DARK SOULS: if you need me i'll be in an induced coma so mvrch comes tomorrow

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getting pwned by the skeletons is how the game tells you to go in a different direction from firelink shrine fyi

i’ll hufflepuff i’ll blow you away (bizarro gazzara), Monday, 22 October 2018 19:37 (five years ago) link

Yeah I watched a play through (without commentary) and saw the dude see skeletons and nope turn around run away

fgti is for (flamboyant goon tie included), Monday, 22 October 2018 20:19 (five years ago) link

I'm curious how the controls feel on Switch. A friend of mine got it, we're gonna have a Dark Souls date soon. :)

Oddly enough the skeletons outside of Firelink (leading up) are some of the harder enemies to parry, just because they have a lot of different attack speeds and some of them have loooong delays.

change display name (Jordan), Monday, 22 October 2018 20:21 (five years ago) link

So far, the controls are tedious when you are playing it handheld, but better when detached and mounted to the charging grip

fgti is for (flamboyant goon tie included), Monday, 22 October 2018 21:31 (five years ago) link

xpost lock on is key ... except when it isn't!

Josh in Chicago, Monday, 22 October 2018 22:22 (five years ago) link

getting pwned by the skeletons is how the game tells you to go in a different direction from firelink shrine fyi

― i’ll hufflepuff i’ll blow you away (bizarro gazzara), Monday, October 22, 2018 12:37 PM (three hours ago) Bookmark Flag Post Permalink

it only took me three or so times getting wasted by skeletons to figure out where else to go! game's good

I have measured out my life in coffee shop loyalty cards (silby), Monday, 22 October 2018 23:21 (five years ago) link

it's worth having a proper look round Firelink too, mad swag to be had if you search, and search again when you open new bits up...

Neil S, Tuesday, 23 October 2018 06:26 (five years ago) link

my magic runthru continues to be a revelation, albeit a pretty dull one

blasted through queelag on my first attempt, took down ceaseless discharge, and now i'm bopping through demon's ruins killing everything in my path and hoovering up mad souls, which i'm ploughing into the intelligence stat to make myself even more of a weapon of mass destruction on legs

kinda feels like cheating tbh

i’ll hufflepuff i’ll blow you away (bizarro gazzara), Tuesday, 23 October 2018 08:25 (five years ago) link

magic is definitely a bit broken, especially when you consider that with the magic weapon upgrades you'll also be doing as much or more melee damage as any other build. the "optimum" build up to ~100 is probably just hitting the soft caps on intelligence and endurance.

Roberto Spiralli, Tuesday, 23 October 2018 12:00 (five years ago) link

Yeah, I didn't really know about magic until I saw some youtube run-through that was presented as OMG, blah blah DESTROYS Dark Souls with barely anything. And this person started out with magic and just took things out with ranged attacks. And I thought ... I can do that? As a "warrior" with stats weighted in strength and dexterity, I guess, no, I can't. (And in fact occasionally come across swag or help which is intended for another class.) Next time I play, maybe!

Another tip I found pretty early on was not to be afraid of suicide runs, esp. if you don't have much to lose, souls-wise. Good way to get some good stuff, minus the headache. If it's cool to run by enemies without fighting them, it's cool to run by to grab something, too.

Back in town after a trip, looking forward to diving into the Depths today!

Josh in Chicago, Tuesday, 23 October 2018 12:03 (five years ago) link

i know i've been trained to expect a certain type of challenge after probably a couple of hundred hours playing souls games, but it just seems so weird that the developers built this exquisitely-tuned mechanic for melee combat, where every decision about armour and weaponry and stats makes a tangible difference to how your character feels, but then they also gave you the option to chill out and call in an airstrike over and over and over until your enemy is dead

maybe i'm setting myself up for getting crushed when i make it further in, i dunno

it's kinda cool to see dark souls from a different perspective i guess but it also kinda strips away everything i actually enjoy about dark souls

i’ll hufflepuff i’ll blow you away (bizarro gazzara), Tuesday, 23 October 2018 12:09 (five years ago) link

josh otm, suicide runs are u&k, do them as often as possible imo, even if it's just to get a sense of a new space before you start exploring it properly

i’ll hufflepuff i’ll blow you away (bizarro gazzara), Tuesday, 23 October 2018 12:10 (five years ago) link

