Fallout 76 - tricentennial edition

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weird take, this seems about as close to dark souls as it is to tetris tbh

ciderpress, Monday, 25 June 2018 14:52 (one year ago) link

this is Bethesda's Fortnite if it's anything, even if that wasn't intentional since it's obv been in the works for a while

ciderpress, Monday, 25 June 2018 14:54 (one year ago) link

probably closer to GTA Online

circa1916, Monday, 25 June 2018 14:59 (one year ago) link

yeah I just realized that's a better comp too

ciderpress, Monday, 25 June 2018 15:04 (one year ago) link

is it? for me, GTA online is divided into two zones: the overworld that is constantly full of chaos and getting annihilated by the person who never stops playing and has every vehicle and weapon and has dedicated his 9-year-old life to tracking you down and killing you as soon as you respawn; and all of the missions you can trigger in the overworld - races, heists, missions, 4 v 4 team deathmatches, etc. i'll be really bummed if F76 ends up anything like GTA onlline

Karl Malone, Monday, 25 June 2018 15:11 (one year ago) link

more in terms of just giving people a big space to mess around in without a clear end goal

ciderpress, Monday, 25 June 2018 15:17 (one year ago) link

I was thinking of the actual fort mode of Fortnite though. coop survival game with a big map

ciderpress, Monday, 25 June 2018 15:19 (one year ago) link

right. i mean your activities are gonna pretty different, but the basis (big online sandbox) seems the same.


circa1916, Monday, 25 June 2018 15:20 (one year ago) link

anyway, whatever this is I am cautiously interested which is more than I can say for the last few Fallout games. looks like it will have a nice sense of place at least

ciderpress, Monday, 25 June 2018 15:21 (one year ago) link

My first mmo open world experience was ultima online which turned into a pvp hellscape immediately. I assume the same will happen to every other such game so I'm not excited about this. (not the worlds greatest comparison I will admit)

officer sonny bonds, lytton pd (mayor jingleberries), Friday, 29 June 2018 23:59 (one year ago) link

one month passes...


Player versus player combat is opt-in. To initiate it, you shoot at someone and it does a small amount of damage. Howard likened this to “slapping someone at a bar.” If that person wants to do PVP with you, they fire back, and then weapons do full damage. Winning a PVP battle gives you some caps (the game’s currency) and some experience points based on your levels.

If you kill a player who never accepts your invitation to do PVP, you become a “wanted murderer.” You get no caps or experience.

Players are incentivized to hunt down wanted murderers. The murderers are marked on the map and players are encouraged to hunt them down. As Howard said, the mechanic “turns assholes into interesting content.”

uh, so let me get this straight. people can just shoot you, and it'll do a small amount of damage. and they won't be formally penalized for doing unless they kill the other player. won't this just lead to a bunch of assholes running around shooting people for minor damage everywhere?

and then, if you're a big enough asshole to actually kill an innocent player who didn't want to do PVP, your "punishment" is to be made a focal point of the entire server so that you instantly gain a bunch of attention?

are they actively trying to recruit an asshole community?

Karl Malone, Saturday, 11 August 2018 19:49 (one year ago) link

i assume at some point that'll all get ironed out, though. really looking forward to this game. is it hopping to a alt-1970s vibe, i guess? if so, i like it. it's a nice spin

Karl Malone, Saturday, 11 August 2018 19:51 (one year ago) link

(also i figure someone will point this out, but yeah it does have a 'pacifist' mode where you can avoid the PVP interactions. maybe they'll have separate passive servers. but still, the "wanted murderer" thing seems like an invitation to assholes, even by PVP standards

Karl Malone, Saturday, 11 August 2018 19:56 (one year ago) link

like any of these game developers have ever slapped anyone at a bar

calstars, Saturday, 11 August 2018 20:12 (one year ago) link

Bethesda should just do a sci fi skyrim.

calstars, Saturday, 11 August 2018 20:22 (one year ago) link

no matter how popular this game gets i will always believe that it's based on the work of vyto beleska

Arch Bacon (rushomancy), Saturday, 11 August 2018 20:32 (one year ago) link

Bethesda should just do a sci fi skyrim.

― calstars, Saturday, August 11, 2018 4:22 PM (forty-one minutes ago) Bookmark Flag Post Permalink

from what I understand their next game is exactly this? (starfield)

ciderpress, Saturday, 11 August 2018 21:06 (one year ago) link

two months pass...


ciderpress, Saturday, 13 October 2018 03:07 (one year ago) link

Gonna be Bethesda’s jumping the shark moment I imagine.

