I'd qualify that to say direct-to-consumer, motion-sensing VR headsets? Even with consumer VR we're already a bunch of generations in, it just depends if you define "VR" as what oculus rift is capable of. If we exclude some of the prior art, we might as well exclude oculus in a few years when we talk about "real VR"
― mh, Monday, 15 August 2016 17:56 (seven years ago) link