E3 2018

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lol they made command and conquer into a mobile game. makes sense but uh

ciderpress, Saturday, 9 June 2018 18:57 (five years ago) link

anthem just looks like xenoblade x as a bioware game

ciderpress, Saturday, 9 June 2018 19:18 (five years ago) link

i was just wondering if they'd played XCX! Doubt based on that footage that they'll tempt the Destiny crowd over.

( X '____' )/ (zappi), Saturday, 9 June 2018 19:23 (five years ago) link

no skate 4? lol

||||||||, Saturday, 9 June 2018 19:38 (five years ago) link

Urgh Unravel 2. Suddenly realising that lots of the announcements at this E3 are going to be for sequels to games I bought ages ago and haven’t even got around to booting up yet.

JimD, Saturday, 9 June 2018 19:52 (five years ago) link

lol Jim I feel your pain

Nhex, Sunday, 10 June 2018 02:02 (five years ago) link

don't think I've seen studio acquisitions being part of an E3 conference before?!?

( X '____' )/ (zappi), Sunday, 10 June 2018 20:46 (five years ago) link

tales of vesperia remaster, hope thats coming to switch

ciderpress, Sunday, 10 June 2018 20:50 (five years ago) link

appreciate microsoft getting on board with the new format of just rolling trailers mostly, not sure how many of these games im gonna play but its been v watchable

ciderpress, Sunday, 10 June 2018 20:53 (five years ago) link

also seeing a tales game, which are basically b-list jrpgs as much as i enjoy them, get a trailer in the middle of all these fancy graphics current gen games was really weird/funny to me

ciderpress, Sunday, 10 June 2018 21:05 (five years ago) link

I watched for a while but I don’t have an Xbox or a PS4 so this whole AAA world means nothing to me for the most part.

valorous wokelord (silby), Sunday, 10 June 2018 21:13 (five years ago) link

I'm never going to play any of these games. Sekiro looks pretty cool.

jmm, Sunday, 10 June 2018 21:18 (five years ago) link

I assume the EA conference is skippable? The last EA game I played was, uh, Fight Night Champion.

adam the (abanana), Sunday, 10 June 2018 22:04 (five years ago) link

really like that cyberpunk2077 doesn't look super serious. if the trailer's representative of the game's tone i think they nailed it.

ciderpress, Sunday, 10 June 2018 22:04 (five years ago) link

tales of vesperia remaster confirmed for switch, nice. can finally play that one.

ciderpress, Monday, 11 June 2018 00:08 (five years ago) link

still have that unplayed on my 360

Nhex, Monday, 11 June 2018 00:31 (five years ago) link

This is worth it for the audience reactions to Andrew WK.

jmm, Monday, 11 June 2018 01:40 (five years ago) link

the Jump Stars crossover game looks really bad, like their own version of Marvel vs. Capcom: Infinite

Nhex, Monday, 11 June 2018 01:45 (five years ago) link

Online Fallout. With dozens of players. Woohoo.

EZ Snappin, Monday, 11 June 2018 02:56 (five years ago) link

well they confirmed that starfield and elder scrolls 6 are both things in production but sounds like they're not targeting this current console gen for either

ciderpress, Monday, 11 June 2018 02:57 (five years ago) link

which means theyre 3 years off at least

ciderpress, Monday, 11 June 2018 02:57 (five years ago) link

He specifically said Starfield was "next gen" and Elder Scrolls is after Starfield, so yeah.

EZ Snappin, Monday, 11 June 2018 02:59 (five years ago) link

I’m so jazzed for Cyberpunk.

"Braindance", a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes and muscle movements of another person as though they were their own.

https://www.discogs.com/Various-The-Braindance-Coincidence/release/20737

Allen (etaeoe), Monday, 11 June 2018 14:23 (five years ago) link

I wonder why they bothered announcing Starfield or the new Elder Scrolls.

