iPhone games (also Ipod Tooch/iPad games too)

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Furious this morning that a stupid lapse saw me die on 100 with Susannah completely unnecessarily.

― Fizzles, Thursday, June 2, 2016 8:49 AM (3 days ago) Bookmark Flag Post Permalink

i just did this on 97! goddammit

if the brief was 'make a game less forgiving than 868-hack' he did a damn good job. i think that has rendered me less addicted to it than i would have been otherwise (nb i am still spending 1-3 hours a day on this) -- like for example moving instead of using a ranged weapon to make an enemy close ranks and thus incurring one damage can be quickly fatal if it puts you out of parity with the next enemy or two.

might try copying the high-score boards once i start to plateau in what i'm doing myself. it's nice that susannah is set up to remove one big layer of complexity from the board design. currently not using any over-complicated chain effects. or more than one tile with curses. or braziers. i have what i think is a strong late-game board set up but if i make >1 mistake before around fifty stars i never get to the mid-game

the ghost of tom, choad (thomp), Sunday, 5 June 2016 17:24 (seven years ago) link

man does this game have a win condition? too many of the high score tables stop at 256 for it to be a coincidence, also one of them is 256 for the top four

the ghost of tom, choad (thomp), Sunday, 5 June 2016 17:27 (seven years ago) link

At 256 you escape the dungeon (there's a YouTube vid of a dude reaching 256 with Vesuvius bob).
Braziers can be extremely useful when you get stuck in the wrong corner though.
Has anyone tried playing with the two characters who can only use one style of weapon? The little I've used them made it seem impossible to deal with all the kinds of monsters.

Jibe, Sunday, 5 June 2016 17:48 (seven years ago) link

I've hit 91 with Susanah (no blue)

Sean, let me be clear (silby), Sunday, 5 June 2016 18:04 (seven years ago) link

i had 245 with harry and then i got pinned to a whetstone :(

second proudest of 165 with sorceress. there's definitely an early/mid/late game arc you have to plan for. main things to balance are efficiency of movement, steadily leveling up your tiles, and reserving enough runes for late game. there's some pretty disparate strategies on the top boards for harry already, bodes well.

home organ, Sunday, 5 June 2016 18:51 (seven years ago) link

you guys have sold me on this, gonna try it tonight.

De La Soul is no Major Lazer (ulysses), Monday, 6 June 2016 00:53 (seven years ago) link

lol this time an unforced loss at 98 with susannah. goddamit. i swear this board has a win in it if i stop being an idiot

the ghost of tom, choad (thomp), Monday, 6 June 2016 05:52 (seven years ago) link

as long as you can get a club up to level two (quickest weapon to do plural damage) before you get multiple cubes in a row it's possible to have a viable board-- anything w two damage means only having to take one damage from a four-health monster, which means you can survive if the maximum three of them are spawned in a row

braziers are a double liability -- they get weaker and also (since kills are a resource) every time you hit smth with one of them you're wasting experience that ought to go to other things. that said the best board w susannah still has them. i suspect this is a numbers thing -- w/o them you have to do a lot of junk runs until you get to the point where you're competing.

the ghost of tom, choad (thomp), Monday, 6 June 2016 05:56 (seven years ago) link

i have two reducing braziers for susannah runs, as they can be needed to get me to a stage where I've upgraded two clubs. the scythe is v handy once you start getting a higher frequency of enemies.

Fizzles, Monday, 6 June 2016 08:50 (seven years ago) link

235 with jeska nomad witch. Also got a new monster, a dragon: 12 hp&mana !