I’ll still probably buy it.

circa1916, Saturday, 13 October 2018 03:11 (one year ago) link

I have bad memories of all the CONSTRUCTION and that horrible GUI that went along with it. “Attach the power line to the generator” type sh1t.

calstars, Saturday, 13 October 2018 03:19 (one year ago) link

so is this essentially fallout mmo?

Mordy, Saturday, 13 October 2018 15:10 (one year ago) link

Fallout minimally multiplayer online. It's a max of 24 players per server (4 person max group) on a map four times the size of Fallout 4.

EZ Snappin, Saturday, 13 October 2018 15:14 (one year ago) link

and the servers are persistent over plays?

Mordy, Saturday, 13 October 2018 15:28 (one year ago) link

No clue.

EZ Snappin, Saturday, 13 October 2018 15:33 (one year ago) link

Ilx crew???

calstars, Saturday, 13 October 2018 19:55 (one year ago) link

i think the player bases are persistent but not the whole world, so each time you start a session you're in a new world instance but you can load your base up and plop it down somewhere.

ciderpress, Monday, 15 October 2018 18:24 (one year ago) link

I've been playing forza horizon 4 which also does the 24 people per instance shared world thing, but in that you're driving fast cars around so the world is effectively a lot smaller and you see other players often, not sure what the intended frequency of contact is here but i imagine it's much lower unless there's a hub area that everyone's drawn to.

ciderpress, Monday, 15 October 2018 18:35 (one year ago) link

extremely good developer imo

Bethesda warns Fallout 76 fans to expect 'spectacular' bugs and issues https://t.co/V1IB2gOTog pic.twitter.com/SEkD7GwqZU

— PC Gamer (@pcgamer) October 22, 2018

i’ll hufflepuff i’ll blow you away (bizarro gazzara), Tuesday, 23 October 2018 14:51 (one year ago) link

i was open to the concept of this game when they revealed it but every piece of preview info has made it look worse

ciderpress, Tuesday, 23 October 2018 15:30 (one year ago) link

seeing a lot of 'this is better than i expected' impressions from the beta test so idk what to expect now

ciderpress, Wednesday, 24 October 2018 17:58 (one year ago) link

i watched a stream of it last night for about an hour and was bored to tears. granted, it was low level stuff, so mainly just swatting at mole rats with a machete, but it just looks like fallout 4, online, with the option to form a small team. for some reason that intrigued me a few months ago, and i'm sure plenty of fans of fallout 4 will enjoy making fallout 76 their new home for the next several months. but watching that stream just reminded me that i am done with the fallout experience, as it currently exists.

Karl Malone, Wednesday, 24 October 2018 18:03 (one year ago) link

Is this possible / recommended to play solo?

calstars, Wednesday, 24 October 2018 18:29 (one year ago) link

it's playable solo but you're still online and can run into the other 20 people

ciderpress, Wednesday, 24 October 2018 19:27 (one year ago) link

So you know how bethesda games were revealed to have their physics tied to the game's framerate, right.

As in, if you edit one of their game's .ini file you can cause the physics to go apeshit and also you move and swing melee at super speed.

well they didn't fix that for 76

— 🏳️‍🌈SPACEDADECAPS 🏳️‍🌈 (@SuperSpacedad) October 31, 2018

ciderpress, Wednesday, 31 October 2018 20:01 (one year ago) link

Wireshark ftw

calstars, Tuesday, 6 November 2018 02:55 (one year ago) link

Gameshark was better.

EZ Snappin, Tuesday, 6 November 2018 03:08 (one year ago) link

Fallout 4 was a disappointment that I clutched onto for far too long. Nothing ever changes. The developers tried to make areas seem unique but there are only so many ways to place a mannequin, teddy bear and skeleton. NPCs were static and they repeated the same lines over and over again. Menus were tedious. VATS felt like cheating by simplifying skill and gameplay. Companions were generally annoying af. So was trying to please them. The series doesn't need 76. It needs a complete overhaul.

He said captain, I said wot (FlopsyDuck), Friday, 9 November 2018 20:08 (one year ago) link

I suppose the nature of online gaming means that Vats won't slow down time. This makes me approve of Vats.

