A PS4 Thread: Because You Had to Play "Knack"

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have you heard anything but good things about uncharted 1-3 and the previous gow entries? do u like button mashing linear experiences w/ quicktime events & generic storylines? if so you'll love these.

Mordy, Monday, 26 November 2018 14:40 (five years ago) link

sometimes you don't want to "grind" you just want to be an effortless badass and Uncharted is v v good at that

illegal economic migration (Tracer Hand), Monday, 26 November 2018 14:57 (five years ago) link

xpost as a matter of fact, I have heard mixed things about the earlier God of War games, as well as the earlier Uncharted games. I've heard that both of the recent installments were miles better than their predecessors.

Josh in Chicago, Monday, 26 November 2018 15:07 (five years ago) link

i liked the first two God of Wars when i played them a over a decade ago. probably wouldn't get much out of them now. i mean they're dumb, ott, arcade beat-em-ups, but they were well made and p. satisfying on a tactile level.

haven't played the new one, but yeah, seems to be a bit of a departure. way less cartoonish and more serious/story driven.

circa1916, Monday, 26 November 2018 15:13 (five years ago) link

god of snore

ciderpress, Monday, 26 November 2018 15:20 (five years ago) link

Could be! I've seen it compared to The Last of Us (which most people like?).

Josh in Chicago, Monday, 26 November 2018 15:23 (five years ago) link

I like apples and I like bananas too, doesn't mean I want my apples to start tasting like bananas.

JimD, Monday, 26 November 2018 15:29 (five years ago) link

nu God of War is v good IMO, gets the balance between RPG and power-brawler about right, and you can play the game either way if you like, the reward structure and progression is well balanced, the characters aren't too annoying and in some cases are actively entertaining (e.g. the disembodied head guy you carry around with you for much of the game who tells you stories from Norse mythology). Oh and it looks AMAZING, and would no doubt look even better if played in 4K on a big screen, it looked sumptuous enough on my 31" HDTV.

The Fox in the Fedora (Neil S), Monday, 26 November 2018 15:29 (five years ago) link

xp i don't think those are quite the same genre

ciderpress, Monday, 26 November 2018 15:30 (five years ago) link

xp to myself, it feels properly tactile in a way that Witcher didn't too, the axe and shield combo has the a great feeling of impact

The Fox in the Fedora (Neil S), Monday, 26 November 2018 15:30 (five years ago) link

back in the ps3/360 era i had a 360 and i always felt like i was missing out on god of war and uncharted games bc they were so well reviewed and now that i've played both... wow they were really bad i was not missing anything

ditto

the uncharted trilogy came with my ps4, and i think i got about 7 hours into the whole thing. god of war was better than uncharted but still left me wondering why everyone was calling it GOTY

Karl Malone, Monday, 26 November 2018 15:30 (five years ago) link

people are too easily impressed by scale and spectacle imo

ciderpress, Monday, 26 November 2018 15:37 (five years ago) link

I am impressed by scale and spectacle but Uncharted 1 was really lame compared to even the worst AC I've played, but I guess it's old and the later ones are (according to this thread) better.

Has anyone here something good to say about Dragon Quest Builders? I kinda think it might be perfect for me?

L'assie (Euler), Monday, 26 November 2018 16:00 (five years ago) link

neither are real scale tho. they're both totally on rails. i was playing i guess gow3? and the whole opening sequence i was climbing this titan and fighting these horse arms and sure it felt big bc the titan was so large but it felt so small bc there was only one way to go, i was doing the same stuff the whole time, and everything was repetitive. u know what game (that lots of ppl dislike ok) has a huge scale? rdr2.

Mordy, Monday, 26 November 2018 16:01 (five years ago) link

i was doing the same stuff the whole time, and everything was repetitive

i meant two different thing by this -- that everything i did was either: button mash attack, do quicktime events, and that everything was repetitive - i fought the same horse arms thing like a dozen times. there wasn't even variety within the climb let alone what i was doing while climbing.

Mordy, Monday, 26 November 2018 16:02 (five years ago) link

I am impressed by scale and spectacle but Uncharted 1 was really lame compared to even the worst AC I've played, but I guess it's old and the later ones are (according to this thread) better.

uncharted 2 was a relentlessly entertaining thrill-ride when i played it back on ps3 but it's probably instructive that i've never played more than an hour or two into the remastered version despite owning it for like 18 months by this point

sign up for my waterless urinals webinar (bizarro gazzara), Monday, 26 November 2018 16:07 (five years ago) link

By all accounts (including this thread) they get better with each installment, but the earlier ones are worth playing for a few plot/thematic payoffs in 4, if anyone cares. The newest God of War afaict is more reboot than sequel.