I think I'm going to use a walkthrough for the first hour or so. I didn't know how to level-up, what to level-up, what "humanity" was for, or anything. I went out on to this lake place and kept getting scissored-to-death by these ghost ladies and hauling my paltry 520 souls back along the dock a few steps at a time. I don't know what I'm doing so I'm starting again with a guide in hand.

fgti is for (flamboyant goon tie included), Tuesday, 23 October 2018 13:04 (five years ago) link

I found a really good spoiler-free tutorial I can post. Give me a second.

Josh in Chicago, Tuesday, 23 October 2018 13:19 (five years ago) link

Here you go:

https://www.youtube.com/watch?v=S_YBDIhXgbw&index=1&list=PLnDa47i6qBvl8_qDUuAU2KWmZC9691LGd

You can obviously skip past the overeager intros, but he does a good job teaching the basics without giving anything away (like many walkthroughs).

Josh in Chicago, Tuesday, 23 October 2018 13:27 (five years ago) link

Huh, weird. Lemme try again:

https://www.youtube.com/watch?v=S_YBDIhXgbw&list=PLnDa47i6qBvl8_qDUuAU2KWmZC9691LGd&index=1

Josh in Chicago, Tuesday, 23 October 2018 13:28 (five years ago) link

I don't get it. Well, they're all here: www.youtube.com/playlist?list=PLnDa47i6qBvl8_qDUuAU2KWmZC9691LGd

Josh in Chicago, Tuesday, 23 October 2018 13:29 (five years ago) link

ty!

fgti is for (flamboyant goon tie included), Tuesday, 23 October 2018 14:22 (five years ago) link

I went out on to this lake place and kept getting scissored-to-death by these ghost ladies

Ohhh that is not where you want to go yet, but it is classic Dark Souls to wander down there.

change display name (Jordan), Tuesday, 23 October 2018 14:58 (five years ago) link

So far it's "ohhh don't fight those wimpy looking skeletons" and "ohhh don't fight the ghost ladies" so I'm going to watch these videos and try again this weekend I guess

fgti is for (flamboyant goon tie included), Tuesday, 23 October 2018 16:02 (five years ago) link

Some nasty surprises in the depths. Got cursed by those bug-eyed things once, got surprised by a few rats and blobs (which take forever to kill with a sword, so there must be an easier way, unless I'm just supposed to outrun them. But I made it to the gaping dragon (which took a while to find) and managed to halve its HP before it killed me, so I have high hopes for round two. Just need to be patient. Probably helps that I've got my claymore up to +6, now that I found the large ember and gave it to Andre.

Josh in Chicago, Tuesday, 23 October 2018 20:13 (five years ago) link

Got cursed by those bug-eyed things once

Sooo, you're still cursed then?

change display name (Jordan), Tuesday, 23 October 2018 20:34 (five years ago) link

did you already remove the curse?

re: blobs, remember what i said about certain enemies seeming too hard to kill but having a specific damage type weakness? turns out those blobs don't like fire that much. if only you had some way of setting foes ablaze by touching them...

chihuahuau, Tuesday, 23 October 2018 20:43 (five years ago) link

I don't think I have a way of setting them on fire. Fire bombs? Seems like a waste, they're slow and easy to hit.

And no, I'm not cursed. The first time I found the undead merchant I basically bought at least one of everything, so when it told me how to reverse the curse after I was cursed I did that right away.

I did notice that something gave me some humanity, like, not to use but instantly added to my screen. Of course, I'm back to 00 again, but I think I might up it again to at least 1, because some creatures seemed to drop more stuff when I was human.