Allen (etaeoe), Monday, 11 June 2018 14:29 (five years ago) link

stock market bump, probably

CARL MARKS PRINCIPAL INVESTING AND ADVISORY SERVICES (bizarro gazzara), Monday, 11 June 2018 14:32 (five years ago) link

they're probably just tired of people asking if they're real

ciderpress, Monday, 11 June 2018 15:06 (five years ago) link

dang platinumgames is busy, how many games do they have in dev

ciderpress, Monday, 11 June 2018 17:23 (five years ago) link

Ubisoft presser so far has had a marching band, a dancing panda, and Joseph Gordon-Levitt

valorous wokelord (silby), Monday, 11 June 2018 20:15 (five years ago) link

thats pretty standard for them

ciderpress, Monday, 11 June 2018 20:18 (five years ago) link

trials on switch

ciderpress, Monday, 11 June 2018 20:29 (five years ago) link

hah that was unexpected. starfox crossover in starlink, ubisoft's toys-to-life space game

ciderpress, Monday, 11 June 2018 21:09 (five years ago) link

ubisoft showed a lot of pretty, immersive things and all im excited about is the dumb motorcycle crashing game

ciderpress, Monday, 11 June 2018 21:54 (five years ago) link

The only pretty thing I found interesting was the pirate thing and they’re probably too cowardly to scale it down for the Switch

valorous wokelord (silby), Monday, 11 June 2018 21:56 (five years ago) link

idg the Andrew WK thing. seems like people trying to make a meme out of nothing. i saw the video. there were people smiling and stuff. yes everybody is sitting down because this is a multi hour long stageshow about videogames.

i expected the video to show everybody looking at their phones. they are at least watching him perform. imo the band brought their A game and not holding back but the audio mix is kind of shitty tbh.

what is the cringe here, are we supposed to feel embarrassed for the audience? i guess you can't report an event nowadays without some kind of Schadenfreude slant to it. we have to feel superior to somebody with each piece of news.

Hazy Maze Cave (Adam Bruneau), Monday, 11 June 2018 22:09 (five years ago) link

No Avengers RPG?

Allen (etaeoe), Monday, 11 June 2018 22:25 (five years ago) link

could be at sony presentation still

ciderpress, Monday, 11 June 2018 22:45 (five years ago) link

the trailer for the new DOOM is cool

Hazy Maze Cave (Adam Bruneau), Monday, 11 June 2018 23:38 (five years ago) link

MOOD

ciderpress, Monday, 11 June 2018 23:55 (five years ago) link

love the Moebius style graphics of this

https://www.youtube.com/watch?v=KJFQhEY9udE

( X '____' )/ (zappi), Tuesday, 12 June 2018 00:42 (five years ago) link

awesome look. feels like nausicaa

Nhex, Tuesday, 12 June 2018 00:47 (five years ago) link

sony starting in 10 mins

ciderpress, Tuesday, 12 June 2018 00:50 (five years ago) link

has sony regressed back to the stage show nonsense format

ciderpress, Tuesday, 12 June 2018 01:06 (five years ago) link

Watching The Last of Us 2 gameplay, I’m impressed that games can do all this stuff, but stuff like this still doesn’t resemble anything I want to play

valorous wokelord (silby), Tuesday, 12 June 2018 01:18 (five years ago) link

Why can’t a AAA dev make a game about running around like that in an optimistic future

valorous wokelord (silby), Tuesday, 12 June 2018 01:19 (five years ago) link

Like why not a story about friendship and queer teens playing laser tag in the post-scarcity rewilded Appalachians

valorous wokelord (silby), Tuesday, 12 June 2018 01:25 (five years ago) link

yeah that was too gruesome for my tastes i dont really see the fun in those sort of games

ciderpress, Tuesday, 12 June 2018 01:32 (five years ago) link

ciderpress which thread are we screaming in tomorrow morning, this one or the Switch one?

valorous wokelord (silby), Tuesday, 12 June 2018 01:35 (five years ago) link

https://i.imgur.com/7TilnVF.jpg

( X '____' )/ (zappi), Tuesday, 12 June 2018 02:13 (five years ago) link

i'll post in the switch thread i think

ciderpress, Tuesday, 12 June 2018 02:13 (five years ago) link

there's always racing games

ciderpress, Thursday, 14 June 2018 14:13 (five years ago) link

my big E3 takeaway is the good shit isn't coming out until 2020. =|

officer sonny bonds, lytton pd (mayor jingleberries), Thursday, 14 June 2018 16:51 (five years ago) link

Nintendo should release a new console called Coming Soon.