Josh in Chicago, Monday, 26 November 2018 16:13 (five years ago) link

witcher 3 is about exploring and characters and stories. if you go into it wanting an intense game with challenging fighting, you're probably not going to like it much (though i probably played it on easy mode). something that no one has mentioned is that it has sex scenes, which are embarrassing/funny, and you might not want anyone else around when those come up because you will be mortified.

uncharted games are about looking at them and saying "wow this looks great." you're supposed to play them as your first game in the console generation and/or if you got a new tv.

na (NA), Monday, 26 November 2018 16:16 (five years ago) link

ha yeah, they're the videogame dark side of the moon

sign up for my waterless urinals webinar (bizarro gazzara), Monday, 26 November 2018 16:18 (five years ago) link

something that no one has mentioned is that it has sex scenes, which are embarrassing/funny, and you might not want anyone else around when those come up because you will be mortified.

Haha, this is so otm. Although I have to admit that after a while I was seeking out a sex scene (only saw one) because I wanted to experience it. I like Nathan for you

Karl Malone, Monday, 26 November 2018 16:20 (five years ago) link

Geralt Sexhaver of Rivia

ciderpress, Monday, 26 November 2018 16:33 (five years ago) link

re: dq builders i haven't played it but have heard good things from everyone i know that has. it's obviously a Minecraft-esque crafting game but unlike Minecraft it's got quests/objectives, and afaik you don't just get to build out one town forever, once you finish a chapter you move on to a new one and start from scratch.

ciderpress, Monday, 26 November 2018 16:36 (five years ago) link

uncharted 2 is fun but it's way too scripted, and the fights are really, really bad

i've been holding in back to finish playing for ages but it's just not enjoyable enough anymore.

i heard the third one was merely so-so, but the fourth one was decent

in general most games seem worse after you've played BOTW

Chuck_Tatum, Monday, 26 November 2018 16:41 (five years ago) link

tru

sign up for my waterless urinals webinar (bizarro gazzara), Monday, 26 November 2018 16:42 (five years ago) link

Speaking of spectacle, I wonder how even well received/balanced games would be viewed/appreciated minus the cut scenes. For examples, Dark Souls, which I'm currently playing. Looks good, has a good sense of scale, but I wonder how it would play minus those handfuls of cut scenes introducing boss battles or new locations or whatnot. What if the game were purely mechanical. Would it be worse off without the animated cut scenes? Would any game? Or are those cut scenes - the apex of Hollywood-aping (or currently more like vice versa) spectacle - important or essential to the rhythm or balance of the game?

Josh in Chicago, Monday, 26 November 2018 16:54 (five years ago) link

dark souls is an odd example to pick cuz the cutscenes are few and far-between and the game's story - which is unusually well thought-out for a game - is delivered almost entirely through the uniquely 'gamey' methods of environmental design and written descriptions of objects which are easy to entirely overlook

sign up for my waterless urinals webinar (bizarro gazzara), Monday, 26 November 2018 16:59 (five years ago) link

the arc of the ilx videogame discussion is long but it bends towards dark souls

sign up for my waterless urinals webinar (bizarro gazzara), Monday, 26 November 2018 17:00 (five years ago) link

No, I get that Dark Souls is something of an outlier in this nascent debate. I just meant that as relatively few the cut scenes may be, they still play a big role in establishing the scale and menace of the monsters. If you came across, say, the Gaping Dragon or O&S the same way you came across, say, the Capra Demon, they might not have as much impact. Or, say, the dramatic transport to Anor Londo, when in theory you could just poof appear there with no build up. The cut scenes definitely enhance the gameplay. Or maybe the (your) argument is that yeah, they do, but only because they are few and far between, which could be right. I haven't played enough of these AAA games to know what I'm in for. Doom certainly has some talky bits that offer a breather from the aggro. But I imagine stuff like Last of Us and Uncharted are very talky.

Josh in Chicago, Monday, 26 November 2018 17:06 (five years ago) link

wow they were really bad i was not missing anything

― Mordy, Monday, November 26, 2018 6:22 AM (two hours ago) Bookmark Flag Post Permalink

i just bought god of war and i'm totally not feeling it

in fact i'm close to not liking it at all but i'm slowly making progress

F# A# (∞), Monday, 26 November 2018 17:10 (five years ago) link

guy of war

ciderpress, Monday, 26 November 2018 17:11 (five years ago) link

god of chore

F# A# (∞), Monday, 26 November 2018 17:13 (five years ago) link

dad of bore
also Nathan Drake is the creepiest creep to have ever creeped

( X '____' )/ (zappi), Monday, 26 November 2018 17:19 (five years ago) link

the characters aren't too annoying

Ten minutes of Kratos Jr in the new GoW had me trying to lop his head off.

Uncharted 4 looks amazing. Yes, it's on rails and designed so that the casualest of players can complete it but I still found it satisfying if simple. Best climbing sim ever.

Non, je ned raggette rien (onimo), Monday, 26 November 2018 17:21 (five years ago) link

Nathan Drake is like do you like Indiana Jones and tomb raider but they’re not generic enough?