Josh in Chicago, Tuesday, 23 October 2018 20:49 (five years ago) link

Oh I forgot that the merchant in the tunnel sells purging stones. I vividly remember getting cursed in the Depths during my very first playthrough and going all the way back up to the priest in the tower with 1/2 health. :)

Yeah sometimes you randomly get soft humanity by killing x number of enemies in an area. There's another random online mechanic where you get a bonus estus if another player kindles the bonfire you rested at most recently.

change display name (Jordan), Tuesday, 23 October 2018 20:57 (five years ago) link

much like being invaded if you were playing online, the random humanity from killed enemies only happens while the area boss is still alive

the purging stone thing was patched in, in the game as released the only way to remove curse was indeed a trip to the sealer's office. also curses stacked up to 3x (1/8 max health)

chihuahuau, Tuesday, 23 October 2018 21:24 (five years ago) link

Ugh, what a pia that would have been. I don't even know how I got cursed. The gas? Was I bitten?

Josh in Chicago, Tuesday, 23 October 2018 21:32 (five years ago) link

the gas, i don't think they attack you any other way.

if you were playing online, you'd see statues in agonising death poses of other cursed players scattered throughout basilisk territory, one of the many cool atmospheric things this game excels at

chihuahuau, Tuesday, 23 October 2018 21:48 (five years ago) link

and then you get to smash their frozen corpses to smithereens and feel smug that they are dead and you are not

i’ll hufflepuff i’ll blow you away (bizarro gazzara), Tuesday, 23 October 2018 21:56 (five years ago) link

A friend brought his Switch over to get some tips while our respective partners were working on something else. The portable controls took some getting used to, but just seeing portable Dark Souls blew my mind a little.

change display name (Jordan), Wednesday, 24 October 2018 15:47 (five years ago) link

Okay, I killed the gaping dragon and got a key to Blighttown, whose reputation precedes it. But the only places I think I can go that I have not yet explored are the New Londo Ruins, Valley of the Drakes, and a big Ten Thousand Soul door by Darkroot Garden.

On the plus side, all that time in the Depths mined a lot of humanity but more importantly Titanite, so I have upgraded my Claymore to + 8.

Josh in Chicago, Wednesday, 24 October 2018 17:02 (five years ago) link

Now +9! But I don't know what that means. 9 more points damage?

Josh in Chicago, Thursday, 25 October 2018 00:46 (five years ago) link

Ha. Weapon scaling is... complicated. Plenty of breakdowns out there for full nerd min/max efficiency but sounds like you’re doing just fine.

circa1916, Thursday, 25 October 2018 02:15 (five years ago) link

Yeah, so far so good! Might try Valley of the Drakes next, because I've now found two ways to get there, from opposite sides, which means it might be a good shortcut to figure out.

Josh in Chicago, Thursday, 25 October 2018 02:38 (five years ago) link

Um

Should I be attempting to unhollow after every death and human my way to simplicity

And also, should I restart and be a ranger

I have never met a more punishing game

fgti is for (flamboyant goon tie included), Thursday, 25 October 2018 03:10 (five years ago) link

I've mostly been playing hollow, I think it doesn't make a big difference (esp. offline). But eventually you start accumulating more humanity, so it's not hard to reverse when or if you feel like it.

Josh in Chicago, Thursday, 25 October 2018 03:16 (five years ago) link

Josh, I don't recall the ui offhand but when upgrading it shows exactly how much damage increases for each type. there was also a nifty page in one of the many status/inventory menus that displays total base damage for each currently equipped weapon with scaling already factored in. in the 360 version i think you had to press Y to switch to that display or something.

