Super Mario Odyssey

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my housemate has been playing horizon: zero dawn and i like to watch while asking 'can you climb that mountain? no? that one? how about that one? maybe you can climb that one?'

the ghost of tom, choad (thomp), Wednesday, 15 November 2017 01:00 (six years ago) link

Haha owned

.oO (silby), Wednesday, 15 November 2017 01:08 (six years ago) link

xp yeah i wouldn't say witcher 3 transcends the 'map game' genre trappings, it's just the best game that's been made within them and thus should be where the bar is set currently. zelda is very different from all those games and mario isn't even in the genre at all.

ciderpress, Wednesday, 15 November 2017 01:10 (six years ago) link

yeah idgi why the phrase 'open world game' comes up so much in regards to this game, it is not that

sleepingbag, Wednesday, 15 November 2017 05:36 (six years ago) link

i mean there are a bunch of worlds and once you beat the main mission they open up and you have free reign to go back and do side missions and mini games. functionally it really isn't that different than Vice City or whathaveyou.

AdamVania (Adam Bruneau), Wednesday, 15 November 2017 13:53 (six years ago) link

there's a big difference in both the design and the experience. the SMO worlds are much more like levels than sandboxes. that av club article was kind of bad overall but it nailed the experience of this game. "dioramas" was a great descriptive term for the design of the worlds.

Roberto Spiralli, Wednesday, 15 November 2017 14:02 (six years ago) link

yeah. im saying compared to the other Mario games ive played. like Super Mario Galaxy is pretty linear and doesn't have any backtracking

AdamVania (Adam Bruneau), Wednesday, 15 November 2017 14:04 (six years ago) link

i watched a football video where the guy was talking abt "sub optimal game design" yesterday o god

lag∞n, Wednesday, 15 November 2017 14:04 (six years ago) link

like real football not video game football the one where ppl tackle each other to the ground

lag∞n, Wednesday, 15 November 2017 14:05 (six years ago) link

I've used "dioramas" to describe the Mario Galaxy and 3d World experience actually, where the levels are miniaturized and it feels like you're peering in on them rather than inhabiting them

ciderpress, Wednesday, 15 November 2017 14:12 (six years ago) link

if you think about it the true cousin of 3d mario gameplay wise is tony hawk pro skater

ciderpress, Wednesday, 15 November 2017 14:19 (six years ago) link

okay, just "beat" this; looking forward to the post game
also dark souls mario for the dragon level otm

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 15 November 2017 16:38 (six years ago) link

three weeks pass...

over 600 moons now and dozens of hours later. i am still finding new things, new shortcuts and hidden areas, new sub-levels, new characters to possess even.

the post game is great, getting some strong Super Mario World vibes from stuff, the Yoshi levels in particular. i was LOLing so much at the level where you are bright green Yoshi running around eating fruit in the gritty post-apocalyptic tank-filled cityscape as pouty teenager 90s metal music plays on the soundtrack.

AdamVania (Adam Bruneau), Tuesday, 12 December 2017 17:25 (six years ago) link

have to say it again cos i played it again that New Donk City festival sequence is amazing. like that's just a fun level to play on top of all the crazy meta stuff. i like how you have to turn on the power to get to the festival. the NPCs are celebrating Mario for starting it all, this complements the meta celebration of Mario as a kinetic "superstar". Mayor Pauline was a very cool character and puts a nice twist on the whole game-within-a-game.

i loved the art deco style around the whole thing, the film noir suits, the spotlights, the skyscraper. i have always been a fan of Mario as being influenced heavily by the old silent film stars Lloyd/Keaton/Chaplin/etc. and that pre-War (well post-WWI pre-WWII) era of animation as well. cool to see this style embraced somewhat by the game. the 8-bit segments are introduced as ancient hieroglyphs you discover while excavating rock walls, by the time you get to Metro Kingdom are turn on the power they are a jazzpunk hologram, the ultimate Super Mario Bros.-Donkey Kong level mod officially made by Nintendo. i think my favorite part is when you are jumping upside down and there are coins in the windows of the skyscraper and there are spotlights shining across them, it all looks so damn good.

AdamVania (Adam Bruneau), Tuesday, 12 December 2017 18:02 (six years ago) link

wait - what? there's more than one Yoshi level???

Nhex, Tuesday, 12 December 2017 18:25 (six years ago) link

ive come across a few now. you can find him at the Mushroom Kingdom castle but he's also in the post-game side moons as well. the one i describe above is "Yoshi Under Siege" and it's on the Dark Side.

AdamVania (Adam Bruneau), Thursday, 14 December 2017 00:19 (six years ago) link

can’t put my finger on what it is but i’m not enjoying this game at all. i loved the hell out of every other 3d mario (including sunshine, excluding 3d world because i’ve never played it) but this one is doing nothing for me.

i’m up to the snowy level with the bouncy race thing and am struggling to stay interested. meanwhile zelda is costing me sleep.

