monday, 18 March 2019 14:14 (five years ago) link

Is destructible environments the most in-theory-cool idea that has never produced a good game?

Andrew Farrell, Monday, 18 March 2019 14:18 (five years ago) link

i dunno about good but it's produced the 2 most popular games of the decade

ciderpress, Monday, 18 March 2019 14:21 (five years ago) link

xps something about that reminds me of the old BBC micro classic Exile

thomasintrouble, Monday, 18 March 2019 14:58 (five years ago) link

Andrew: there are many stans still playing Red Faction: Guerilla, a decade after release.

with Chew Guard™ technology (Sanpaku), Monday, 18 March 2019 22:01 (five years ago) link

bomberman

difficult listening hour, Monday, 18 March 2019 22:12 (five years ago) link

finished playing life is strange: before the storm today. Definitely worth playing if you liked the original. The relationship between Chloe & Rachel is so great and heartbreaking. Don’t get the criticism that they get close fast though? That felt real to me.

gyac, Monday, 18 March 2019 22:17 (five years ago) link

A remastered version titled Red Faction: Guerrilla Re-Mars-tered with improved graphics was released worldwide on July 3, 2018, for Microsoft Windows, PlayStation 4 and Xbox One.

because of course it was

Andrew Farrell, Monday, 18 March 2019 23:46 (five years ago) link

i remember reading that title and immediately logging off

ciderpress, Tuesday, 19 March 2019 00:36 (five years ago) link

super fun game imo

reggae mike love (polyphonic), Tuesday, 19 March 2019 03:29 (five years ago) link

As a preliminary impression, ‘We. The Revolution’ seems good, especially if you’ve ever dreamed of being on a revolutionary tribunal (and who hasn’t?).

Leaghaidh am brón an t-anam bochd (dowd), Thursday, 21 March 2019 17:14 (five years ago) link

RFG rules and if you don't like it.. you are clearly not a space asshole

Nhex, Thursday, 21 March 2019 20:27 (five years ago) link

i got "baba is you" and i like it. does the difficulty ramp up really quickly or am i just dum

na (NA), Monday, 25 March 2019 14:34 (five years ago) link

first 7-8 levels were pretty easy and then all of a sudden it got HARD

na (NA), Monday, 25 March 2019 14:34 (five years ago) link

Yeah it’s pretty hard

moose; squirrel (silby), Monday, 25 March 2019 14:36 (five years ago) link

yep it gets hard fast. it's one of those games where there's a lot of emergent secret tricks to the ruleset and the levels that teach them can feel impossible until you figure out what they are

ciderpress, Monday, 25 March 2019 14:49 (five years ago) link

Stephens sausage roll was like that too i think but i didn't get very far in that

ciderpress, Monday, 25 March 2019 16:28 (five years ago) link

anyone here played Hypnospace Outlaw?

ciderpress, Thursday, 28 March 2019 13:28 (five years ago) link

at pax today, any upcoming indie games i should get impressions of?

ciderpress, Friday, 29 March 2019 17:36 (five years ago) link

Christine Love's Get in the car, loser!

moose; squirrel (silby), Friday, 29 March 2019 17:43 (five years ago) link

I looked at the indie megabooth lineup and that's the only thing there I've been following so plz just mention anything that seems real good

moose; squirrel (silby), Friday, 29 March 2019 17:46 (five years ago) link

i ended up waiting in line for more than an hour to play bloodstained and didn't get to try much else whoops. will write up some stuff later when i get home

ciderpress, Friday, 29 March 2019 21:42 (five years ago) link

OK a pax capsule report:

Bloodstained: Ritual of the Night - this is basically SotN given the Tropical Freeze "spectacle-platformer" treatment (i'm coining this term now that i have 2 games to use it with), i was worried going in because the movement in the preview footage looked kinda stiff but nope it put me right into the Castlevania Zone from the get-go, no friction there.

