whatchu playing now

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Wow, they hid the hell out of that link to the actual content. For a moment there, I seriously thought that single paragraph was the whole thing. I guess they designed the website for mobile, and didn't give a shit about desktop browsers.

I'm still playing Stephen's Sausage Roll and it's great and frustrating. Funny how the hardest levels so far are usually the seemingly simple small ones.

Rimsky-Koskenkorva (Øystein), Saturday, 12 August 2017 21:03 (six years ago) link

5 hours of the 10 hour Mass Effect: Andromeda was quite enough to make me not want to spend money on it.

jamiesummerz, Tuesday, 15 August 2017 10:24 (six years ago) link

1 hour of last guardian (and 45 minutes of camera issues) was enough for me.

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Tuesday, 15 August 2017 14:55 (six years ago) link

Sonic Motherfucking Mania

It is everything I have wanted in a Sonic sequel since...checking...1994. Not going to spoil anything but the first time you play this, make sure to at least play through to the end of Chemical Plant Act 2...

You guys are caterpillar (Telephone thing), Tuesday, 15 August 2017 16:05 (six years ago) link

What is your sense of whether it is actually a fun game for someone who has never played Sonic and isn't sure whether Sonic was fun to begin with

softie (silby), Tuesday, 15 August 2017 16:12 (six years ago) link

A good question! I'm the worst person to ask (I played the hell out of Sonic 2, 3 & K both on the Genesis as a kid and on emulators as a depressed adult) and this feels like it's throwing me enough curveballs that I have to play it fundamentally differently, outside of that flow state, BUT it's also better designed as an actual game? Like, there are constant opportunities to redirect your momentum (every potential dead end has to have some interesting new route branching off of it) and also less unfair with placement of enemies, spikes, etc. Part of that might just be a function of being the first 2D Sonic game competently designed for widescreen ratios, which this model of platform game always needed.

You guys are caterpillar (Telephone thing), Tuesday, 15 August 2017 16:38 (six years ago) link

finally finished nier:automata. such a beautifully presented game, definitely one that's going to stick with me.

ciderpress, Saturday, 19 August 2017 23:59 (six years ago) link

Zelda: Breath of the Wild is so goddamn good

Nhex, Wednesday, 23 August 2017 19:41 (six years ago) link

Also playing Zelda atm. Good stuff so far. Pretty early on still tho - only up to that first village. I feel constantly low on weapons - there's no way to craft new ones right?

Mordy, Wednesday, 23 August 2017 19:50 (six years ago) link

more or less yeah. you can waay later in the game but even then it's pretty resource limited

Nhex, Wednesday, 23 August 2017 20:15 (six years ago) link

There is a way to increase your weapon inventory slots though, which is quite useful

Screamin' Jay Gould (The Yellow Kid), Wednesday, 23 August 2017 20:26 (six years ago) link

Haven't played it, but is there any reason why the game constantly breaks your weapons? Is it to kind of force you to keep trying different ones that you run across rather than relying on a single favorite throughout the game?

Karl Malone, Wednesday, 23 August 2017 20:35 (six years ago) link

it's to make you very very angry

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 23 August 2017 20:40 (six years ago) link

You think weapon durability is harsh, wait till you're tearing your hair out over arrows.

.oO (silby), Wednesday, 23 August 2017 20:46 (six years ago) link

heh. arrows are easy though, you can just warp to town and buy more. good melee weapons and shields, OTOH...
that said, making money fast is harder than you'd think, especially when you figure out that you don't want to sell those expensive minerals you've been collecting...

Nhex, Wednesday, 23 August 2017 20:51 (six years ago) link

The weapon breaking thing is a neat gameplay loop imo. If you want a new one you usually have to go fight something and take its weapon, setting you the risk/reward problem of which weapon to use.

( X '____' )/ (zappi), Wednesday, 23 August 2017 21:11 (six years ago) link

i love it, usually in RPGs i stick to one or two the entire game. if you are running low it makes you seek out battles.

AdamVania (Adam Bruneau), Wednesday, 23 August 2017 21:17 (six years ago) link

i bought danganronpa 1&2 reload on an impulse. i haven't played many visual novels, not sure how I feel about them. phoenix wright is great, zero escape has brilliant moments. this feels less interactive than those so far.