Jibe, Monday, 6 June 2016 09:06 (seven years ago) link

that sounds like something your uncle who works at michael brough told you

the ghost of tom, choad (thomp), Monday, 6 June 2016 10:01 (seven years ago) link

i escaped! shaking rn tbh. i had two triple damage harps :metal horns emoji:

still haven't seen the dragon

home organ, Monday, 6 June 2016 15:38 (seven years ago) link

wow brough's harry board is crazy looking

xp - corner braziers are good for early game efficiency. they can keep you from wasting turns backpedaling to another color if you're walled in with a mismatch, and you save movement turns since you're not going to the corners to level them. also fastest way to kill early minotaurs if your board is a long build. late game, they still get you runes.

home organ, Monday, 6 June 2016 17:07 (seven years ago) link

is everyone reading his notes at http://mightyvision.blogspot.com/ ? pretty great stuff

the ghost of tom, choad (thomp), Tuesday, 7 June 2016 02:46 (seven years ago) link

yeah, it is. really good.

Fizzles, Tuesday, 7 June 2016 10:39 (seven years ago) link

Human Resource Machine is, as I understand it, coding for people who can't understand coding. Or it's logic puzzles. I can't tell which. It's invaded my brain tho'.

De La Soul is no Major Lazer (ulysses), Wednesday, 8 June 2016 18:48 (seven years ago) link

That's from the World of Goo people right? Mean to get around to that.

Nhex, Wednesday, 8 June 2016 18:56 (seven years ago) link

yep, the little inferno guys.

De La Soul is no Major Lazer (ulysses), Wednesday, 8 June 2016 19:01 (seven years ago) link

I know some people loooove coding but a game that feels like my job? No thanks.

I've had Eno, ugh (ledge), Wednesday, 8 June 2016 19:17 (seven years ago) link

It's about code, but based in a very stripped-down assembly language not at all like normal programming in the past ~50 years. I learned assembly years ago and occasionally read about some wizardry with some fancy bit-twiddly optimizations or some jump table layouts being more efficient than others but its not something I've actually sat down and _done_ for years, so the game ended up being a lot of fun -- and you can do things the "long" way which translates literally from higher-level ideas or really just micro-optimize the heck out of things to beat the challenges.

germane geir hongro (s.clover), Wednesday, 8 June 2016 22:16 (seven years ago) link

153 with Harry. Good enough, time to be someone else.

Jeff, Thursday, 9 June 2016 03:10 (seven years ago) link

yez, I got 256 with jeska and escaped!

Jibe, Sunday, 12 June 2016 19:06 (seven years ago) link

shooty skies

reggae mike love (polyphonic), Tuesday, 21 June 2016 06:32 (seven years ago) link

Escaped with Vesuvius bob and have very frustrating died twice at 247 with Harry.

Jibe, Wednesday, 22 June 2016 04:52 (seven years ago) link

i just tabbed out of the game because i just killed a dragon with Vesuvius Bob and im terrified im now going to fail

the ghost of tom, choad (thomp), Sunday, 26 June 2016 05:31 (seven years ago) link

Pokemon go. Fix your servers!

Jeff, Friday, 8 July 2016 01:07 (seven years ago) link

also fix your egg incubators, it says i only walked 0.8km when i CLEARLY took that cab more than 5km!

a simba man (Will M.), Friday, 8 July 2016 15:09 (seven years ago) link

it figures out that driving isn't walking

R.I.P. Haram-bae, the good posts goy (s.clover), Monday, 11 July 2016 01:01 (seven years ago) link

one month passes...

Reigns is pretty fun. Not terribly deep, but engaging.

Jeff, Friday, 12 August 2016 00:43 (seven years ago) link

I disagree. Unless one of the remaining events or cards is actually interesting, this is a sitting simulator. Even with (or especially with?) the orange mushroom I'm hard pressed to determine if there's really any element of genuine skill or if this is basically an RNG fest. the "Editor's Choice" folks at the App Store must really love talking to repetitive NPCs. If I'm going to drop three dollars on a slot machine game, can I die and come back so I can spend it on Tower of Fortune 3 instead?

El Tomboto, Sunday, 14 August 2016 21:48 (seven years ago) link

I lost interest pretty quickly.

Jeff, Sunday, 14 August 2016 22:21 (seven years ago) link

Still, no regrets.

