The Legend of Zelda: Breath of the Wild

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One of my workmates recommended gunning for stamina over health in the early stages of loading up on upgrades, I wonder if thats a good idea? Ive just been gathering a lot of staminella shrooms and the fish that do stam and storing a ton of meals.

Stoop Crone (Trayce), Tuesday, 11 April 2017 01:35 (seven years ago) link

Oh and Ive already hit a snag - I'm trying to do the sheep rustling side quest on Hatero beach and those monsters are really hard to kill - and Ive only got piddlepuff weapons :( I need to find somwwhere that sells bows.

Stoop Crone (Trayce), Tuesday, 11 April 2017 01:36 (seven years ago) link

...aaaand apparently I now find out weapons cant be purchased. Gah! The breakability of weapons is the most frustrating part of the game.

Stoop Crone (Trayce), Tuesday, 11 April 2017 02:58 (seven years ago) link

You can buy some weapons, but I think it's only Guardian weapons and the like up at Akkala Ancient tech lab. Don't remember seeing any others for sale elsewhere.

CraigG, Tuesday, 11 April 2017 09:57 (seven years ago) link

None of the side quests proved to be super essential, and some were downright tough at low levels. I'd focus on uncovering the whole map, walking everywhere you can, and finding shrines over Official Questing during the first 20-30 hours. Sell ALL of EVERYTHING at first for new armor, and remember that after blood moons you can re-obtain armor from the shrines that have it.

rb (soda), Tuesday, 11 April 2017 19:51 (seven years ago) link

Re-obtain good weapons at shrines. Also, silver hinox is super hard.

rb (soda), Tuesday, 11 April 2017 19:53 (seven years ago) link

Cheers - yeah I'm aiming to get to all the towers - though that fucking central tower is brutal and I dont see how I'm possibly going to get to it with all the Guardians around it.

Stoop Crone (Trayce), Wednesday, 12 April 2017 00:57 (seven years ago) link

after blood moons you can re-obtain armor from the shrines that have it.

I didnt know this! Thats good to know. I've also of course discovered that my amiibo gives me weapons once a day (I have Archer Link) so theres that too.

Stoop Crone (Trayce), Wednesday, 12 April 2017 00:58 (seven years ago) link

stealth armor is worth the high price, it makes all sorts of tasks easier

erry red flag (f. hazel), Thursday, 13 April 2017 17:17 (seven years ago) link

I would love to get my hands on the Guardian amiibo but it seems like that was rarer than hens teeth.

Stoop Crone (Trayce), Tuesday, 18 April 2017 04:08 (six years ago) link

Whether that constitutes cheating in the true sense of the word is debatable

Lol this is the least true sentence on the internet.

Andrew Farrell, Tuesday, 18 April 2017 08:20 (six years ago) link

Finally got up Central Tower because I managed to kill both the Guardians ! Using parry with a Guardian shield. Hard to do but I got there in the end. And blowing them up rather than avoiding them means extra robot loot like cores and springs.

Stoop Crone (Trayce), Wednesday, 26 April 2017 07:21 (six years ago) link

only just started this and i'm sure someone has mentioned this itt already but the moment i realised that i could climb every single thing in the overworld was one of those 'holy shit' gaming feelings that will make it hard to look at other games the same way again

ben "bance" bance (bizarro gazzara), Wednesday, 26 April 2017 13:16 (six years ago) link

It really is brilliant. The game seems very cleverly paced/balanced too, and I dont quite know how they do it, given how sandboxy it is - but despite my going about things in quite a random manner (I'm barely approaching the main questline at this point, Zora village aside), the game somehow knows how much Ive done and the monsters are getting harder and more frequent accordingly.

PS fuck u wizzrobes you little giggling bastards.

Stoop Crone (Trayce), Wednesday, 26 April 2017 23:26 (six years ago) link

PS fuck u wizzrobes you little giggling bastards.

― Stoop Crone (Trayce)

the only ones that bother me are the lightning wizzrobes, because i don't think lightning has a one-hit-kill elemental weakness. i nearly always have a fire weapon and an ice weapon, or at least arrows.

increasingly bonkers (rushomancy), Wednesday, 26 April 2017 23:32 (six years ago) link

Ive tried ice arrow followed by bomb, but it doesnt always seem to work. Plus they move around so much!

