DARK SOULS: if you need me i'll be in an induced coma so mvrch comes tomorrow

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I just had to fart around for a while to accumulate 20,000 souls to buy a seal to open a giant garden wall (Kong awaits?), but on my way back to the blacksmith I ... fell off a wall. Fortunately was able to retrieve the souls!

I'm enjoying this a lot, and love learning how the world is connected (even if I don't exactly know what I'm doing, where I'm going, why, and what to do with 95% of what I'm carrying around with me).

Josh in Chicago, Monday, 29 October 2018 21:29 (five years ago) link

Very proud of you guys.

change display name (Jordan), Monday, 29 October 2018 21:49 (five years ago) link

praise the sun!

la bébé du nom-nom (bizarro gazzara), Monday, 29 October 2018 21:54 (five years ago) link

Yeah I'm kind of curious if there is any future for all the undead t-shirts and undead sun-hats clogging up my inventory, if they're just going to accumulate and prove useless or if one day I might outfit my own private undead squad

fgti is for (flamboyant goon tie included), Monday, 29 October 2018 21:56 (five years ago) link

Here's a question: I'm constantly being asked to join a covenant (kind of like being recruited for a frat). What does this get me? Does it matter if I'm playing offline? I know I can summon covenant bros like sun dude and others if I'm not hollow, right?

Josh in Chicago, Monday, 29 October 2018 22:43 (five years ago) link

covenants are mostly an online deal, i don't recall offhand what rewards each gives and which are online exclusive

join each and every one you come across

chihuahuau, Monday, 29 October 2018 23:44 (five years ago) link

Can you join more than one? It seemed to me that you can only join one at a time.

Josh in Chicago, Monday, 29 October 2018 23:47 (five years ago) link

Most of the covenants are online-based. They have an offline quest line to join (some of which are overly complicated), but you rank up in them through online actions (either coop or invasions of one sort or another). There's one that's just to get cool pyromancy stuff tho.

Xp one at a time, and in this one there are penalties for switching (that only matter if you've started ranking up)

change display name (Jordan), Monday, 29 October 2018 23:48 (five years ago) link

if you've met alvina, join them and i think you get a new merchant immediately.

i don't know if they've fixed this in the remaster but in the original versions, covenants and other plot triggers required a forced reload of the area to activate some of their effects, either by walking to a new area and back or more simply by quitting to the main menu and reloading your save

chihuahuau, Monday, 29 October 2018 23:49 (five years ago) link

Fgti those are strictly for fashion. I mean you can sell them, but not for much. Duplicates are useless, although you can drop them for other players if you're online (maybe to suggest outfits?).

change display name (Jordan), Monday, 29 October 2018 23:50 (five years ago) link

I don't think it counts as spoilers to read about how the covenants work :
http://darksouls.wikidot.com/covenants

change display name (Jordan), Monday, 29 October 2018 23:51 (five years ago) link

re: the cool pyromancy one, that's one that definitely doesn't need online in order to level up in and get the loot

chihuahuau, Monday, 29 October 2018 23:52 (five years ago) link

xp i looked at that page and it has what I would classify as spoilers, fwiw. especially the notes section

then again, i doubt fgti and josh are as strict as me

chihuahuau, Monday, 29 October 2018 23:58 (five years ago) link

Huh. Well, I didn't find that Chaos stuff in Blightown and don't know if I feel like going all the way back in search of pyromancer powers (which I think I got somewhere else? that dude in firelink, that I had rescued from ... lower undead?). Regardless, I've yet to use any magic or fire or whatever. Will I need to learn how to do that, or is it mostly ancillary? Will I need to bother with covenants at all? Is it mostly to summon, NPCs or otherwise? So far fighting bosses I have not summoned any NPCs, nor have even known how to do so (maybe because I've mostly been hollow?). Is that a vital part of the game later, summoning NPCs? Or is every boss/enemy defeatable without NPC/summon help?