Don't take those single numbers at face value, though, a 600 dmg weapon that it's split between 400 physical + 200 lightning may or may be not more powerful than a 450 pure physical weapon, it will depend on the enemy's defense stats.

fgti, there's no advantage in picking any class other than starting level distribution. you can start a wizard and level your way to a knight or whatever.
the only reason to restart would be to pick a different starting gift but that's something that demands prior knowledge of the game

chihuahuau, Thursday, 25 October 2018 07:30 (five years ago) link

early on (imo) you're probably best to save your humanity and use it only to kindle new bonfires when you reach them and unhollow for boss fights if you feel you need to

la bébé du nom-nom (bizarro gazzara), Thursday, 25 October 2018 08:25 (five years ago) link

I think I saw that if you are human for boss fights then you can summon an NPC or two to help, but honestly I haven't noticed any summons sign. Is it possible that if you're playing offline you can't even summon (or be invaded by) NPCs?

Here's another question, speaking of NPCs. I've rescued a few dummies trapped in barrels here and there, and they're now often/always hanging by Firelink, offering to help. But if I've been putting stats toward strength/dex, which is what my warrior began high in, and not intelligence or faith or whatever, then there's not much help a magic dude or pyromancer or whatever can give me, is there? Same for certain sets of weapons and armor I've come across, or ways to ascend my own weapons, right? That is, if I have a weapon, there's no reason to make it magical, or fire, or lightning etc. unless I have stats leaning sympathetically in those directions, because unless I do it seems like I would actually just make my weapons *less* powerful.

That weapon/scaling stuff is super confusing. Say I bring my claymore up to +10, or max it out to +15 (I think). Will I still have serious non-strategic trouble with any enemies? Obviously I can win the game with the broken sworn hilt, or even my fists, if I've read correctly, but I'd prefer to do it with a good weapon I can stick with for the duration (bow and arrow aside). I mean, I do have the Zweihander, which seems pretty huge and awesome. I haven't really used it, because it is slow, but would it be to my significant advantage to start improving it? Or is it cool and sensible to stick with one primary weapon I'm good with? I understand as hard as this game can be it gets harder - and the bosses get harder - after Blightown (which I still haven't found!).

Josh in Chicago, Thursday, 25 October 2018 11:45 (five years ago) link

you can still summon and be invaded offline but npc invasions are rare and summons are sometimes hidden and often dependent on gameplay triggers

sometimes it pays off to have a sub-optimal weapon handy, as you've seen for those blobs in the depths, but generally you're right. most equipment you won't use or even be able to try

i may be misremembering but your pyromancy hand either doesn't scale or doesn't need any levels in INT to be leveled up, you need only the souls to spend. fire and lightning weapons don't scale at all, they're the same for any build

Say I bring my claymore up to +10, or max it out to +15 (I think). Will I still have serious non-strategic trouble with any enemies?

yes

I understand as hard as this game can be it gets harder

it's not that hard, if you ever did a 2nd playthrough you'd breeze throught it, it'd probably take you less than 2 hours to get where you're at now once you know what to expect. enjoy the mystery while it lasts

chihuahuau, Thursday, 25 October 2018 16:10 (five years ago) link

Say I bring my claymore up to +10, or max it out to +15 (I think). Will I still have serious non-strategic trouble with any enemies?

What I meant was, will my +10 (or however much) claymore ever be woefully underpowered for a boss? The way early weapons might be for some of the tougher early enemies, like the black knight or Havel or the skeletons (who are now more strategically tough, relatively speaking, than HP tough).

So you're saying I can use pyro even if I am not a pyromancer? And you're saying the fire and lighting weapons don't scale, so (like the drake sword) they just have a max damage that can't be increased? What are all those other ones (raw, chaos, etc.)?

Josh in Chicago, Thursday, 25 October 2018 16:35 (five years ago) link

Your claymore +10 - +15 will get you through everything, really.

