ITT people have been playing videogames too much and it has warped their mind

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The NPC meme is a case in point of the thread thesis.

jmm, Friday, 9 November 2018 15:40 (five years ago) link

I may have posted on here before about my dream of a Dogme-style RPG manifesto but as a passably sane human being I recognise the commercial barriers to this

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 16:38 (five years ago) link

What rules would you put in?
I feel like the overarching rule of a Dogme game would be that it cannot be a power fantasy. You are not be to be saving any worlds.

jmm, Friday, 9 November 2018 17:13 (five years ago) link

That could definitely be part of it. No insta-heal, no fantasy elements are things I'd enjoy. Old game called Darklands had some of this I think but couldn't totally shake it.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 17:39 (five years ago) link

What interests me most about this as a thought experiment is how you might adapt conventions but still make something playable, I guess.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 17:41 (five years ago) link

whoa, speaking of people with warped minds, i barely remember starting this thread last night. way too much booze, sorry. i don't know what i was going on about in that last post, about what "this" is, "pervading the entire industry".

bizarro otm with "it's worth remembering that the very visible freaks of gamergate etc are only really very visible to extremely online folks like us - the vast majority of people who play games are only paying attention to when the next grand theft fifa: infinite blops is coming out

or just playing candy crush or whatever on their phones while watching tv"

in addition to the booze, i think i might have been influenced by watching a speedrun of dragon warrrior (NES) completed in 27 minutes at Awesome Games Done Quick, using no glitches or cheats, but instead exploiting an intense understanding of the game's underlying logic for "random" encounters. it is fucking amazing. top youtube comment otm: "I wish I could go back in time and do this for people in 1989 without explaining it." watching it reminded me of Arthur C Clarke's law, 'any sufficiently advanced technology is indistinguishable from magic.'

the dragon warrior speedrun is another side of being ~intensely into videogames~, one that doesn't involve demanding things from developers or complaining about the thing that you're voluntarily doing, but instead embracing the object as it is, trying to dissect it and perfect it. these speedrunners (and the people on the couch cheering them on, and the crowd that gives him the standing ovation at the end) are fascinating, i think, and i appreciate the commitment to projects like these that probably seem pointless to so many people. but they can also be very surreal and unsettling to watch, in some ways (especially when emptying out the liquor cabinet in the middle of the night). not to get all dramatic about it and repeat some of my stupider things from last night, but i can't help feeling there's a certain sadness to the whole endeavor. these incredibly bright, genius people dedicating themselves to the complete domination of a game that is 30+ years old. it's not sadness that their efforts are "wasted" on such things, it's more that this is their corner of the world where things make sense, where the rules can be laid out and discussed, where achievements like figuring how to shave 6 seconds off of a speedrun will almost certainly be recognized. i don't know. i'm not sure why that makes me sad. clearly they're all having a good time. it just reminds me of that part in the matrix where Neo is in the "real" world and sees that he's just one of millions of humans being harvested by the machines for energy.

Karl Malone, Friday, 9 November 2018 17:44 (five years ago) link

Isn't Kingdom Come: Deliverance a Dogme-style ARPG?

Captain Hardchord (Leee), Friday, 9 November 2018 18:12 (five years ago) link

Ooh, dunno, I'll have a look.

There are solid reasons why these things aren't standard, and solid reasons why remimaging gameplay mechanics is commercially dodgy, but there's also a sweet spot between reinvention and crowd-pleasing that produces a lot of great games, given the chance.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 18:27 (five years ago) link

But obv I don't harass people online for not doing this stuff.

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 18:28 (five years ago) link

Just remembered, isn't that the slightly white power mmorpg?

Tsugumo Alanshearer (Noodle Vague), Friday, 9 November 2018 19:25 (five years ago) link

yep

Karl Malone, Friday, 9 November 2018 19:28 (five years ago) link

Aww nuts didn't know that. :(

Captain Hardchord (Leee), Friday, 9 November 2018 19:40 (five years ago) link

That's a bummer, I was kind of sold on "reality-based peasant simulator"

a film with a little more emotional balls (zchyrs), Friday, 9 November 2018 20:23 (five years ago) link

if it helps to ease the pain, apparently the game kinda sucks, too. i was really excited about it when i first heard about it, too, because it sounds awesome. but the reviews amounted to a universal meh

Karl Malone, Friday, 9 November 2018 20:44 (five years ago) link

I demand that all NPCs in online games be played by actual actors in motion capture suits, in real time

if you find where they sleep in game, it wakes up the actor and they are forced to interact with you

mh, Monday, 12 November 2018 18:39 (five years ago) link

in addition to the booze, i think i might have been influenced by watching a speedrun of dragon warrrior (NES) completed in 27 minutes at Awesome Games Done Quick, using no glitches or cheats, but instead exploiting an intense understanding of the game's underlying logic for "random" encounters.

― Karl Malone

i'm definitely into the TAS scene and i find it utterly fascinating on a meta level. i don't watch much streaming speedrunners because i never know which ones of them will be awful people, and even if they're not twitch chat is awful, but multiplayer gaming has never been something i've cared about. for me it's very much player vs. game programmer. i like seeing, in a pkd sense, just how badly most of these games can be broken.

dub pilates (rushomancy), Monday, 12 November 2018 18:41 (five years ago) link

for real, you should check out that dragon warrior speed run. the way he explains it as he goes it brilliant, too.

Karl Malone, Monday, 12 November 2018 18:45 (five years ago) link

i don't watch much streaming speedrunners because i never know which ones of them will be awful people, and even if they're not twitch chat is awful,

― dub pilates (rushomancy), Monday, November 12, 2018 6:41 PM

You mean guys that act like assholes during their stream?

Robert Adam Gilmour, Monday, 12 November 2018 18:50 (five years ago) link

^literally 90% of twitch streams that have more than 100 viewers^

Karl Malone, Monday, 12 November 2018 18:54 (five years ago) link

There's a lot of extremely popular girl streamers who have legions of trolls following them.

Robert Adam Gilmour, Monday, 12 November 2018 21:47 (five years ago) link

If you’re surprised that chat is awful you must have been born yesterday

calstars, Monday, 12 November 2018 21:51 (five years ago) link

https://i.imgur.com/pOh0tRL.jpg

ciderpress, Monday, 12 November 2018 21:54 (five years ago) link

two months pass...

Looks like another medieval peasant simulator but this time with magic and weird monsters is coming, hopefully not made by racists this time: https://www.pcgamer.com/outward-rpg-preview/

Stateleee, Plump Buck Mulleeegan (Leee), Saturday, 2 February 2019 18:32 (five years ago) link


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