Fallout 76 - tricentennial edition

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sounds like a bad work week

mh, Friday, 16 November 2018 14:42 (nine months ago) link

I think F76 has potential, it just might take a year or more to get there. IDGAF about MMO’s generally but I know Elder Scrolls Online was kind of a dud on first release but is supposedly really solid now.

circa1916, Friday, 16 November 2018 15:34 (nine months ago) link

sounds like a bad work week

rest assured i've learned my lesson and now spend my work week posting full-time instead

the Stanley Kubrick of testicular torsion (bizarro gazzara), Friday, 16 November 2018 15:39 (nine months ago) link

The series helped spark my interest in Googie and midcentury design/commercial illustration

Glower, Disruption & Pies (kingfish), Friday, 16 November 2018 19:35 (nine months ago) link

But without NPCs or narrative, I can’t see the point of playing until the game gets built up after a year or so

Glower, Disruption & Pies (kingfish), Friday, 16 November 2018 23:26 (nine months ago) link

I think there’s a game experience that companies have yet to really sell, because the return isn’t guaranteed: the evolving world. Bethesda is trying this, possibly more honestly than others have, by giving a limited experience that isn’t open-ended as far as gameplay, but as far as the game experience itself. It’s unplanned space: the things added to the game world will be reactive based on player actions and feedback, and the price early adopters pay is not for a product but for the reactive addition of gameplay elements. It’s an interesting feedback loop because without additional cost to the consumers, the entire incentive on the developer is the continued improvement that spurns further adoption.

Whether it ends up like a suburban development where people end up moving in and population demands result in more stores and schools or it becomes like one of those unpopulated cities built for a future workforce that fails to materialize before the buildings begin to fall into disrepair, is yet to be seen

mh, Saturday, 17 November 2018 20:32 (nine months ago) link

that's an interesting idea, but how would it work in practice? the things that i immediately think of things like larger settlements/cities organically evolving from player decisions, or maybe things like players designating market areas for trading, and then developers adding tools or items to help players do things like that.

but those sounds more like things that could happen in a MMORPG, not so much a 24-player server. so do you mean things more like developers responding to players being frustrated with the poor aiming controls by implementing better auto-aim or something similar?

Karl Malone, Saturday, 17 November 2018 22:51 (nine months ago) link

xp i remember reading about someone's idea that cloud game streaming would open up the possibilities of much more dynamic MMO worlds, as you could have the world change more frequently and/or more drastically without the burden of having to constantly push out massive clientside updates to make it work

ciderpress, Sunday, 18 November 2018 00:59 (nine months ago) link

figure out what unexpected players do and expand on it

like the corpse-humping in fps games? now we have horrible victory emotes

on second thought...

mh, Monday, 19 November 2018 00:14 (nine months ago) link

Marked down to $40 already on Xbox

Glower, Disruption & Pies (kingfish), Friday, 23 November 2018 08:05 (nine months ago) link

Down to £30 here in the UK today.

The reviews have been pretty bad mind

groovypanda, Friday, 23 November 2018 09:35 (nine months ago) link

granted they'll probably try and make a lot of dlc money on this but i can't remember the last time a game got this discounted this quickly. people who bought it on day 1 have barely had it a week?!

vote no on ilxit (Will M.), Friday, 23 November 2018 19:48 (nine months ago) link

The boiling rage this has gotten from Gamers has been pretty amusing.

Nerds tryin to put together a class action lawsuit because the fucking tote bag included in the Ultra Deluxe edition was nylon instead of canvas. Todd Howard being burned in effigy in message boards across the land.

circa1916, Saturday, 1 December 2018 23:42 (eight months ago) link

fallout 76 patched last night and the patch has broken guns. guns no longer kill enemies. only melee consistently works. good, great

— Waldorf Sixpence (@WaldorfSixpence) December 5, 2018

reggae mike love (polyphonic), Wednesday, 5 December 2018 19:23 (eight months ago) link

not often a game exceeds my expectations of how shitty it’s gonna be, hats off to Bethesda

We're in 2009—it's time to take risks, (bizarro gazzara), Wednesday, 5 December 2018 19:24 (eight months ago) link

I had a bunch of time over Thanksgiving and bought FO4 for PS4 for like $15 and played it.

I mean, on one hand I wasn't doing much and didn't feel like reading from the stack of books I've been holding back on during those couple days. On the other hand, if I had anything more pressing to do with my time and wasn't a masochist I would have done about anything else. So, this 76 thing is probably not anywhere on my radar for the foreseeable future.

FO4 had some interesting locations and like... a couple interesting characters? I feel like the things they're valuing in that game, and seemingly in this one, is just giving you junk to do without providing an interesting story about why you're doing it, or making any of the things you do unique in any way. I go to this area to set up a dongle on a building, and there'll be super mutants because it's in game quadrant X. I do the same elsewhere and it's game quadrant Y, so it's feral ghouls. And the only quests attached to over half the locations is these gruntwork things that never end.

mh, Wednesday, 5 December 2018 19:38 (eight months ago) link

bethesda games tend to be buggy and iffy on quality even when it's something they poured their hearts into now you get this cynical cash in

Mordy, Wednesday, 5 December 2018 19:41 (eight months ago) link

I started out expecting to hate it - because I don’t like online games that much. But now my inner contrarian (who I try to keep in line) wants to like this. Either way, I can’t afford it this close to Christmas.

Leaghaidh am brón an t-anam bochd (dowd), Wednesday, 5 December 2018 22:18 (eight months ago) link

ok I know ending montages are less of a thing these days but I really miss the old-style fallout endings where they talked about all the different factions and what happened according to your choices, and how settlements along the wasteland fared

just “finished” fo4 and it’s like “oh hey I guess you did stuff and life is different. we got things to do still and btw buy the dlc”

mh, Thursday, 6 December 2018 02:22 (eight months ago) link

bethesda really just can't stop explosively shitting themselves huh

Some of the people submitting tickets to get their replacement Fallout 76 canvas bag have encountered a surprise: they’ve been given access to parts of Bethesda’s support system, including the ability to open and close tickets, as well as check out customer’s personal information.

The loophole has since been closed, but not before a number of users on Reddit and the company’s forums claim to have been shown all kinds of things they should not have been shown. Jessiepie, for example, says:

I am receiving every single one of your support tickets on my Bethesda account. Mostly it’s your receipts for you power armor set requesting a new bag. These receipts contain all your info. Your email and home address and the card you used to buy this extremely glitched game.

RadioactiveTrinket, meanwhile, says:

I went on the support website today, to update a ticket of mine, and surprisingly (or not...) I ended up being able to see all sorts of tickets, with people putting their personnal informations in them, like receipt screenshots, names, addresses and so on.

whoops

We're in 2009—it's time to take risks, (bizarro gazzara), Thursday, 6 December 2018 13:25 (eight months ago) link

Ha

Glower, Disruption & Pies (kingfish), Thursday, 6 December 2018 22:37 (eight months ago) link


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