The regular upgrade path that you're taking is generally preferable. Fire and lightning do cap out and don't receive boosts from your DEX and STR points.

https://darksouls.wiki.fextralife.com/Claymore

circa1916, Thursday, 25 October 2018 16:51 (five years ago) link

So you're saying that after the first play through, with surprises ruined and strategies revealed, subsequent playthroughs are less difficult and more about having fun, just killing things and beating the game new ways, with new builds and weapons and methods? I can see that.

Josh in Chicago, Thursday, 25 October 2018 16:57 (five years ago) link

it’s an extremely replayable game, and if you’re not relying on a guide there are almost certainly things you’ll miss the first time through

la bébé du nom-nom (bizarro gazzara), Thursday, 25 October 2018 17:22 (five years ago) link

yep, and even with a guide things will be missed by virtue of being mutually exclusive, there's no 100% path where you see everything there is to see

So you're saying I can use pyro even if I am not a pyromancer?

yes, the starting classes are just for default equipment and levels. pyromancy in particular only requires spending of souls to level up your hand and buying spells. and at least one attunement slot, so some levels do need to go into that stat

What are all those other ones (raw, chaos, etc.)?

raw is extra pure physical damage with all scaling removed. it's supposedly crap or so i've heard

chaos is a split from fire +5 (instead of fire +6 you upgrade to chaos +1) that adds scaling with humanity (up to 10)

enchanted is a split from magic +5 that does... i'm not sure what honestly, maybe better scaling with INT than regular magic path?

divine is sorta like magic but scales with faith and adds bonus damage against certain enemy types, eg npc/internet invaders. talk to andre, he'll tell you what it's good for

you'll end up finding special weapons with some of the above properties, in fact you probably have some in your inventory right now

chihuahuau, Thursday, 25 October 2018 17:49 (five years ago) link

Blightown (which I still haven't found!).

Did you find the merchant in the Depths, not far from the hallway that leads to the Gaping Dragon?

change display name (Jordan), Thursday, 25 October 2018 20:26 (five years ago) link

(also raw infusion is great for early game, but quickly gets outclassed once your stats start to go up)

change display name (Jordan), Thursday, 25 October 2018 20:28 (five years ago) link

I did find the merchant. Most of his stuff was super-expensive, but I did buy a gold pine resin, which I used on one dragon attempt (though it didn't seem to help much; gaping dragon has a ton of health). Blightown near there?

I've been focusing on building vitality and endurance right now, which will eventually hit some sort of soft cap, right (30/40 or the other way around)? But I should probably start putting more souls toward strength and dex (which are currently both over 20) to help scale my favored sword. Is that how it works? I had been leveling up the katana, too, but it seemed faster but less effective, especially for thrusting. It does apparently have the power to make things bleed, whatever that means, but I couldn't really figure out those mechanics.

Josh in Chicago, Thursday, 25 October 2018 21:12 (five years ago) link

the blighttown door is right next to the merchant

like poison and curse, bleed is a status effect. try fighting the skeletons near firelink and let them hit you with your shield up: you won't take normal damage but a status bar will start filling up whenever they hit your character or your shield.
let the bar fill all the way up and enjoy having 30% of your max health disappear instantly signaled by ! BLOOD LOSS ! on screen. that's bleed and it was apparently really useful in pvp against players who hid behind their shield constantly

only some enemies are susceptible to bleeding. common sense applies most of the time, darkroot stone giants probably don't bleed. there's no visual or auditory feedback of whether bleed damage is accumulating on enemies like there is for your character but the signature blood loss sound effect does play when it triggers.

imo if you like the claymore's moveset more then that's your weapon. the katanas probably scale better but, again, don't min-max, especially since you're not even playing online

chihuahuau, Thursday, 25 October 2018 22:05 (five years ago) link

this has been a deeply enjoyable conversation to see btw; always fun when newbs go from "so wait, do i actually LOSE all my souls if i don't get them back on the next life" to detailed min/maxing conversations on leveling favorite weapons

Fuck the NRA (ulysses), Thursday, 25 October 2018 22:12 (five years ago) link


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