Stoop Crone (Trayce), Wednesday, 26 April 2017 23:38 (six years ago) link

Like how would one hit them with a weapon aside from an arrow anyway? Theyre kind of floating in the air.

Stoop Crone (Trayce), Wednesday, 26 April 2017 23:39 (six years ago) link

put some solid hours into this yesterday and this is basically the best open world in videogaming history, right?

it's really throwing some harsh light on stuff in other games i should actively hate but i've grown wearily accustomed to - invisible barriers thrown up because designers can't work out a way to prevent players from poking at the edges of maps, massive worlds with huge buildings which are only very selectively interactive, hemmed-in missions where you absolutely have to complete it the way it's structured instead of the risky plan of your own devising you'd prefer to follow...

being able to explore anywhere in a world with a physics engine this robust and fun is incredible, and that nintendo are doing all this on a system which is considerably less conventionally powerful than ps4 or xbone is all the more impressive. honestly if i only play a handful of other games on the switch i kinda feel like it'll be worth it

ben "bance" bance (bizarro gazzara), Thursday, 27 April 2017 14:24 (six years ago) link

What's on the edge of the Breath of the Wild map, if everything can be climbed? The ocean? A giant vertical wall? Can you just walk to new donk city?

Karl Malone, Thursday, 27 April 2017 15:12 (six years ago) link

Ocean, ravine, endless dusty desert, impassable glacial thing iirc

rb (soda), Thursday, 27 April 2017 15:35 (six years ago) link

i will say i have flat out gotten a "you can't go any farther in this direction" message from botw, so the barriers aren't as totally mimetic as they appear.

increasingly bonkers (rushomancy), Thursday, 27 April 2017 15:56 (six years ago) link

well fuck, this switch is getting sledgehammered soon as i get home

ben "bance" bance (bizarro gazzara), Thursday, 27 April 2017 16:01 (six years ago) link

Woulda been cool if instead they had implemented barriers via, like, you can only carry a finite amount of water into the desert.

Uhura Mazda (lukas), Thursday, 27 April 2017 16:15 (six years ago) link

They have something a bit like that in ElderScrolls online - if you swim too far out into an ocean area not "allowed", you get attacked and killed by razorfish.

Stoop Crone (Trayce), Friday, 28 April 2017 00:52 (six years ago) link

they shd let u form a new civilization

lag∞n, Friday, 28 April 2017 06:04 (six years ago) link

would be a cool idea if an open world game started using procedurally generated terrain/AI and sparse random events as soon as you left the map bounds

but that's a probably tremendously expensive and time-consuming solution to a problem that can be solved with invisible barriers

qualx, Friday, 28 April 2017 06:08 (six years ago) link

at the edge of the earth their shd be a waterslide and u slide down to hell

lag∞n, Friday, 28 April 2017 06:09 (six years ago) link

would that be like a game over or would hell have to be fully designed and traversable

qualx, Friday, 28 April 2017 06:11 (six years ago) link

hell wld just like suck i guess it wld be bad its hell

lag∞n, Friday, 28 April 2017 06:15 (six years ago) link

i want to become the devil, will you let me do that

qualx, Friday, 28 April 2017 06:15 (six years ago) link

u can be the devil but itll come at a price, youre soul

lag∞n, Friday, 28 April 2017 06:16 (six years ago) link

Re-obtain good weapons at shrines.

So I went back to a shrine and managed to wangle my way back to the chest in it, and it was open and empty!??

Hows this sposed to work then?

Stoop Crone (Trayce), Monday, 1 May 2017 06:11 (six years ago) link

maybe the person who said that was talking about the ancient swords, etc? because the enemies that carry them do respawn.

increasingly bonkers (rushomancy), Monday, 1 May 2017 13:47 (six years ago) link

This is going to be pretty tough on my "Carry every potion I ever saw into the final FF boss" ass, isn't it?

Andrew Farrell, Monday, 1 May 2017 13:53 (six years ago) link

Rusho: so like, the weapons carried by the mini-guardians in the strength tests, then?

