Super Mario Odyssey

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There was some Luigi stuff in Galaxy 1 that I remember was excruciatingly hard, and Tick Tock Clock from 64 too. Parts of Odyssey got there, Dark Side Of The Moon especially.

flamboyant goon tie included, Friday, 4 January 2019 21:13 (eight months ago) link

what is going on in this thread

this game is very odd and very good

there are no good podcasts (||||||||), Friday, 4 January 2019 23:26 (eight months ago) link

agree w/john linneman @ 6:30 here

there are no good podcasts (||||||||), Friday, 4 January 2019 23:30 (eight months ago) link

Sunshine was the only Mario I can think of that was really crazy difficult, and mostly in those subspace levels. But I also like easy Mario inherently, never liked the idea of Mario going masocore.

Nhex, Saturday, 5 January 2019 02:23 (eight months ago) link

idk I honestly rate this game slightly lower than SMB2 with its endless towers of chains and climbing, I found it excruciatingly tedious

Zelda Switch was my favourite in the series though, I'm a big fan of the system but Mario needs Big And Meaningful Goals not thousands of moons that you trip over

flamboyant goon tie included, Saturday, 5 January 2019 07:10 (eight months ago) link

on the first play through this game didn’t do a lot for me, but recently i played through it for the fourth or fifth time (top of 804 moons, ~150 hrs in total). definitely more fun on repeated goes.

the one thing that doesn’t sit well with me (and honestly it’s a stretch, i don’t really care) is how some levels (new donk, cascades) can be so finely constructed and textured, and others (the lost world) look like duplo. it feels like 2–3 separate studios built their own levels and it was all chucked together at the end.

calamity gammon (Autumn Almanac), Saturday, 5 January 2019 12:02 (eight months ago) link

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