Josh in Chicago, Thursday, 14 June 2018 16:56 (five years ago) link

this is the first time i've seen Octopath Traveler in action. wow - the game looks like a dream!

Hazy Maze Cave (Adam Bruneau), Thursday, 14 June 2018 20:48 (five years ago) link

it's like the ultimate take on a pixel-art-in-2.5D Final Fantasy Tactics-style presentation.

Hazy Maze Cave (Adam Bruneau), Thursday, 14 June 2018 20:49 (five years ago) link

Demo out today with the first chapter of each character's story; progress carries over to the full game.

…I think I'm gonna hold off so I don't get mad about having to wait to keep going

valorous wokelord (silby), Thursday, 14 June 2018 20:50 (five years ago) link

yeah same, no reason to tease myself when i've already got it preordered

ciderpress, Thursday, 14 June 2018 21:09 (five years ago) link

i tried the first demo that came out (w/ 2 playable characters) and i didn't really get it. it seemed like a totally generic JRPG? what am i missing?

Mordy, Thursday, 14 June 2018 21:09 (five years ago) link

the retro textures in a modern 3d engine presentation is cool and the boost system for combat looks satisfying - i didn't play bravely default but that game is very well regarded and this is an evolution of its system. idk more since i barely touched the first demo but it just seems like a well made game overall in a genre that has a lot of uneven games. and the characters all look fun

ciderpress, Thursday, 14 June 2018 21:16 (five years ago) link

the combat felt really unenjoyable -- it wasn't clear to me how to use boost effectively and all the combats felt like a grind and then the [first?] boss beat me and i realized i'd need to grind up to win that fight and it wasn't a strategy issue and that's when i quit.

Mordy, Thursday, 14 June 2018 21:24 (five years ago) link

the combat's designed around you using break/boost well so it's kinda puzzley in that regard - if you don't engage with the system you do like 10% as much damage and fights will take a while. same deal as xenoblade really. i doubt you have to grind, almost no modern jrpg makes you do that.

ciderpress, Thursday, 14 June 2018 21:30 (five years ago) link

I felt like had to grind a little bit for the boss in the original demo, and retry a couple times, which was fine; what wasn't fine is they hadn't implemented cutscene skips so I had to wait through like a three minute dialog each retry. But they already said the final version would have cutscene skipping when they did a video specifically responding to the early demo feedback.

And yeah the combat puzzle is basically identify weakness -> break -> do a ton of damage with a boosted special move, which is the sort of thing I really dig.

valorous wokelord (silby), Thursday, 14 June 2018 21:42 (five years ago) link

new demo has cutscene skipping

||||||||, Thursday, 14 June 2018 21:51 (five years ago) link

wish every jrpg used the same retry system as trails of cold steel - you never lose progress, any time you wipe in a fight you get a choice between 'retry' or 'retry but make enemies a bit weaker'. so if you're having trouble with a fight and aren't feeling it you can just make it incrementally easier until you pass

ciderpress, Thursday, 14 June 2018 23:10 (five years ago) link

cutscene skipping is nice. feels like a SNES RPG with plenty of QOL improvements.

the presentation is so nice and not generic at all. i love the graphics and world design. the music is really good too, again, like a nice old FF entry. on that tip the writing is nice and classic and relatable. feels closer to FFIX than anything in the past decade.

Hazy Maze Cave (Adam Bruneau), Friday, 15 June 2018 15:33 (five years ago) link

heh i just said nice a bunch of times. but that 3d modeled world w pixel art textures & HD shading is legit stunning.

Hazy Maze Cave (Adam Bruneau), Friday, 15 June 2018 15:34 (five years ago) link

Is anyone else sick of 3D games where you shoot people? Half of the games at E3 were like this and I had no interest in them, except maybe the RE2 remake.

adam the (abanana), Monday, 18 June 2018 14:05 (five years ago) link

one reason Death Stranding stood out to me

Hazy Maze Cave (Adam Bruneau), Monday, 18 June 2018 14:16 (five years ago) link

The games are all becoming more movie like, and most big movies seem to be about people shooting each other too.