Jeff, Sunday, 14 August 2016 22:40 (seven years ago) link

Well now I'm determined to get to 100% on the stupid thing just so I can say I seen it all and it all sucked

Also I opened up Pixel People again for the first time in probably a year or more and oh no, it's all still there

El Tomboto, Wednesday, 17 August 2016 22:00 (seven years ago) link

two weeks pass...

Teeny Titans was on sale for $0.99, so I picked it up. Solid Pokemon clone/satire game on the mini-fig industry. Same dev who did Attack the Light, and just like in that game, I appreciated the staggering amount of fan service and show referencing.

Nhex, Monday, 5 September 2016 05:48 (seven years ago) link

Picked up imbroglio based on chatter above. Looks fun.

Chuck_Tatum, Monday, 5 September 2016 08:11 (seven years ago) link

trying "the quest". it's big and complex.

thrusted pelvis-first back (ulysses), Monday, 5 September 2016 16:10 (seven years ago) link

Imbroglio is awesome. Thank you!

Chuck_Tatum, Tuesday, 6 September 2016 20:35 (seven years ago) link

Still can't bat 64 tho

Chuck_Tatum, Wednesday, 7 September 2016 08:39 (seven years ago) link

two weeks pass...

Anyone try out Ember yet? Looks like some old-school Baldur's Gate-style action!

schwantz, Sunday, 25 September 2016 19:56 (seven years ago) link

iOS, Windows, no Mac boooooooo

Nhex, Sunday, 25 September 2016 21:26 (seven years ago) link

One More Bounce is pretty fun so far...

schwantz, Sunday, 25 September 2016 21:41 (seven years ago) link

two months pass...

SUPER MARIO fn RUN, y'all!!!!!

Fluffy Saint-Bernard (Stevie D(eux)), Monday, 19 December 2016 21:53 (seven years ago) link

I'm enjoying it. Can't believe all of the 1-star reviews from cheapskates who aren't willing to spend 10 bucks on a genuine Mario game. Stuck on level 5-3, though. I've managed to black star the whole first world, but haven't tried rally mode yet. You?

DJI, Monday, 19 December 2016 21:56 (seven years ago) link

remember how 1990s gamepro used to break down the ratings by graphics, sound, control, and the elusive fun factor? i feel like the modern day version of that also includes the Poop rating for iphone games

and i give it a poop rating of 4.0 (out of 5.0). the length of each level is perfect, it's definitely engaging, but it requires so much concentration that you're not really going to be able to poop until the 10-15 second gap between levels, unless you're one of those people that can rub their stomach counter-clockwise and tap their head clockwise while chewing gum and doing a kickflip.

everything else gets a 5.0, it's great. rally mode is great because it rewards you for playing with style which is very much part of the super mario experience imo. yeah, most people can get through the old school games eventually, but the true super mario pros are the ones that effortlessly glide through levels floating through the air from koopa shell to bullet bill to goomba. it's great how Super Mario Run has created an incentive to play like that.

Karl Malone, Monday, 19 December 2016 22:05 (seven years ago) link

i am not enjoying the ghosthouse levels, though. :-/
is there any way to figure out which doors are the correct ones other than trial and error?

Karl Malone, Monday, 19 December 2016 22:08 (seven years ago) link

Ho do you kill the ghosts (I mean "boos")? I've only been able to do it by accident...

DJI, Monday, 19 December 2016 22:20 (seven years ago) link

Backflip over them I think?

Jeff, Monday, 19 December 2016 22:41 (seven years ago) link

Seems to work! Thank you.

DJI, Monday, 19 December 2016 23:24 (seven years ago) link

I have all 120 pink coins, all 120 purple coins, and 115/120 black coins, plus like 3200 toads :-/ I play this too much

Fluffy Saint-Bernard (Stevie D(eux)), Tuesday, 20 December 2016 18:19 (seven years ago) link


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