Super Mario Odyssey

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M64 does have the edge in music, that is for sure. the castle interior theme is so beautiful. the first stage overworld theme gets in my head all the damn time. it's still synthesized jazz. the new games, SMO included, are a little more traditionally orchestrated. i mean, Koji Kondo is a frickin' genius, no way anything can come close to that og stuff.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 05:00 (one year ago) link

the song in Super Mario Odyssey that plays when you are in the hat shop reminds me of "Doo Wah Diddy" by Manfred Mann. that's pretty cool.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 05:05 (one year ago) link

i think SMO has the best soundtrack of any of the mario games

ciderpress, Thursday, 9 November 2017 05:10 (one year ago) link

it's pretty sweeping!

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 9 November 2017 15:01 (one year ago) link

the Galaxy soundtrack was incredible. I didn't think they'd be able to top it

frogbs, Thursday, 9 November 2017 15:03 (one year ago) link

wtf we in Bloodborne now?

yeah i did think there was some deliberate soulsborne vibes in that area, further strengthening my commitment to double-dip on any and all of those games if they ever make it to the switch

drinkmaster sealcup at yr service (bizarro gazzara), Thursday, 9 November 2017 15:04 (one year ago) link

anyway, if you wanna feel something...this is good

https://www.youtube.com/watch?v=80eFXnb9Uro

frogbs, Thursday, 9 November 2017 15:05 (one year ago) link

i think SMO has the best soundtrack of any of the mario games

no game will ever have a better soundtrack than Super Mario Bros.

crüt, Thursday, 9 November 2017 15:13 (one year ago) link

tbf it's probably the most iconic and well-known bit of popular music written in the past century so i was assuming we were excluding it from consideration

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 9 November 2017 17:47 (one year ago) link

speaking of mario noises:

Super Mario World repurposed its orchestra hit instrument to form... a familiar sound effect!! pic.twitter.com/aZHK4J2Vyh

— Lynn 🧡 (@chordbug) November 8, 2017

Karl Malone, Thursday, 9 November 2017 17:55 (one year ago) link

thats pretty rad. yeah there is actually a musical element to all the old sound effects. like picking up a coin from SMB NES is just B to E played really fast. the going down a pipe theme is three notes repeating in quick succession. the 33 1/3 book goes deep into all that stuff, there is a reason for the modes and keys used for every sound in Mario.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 18:00 (one year ago) link

xp it also exists in SMO so you can have the best of both worlds

ciderpress, Thursday, 9 November 2017 18:05 (one year ago) link

awesome

frogbs, Thursday, 9 November 2017 18:58 (one year ago) link

ha, didn't know that Yoshi bit, sick

Nhex, Thursday, 9 November 2017 21:07 (one year ago) link

how do you spell that bit of onomatopoeia btw?
opting for "hwWEE-CHOOO"

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 9 November 2017 21:10 (one year ago) link

yoshi is definitely sneezing

ciderpress, Thursday, 9 November 2017 22:47 (one year ago) link

I'm definitely realizing that with the immersive worlds that this gen is capable of, environments you can lose yourself in, that I much prefer long-arc kind of plotting and world-building. My only complaint with Zelda was the brevity and scarcity of the "dungeons", and the overreliance on bite-sized questing (the shrines)-- the main quest itself was unimpeachable.

Mario on the other hand is a B or a B- for me. At the moment you started being able to buy Power Moons for 100 coins each I felt like the primary currency of the game was so debased that the game just felt like work. Even in the main quest, the inconsequentiality of each achievement started to just feel.. "the opposite of sweeping". I loved the environments and the bosses very much, all the bosses were amazing really, but for me, this fell far short of 64 and Galaxy

flamboyant goon tie included, Thursday, 9 November 2017 22:55 (one year ago) link

It made me excited to playthrough Skyrim again, though.. the thrill of climbing the huge central mountain for the first time still resonates with me

flamboyant goon tie included, Thursday, 9 November 2017 22:56 (one year ago) link

At moment you started being able to buy Power Moons for 100 coins each

but this is for one moon per area, specifically for finding the store. it's not as if you can just buy all the moons you need from that store.

