final fantasy VI play-through thread, kupo!

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it does feel a bit like WoR is less plot based and is more or less a series of side quests involving various types of dungeon. I didn't get to play Kefka's Tower tonight

frame casual (dog latin), Tuesday, 12 February 2019 23:35 (five years ago) link

xps ending is the same, but when the final battle is over there's a cutscene she joins, or something like that

Nhex, Wednesday, 13 February 2019 00:02 (five years ago) link

one year passes...

been replaying this over the past month... as great as it is, it does suffer from the fact that it's way too easy. if it were just a tad harder it'd be a masterpiece.

but that opera scene? celes' suicide attempt? darryl's tomb? shadow's dreams? the apocalyptic nightmare that happens halfway through the game? so many parts of this game just break my heart in how devastating they are

josh az (2011nostalgia), Sunday, 27 September 2020 23:47 (three years ago) link

three years pass...

is this for VI or VII

a very very unfair (Neanderthal), Tuesday, 21 November 2023 20:58 (five months ago) link

it looks like VI to me? unless you're making some joke I'm not getting?

Kate (rushomancy), Wednesday, 22 November 2023 01:00 (five months ago) link

two weeks pass...

one of my friends recently was telling me that life post-transition felt like living in the world of ruin, this cataclysmic event that ripped everything apart

since 2016 i've kind of been struggling with... for me, this world is a dystopia. no question. i've kept asking myself over and over, with the world being fucked the way it is, why i bother. i had this kind of idea in my head of "dystopia" as equating "world not worth living in". pain and suffering and injustice and all that crap.

thinking about ff vi as a dystopia just now, something just sort of clicked. for me games aren't about winning, they're about existing in a particular space, a particular time.

the first half of ff vi was fine and all. it was really on rails. a lot of set pieces. i guess it was a decent enough story and all but i wasn't really invested in it. like i have more agency in the story than i do in, say, "space ace", but not by much.

i liked the game better when i got to the world of ruin. i wasn't just going through the set pieces the game wanted me to go through in the order it wanted me to go through them. i could do things when and how i wanted to do them.

if i didn't enjoy doing that i could always just stop playing, but i didn't stop playing. i had more of a sense of accomplishment doing stuff when the game wasn't holding my hand and telling me what to do next.

it wasn't _hopeless_. that's the thing that gets me about it. various characters at various times struggled with despair, but the world itself... ruin and despair are very different things. dystopia and apocalypse isn't necessarily about everybody being killed, it's just, like... being separated from the people and things that are important to me. that's what i feel most acutely.

the story of final fantasy vi for me isn't about defeating evil or restoring balance. it's about connecting with people i care about but have become separated from because of some fucked up shit that happened. that's, like, the entirety of it. it's difficult and arduous and every single person takes work to connect with again. the payout for that is not just that they're back in my party. i am able to connect with them on a deeper level, know them in ways that i didn't back in the world of balance.

i could say, maybe, that if i could pick a dystopia to live in, it would be the World of Ruin, but the truth is that i live in the dystopia i live in, and i get to choose how to deal with it. i think i'm going to choose to act like i'm living in the World of Ruin. i can see myself being happy, living in that dystopia.

Kate (rushomancy), Monday, 11 December 2023 02:00 (four months ago) link

lovely post. and timely, i just got to the world of ruin last night, after having put the game down several months ago out of annoyance at running out of time on the floating continent. i look forward to approaching the dystopia with this in mind

karl...arlk...rlka...lkar..., Monday, 11 December 2023 14:03 (four months ago) link

great post, Kate - both about life, and the vibe of this game. you're right, it goes beyond the nonlinearity of the WoR, it's the sense of the characters having loved through so much, both together and apart. i'm sure someone somewhere has written about the "party" in RPGs and fantasy fiction as a form of chosen family, but this game may offer some of the best raw materials for the player to put together that kind of narrative and emotional connection. always liked the sense of having these different clusters of people who had been there for each other's particular low points and recoveries. barely any dialogue but it works.

not the one who's tryin' to dub your anime (Doctor Casino), Monday, 11 December 2023 14:17 (four months ago) link

i should probably find the time to replay it myself, it's been a while

i was rereading the game's resolution and i was honestly kind of horrified lol

i'm sure magic can mean a lot of different things to a lot of different people but in the subculture i come from magic = queer

which means that i don't exactly feel driven to complete the WoR endgame, lol

Kate (rushomancy), Monday, 11 December 2023 15:58 (four months ago) link

great post; encapsulates some feelings i've also had about the second half of FF VI and why it sticks with you after so much time, though i never articulated it quite that way

Nhex, Tuesday, 12 December 2023 00:55 (four months ago) link


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