DARK SOULS: if you need me i'll be in an induced coma so mvrch comes tomorrow

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dark souls is the core, the heart music imo, and maybe a smoother introduction to the series so it might be easier to go back to demon’s souls once you’ve played it for a bit

your skeleton is ready to hatch (bizarro gazzara), Wednesday, 31 January 2018 23:15 (six years ago) link

i love Demon's Souls. in a lot of ways it feels like the closest game to Dark Souls III.

count me in for a Dark Souls NG in May when it drops on the Switch

AdamVania (Adam Bruneau), Wednesday, 31 January 2018 23:34 (six years ago) link

Duuuude, I just killed what I guess is the first boss in Demon's Souls (giant spear-wielding snail thing that shits out smaller snail things) without dying. That was rad. Should I refrain from getting cocky? Well, too late.

Senior Soft-Serve Tech at the Froyo Arroyo (Old Lunch), Thursday, 1 February 2018 00:00 (six years ago) link

o shit a souls savant

your skeleton is ready to hatch (bizarro gazzara), Thursday, 1 February 2018 07:58 (six years ago) link

No worries, I only got owned a dozen times before I even made it that far. I expect to make it roughly twenty feet before it happens again.

(I wish I understood technology better so I could show you guys how stupid I made my Demon's Souls character look. I swear sometimes that 90% of the appeal of videogames for me is making my avatar look ridiculous and giving him/her a ridiculous name, e.g. my Disgaea party, all of which are named after McDonald's menu offerings or lead singers of shitty post-grunge bands.)

Senior Soft-Serve Tech at the Froyo Arroyo (Old Lunch), Thursday, 1 February 2018 13:30 (six years ago) link

(PS, I am twelve, if that was unclear.)

Senior Soft-Serve Tech at the Froyo Arroyo (Old Lunch), Thursday, 1 February 2018 13:31 (six years ago) link

my videogame avatars are usually hulking, hideous mutants called ‘fucknuts’

your skeleton is ready to hatch (bizarro gazzara), Thursday, 1 February 2018 13:44 (six years ago) link

Hey, speaking of online, did they say if the Dark Souls remaster will be cross-platform playable or whatever?

Josh in Chicago, Friday, 2 February 2018 02:36 (six years ago) link

It will not, unfortunately

change display name (Jordan), Friday, 2 February 2018 04:11 (six years ago) link

So if I even wanted to play with online nerds, I'd be limited to nerds on the Switch?

Josh in Chicago, Friday, 2 February 2018 14:21 (six years ago) link

I don’t think you’ll have to worry about there being under a million such nerds available

direct to consumer online mattress brand (silby), Friday, 2 February 2018 15:50 (six years ago) link

Does the Switch have a hatemail function?

change display name (Jordan), Friday, 2 February 2018 15:50 (six years ago) link

(PS, Some asshole dragon immediately handed me my ass a half dozen times just after beating the aforementioned Demon's Souls boss, turns out this shit is haaaaard.)

Ochs Out The Cage (Old Lunch), Friday, 2 February 2018 15:55 (six years ago) link

git gud!

your skeleton is ready to hatch (bizarro gazzara), Friday, 2 February 2018 15:57 (six years ago) link

I knew this already about the Souls games, but I clearly need to curb my usual hack n' slash gaming habit of leaping into the fray like a hulkamaniac (this is probably why God of War is so bad and hated by me). I'm chill as eff with ranged weapons but put some cold steel in my hands and I'll happily make a mad berserker dash toward the spear pointed right at my midsection.

Ochs Out The Cage (Old Lunch), Friday, 2 February 2018 16:17 (six years ago) link

the secret to gitting gud is just patience, really - never, ever run your endurance bar all the way down, always have a bit in reserve to block or roll, learn your oppponent's tells, and just methodically chip down their health bar

oh, and trying to master parrying is a good idea

congrats, you are now gud

your skeleton is ready to hatch (bizarro gazzara), Friday, 2 February 2018 16:21 (six years ago) link

one month passes...

https://kotaku.com/dark-souls-expert-beats-entire-series-without-getting-h-1823662283

someone beat the entire Dark Souls series 1 2 & 3 without getting hit. it was a glitch-free and magic-free run! this is how fair & well-designed these games are.

Hazy Maze Cave (Adam Bruneau), Saturday, 10 March 2018 19:10 (six years ago) link

Huh. I'll check that out, but I haven't seen clips of people doing stuff like that without, if you pardon the phrase, gaming the system. Getting overpowered, or exploiting a design weakness or something.

I've really been enjoying Doom on the Switch. I think it looks pretty great, tbh, though even post patch I have encountered a couple of tiny glitches. Hopefully they don't get worse. It does leave me a little dizzy after playing, though. I think that is more a function of it being a FPS and not like Dark Soul's ... third person perspective? Anyway, between the rampant death of Celeste and the challenge (and rampant death) of Doom, of getting myself prepped for Dark Souls.