Stoop Crone (Trayce), Monday, 1 May 2017 23:19 (six years ago) link

yeah, those things. they do some pretty serious damage to regular enemies as well, particularly when they start coming with awesome bonus modifiers.

increasingly bonkers (rushomancy), Monday, 1 May 2017 23:50 (six years ago) link

Ah yes. I'm at the point where I can start making/buying those from Robbie as well, but theyre pricey and seem fairly breakable.

Stoop Crone (Trayce), Tuesday, 2 May 2017 00:27 (six years ago) link

i find cooking in this game super-relaxing

PROFESSOR JIGGLY is loose in the Cat Room (bizarro gazzara), Wednesday, 10 May 2017 11:02 (six years ago) link

it also regularly makes me hungry for meat on a stick

PROFESSOR JIGGLY is loose in the Cat Room (bizarro gazzara), Wednesday, 10 May 2017 11:08 (six years ago) link

shame there's no way to make bokoblin haggis with the guts tho

PROFESSOR JIGGLY is loose in the Cat Room (bizarro gazzara), Wednesday, 10 May 2017 11:09 (six years ago) link

what can you do with those? i find the cooking annoyingly opaque and time-consuming

the ghost of tom, choad (thomp), Wednesday, 10 May 2017 12:19 (six years ago) link

lol at whoever said upthread 'there's no beginning exposition dump'

how many different people are going to tell me that in hyrule ganon shows up every so often and is always defeated by the same people?? at length?? over the same panning shot of the same tapestry??

this is information i knew before i purchased the game!! this is information i knew before i finished reading the game's title

the ghost of tom, choad (thomp), Wednesday, 10 May 2017 12:21 (six years ago) link

like:

the legend of zel-

okay, i know the plot now

-

i do actually like this game a lot

the ghost of tom, choad (thomp), Wednesday, 10 May 2017 12:21 (six years ago) link

this is a really incredible game. it looks amazing. some open world games look really bad at night, i love this approach this one takes. the grass turns blue from the moonlight. it's a fully colorful fantasy world.

the climbing is fantastic. mountains have always been a huge problem with open world games. the world looks so great through mountainside vistas, yet controls mean your character is constantly jumping/sliding against a polygon surface juuuust slightly too steep for you to step on and you end up breaking the game to get from point A to point B. this game gracefully fixes that and turns what used to be game breaking into an exciting and potentially deep new mechanic.

AdamVania (Adam Bruneau), Wednesday, 10 May 2017 17:46 (six years ago) link

and the wind, dang, the titular wind in this game is amazing. you can watch trees and grass and foliage react to this wind dynamically. other open worlds are so sterile and cardboard and fake. the wind really helps give life to this world.

AdamVania (Adam Bruneau), Wednesday, 10 May 2017 17:51 (six years ago) link

i havent played this game but i have consumed a lot of content about it and the most relevant criticisms are in my professional opinion: why make a moody zelda does everything have to be moody nowadays, weapons breaking is a tedious chore tho it does fill a need in the game but still, not enough underground stuff zelda needs dungeons and the shrines are kinda pointless and dum

lag∞n, Wednesday, 10 May 2017 18:43 (six years ago) link

the mood is ... interesting

like there's a maraca-shaking tree-fairy you meet periodically to refill your inventory, e.g.: i don't understand why this was not perceived as antithetical to the attempted self-seriousness that's the games baseline

obvs i would prefer more m.-s. t.-fs and less serious nonsense about prophecies or whatever but whatever

the ghost of tom, choad (thomp), Wednesday, 10 May 2017 22:02 (six years ago) link

why make a moody zelda

what do you mean by this? how is this game moody and why is that bad? is it moodier than Majora's Mask or Wind Waker? i haven't played those entries so i wouldn't know what that means anyway.

weapons breaking hasn't interfered w me at all. on the contrary i am having to drop weapons i am getting so many. not really tedious, takes a minute or two per fight, and i end up with the best weapons i find.

AdamVania (Adam Bruneau), Wednesday, 10 May 2017 22:39 (six years ago) link


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