Josh in Chicago, Tuesday, 30 October 2018 00:01 (five years ago) link

xpost I am not playing entirely blind, as the game keeps so many secrets from you that I mostly didn't want to spend hours picking around aimlessly, but I'm still trying to save some surprises. Which is to say, I have yet to encounter any section or enemy that did not kick my ass because I knew it was coming, or hiding or whatever. Each thing has remained challenging enough, even when I had to look up what I was supposed to do.

Josh in Chicago, Tuesday, 30 October 2018 00:03 (five years ago) link

Every boss is doable without summoning, and it's more satisfying to do so imo (no shame on anyone who feels otherwise though).

Magic isn't necessary either, it's just another way to play the game.

change display name (Jordan), Tuesday, 30 October 2018 00:05 (five years ago) link

I've seen bits of playthroughs before, and one was all "this game is easy!" and they were just firing off ranged spells from a distance, which seemed ... lame to me. And another was "this boss is easy!" and they kept summoning help, which I thought was lame, too. I'm looking stuff up as needed, when stumped, but I'm not making this easy just for the sake of it. I like the challenge, since so far it's been doable.

Josh in Chicago, Tuesday, 30 October 2018 00:09 (five years ago) link

You're about to get to my favorite stretch of the game, I'd say (aside from the dlc)

change display name (Jordan), Tuesday, 30 October 2018 00:11 (five years ago) link

you can ignore all the covenants though i don't see any reason not to join every one you do manage to find

summons sometimes actively make things harder because the ai is crap and having a summon buffs up the boss' hp, other times they are very useful. you do need to be human to summon/be invaded. i suck at these games and like co-op so i summoned human/npc help whenever i could

play however you want to, explore how much you'd like, it will be beatable all the same

chihuahuau, Tuesday, 30 October 2018 00:19 (five years ago) link

the game keeps so many secrets from you that I mostly didn't want to spend hours picking around aimlessly

my favourite parts right here, how easily one can get lost and entirely miss/ignore whole areas and the game is all too glad to let that happen. no waypoints or hints every 10 minutes telling me what to do next

chihuahuau, Tuesday, 30 October 2018 00:25 (five years ago) link

I don't mind that, but per our discussion of hidden rooms and fake walls, let alone leveling and scaling and the like, there is tons of stuff I literally would never know if I didn't ask or look it up. Which is cool if I wanted to dedicate my life to playing this over and over, but as a new PS4 owner I've got DS2, DS3, Bloodborne, Uncharted, Last of Us, etc. to go. And God of War and Spider-man, when I get them. I know better than to buy Red Dead any time soon, if at all.

Josh in Chicago, Tuesday, 30 October 2018 00:42 (five years ago) link

RIP Sif! (Remarkably, only took me a few tries.) But man, the forest is not only the first place where I felt bad killing things (wolf, mushroom people, even those giant rolling wildcats) but the first place where I just got my ass kicked repeatedly by NPCs until I reached the shelter of the talking cat/dog thing and joined the forest covenant, which protected me. I don't know if I could have successfully fought my way to Sif and had any estus left, even if in the end I somehow beat Sif with just one estus refill. I think I got lucky, which I think is still more likely than getting good. Sif is also the first time I've had an enemy glitch on me, in this case floating above a ridge where it couldn't hit me but I couldn't hit it. Don't think that helped me at all, though, since when it got free it and I locked on again it promptly killed me.

Josh in Chicago, Tuesday, 30 October 2018 17:50 (five years ago) link

So I can go back to Undead Asylum? Why? Do I want to do that?

Josh in Chicago, Tuesday, 30 October 2018 22:55 (five years ago) link

yes you do.

how did you find out?

chihuahuau, Tuesday, 30 October 2018 23:21 (five years ago) link

I googled (more or less) "do I go to Sen's Fortress or New Londo Ruins" after Sif, and the first thing I saw was someone saying Sen's Fortress, but first go back to Undead Asylum, and I was all, huh?

New Londo Ruins looks challenging. I've not faced any ghosts yet, and some of it seems to be in water, which slows you down to a crawl. Oh well. Prepare to die!