It made me excited to playthrough Skyrim again

lol my least favorite memory of Skyrim was climbing mountains, repeatedly jumping against random incline polygons to gain altitude, the screen filling with a big blurry rock texture. leave it to BOTW to take this awkward experience and turn it into an awesome core game mechanic.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 23:08 (one year ago) link

you can buy more than 1 from the stores, they count towards unlocking new worlds but not towards your checklist for getting all the moons in the game

ciderpress, Thursday, 9 November 2017 23:28 (one year ago) link

idk why the option is even there though, there's way more easy-to-find moons than you need to complete the game. i can't imagine someone getting stuck.

ciderpress, Thursday, 9 November 2017 23:32 (one year ago) link

oh wow thats crazy. yeah ill pass cos exploring is so much fun.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 23:56 (one year ago) link

you need a lot of moons for the post-game unlocks. i'm not gonna buy more than 1 per world (to get it crossed off the list) but i can see some people just wanting to unlock the later costumes and such

Nhex, Friday, 10 November 2017 00:05 (one year ago) link

I've never used the stores for anything. Seemed lame.

DJI, Friday, 10 November 2017 00:30 (one year ago) link

omg i just got to the moon. this game. this is my favorite 3d Mario game.

AdamVania (Adam Bruneau), Friday, 10 November 2017 02:32 (one year ago) link

Buying outfits was 10% of the fun

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 10 November 2017 03:42 (one year ago) link

"this Bowser fight is really fun..."

* 5 mins later *

"hooooolyy shiiiiiiiit"

"

AdamVania (Adam Bruneau), Friday, 10 November 2017 03:50 (one year ago) link

i loved the whole ruined kingdom -> bowser's castle -> moon -> ending sequence a lot

ciderpress, Friday, 10 November 2017 04:11 (one year ago) link

yeah i am in end game and have been saying "ooooh myyyy gooood" aloud every 2 minutes

AdamVania (Adam Bruneau), Friday, 10 November 2017 04:17 (one year ago) link

more surprises in store

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 10 November 2017 05:13 (one year ago) link

moon physics is soooo much fun

drinkmaster sealcup at yr service (bizarro gazzara), Friday, 10 November 2017 10:03 (one year ago) link

the bowser fight is really annoyingly designed w/ its gotcha pattern-changes; the ending sequence was agreeable but a missed opportunity

the ghost of tom, choad (thomp), Friday, 10 November 2017 14:08 (one year ago) link

on the main quest i give it a solid C, but the post-game playground hang-out value might bring that up a bit

the ghost of tom, choad (thomp), Friday, 10 November 2017 14:08 (one year ago) link

the inset of cappy's creepy, tired eyes next to the dialogue when he talks to you in game reminds me of the satan frames edited into the exorcist

you are juror number 144 and we will excuse you (Sufjan Grafton), Tuesday, 14 November 2017 18:24 (one year ago) link

just reading about the rock paper scissors thing, so many cool things hidden in this game!
https://imgur.com/a/1ZT1b

( X '____' )/ (zappi), Tuesday, 14 November 2017 18:31 (one year ago) link

I'm definitely realizing that with the immersive worlds that this gen is capable of, environments you can lose yourself in, that I much prefer long-arc kind of plotting and world-building. My only complaint with Zelda was the brevity and scarcity of the "dungeons", and the overreliance on bite-sized questing (the shrines)-- the main quest itself was unimpeachable.

Mario on the other hand is a B or a B- for me. At the moment you started being able to buy Power Moons for 100 coins each I felt like the primary currency of the game was so debased that the game just felt like work. Even in the main quest, the inconsequentiality of each achievement started to just feel.. "the opposite of sweeping". I loved the environments and the bosses very much, all the bosses were amazing really, but for me, this fell far short of 64 and Galaxy

― flamboyant goon tie included, Thursday, November 9, 2017 5:55 PM (five days ago) Bookmark Flag Post Permalink

- Agreed about Zelda
- I believe you can only purchase 1 moon per place
- What do you mean the inconsequentiality of the achievements? Can you elaborate a little?