(aside: the same publisher also has Indivisible which is the valkyrie profile style sidescrolling RPG from the skullgirls devs. i watched a bunch of it while i was waiting in line for bloodstained and the character designs and combat look great as you would expect given the dev, but the out of combat / platforming part of the game looks kinda bland. this game's been in development for like 5 years and its flavor of hand-drawn backgrounds has kinda aged into normalcy i think)

Samurai Shodown - i only played one match of this but it felt just right and i'm on board and excited to learn it

Creature in the Well - the pinball hack and slash game from the nindies direct, this seems legit. the artstyle is really sharp and the controls are a lot simpler than i expected, i was fearing twin stick which i'm awful at but it's not.

Industries of Titan - sci-fi city builder/real-time-with-pause strategy game from the necrodancer devs. had my eye on this some years back because i liked how the city scenes looked so i'm glad it seems to be coming out. hard to get a handle on how well this sort of game plays in the expo setting though i kinda wish it was more sim city and less RTS

Sayonara Wild Hearts - finally got to see exactly what this is, which is basically just an extremely stylish 'endless runner' or 3d sonic type game. there's a bunch of different scenes/perspectives but you're mostly just zooming along a track and/or dodging stuff to music. i'm fine with this but it's not something i'm super psyched about

Super Crush K.O. - nice little warm-colored sidescroller beat-em-up with really good feeling moves/combos.

Evergate - nice looking puzzle platformer with some sort of line up crystals with stuff to zap them and catapult yourself around mechanic i dunno i didn't actually play this one but it looked good enough in motion when i walked by it that i snapped a pic of the otherwise unmemorable name

Keen - cute puzzle-tactics game that puts the 'when you move you keep going until you hit a wall' mechanic through a workout, turning it into almost like a turn-based combat system. this seems to have 0 buzz compared to all the other stuff i looked at today and is ungoogleable thanks to commander keen but i was really digging what it's trying to do.

ciderpress, Saturday, 30 March 2019 02:46 (five years ago) link

thx for the report ciderpress

Nhex, Saturday, 30 March 2019 14:18 (five years ago) link

add this to the this looks good give us a switch port pile
https://www.kotaku.co.uk/2019/04/10/pathway-is-an-indiana-jones-inspired-tactics-game-thats-hard-to-put-down

... and the crowd said DESELECT THEM (||||||||), Thursday, 11 April 2019 17:32 (five years ago) link

Aw man for a second there I thought there was a new Commander Keen game

lukas, Thursday, 11 April 2019 17:48 (five years ago) link

can't help but be intrigued by that one since i was someone who for some reason really liked Indiana Jones and his Desktop Adventures and Yoda Stories

Nhex, Thursday, 11 April 2019 21:54 (five years ago) link

me2

Mordy, Thursday, 11 April 2019 22:03 (five years ago) link

Replaying Skyrim for the 1st time since 2012.

The overworld is still gorgeous but showing its age, the faction questlines and individual dungeons are still way too linear. What I want for Elder Scrolls VI is the sense of freedom from the overworld extend to these, and that means it will be possible that I won't experience every faction or every room in each dungeon every playthrough.

Everything about Skyrim except loot weights seems designed for "solo" exploration, with companions more likely to congest narrow corridors or get lost than to contribute. I still like the idea of "conducting" engagements, debuffing enemies, buffing allies, forcing the enemies to commit, sneaking to their rear for the coup de grace. I believe it could work in a 1st person open world RPG, and wouldn't mind if VI borrowed some ideas from Dragon Age: Origins in giving players scripting options for their NPC companions.

we honor David Buckel (Sanpaku), Tuesday, 16 April 2019 23:59 (five years ago) link

Replaying Skyrim for the 1st time since 2012.

Me too! I had to go through the start section 3 times (for various reasons). Boy does that drag.