Josh in Chicago, Monday, 18 June 2018 14:25 (five years ago) link

I am not really in the market for realistic gun games so it’s not much of a stance to say I’m boycotting them but I do think maybe they should stop making them.

valorous wokelord (silby), Monday, 18 June 2018 14:28 (five years ago) link

do you think it matters if you are shooting monsters versus people?

Josh in Chicago, Monday, 18 June 2018 15:33 (five years ago) link

I think the critical/commercial feedback loop is stuck on 3d action-adventure/action-RPG games right now, some of those have guns but I didn't get a sense that there were that many pure shooters at the show

ciderpress, Monday, 18 June 2018 16:01 (five years ago) link

do you think it matters if you are shooting monsters versus people?

That always has mattered to me actually, maybe that's odd. It's not even monsters vs people, it's cartoony people vs people too (or even sci-fi people vs people). So team fortress, fortnight, those angry solider guys in doom, imperial officers in star wars games, all fine. But put me in front of a cod or a battlefront and I just don't feel right about it.

JimD, Monday, 18 June 2018 16:24 (five years ago) link

Yeah, I don't like it either when it veers from fantasy to hyper-realism. I mean, I'm ok with hyper-realism applied to fantasy, a la Doom - it's cartoonishly OTT - but something like that Last of Us trailer, it's just suspect and gross.

Josh in Chicago, Monday, 18 June 2018 16:34 (five years ago) link

i forgot where i heard it, Super Bunnyhop or somewhere, where someone explained that triangulating a single point in space is the most efficient thing you can do with 3D computing. lining up crosshairs with a target is the basis of pretty much all 3D gaming. it just happens that shooting a gun is a real world analogy to that simple act of computation (which you can design an entire game around, just ask 19th century carnival workers).

plus society is entirely violence and pro-gun, tv shows and movies glorify guns, the new/old media promotes the most shockingly violent stories. even at its most divided the US govt has never had trouble jointing reaching into the piggy bank for larger and larger budgets to buy bigger and more sophisticated weapons (that actually kill real people in real life). reality is violent therefore media is violent. sometimes people mistakenly think it is the other way around.

Hazy Maze Cave (Adam Bruneau), Monday, 18 June 2018 16:36 (five years ago) link

Yeah tbh I think I'm a lot more comfortable with shooting for fun as a UK resident than I'd be if anyone here actually had guns for real.

JimD, Monday, 18 June 2018 16:39 (five years ago) link

Which isn't justified at all but yeah.

JimD, Monday, 18 June 2018 16:39 (five years ago) link

triangulating a single point in space is the most efficient thing you can do with 3D computing

Eh, I think shooting at things is just the laziest way for these designers to craft something with minimal world building and story telling.

Josh in Chicago, Monday, 18 June 2018 16:52 (five years ago) link

¿?

valorous wokelord (silby), Monday, 18 June 2018 16:55 (five years ago) link

But put me in front of a cod


there’s a ‘shooting fish in a barrel’ joke in here somewhere but i can’t quite put it together

CARL MARKS PRINCIPAL INVESTING AND ADVISORY SERVICES (bizarro gazzara), Monday, 18 June 2018 16:57 (five years ago) link

do you think it matters if you are shooting monsters versus people?


I think we need some context to answer this. Are we in space?

calstars, Monday, 18 June 2018 17:29 (five years ago) link

I hardly consider myself a sophisticated or self-aware gamer (I barely consider myself a gamer at all!), yet I'm deeply anti-gun IRL but have little problem playing games where you shoot people.

Anyway, I do think that even if the enemies are monsters, that greases the wheel to

Martin Landau Ballet (Leee), Monday, 18 June 2018 18:01 (five years ago) link

... making shooting people in games more acceptable.

Martin Landau Ballet (Leee), Monday, 18 June 2018 18:01 (five years ago) link


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