Super Mario Odyssey

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idk I honestly rate this game slightly lower than SMB2 with its endless towers of chains and climbing, I found it excruciatingly tedious

Zelda Switch was my favourite in the series though, I'm a big fan of the system but Mario needs Big And Meaningful Goals not thousands of moons that you trip over

flamboyant goon tie included, Saturday, 5 January 2019 07:10 (eleven months ago) link

on the first play through this game didn’t do a lot for me, but recently i played through it for the fourth or fifth time (top of 804 moons, ~150 hrs in total). definitely more fun on repeated goes.

the one thing that doesn’t sit well with me (and honestly it’s a stretch, i don’t really care) is how some levels (new donk, cascades) can be so finely constructed and textured, and others (the lost world) look like duplo. it feels like 2–3 separate studios built their own levels and it was all chucked together at the end.

calamity gammon (Autumn Almanac), Saturday, 5 January 2019 12:02 (eleven months ago) link

ten months pass...

Whenever Mario hits a wall during his rolling move in Super Mario Odyssey, he will assume a saddened expression for three frames at the moment of impact. This expression is not used in any of Mario's other animations. Here it is from various angles. pic.twitter.com/2QbJPfrjPR

— Supper Mario Broth (@MarioBrothBlog) November 7, 2019

at home in the alternate future, (Karl Malone), Thursday, 7 November 2019 05:57 (one month ago) link


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