Evan, Tuesday, 14 November 2017 19:13 (one year ago) link

My only complaint about SMO is that you see this very beautiful and realistic planet when you're flying between places (which is immersive), but only some of them feel like they're part of the planet. The desert and beach one feel like they're a place in the world, but others like New Donk City have an arbitrary barrier via the whole thing being atop a giant tower with a repeating metal tile texture extending down the side. This is a picky design-nerd grievance, but I want to believe the universe they created! Galaxy was able to do it with the framework of mini "planets". Blatant arbitrary barriers with generic backdrops ruin the immersion.

Evan, Tuesday, 14 November 2017 19:25 (one year ago) link

Seamless. That's the word I was looking for in regards to the beach and desert examples.

Evan, Tuesday, 14 November 2017 19:27 (one year ago) link

haaa the rock paper scissors thing is so cute!

Nhex, Tuesday, 14 November 2017 21:42 (one year ago) link

yeah that's insane.

im in the end game and now, it just feels like Infinite Mario, and it's wonderful. i can go back to any of these worlds and explore and i always find something. i can end up spending half an hour trying to win a race., or playing around with the face matching puzzle, or looking for rare things to turn into, flying around, etc.

it's a nice approach to the Open World Game. usually im sick of doing the side stuff halfway through your Far Crys or AssCreeds. they really got the pacing right with SMO. when you get to the ending you just want more more more. i think the smaller size Evan mentions is a big help. i'm not overwhelmed by the map, there aren't a million icons everywhere that makes it feel like a To-Do List. instead i WANT to find those little tucked away things.

AdamVania (Adam Bruneau), Tuesday, 14 November 2017 22:42 (one year ago) link

Is it like the Lego games that way?

rb (soda), Tuesday, 14 November 2017 23:09 (one year ago) link

The AV Club actually had a decent piece about what Adam’s talking about

https://www.avclub.com/open-world-games-are-broken-and-nintendo-spent-2017-tr-1820333889

El Tomboto, Wednesday, 15 November 2017 00:36 (one year ago) link

my housemate has been playing horizon: zero dawn and i like to watch while asking 'can you climb that mountain? no? that one? how about that one? maybe you can climb that one?'

the ghost of tom, choad (thomp), Wednesday, 15 November 2017 01:00 (one year ago) link

Haha owned

.oO (silby), Wednesday, 15 November 2017 01:08 (one year ago) link

xp yeah i wouldn't say witcher 3 transcends the 'map game' genre trappings, it's just the best game that's been made within them and thus should be where the bar is set currently. zelda is very different from all those games and mario isn't even in the genre at all.

ciderpress, Wednesday, 15 November 2017 01:10 (one year ago) link

yeah idgi why the phrase 'open world game' comes up so much in regards to this game, it is not that

sleepingbag, Wednesday, 15 November 2017 05:36 (one year ago) link

i mean there are a bunch of worlds and once you beat the main mission they open up and you have free reign to go back and do side missions and mini games. functionally it really isn't that different than Vice City or whathaveyou.

AdamVania (Adam Bruneau), Wednesday, 15 November 2017 13:53 (one year ago) link

there's a big difference in both the design and the experience. the SMO worlds are much more like levels than sandboxes. that av club article was kind of bad overall but it nailed the experience of this game. "dioramas" was a great descriptive term for the design of the worlds.

Roberto Spiralli, Wednesday, 15 November 2017 14:02 (one year ago) link

yeah. im saying compared to the other Mario games ive played. like Super Mario Galaxy is pretty linear and doesn't have any backtracking

AdamVania (Adam Bruneau), Wednesday, 15 November 2017 14:04 (one year ago) link

i watched a football video where the guy was talking abt "sub optimal game design" yesterday o god

lag∞n, Wednesday, 15 November 2017 14:04 (one year ago) link


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