differentiation is a risk, better to just do the same thing. also ideas are hard
― El Tomboto, Wednesday, 21 March 2018 23:32 (one year ago) link
I wish there were more 2D base building games that also had boss fights. if that wasn't clear from the two game-specific threads I talk to myself in more than the others.
also I kinda think the gambit system in FF12 was the best rpg party combat mechanic ever and that should be in all of them. which reminds me to go get xenoblade chronicles 2 like ciderpress said.
― El Tomboto, Thursday, 22 March 2018 01:02 (one year ago) link
xenoblade is nothing like any FF game even 12 tbh
― ciderpress, Thursday, 22 March 2018 01:10 (one year ago) link
I thought you said the combat was a little like the gambit system? I'm easily confused. Anyhow I was not aware that mine is apparently a popular opinion: https://csgmagazine.com/2017/05/27/final-fantasy-xii-the-zodiac-ages-gambit-system-is-the-greatest/
― El Tomboto, Thursday, 22 March 2018 01:16 (one year ago) link
i definitely wouldn't have been the one who made that comparison
xenoblade combat is like some weird mix of a MMO or MOBA and a combo brawler, where your character auto-attacks and you have abilities on cooldowns but eventually you're also trying to combo and animation cancel all your abilities into each other. it's pretty slow and rhythmic for a real-time system but still faster paced than a turn based system. it's hard to describe accurately since it's so unique relative to other JRPGs.
― ciderpress, Thursday, 22 March 2018 03:27 (one year ago) link
it also makes heavy use of QTEs, but in a good way? it's very weird
― ciderpress, Thursday, 22 March 2018 03:30 (one year ago) link
― had (crüt), Thursday, 29 March 2018 21:27 (one year ago) link
king of dragon pass
― ogmor, Thursday, January 18, 2018 2:41 PM (five months ago) Bookmark Flag Post Permalink
hey this just happened
― the ghost of tom, choad (thomp), Sunday, 24 June 2018 09:29 (one year ago) link