Josh in Chicago, Tuesday, 30 October 2018 23:48 (five years ago) link

sen is the intended way. the water slowdown can be fixed by a ring you get from the asylum (but that's not the best or even second best reason to return) but i don't recall it being much of an issue in new londo. blighttown swamp was much more annoying in that regard

chihuahuau, Wednesday, 31 October 2018 00:11 (five years ago) link

I didn't have much trouble in Blighttown in that regard. Considering you get poisoned no matter what, it didn't matter if I slowed down as well.

I do get the sense that both the swamp and Blighttown, and the forest, are good places to mine for Souls. Depths, too. Though the level requirements are high enough lately that I don't think it's worth wasting time doing that.

Josh in Chicago, Wednesday, 31 October 2018 01:18 (five years ago) link

I wish I was up to where you guys were at

I just killed a Titanite Demon thing

Is it good and right to always carry 1 humanity and play unhollowed? I read a thing that said "yes"

fgti is for (flamboyant goon tie included), Wednesday, 31 October 2018 02:13 (five years ago) link

for what it's worth, sometimes I thought I was playing with some level of humanity then looked over and saw that it was at zero. Other times I thought I was playing at zero and looked over and saw that I had a few. So I don't know what difference it makes.

Josh in Chicago, Wednesday, 31 October 2018 11:50 (five years ago) link

Hmm, maybe I am confusing hollow with human (because it is confusing). I guess I've mostly been playing hollow, whether or not I'm carrying humanity. I'm not sure what advantage there is to playing unhollowed unless I was online and wanted to fight with other people.

Josh in Chicago, Wednesday, 31 October 2018 13:25 (five years ago) link

The two gargoyles were causing me trouble so I levelled up my longsword and resin'd it all lightning and unhollowed myself and summoned a friend in to pound those stone losers to death

But yeah, an FAQ I read said that there are benefits to carrying souls (whether hollowed or human). Optimum in terms of benefit/risk was 10, once you're a good player. (Best was 50.) But for beginners like myself, 1 is good. The biggest advantage is that there is a big jump in the frequency of dropped items for players carrying one soul.

I do struggle, though, my gameplay is largely focused on retrieving my stash after a death.

Any early game recommendations for things I should do, not do? I just scored a nice armour set (Elite?) from the garden of the stone knights in the forest level. I have no rings. I have a +5 Longsword and Knight's shield. I've upgraded Vitality and Endurance to 20 and am getting Strength up there next.

fgti is for (flamboyant goon tie included), Wednesday, 31 October 2018 14:15 (five years ago) link

From my own recent experience, I would focus on leveling up vitality and endurance, unless you have specific weapon needs that require higher strength or dexterity, for example. Then I would focus on leveling up weapons. But I would also focus on defense, both parrying, which is hard, and rolling, which is very fast and briefly makes you invincible. I I think it's more important to be fast and light and able to roll fast than well armored and heavy. The game design seems to favor defense over offense. As long as you can avoid the enemy you can either slowly hack away at them or bypass them entirely. That's the lesson I took from so many creatures that could kill me with one or two hits.

Josh in Chicago, Wednesday, 31 October 2018 15:50 (five years ago) link

Are you playing online fgti? If not, then I really wouldn't worry about staying human, unless you're trying to summon npc help for bosses (not sure if you summoned a real person or not).

The item drop thing, sure, but that matters more if you're looking for a particular item. If you're playing through the game (and dying a normal amount), you'll still get drops.

Otherwise, sounds like you're doing just fine!

change display name (Jordan), Wednesday, 31 October 2018 16:43 (five years ago) link

I think it's more important to be fast and light and able to roll fast than well armored and heavy

would be my advice too. keep an eye on the equip load stat: get it below 0.5, above that you start fat rolling

grab a 100% physical shield

level up your weapon, don't level up armour, never level up your resistance stat

after you've explored an area to your satisfaction, start running past enemies, it's faster, safer and less tedious than killing them over and over

if you have humanity to spare play unhollowed as much as possible. humanity sprites fully heal you when consumed

never ever consume a fire keeper soul if you find one

chihuahuau, Wednesday, 31 October 2018 16:57 (five years ago) link

What do I do with boss souls?