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 00:19 (six years ago) link

okay reading through the thread it turns out i'm not alone, thank god. sleepingbag's

like overall it's pretty good, but a) they put a bunch of unfun, typical platformer shit in here

is otm, it's very good at all the things it's doing, but it's not a zelda-scale genre reinvention. it's a hell of a lot more like galaxy than people having been saying it is, and the cap thing is the next in a very long line of 3d platformers that entail possessing a thing/wearing a suit and having new mechanics.

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 01:23 (six years ago) link

Even in the main quest, the inconsequentiality of each achievement started to just feel.. "the opposite of sweeping".

especially when stars/shines were always an explicit reward for an explicit achievement, but too often in odyssey it’s just “well you were walking this way anyway so have a moon”

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 01:44 (six years ago) link

millenials expect a moon for just walking a way anyway

crocus bulbotuber (Sufjan Grafton), Saturday, 16 December 2017 02:00 (six years ago) link

Used to kick a koopa shell in the street

.oO (silby), Saturday, 16 December 2017 02:13 (six years ago) link

yeah they def just hand you moons during the main quest but that's probably to keep up pace. by the time you beat the boss of each world you have more or less all the moon needed to move on right away. the post-game moons are where the difficulty and exploration really take off.

btw i think the snow level was my least favorite (visually found it kind of dull) but the adjacent beachfront level was one of the best in the game. levels that i was not very impressed with during my first run i have grown to appreciate as i uncover the mysteries and partake in races and such to find the shortcuts.

AdamVania (Adam Bruneau), Saturday, 16 December 2017 20:04 (six years ago) link

yeah the beach level started off as Ugh A Water Level but it grew on me a ton in my second pass through it. and that bossa nova bgm! agree that the snow level is the weakest in this one.

ciderpress, Saturday, 16 December 2017 20:11 (six years ago) link

kinda hate giant food land as a concept but it also was ok.

crocus bulbotuber (Sufjan Grafton), Saturday, 16 December 2017 21:06 (six years ago) link

i’m holding off on the beach level for now because i’ve been going back and clearing up some of the earlier levels. happy to keep it as a nice surprise for later tbh.

it’s a very decent game obv, but not in a once-in-a-generation way, e.g. new donk city was promoted to death but it could be brightly coloured textureless cubes for all it matters to the gameplay. it’s like playing quite good mario fanfic.

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 21:35 (six years ago) link

the festival or whatever is amazing, though

crocus bulbotuber (Sufjan Grafton), Saturday, 16 December 2017 23:01 (six years ago) link

it’s like playing quite good mario fanfic.

this is exactly right

the ghost of tom, choad (thomp), Monday, 18 December 2017 08:11 (six years ago) link

my only real complaint is the lack of Boos. yeah the hat is kind of a polymorphic floating ghost thingy and the Cap Kingdom is Tim Burton-y but this game needs Ghost House DLC.

AdamVania (Adam Bruneau), Monday, 18 December 2017 17:37 (six years ago) link

i’m mega pissed off about the main quest ending but don’t want to spoil it so

rove mcmanus island (Autumn Almanac), Tuesday, 19 December 2017 10:01 (six years ago) link

that completely tone deaf aspect of the story notwithstanding, i'm now up past 300 moons and am just lurching from kingdom to kingdom looking for x markers on maps. as far as i can tell there's no compelling reason to keep going.

people seem to praise the camera but it seems far worse than sunshine and galaxy. i've died a load of times because the camera's flung off in some stupid direction, or because it keeps jumping back to a default angle that immediately puts me at a disadvantage. also some of the creatures you can capture have weird or terrible controls, mainly the goombas (way too easy to lose a heart to those bastards) and that woodpecker thing.

also, a lot of the level bosses or tricky platform bits send you way too far back when you die, so you're having to traverse the dull bit before the challenge over and over again. after like the third attempt i'm no longer revved up to get back and try again, i'm turned off. this aspect feels really dated.

on that, there's also a pretty heavy whack of nostalgia to all this, which is fine but reminds you that the developers are looking backwards. zelda is 100% forward-looking and it pays off incredibly. odyssey is more a very long greatest hits set in beautiful but weirdly sterile places.

all that said, the good stuff is top notch. the art design, sound design, animations are all incredible, and tossing your hat at an enemy and accidentally finding you can possess it is delightful. it's worth the money, it's just... eh. easily my least favourite 3d mario.

rove mcmanus island (Autumn Almanac), Thursday, 21 December 2017 09:41 (six years ago) link

surprisingly few image results for "bowser weinstein"

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 21 December 2017 16:49 (six years ago) link

zelda is 100% forward-looking

hah i felt the opposite. 3D Zelda was always hand holdy this felt like closer to TLOZ than the series has been in decades. it even starts with an old man in a cave

AdamVania (Adam Bruneau), Thursday, 21 December 2017 17:14 (six years ago) link

i think u mean ‘reassuringly few’ xp

dipso inferno (bizarro gazzara), Thursday, 21 December 2017 17:16 (six years ago) link