Einstein, Kazanga, Sitar (abanana), Thursday, 24 August 2017 14:24 (six years ago) link

someone on SA forums did a lets play of danganronpa 1 ages ago before the game was available in english where they localized the whole script of the game into a forum thread w/ screencaps, and I really enjoyed following that - the story and writing were a lot more engaging than i expected though that was obv filtered through this particular person's unofficial translation

ciderpress, Thursday, 24 August 2017 14:30 (six years ago) link

i have played 999 and didn't like it nearly as much though it's clearly cut from the same cloth

ciderpress, Thursday, 24 August 2017 14:32 (six years ago) link

getting an itch to buy PlayerUnknown Battleground
and Planet Coaster

Currently giving Kingdom and Castles a try, seems like a nice relaxing slower paced variation of Warcraft type etc.

Ste, Sunday, 27 August 2017 22:24 (six years ago) link

Been enjoying Hollow Knight, they manage to pull off the Dark Souls unsettling environments and character interactions pretty well. Whole thing looks and sounds gorgeous as well.

devvvine, Sunday, 27 August 2017 22:42 (six years ago) link

I've played a bit on http:/www.slither.io today. It's multiplayer Snake. When a snake crashes into another snake, it turns into sparkling bits. You eat those to grow larger. The larger a snake is, the more valuable its corpse.
You point the cursor in the direction you wish to move, and can hold down LMB to speed up for a bit.
There's a lot of feinting etc with other players. The ones who've grown really huge can circle around you and basically squeeze you to death.

There's some input lag, which takes getting used to, but it's a really nice casual browser game.

Rimsky-Koskenkorva (Øystein), Sunday, 27 August 2017 23:24 (six years ago) link

Ack.
http://www.slither.io

Rimsky-Koskenkorva (Øystein), Sunday, 27 August 2017 23:24 (six years ago) link

just cause 3 is doing some weird "i am unkillable" glitch and had me run around a town for an hour demolishing everything because i didn't see the switch i was supposed to throw. three tanks lined up to blow me up and blew each other up instead. nice but no.

― Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Saturday, August 12, 2017 1:00 AM (two weeks ago) Bookmark Flag Post Permalink

OMG I had the exact same problem, only I never figured out what the hell I was supposed to do to advance the game. I eventually said FUCK IT and moved on from the game, but it was frustrating cause I was having fun blowing shit up.

Rod Steel (musicfanatic), Monday, 28 August 2017 23:38 (six years ago) link

there's a second switch over on the wall near the jail.
it continues to glitch like that in different ways/different places tho

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Tuesday, 29 August 2017 00:41 (six years ago) link

i played sonic 2 tonight, getting as far as aquatic ruins 2 before calling it quits.

i might take some sega fan heat for this, but...i don't like sonic

Karl Malone, Tuesday, 29 August 2017 02:43 (six years ago) link

yikes!

ciderpress, Tuesday, 29 August 2017 04:12 (six years ago) link

I feel so wrong saying it

But oh so right, too

Karl Malone, Tuesday, 29 August 2017 04:15 (six years ago) link

But mostly wrong. I feel bad, because I know that is a slap in the face of sorts to those who grew up with sonic. But I want sonic to take up less space on the screen. I want to see more around me. I like the feeling of being urged to go fast and throw caution to the wind, but I don't like how half the time I get punished by something about 2 seconds later. I am too old to memorize the levels, and I feel like it's the kind of game that demands that I know what's coming up next. I want to play Mario, basically. A Mario level could be randomly generated and you could still attempt it by blazing forward at max speed, winging it as you go. I don't like the power ups.

I like the music

Karl Malone, Tuesday, 29 August 2017 04:19 (six years ago) link

remember that most of the kids today who "grew up with Sonic" grew up really with Sonic Adventure and the Archie comics and not even the 16-bit games

Nhex, Tuesday, 29 August 2017 05:51 (six years ago) link

these god damn kids

Karl Malone, Tuesday, 29 August 2017 05:56 (six years ago) link

The only part of Sonic I remember liking was Marble Zone, on the first game. Had a nice slower pace and decent platform puzzles.

Ste, Tuesday, 29 August 2017 09:30 (six years ago) link

I haven't played Mania but it's in 16:9, maybe that makes it easier to see things coming up?