Josh in Chicago, Wednesday, 31 October 2018 19:36 (five years ago) link

You use them to turn a +10 weapon into a new unique weapon, if you want. Do not eat.

change display name (Jordan), Wednesday, 31 October 2018 19:42 (five years ago) link

I've only ever actually done it with Quelaag's soul in this game, the resulting sword is pretty cool.

change display name (Jordan), Wednesday, 31 October 2018 19:44 (five years ago) link

I worry that I've been having trouble with rolling because I've been overburdened. How do you know if that's the case?

fgti is for (flamboyant goon tie included), Wednesday, 31 October 2018 21:28 (five years ago) link

If you look in your stats (which are overwhelming and hard to navigate) one will list your weight. Ideally I think you want to be around 25. Also, as I learned above, leveling endurance is pretty helpful. As has been, in my case, eventually getting a magic shield that helps with endurance in the garden stone knight area. It's on the way to the hydra, and you'll have to defeat a black knight, so maybe wait a little until you're tougher.

Josh in Chicago, Wednesday, 31 October 2018 21:31 (five years ago) link

It's just about staying below 50% of the total equip load. So it'll show like 19.5/40:

http://https%3A//people.rit.edu/jdn1885/230/project1/PlayerAtt/Build.jpg

http://darksouls.wikidot.com/equipment-load

You can equip a bunch of stuff to see what the overburdened roll looks like, and then strip down accordingly.

change display name (Jordan), Wednesday, 31 October 2018 21:37 (five years ago) link

Ohhhhh that makes so much more sense. I thought below 50% was good and that I was a crap roller, but I think I'm actually above 50%. I'll try and further reduce.

fgti is for (flamboyant goon tie included), Wednesday, 31 October 2018 22:38 (five years ago) link

i forgot in ds1 the stat screen doesn't automatically calculate the % for you, must be a ds2+ thing

another rolling tip: don't break barrels with your weapons, always roll into them instead. npcs sometimes are trapped in barrels and hitting will aggro them.

in general never attack anything in this game until it's shown to be hostile

chihuahuau, Wednesday, 31 October 2018 22:47 (five years ago) link

perhaps my favorite lesson learned so far was when I was in the forest and i came across those giant slow mushroom people and i kind of messed with them, and then they just kept killing me with one or two hits. Repeatedly. which given how slow they are was kind of stupid on my part.

Josh in Chicago, Wednesday, 31 October 2018 22:50 (five years ago) link

Those guys are a lesson in poise imo. There's no way you can interrupt their attacks (or even block really), so you have to learn spacing rather than stunlock them to death.

change display name (Jordan), Wednesday, 31 October 2018 23:30 (five years ago) link

supposedly hardest hitting non-boss attack in the game

chihuahuau, Wednesday, 31 October 2018 23:35 (five years ago) link

I love this game now

Capra Demon was insane but I'm getting a nice pace on this, starting to get a feel for the levelling and so on. Really wish there was something comfortable and protective for me to wear so that rolling was more of a possibility? considering switching to a Dex build or something idk

Love this game

fgti is for (flamboyant goon tie included), Thursday, 1 November 2018 17:19 (five years ago) link

I don't get the impression most armor is particularly helpful. As opposed to shields, all of which seem to be degrees of good, or at least effective.

Josh in Chicago, Thursday, 1 November 2018 17:24 (five years ago) link

are the blight town issues still there on switch in handheld mode ? or is the frame rate solid on switch. anyone even playing on switch here ?

||||||||, Thursday, 1 November 2018 17:29 (five years ago) link

Josh is otm, it's better to block or dodge than to tank hits. Unless you put your whole build into endurance + heavy armor + poise, which takes a lot of levels to do effectively.

Glad you're enjoying it fgti!

change display name (Jordan), Thursday, 1 November 2018 17:33 (five years ago) link


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