I've come back to Zelda after Odyssey, and Link's movement feels so sluggish now

crocus bulbotuber (Sufjan Grafton), Thursday, 21 December 2017 18:59 (six years ago) link

and being unable to climb or grab a shrine ledge that is 10 cm taller than Link is even more frustrating

crocus bulbotuber (Sufjan Grafton), Thursday, 21 December 2017 19:02 (six years ago) link

zelda is 100% forward-looking

hah i felt the opposite. 3D Zelda was always hand holdy this felt like closer to TLOZ than the series has been in decades. it even starts with an old man in a cave

― AdamVania (Adam Bruneau), Thursday, December 21, 2017 12:14 PM (one hour ago) Bookmark Flag Post Permalink

Yeah, they were definitely trying to get back to the mission statement of the original.

Evan, Thursday, 21 December 2017 19:05 (six years ago) link

"let's make the player rearrange furniture within the belly of four divine beasts. you know, get back to the jamiroquai Link of the original"

crocus bulbotuber (Sufjan Grafton), Thursday, 21 December 2017 19:14 (six years ago) link

...with many enhancements in regards to specifics

Evan, Thursday, 21 December 2017 19:16 (six years ago) link

I'm with the future-vision - instantly felt like they incorporated so much 2000s design sense into Breath, from Portal, Assassin's Greed, GTA, etc.

Nhex, Thursday, 21 December 2017 19:53 (six years ago) link

very crazy. on the north end of Metro Kingdom there is a despondent city dweller about to jump to his death. if you dress Mario as a clown you can go to him and cheer him up and save his life. for saving his life he will give you a power moon. i thought this was so rad - i don't know if i've ever saved a suicidal npc in a videogame before. you really do everything in this game...

AdamVania (Adam Bruneau), Sunday, 31 December 2017 01:20 (six years ago) link

after hitting 500 moons i'm playing it through again. hell of a lot more fun the second time. also, getting a peach amiibo for xmas (instant life-up heart anywhere) has made some of the tricky moons loads easier.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:19 (six years ago) link

my god, Nintendo has solved depression

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:28 (six years ago) link

im so happy now

ciderpress, Monday, 1 January 2018 05:19 (six years ago) link

now that ive seen a clown

ciderpress, Monday, 1 January 2018 05:19 (six years ago) link

this game clearly didn’t anticipate america’s two defining moments of 2017, scary clowns and harvey weinstein

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 05:37 (six years ago) link

playing this & galaxy 2 these days and comparing. galaxy 2 is so superior

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Monday, 1 January 2018 11:54 (six years ago) link

yeah idk I like this way better than the Galaxy games. some people just don't like the collect-a-thon format as much i guess

ciderpress, Monday, 1 January 2018 14:50 (six years ago) link

2D mario is a better gimmick than small planets with high gravity

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 20:27 (six years ago) link

anybody have any luck w the talkatoo glitch? i wanted to use it to get the 100 jump ropes but i can't seem to get Mario to hover in the air.

if you throw cappy over talkatoo's head and then talk to him when it is less than a hat's distance from the bird the camera does the weird freeze thing. i believe that if you can roll away from talkatoo before the camera freeze and get him out of frame, you can control when the camera freezes.

supposedly after the camera freezes you can jump up and freeze Mario in mid-air but that part isn't working for me. anybody have any luck with this? i wonder if it's been patched out.

AdamVania (Adam Bruneau), Monday, 1 January 2018 20:55 (six years ago) link

https://www.youtube.com/watch?v=HzlqVbXU6po

finally pulled off this glitch and got 100 jump ropes via levitation! to pull this off:

1) find a talkatoo and face it w the jump rope course in the background
2) jump and throw cappy (y)
3) talk to him while the cap is in the air and it will freeze. if it is close enough to talkatoo the glitch will register
4) go through the talk dialog and immediately roll away, hitting R to reset the camera. there is a second or so of grace time to do this. (from this point on if talkatoo is comes back into view with the camera, the camera will freeze and Mario's Y position will also freeze. the action of talkatoo coming back into frame is what triggers the freeze.)
6) walk around the jump ropers, careful to keep talkatoo out of frame. get ready to jump into the jump rope from the left. when i pulled this off i started near the fire hydrant.
7) jump into the jump rope and hit ground pound (ZR) and camera center (R) at the same time. im not sure the ground pound is 100% necessary but doing other jumps (ie dive jump) may cause Mario to slide across the X axis after freezing. also be careful of motion controls, you might get the gitch and then accidentally shake the controller during jump rope, causing Mario to jump off in a crazy direction and ruin the trick.
8) Mario is frozen in mid-air, the jump ropers continue to go through the numbers beneath him, and you can use this trick to get both 30 and 100 jump power moons easily.

AdamVania (Adam Bruneau), Monday, 1 January 2018 23:07 (six years ago) link


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