Josh in Chicago, Saturday, 10 March 2018 20:41 (six years ago) link

three weeks pass...

i'm such a nerd i'm considering buying both the ps4 version to play it in super-smooth 60fps and the switch version so i can play handheld on the couch while my wife watches tv

pls send help

someone’s burgling my miscellanea (bizarro gazzara), Tuesday, 3 April 2018 14:43 (six years ago) link

old lunch, how's your playthru going?

someone’s burgling my miscellanea (bizarro gazzara), Tuesday, 3 April 2018 14:43 (six years ago) link

will try to demo the switch version at pax next weekend to see how good it feels on there

ciderpress, Tuesday, 3 April 2018 15:28 (six years ago) link

I tried playing Doom on handheld and it was just too small for me to see/fight well. So I suspect I'll be couching it up for Dark Souls.

Josh in Chicago, Tuesday, 3 April 2018 15:48 (six years ago) link

using your vision to play dark souls is for n00bs iirc

someone’s burgling my miscellanea (bizarro gazzara), Tuesday, 3 April 2018 15:53 (six years ago) link

Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.

thank god for this, really the only QOL change i wanted. no more standing in front of Queelag feeding her 30 humanities one item at a time.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 April 2018 16:38 (six years ago) link

Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.

I'm into this (DS3 style).

I didn't really play online the first time around, so I'm looking forward to giving it a shot after untold hours on the other games.

change display name (Jordan), Tuesday, 3 April 2018 16:42 (six years ago) link

Also, not that I really care about graphics very much, but imo the original looks better than the remaster here (even if the blades of grass didn't wave or whatever): https://www.youtube.com/watch?v=4_aTqCCZgBw

change display name (Jordan), Tuesday, 3 April 2018 16:57 (six years ago) link

doesn't look radically different. most notable difference will probably be the framerate.

circa1916, Tuesday, 3 April 2018 17:03 (six years ago) link

That narrator sounds like he's about to cry.

Josh in Chicago, Tuesday, 3 April 2018 17:38 (six years ago) link

more than you know:

http://www.youtube.com/playlist?list=PLWLedd0Zw3c5RCXboUsPwHsZJlXB2CzCz

change display name (Jordan), Tuesday, 3 April 2018 17:50 (six years ago) link

been lurking around the internet a bit for news on the remaster. it's pure chaos right now, pixel counters and console warriors analyzing scant off-screen shot video. the improvements sound nice. being able to do more than 1 item at a time is going to make a huge difference. they are also including additional HUD options, including DSFix-style (without having to edit an .ini file) UI scaling. feel like this will come in really handy on Switch, where you can have standard size HUD on portable mode and scale them down for a more cinematic view when docked.

there is a new bonfire in the Catacombs to enable quick access to the Vamos the Blacksmith. which is nice cos making the trek down there and back was such a pain. new players take note - this is a huge change to the game and an accommodation towards "easy mode" critics that decry the gamemakers as cruel. this essentially nerfs quite possibly the most difficult part of the game. that pit in the bottom of the world filled with rolling skull wheels. they were also in DSIII but far far easier. i wonder if you will still be in constant danger of stun-locking. they have said there are no combat changes, which is good imo.

as for the graphics and effects and stuff, i won't know what to think until i am playing the game. im pretty sure it will be great for all systems. i am only getting it on Switch because i already bought it on PC and the fucking controls stop working from time to time. Steam gets a patch and my joystick will suddenly have LR/UD axis switched and the buttons wrong. i try to calibrate it. maybe i have to download new drivers or a new version of X360ce or configure Joy2Key. i would rather have Mario be chillin next to Zelda with no BS and a 1 press Dark Souls button.

Hazy Maze Cave (Adam Bruneau), Thursday, 5 April 2018 23:16 (six years ago) link

^ consoles are great for this, input never just stops working right unless you pour jelly all over your controller and maybe not even then

valorous wokelord (silby), Thursday, 5 April 2018 23:19 (six years ago) link

Ha, I had to get a new PS4 controller because I apparently dropped mine one too many times...I would be doing DS3 invasions and every so often my character would randomly do an R2 two or three times in a row, very embarrassing. Once or twice it was beneficial because of the sheer unexpected stupidity of that tactic, but usually would result in death.

change display name (Jordan), Thursday, 5 April 2018 23:34 (six years ago) link

The great thing about not having any new console after the Wii, and no HD console at all, ever, is that all these graphics look great to me. Like, I've already run into framerate issues with Doom, which is annoying, but the game still operates better than most games I've played before, and the graphics look cool to me. So I suppose the secret is the same as any technological device, just avoid using something better/faster than what you own. Which is to say, if people are disappointed that Dark Souls doesn't look better on switch than it did 10 years ago, that means nothing to me, cuz I've never played it before.