Leaghaidh am brón an t-anam bochd (dowd), Wednesday, 17 April 2019 00:11 (five years ago) link

playing Hypnospace Outlaw, this is overwhelming and amazing

ciderpress, Saturday, 20 April 2019 19:39 (four years ago) link

lol there's a parody of ishkur's guide they really thought of everything

ciderpress, Saturday, 20 April 2019 20:29 (four years ago) link

ok wow this is goty

ciderpress, Sunday, 21 April 2019 00:24 (four years ago) link

ok i finished it. really good! i wish the second half was a bit more intricate though, it's pretty easy to infer what happened so i thought it was going to be more of a drawn out or contested process to prove it than it was.

ciderpress, Sunday, 21 April 2019 04:50 (four years ago) link

I like to revisit Myst every so often--so I just finished that up. Every time I play through, I forget how absolutely obnoxious the underground sound spaceship is to play--it's long and unnecessary, especially considering you have to do it twice if you want to get both pages.

As a result, I purchased Riven (the sequel to Myst). I am having a lot of trouble getting into it--it seems a lot more contrived than Myst does, and quite a bit more confusing in a maze-like sort of way. The original Myst is simple: you're in a hub, from which you can access multiple worlds with contained sets of puzzles. With everything more interconnected in Riven, I have a really hard time understanding how to get between places, what puzzles affect what areas, and so on. I kind of gave up without putting more than like an hour or two into the game.

Aside from that, I've had a Vive for a bit--I love VR, and wish I had more space in my 1br apartment for it. I bought Skyrim a while back and modded it out, but didn't feel super great about it in VR. Might have to pick it up and give it another go. Still waiting on that triple-A VR title to come out that's going to absolutely blow me out of the water.

unashamed and trash (Unctious), Tuesday, 23 April 2019 19:39 (four years ago) link

Still waiting on that triple-A VR title to come out that's going to absolutely blow me out of the water.

i think a lot of people are waiting on that. unfortunately for me i don't think i'll ever be able to play VR because my dog and cat are very present in my life, and i would definitely trip over them within 5 minutes of my VR-at-home experience

these are not all of the possible side effects (Karl Malone), Tuesday, 23 April 2019 19:40 (four years ago) link

I don't think most people will ever want to have VR goggles on for very long. That limits the sorts of games that can be successful until the experience becomes less cumbersome.

Tilt Brush by Google is still the only VR app I've tried that really made me want to keep the headset on for a while. Design software in VR makes much more sense to me than AAA games do.

reggae mike love (polyphonic), Tuesday, 23 April 2019 20:32 (four years ago) link

i got Prey as part of a cheap bundle with Dishonored 2 (which was fine). Prey was ok! clever-enough plot twists in the story, great location, loved the retro-future 60s space age design of everything. zero-g exterior stuff was scary and fun. the first half, when you're powerless and it's much more of a sneak/monster horror/mystery type game, is better than the finale.

goole, Tuesday, 23 April 2019 20:50 (four years ago) link

riven is the genre's single masterpiece imo, worth sticking to next time you feel like giving it a shot. otm that it is more interconnected, its puzzle environments no longer sealed off from each other, and probably harder for this; but it strikes me as the opposite of less contrived-- puzzles arise from the always semi-plausibly-imagined machinery and systems of the archipelago all having broken down just so, and from your initial lack of comprehension of the inhabitants' numerals and symbols. myst is a game where a guy has hidden his password in the constellations on a planetarium roof. in case he forgets it?

riven lives up to channelwood.

difficult listening hour, Tuesday, 23 April 2019 21:26 (four years ago) link

excellent use of fauna.

difficult listening hour, Tuesday, 23 April 2019 21:29 (four years ago) link

i played a little riven at the time but found it too hard-- years later in college i turned to it as procrastination tool and will never forget once being stuck for days until dreaming the solution

difficult listening hour, Tuesday, 23 April 2019 21:30 (four years ago) link

sorry-- the opposite of more contrived obv.

difficult listening hour, Tuesday, 23 April 2019 21:32 (four years ago) link


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