He said captain, I said wot (FlopsyDuck), Wednesday, 14 November 2018 16:51 (one year ago) link

Top thread here:

gonna roleplay in Fallout 76 as a new york times journalist trying to take the pulse of forgotten america

— Low-Level Yankee Luminary (@bombsfall) November 15, 2018

sprinting after a killer robot yelling DO YOU FEEL THE WHITE WORKING CLASS HAS BEEN LEFT BEHIND

— Low-Level Yankee Luminary (@bombsfall) November 15, 2018


Glower, Disruption & Pies (kingfish), Thursday, 15 November 2018 15:45 (one year ago) link

lol, extremely good

a high level event in Fallout 76 is JD Vance rolls down to WV from OH on a militarized segway and you have to fight him and Peter Thiel who is there to harvest the blood of vault survivors. JD mostly just points at the blasted wasteland and decries the culture of helplessness

— Low-Level Yankee Luminary (@bombsfall) November 15, 2018

the Stanley Kubrick of testicular torsion (bizarro gazzara), Thursday, 15 November 2018 15:48 (one year ago) link

this might be the only entertainment value this game offers

the Stanley Kubrick of testicular torsion (bizarro gazzara), Thursday, 15 November 2018 15:48 (one year ago) link

Basic question, but what's the appeal of Fallout?

I mean, I understand the appeal of Mad Max-style dystopia, or Neuromancer, or the Paranoia RPG, etc, but these games just look super fucking depressing. There's a version of "too soon!" that's "too likely".

Chuck_Tatum, Thursday, 15 November 2018 16:45 (one year ago) link

perky 50s sci-fi optimism crashing into postapocalyptic nightmare is kind of a unique milieu, and it's fascinating to explore when it's done right, new vegas being the high point for me (fallout 1&2 diehards don't @ me)

the Stanley Kubrick of testicular torsion (bizarro gazzara), Thursday, 15 November 2018 16:52 (one year ago) link

how was fallout 4? i was thinking of getting it but i'm on the fence

F# A# (∞), Thursday, 15 November 2018 16:55 (one year ago) link

like fallout 3 but bigger and with more tedious base-building

the Stanley Kubrick of testicular torsion (bizarro gazzara), Thursday, 15 November 2018 17:01 (one year ago) link

In fallout 4 you’re forced to roleplay as the dumbest, worst parent on the entire earth

Karl Malone, Thursday, 15 November 2018 17:07 (one year ago) link

i'll save my kid ffs i just need to get a cocktail recipe for this robot first

Mordy, Thursday, 15 November 2018 17:09 (one year ago) link

i've never played any of the fall outs

F# A# (∞), Thursday, 15 November 2018 17:12 (one year ago) link

(fallout 1&2 diehards don't @ me)


New Vegas is the closest Bethesda's gotten to the right mood. I think the problem is that they somehow thought the tone was "perky 50s sci-fi optimism" when the original games (and to an extent, NV) were at their most cynical when using those elements! every indication was that the past actually sucked and the cheery retro junk was very much in the vein of retro-50s diners being a thing in the 1980s.

the backstory does riff on every "your nuclear future" advertisement and public service announcement from the 1950s coming true (nuclear cars! robots maids to do your housework!) but the nuclear war that sets the stage for humanity living in vaults doesn't happen until *2077*

the cheery crap is all propaganda that existed to pacify a world that was circling the drain

mh, Thursday, 15 November 2018 17:21 (one year ago) link

yeah, i put like 40 hours into fallout 4 and i didn't really enjoy any of it :(

the Stanley Kubrick of testicular torsion (bizarro gazzara), Friday, 16 November 2018 09:27 (one year ago) link

sounds like a bad work week

mh, Friday, 16 November 2018 14:42 (one year ago) link

I think F76 has potential, it just might take a year or more to get there. IDGAF about MMO’s generally but I know Elder Scrolls Online was kind of a dud on first release but is supposedly really solid now.

circa1916, Friday, 16 November 2018 15:34 (one year ago) link

sounds like a bad work week

rest assured i've learned my lesson and now spend my work week posting full-time instead

the Stanley Kubrick of testicular torsion (bizarro gazzara), Friday, 16 November 2018 15:39 (one year ago) link

The series helped spark my interest in Googie and midcentury design/commercial illustration

Glower, Disruption & Pies (kingfish), Friday, 16 November 2018 19:35 (one year ago) link

But without NPCs or narrative, I can’t see the point of playing until the game gets built up after a year or so

Glower, Disruption & Pies (kingfish), Friday, 16 November 2018 23:26 (one year ago) link

I think there’s a game experience that companies have yet to really sell, because the return isn’t guaranteed: the evolving world. Bethesda is trying this, possibly more honestly than others have, by giving a limited experience that isn’t open-ended as far as gameplay, but as far as the game experience itself. It’s unplanned space: the things added to the game world will be reactive based on player actions and feedback, and the price early adopters pay is not for a product but for the reactive addition of gameplay elements. It’s an interesting feedback loop because without additional cost to the consumers, the entire incentive on the developer is the continued improvement that spurns further adoption.

