storytelling, plots, and narratives + videogames

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How about this: narrative is a way to get players to form emotional attachments to characters, both playable and not.

Nag Reddit (Leee), Friday, 21 September 2018 17:21 (five years ago) link

yeah i'd buy that as a baseline position. connects up with what i was saying here:

when i wanted games with more "story," some of that was standing in for, i want to identify with the character and feel like i'm in the world, feel a sense of drama and tension. i gravitated towards games where the "oh shit" tension and "aha!" payoffs of the challenges and puzzles sort of mapped onto things that the characters would be going through and experiencing, and i called that "story" because the games that had it also tended to have more characters, more dialogue, more revealing-of-the-world-as-you-go-along. as discussed way back on one of the adventure game or Sierra threads, back then a few new pixels appearing when a door opens or you move a rock could be a huge thing in terms of gameplay and breaking through a "stuck" point, and if that coincided with new information about the world, a revelations about the character, a change in your protagonist's status quo, even better.

|Restore| |Restart| |Quit| (Doctor Casino), Friday, 21 September 2018 18:19 (five years ago) link

im not sure it's one of the more effective ways in practice, many of the games that generate a lot of character fandom do that purely through character designs and bits of dialogue without an actual in-game narrative or story mode e.g. fighting games, mobas, overwatch, some mobile gacha games

ciderpress, Friday, 21 September 2018 18:25 (five years ago) link

maybe gacha games aren't the best example since the most popular ones like fate grand order do have insane labyrinthine stories

ciderpress, Friday, 21 September 2018 18:44 (five years ago) link

Playing through the Banner Saga now via the Switch port, this feels like an excellent example of ludonarrative integration. The story bits almost always involve the player directly, and the stakes of all player decisions feel very real & weighty. It is stressful and beautiful.

a film with a little more emotional balls (zchyrs), Wednesday, 26 September 2018 16:11 (five years ago) link


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