Mordy, Monday, 26 November 2018 17:21 (five years ago) link

How are the Tomb Raider reboots? I've never played any of the Tomb Raiders, but they seem OK. Definitely another gather-and-craft sort of game, though, or so it seems.

Josh in Chicago, Monday, 26 November 2018 17:23 (five years ago) link

I only played the first one but it was fun

Mordy, Monday, 26 November 2018 17:25 (five years ago) link

if you like the on-rails, cinematic bombast and spectacle type of action game, GoW and Uncharted are fun and great. that said, the appeal obviously will wane with time since the graphics look shittier with each passing year

there aren't many (in the 3D era) like Metal Gear Solid that hold up, and those are mostly due to its bonkers story and characters

Nhex, Monday, 26 November 2018 17:25 (five years ago) link

The cut scenes in Dark Souls definitely add something, but part of the reason why they're effective is that they happen so rarely, and they never last long enough to make you forget you're playing a game.

Similarly there's only one non-boss area in the game that has background music, and so it's really striking when you hear it.

change display name (Jordan), Monday, 26 November 2018 17:26 (five years ago) link

The lack of music is indeed pretty cool and/or unnerving!

xpost I don't know, all these AAA games seem pretty broadly generic to me, or at the least rooted to some pretty clear antecedents and inspirations. Something like Celeste seemed pretty original to me (but too hard). But gameplay aside, Dark Souls is still dude with sword fights the dragon. Doom (again, as a relatively renewed gamer who hadn't done much in years) had some pretty novel gameplay - you are rewarded for being aggressive, which is the opposite of hide-and-snipe trends - but the game itself is just an action movie. I haven't played it yet, but Bloodborne seems like a more original sort of idea built out of the DS template.

I should say, from my perspective, all these graphics, even older games, look cool to me, since I've never played anything more advanced than the Wii.

Josh in Chicago, Monday, 26 November 2018 17:27 (five years ago) link

i'm playing god of war on the ps4 pro on a 4k tv and the graphics are probably the best thing it has going for it

it's probably the best looking game (better than red dead 2 in some ways)

F# A# (∞), Monday, 26 November 2018 17:42 (five years ago) link

better looking than red dead 2 in some ways*

F# A# (∞), Monday, 26 November 2018 17:43 (five years ago) link

But I imagine stuff like Last of Us and Uncharted are very talky.

uncharted is the answer to What if Indiana Jones wasn't charming at all, but everyone around him still treated him like he was charming for some reason

Karl Malone, Monday, 26 November 2018 18:08 (five years ago) link

like Indiana Jones

Non, je ned raggette rien (onimo), Monday, 26 November 2018 18:24 (five years ago) link

however you would rate indiana jones on the charm scale, nathan drake is 1/100th as charming

Karl Malone, Monday, 26 November 2018 18:37 (five years ago) link

I haven't played it yet, but Bloodborne seems like a more original sort of idea built out of the DS template.

I haven't played any DS games, but currently working through BB, and gameplay-wise, it's not a break from convention IMO. It's a rogue-like hack/slash/ROLLGODDAMMIT game.

I found Drake charming, I am a bad ilxor. ._.

Newsted joins this band and quickly he’s subdued (Leee), Monday, 26 November 2018 19:12 (five years ago) link

roguelike means you start the game over from the beginning every time you die, it's not one of those

ciderpress, Monday, 26 November 2018 19:55 (five years ago) link

Heh, Dark Souls is like the opposite: you die, you still have all your stuff, you know where all your other stuff is and can get it back, but ... sometimes you just don't want to.

Josh in Chicago, Monday, 26 November 2018 22:51 (five years ago) link

Bloodborne does have a rogue-like mode though (the chalice dungeons, which can be randomly generated and don't have much in the way of checkpoints iirc).

change display name (Jordan), Tuesday, 27 November 2018 00:02 (five years ago) link

I'M SORRY GUYS I DON'T KNOW WHAT MEANS A ROGUE-LIKE.

Newsted joins this band and quickly he’s subdued (Leee), Tuesday, 27 November 2018 00:05 (five years ago) link

I feel like the core feature of a rogue-like is what ciderpress said - no saves. There are other aspects people sometimes mean when they say roguelike like procedurally generated maps or ascii or tile graphics but they seem less core to the genre. i wouldn't consider daggerfall a roguelike even tho huge swaths of it are procedurally generated bc basically unlimited saves. otoh i do kinda consider super hexagon a roguelike bc it resets every time you lose and requires you to develop skills over countless plays in order to progress through it. wasn't there a new term tho for the current crop of roguelikes bc the original roguelikes were like actually like rogue like they were nethack or whatever? roguelite maybe?

Mordy, Tuesday, 27 November 2018 00:24 (five years ago) link


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