Whether it ends up like a suburban development where people end up moving in and population demands result in more stores and schools or it becomes like one of those unpopulated cities built for a future workforce that fails to materialize before the buildings begin to fall into disrepair, is yet to be seen

mh, Saturday, 17 November 2018 20:32 (one year ago) link

that's an interesting idea, but how would it work in practice? the things that i immediately think of things like larger settlements/cities organically evolving from player decisions, or maybe things like players designating market areas for trading, and then developers adding tools or items to help players do things like that.

but those sounds more like things that could happen in a MMORPG, not so much a 24-player server. so do you mean things more like developers responding to players being frustrated with the poor aiming controls by implementing better auto-aim or something similar?

Karl Malone, Saturday, 17 November 2018 22:51 (one year ago) link

xp i remember reading about someone's idea that cloud game streaming would open up the possibilities of much more dynamic MMO worlds, as you could have the world change more frequently and/or more drastically without the burden of having to constantly push out massive clientside updates to make it work

ciderpress, Sunday, 18 November 2018 00:59 (one year ago) link

figure out what unexpected players do and expand on it

like the corpse-humping in fps games? now we have horrible victory emotes

on second thought...

mh, Monday, 19 November 2018 00:14 (one year ago) link

Marked down to $40 already on Xbox

Glower, Disruption & Pies (kingfish), Friday, 23 November 2018 08:05 (one year ago) link

Down to £30 here in the UK today.

The reviews have been pretty bad mind

groovypanda, Friday, 23 November 2018 09:35 (one year ago) link

granted they'll probably try and make a lot of dlc money on this but i can't remember the last time a game got this discounted this quickly. people who bought it on day 1 have barely had it a week?!

vote no on ilxit (Will M.), Friday, 23 November 2018 19:48 (one year ago) link

The boiling rage this has gotten from Gamers has been pretty amusing.

Nerds tryin to put together a class action lawsuit because the fucking tote bag included in the Ultra Deluxe edition was nylon instead of canvas. Todd Howard being burned in effigy in message boards across the land.

circa1916, Saturday, 1 December 2018 23:42 (one year ago) link

fallout 76 patched last night and the patch has broken guns. guns no longer kill enemies. only melee consistently works. good, great

— Waldorf Sixpence (@WaldorfSixpence) December 5, 2018

reggae mike love (polyphonic), Wednesday, 5 December 2018 19:23 (one year ago) link

not often a game exceeds my expectations of how shitty it’s gonna be, hats off to Bethesda

We're in 2009—it's time to take risks, (bizarro gazzara), Wednesday, 5 December 2018 19:24 (one year ago) link

I had a bunch of time over Thanksgiving and bought FO4 for PS4 for like $15 and played it.

I mean, on one hand I wasn't doing much and didn't feel like reading from the stack of books I've been holding back on during those couple days. On the other hand, if I had anything more pressing to do with my time and wasn't a masochist I would have done about anything else. So, this 76 thing is probably not anywhere on my radar for the foreseeable future.

FO4 had some interesting locations and like... a couple interesting characters? I feel like the things they're valuing in that game, and seemingly in this one, is just giving you junk to do without providing an interesting story about why you're doing it, or making any of the things you do unique in any way. I go to this area to set up a dongle on a building, and there'll be super mutants because it's in game quadrant X. I do the same elsewhere and it's game quadrant Y, so it's feral ghouls. And the only quests attached to over half the locations is these gruntwork things that never end.

mh, Wednesday, 5 December 2018 19:38 (one year ago) link

bethesda games tend to be buggy and iffy on quality even when it's something they poured their hearts into now you get this cynical cash in

Mordy, Wednesday, 5 December 2018 19:41 (one year ago) link

I started out expecting to hate it - because I don’t like online games that much. But now my inner contrarian (who I try to keep in line) wants to like this. Either way, I can’t afford it this close to Christmas.

Leaghaidh am brón an t-anam bochd (dowd), Wednesday, 5 December 2018 22:18 (one year ago) link

ok I know ending montages are less of a thing these days but I really miss the old-style fallout endings where they talked about all the different factions and what happened according to your choices, and how settlements along the wasteland fared

just “finished” fo4 and it’s like “oh hey I guess you did stuff and life is different. we got things to do still and btw buy the dlc”

mh, Thursday, 6 December 2018 02:22 (one year ago) link

bethesda really just can't stop explosively shitting themselves huh

Some of the people submitting tickets to get their replacement Fallout 76 canvas bag have encountered a surprise: they’ve been given access to parts of Bethesda’s support system, including the ability to open and close tickets, as well as check out customer’s personal information.