( X '____' )/ (zappi), Tuesday, 29 August 2017 11:03 (six years ago) link

That's what I've heard yes

Ste, Tuesday, 29 August 2017 11:04 (six years ago) link

i think sonic is kinda bad but sonic mania is really fun, idk if that makes me a furry or what

adam, Tuesday, 29 August 2017 12:09 (six years ago) link

definitely

ciderpress, Tuesday, 29 August 2017 13:12 (six years ago) link

sorry

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Tuesday, 29 August 2017 13:49 (six years ago) link

fuck

adam, Tuesday, 29 August 2017 14:07 (six years ago) link

I 100% agree with Karl about Sonic. I've never managed to enjoy one.

JimD, Tuesday, 29 August 2017 16:54 (six years ago) link

i think i would love it, though, if my dad had brought home a sega in 1988 instead of a NES, and if i would have spent my time after school playing sonic levels over and over again, memorizing them by brutal repetition, instead of doing the same with nintendo games. there was a recent discussion about repetition where some were saying that it was basically the foundation of old videogames, and i tend to agree. at least for certain genres, lots of genres. most genres? i love the original ninja gaiden, but there are definitely sections that are just fucking impossible unless you know that a bird (those fucking birds!!) is going to unexpectedly fly at you from behind, and that you have a quarter-second window to jump and let it pass under you or you'll get knocked off the floating ledge to your death. and until you get taken by surprise by the bird for the millionth time, there's just no way to react in time unless you're a nintendo god (and/or 10 years old). i love ninja gaiden to this day because my little kid muscle memory is still there and i can pretty much progress to near the end of the game without much difficulty. but if i was playing it for the first time, today? i really doubt i'd persevere through the million bird deaths. i think i'd just say fuck it.

anyway, i get that feeling about sonic. i know i need to hold the speed boost button and go as fast as possible at times, but i haven't memorized the locations where doing that makes you immediately get damaged or fly off into an ocean. i'm supposed to learn from the mistake and restart the level and be like "gee willikers i betcha i'm gonna beat this level this time, just you watch!", but instead i'm just like "gee willikers i need a drink, fuck i need to pay my bills" and click the power button on the emulator

Karl Malone, Tuesday, 29 August 2017 17:25 (six years ago) link

Sonic games don't really have traps like that in my experience, the fast bits always slow back down before any significant obstacles

ciderpress, Tuesday, 29 August 2017 17:38 (six years ago) link

hmm, maybe it was just a sonic 2 thing

Karl Malone, Tuesday, 29 August 2017 17:40 (six years ago) link

oh those fucking birds

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Tuesday, 29 August 2017 17:42 (six years ago) link

The odd thing is that I think I maybe do have some patience for learning levels, if not learning them really does block progress. That way there's a real motivation to retry and get better. But with sonic games for me it always felt broadly possible to fumble your way badly through the levels with all the stops and starts and ring drops, and eventually pass the post with a crappy score and a crappy time or whatever. So not learning the levels didn't stop me seeing more of the game, it just made the bits of the game I saw feel like they weren't fun anyway. I never gave up on them because I was stuck, it was always because I was bored.

JimD, Tuesday, 29 August 2017 18:36 (six years ago) link

imo you aren't really supposed to go fast in Sonic games you are supposed to look at the cyberpunk art design

AdamVania (Adam Bruneau), Tuesday, 29 August 2017 21:37 (six years ago) link

little reminder about mj doing the music for sonic 3 because i am obsessive like that
https://www.youtube.com/watch?v=pEEMi2j6lYE
https://www.youtube.com/watch?v=41Y3PKkkePk

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Tuesday, 29 August 2017 21:47 (six years ago) link

Metal Gear Solid The Legacy Collection 1987-2012

just got this for PS3. the main reason was MGS3 which i've never played on original hardware.

damn what an amazing game. use that D-pad!

AdamVania (Adam Bruneau), Wednesday, 30 August 2017 14:33 (six years ago) link

mgs3 is the best game for the ps2 and i think the best metal gear game by a long shot. the late title card/theme song drop is one of my favorite video game moments.

adam, Wednesday, 30 August 2017 14:56 (six years ago) link


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