Josh in Chicago, Thursday, 5 April 2018 23:34 (six years ago) link

Same, I‘d rather have small quiet hardware than max shadows

valorous wokelord (silby), Thursday, 5 April 2018 23:36 (six years ago) link

graphics fetishism is a big scam anyway, art direction is 90% of what makes good-looking games look good

ciderpress, Thursday, 5 April 2018 23:38 (six years ago) link

I'm psyched to go through the contortions necessary to get a red eye orb in this game.

change display name (Jordan), Thursday, 5 April 2018 23:45 (six years ago) link

if people are disappointed that Dark Souls doesn't look better on switch than it did 10 years ago, that means nothing to me, cuz I've never played it before.

if anything they are complaining that it isn't changed enough. i think many wanted a remake in DSIII engine or Bloodborne engine or something. there were some rumors/fake news on that front (i think i even said something as much on ILX even, oops ;-) with most games i am a fan of playing them as designed so the lack of a visual tune up doesn't bother me. in fact i am glad it guarantees that world design, brought on by geometry and textures, go as untouched as possible. world integrity is a huge part of this game in particular so perhaps no news is good news.

the Switch might be the authentic choice as the game was designed for 30fps. game physics & combat, rolling distance, dodging, jumping distance, etc, are all affected by unlocking this framerate. with DSFix it affected the physics of the PC/Steam game. 60 fps meant your rolls & jumps weren't as long as they were in 30fps. your dodges - moves essential for combat - cover less ground. there is a shortcut in Firelink Shrine that becomes much harder to get to playing in 60fps. presumably they will fix all of this for the PC/PS4/XBX ports but who knows.

Hazy Maze Cave (Adam Bruneau), Friday, 6 April 2018 01:38 (six years ago) link

Reports of Dark Soul's performance on Switch are positive.

Josh in Chicago, Monday, 9 April 2018 23:48 (six years ago) link

yeah it looked like a pretty stable 30fps from what i saw. I'll likely play it on PC though since i don't imagine it to be an ideal on-the-go game so might as well make it look super pretty

ciderpress, Tuesday, 10 April 2018 01:24 (six years ago) link

bummed for the Switch delay but i can wait a month.

more bummed that Dark Souls II doesn't work anymore! i bought it on Steam like 3 years ago and have been playing it off and on. just tried it the other day and it crashes every time i try to boot. i re-verified the files and nothing. i deleted the game, downloaded the entire thing again, nothing.

exhibit one why im buying physical for the DS remaster.

Hazy Maze Cave (Adam Bruneau), Tuesday, 17 April 2018 21:45 (six years ago) link

could be more than a month, they haven't given a date yet. guessing this close to release it's some supply-chain/manufacturing issue with the carts, they had the full game running fine at pax east and anything else could just be fixed with a patch

ciderpress, Tuesday, 17 April 2018 22:00 (six years ago) link

personally hoping they realised that releasing this without video capture support would be unacceptable in 2018... but yeah, it does seem like its logistics and not a code rewrite.

my opinionation (Hamildan), Wednesday, 18 April 2018 11:16 (six years ago) link

four weeks pass...

playing some of PTD because i never did a magic run on this. turns out is it pretty op!

going back to DSFix has been a mixed experience. 60fps sometimes but i am in Blighttown rn and it is running in the 30s when in combat w 1 or more enemies. i have no AA turned on, no AO, no advanced shading, no hd textures, just DSFix vanilla @ 1080p. it isn't quite the cure-all it has been made to be. at the first Blighttown bonfire i get 45fps.

Hazy Maze Cave (Adam Bruneau), Wednesday, 16 May 2018 16:10 (five years ago) link

Haha, that might as well be cut and pasted from an Autechre fan site.

Josh in Chicago, Wednesday, 16 May 2018 19:28 (five years ago) link

Well, I know what I'm doing this Saturday.

change display name (Jordan), Thursday, 24 May 2018 20:27 (five years ago) link

i had pre ordered this on Switch and wasn't counting on getting it for PC. but with the long weekend coming up, and the PC port being already out (and being by a different dev that one), and it being half price since i already bought PTD, it wore down my resistance. 2 hours to go...

Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 20:40 (five years ago) link

ok i got it. they didn't remaster the intro cg, it's the same old one seemingly. but the game looks pretty nice and is a big step up from an initial view. the lighting is very nice and the game very smooth.

only one giant problem, the in-menus are entirely hidden for me.

Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 22:39 (five years ago) link

figured it out. the game starts with all the settings turned to 0. there is no music or sound because all the music, effects, and voice tracks are set to 0. the HUD scale is set to 0. it seem in order to get the HUD to appear you have to set it to something. lol this is the most obscure bullshit imaginable.

Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 22:52 (five years ago) link

Man I'm glad I don't play games on pc. That sounds too much like my day job.

change display name (Jordan), Thursday, 24 May 2018 23:01 (five years ago) link


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