The loophole has since been closed, but not before a number of users on Reddit and the company’s forums claim to have been shown all kinds of things they should not have been shown. Jessiepie, for example, says:

I am receiving every single one of your support tickets on my Bethesda account. Mostly it’s your receipts for you power armor set requesting a new bag. These receipts contain all your info. Your email and home address and the card you used to buy this extremely glitched game.

RadioactiveTrinket, meanwhile, says:

I went on the support website today, to update a ticket of mine, and surprisingly (or not...) I ended up being able to see all sorts of tickets, with people putting their personnal informations in them, like receipt screenshots, names, addresses and so on.


We're in 2009—it's time to take risks, (bizarro gazzara), Thursday, 6 December 2018 13:25 (one year ago) link


Glower, Disruption & Pies (kingfish), Thursday, 6 December 2018 22:37 (one year ago) link

eleven months pass...

Am I the only person playing Outer Worlds?

June Pointer’s Valentine’s Day Secret Admirer Note Author (calstars), Saturday, 9 November 2019 02:00 (three months ago) link


Titanic was cliched Marxist crap. (bizarro gazzara), Saturday, 9 November 2019 07:00 (three months ago) link

Is it any good?

The one person I know who's got it said it's far too easy and all the missions are pretty similar.

groovypanda, Saturday, 9 November 2019 07:46 (three months ago) link

it’s not without its charms but it’s not bringing much to the table either - i’m 15 hours or so in and wondering whether i should keep going

i haven’t found it particularly challenging but i’m a time-strapped gamer dad now so it’s not really been a problem cuz i can’t be arsed getting killed over and over again in a story-focused game nowadays

Titanic was cliched Marxist crap. (bizarro gazzara), Saturday, 9 November 2019 07:59 (three months ago) link

(this is a weird thread to be having this convo in btw since it’s not a fallout game and it’s not developed by the people who made fallout 76)

Titanic was cliched Marxist crap. (bizarro gazzara), Saturday, 9 November 2019 08:01 (three months ago) link

the one person I know with it aaid its the best RPG he's ever played

thomasintrouble, Saturday, 9 November 2019 10:13 (three months ago) link

outer worlds is not very fun, the writing is bad (and there's SO MUCH of it) and the shooting is horrible (and there's SO SO MUCH of it)

adam, Saturday, 9 November 2019 13:06 (three months ago) link

I like it but I went in with low expectations. Color scheme is pleasing and I think those are truffala plants outside of Edgewater???

June Pointer’s Valentine’s Day Secret Admirer Note Author (calstars), Saturday, 9 November 2019 13:32 (three months ago) link

(this is a weird thread to be having this convo in btw since it’s not a fallout game and it’s not developed by the people who made fallout 76)
Same developer as F:NV though and all reviews I've seen compare it to Fallout.

Problem I have is I just don't have the time to sink 100+ hours into a game these days so 15-20 hour play throughs are more my bag

groovypanda, Saturday, 9 November 2019 13:59 (three months ago) link

Much love to any remaining staff from the Fallout 1/2 era, but Outer Worlds looks uh... kinda lame. I guess there’s a push from angry nerds to be all “This is how Fallout SHOULD be Bethesda!” but the gameplay footage I’ve seen has not been enticing.

circa1916, Saturday, 9 November 2019 14:07 (three months ago) link

rockpapershotgun posted some article about how fallout 76 fans were enjoying the new changes to the game and i snarked on twitter fake news there are no fallout 76 fans and for like 5 days there wasn't a single other comment on the rps twitter thread which seemed to validate my assertion but then i guess the 5 players that do still play (and some of whom were quoted in the original article) found my comment and one wrote "there are more players than you have twitter followers" which i certainly hope is true but doesn't say much for the playerbase and then all 5 of her clanmembers in the game i guess posted "you burned him!" gif memes and basically highfived tbph i thought it was extremely cute but i do feel like probably these teens/young adults (idk) would benefit from playing better games.

Mordy, Saturday, 9 November 2019 15:37 (three months ago) link


June Pointer’s Valentine’s Day Secret Admirer Note Author (calstars), Saturday, 9 November 2019 17:22 (three months ago) link

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