Someone made a full on MOBA with Snapmaps. Insane.
https://www.youtube.com/watch?v=cfNNXQBDCog&feature=share
― circa1916, Thursday, 2 June 2016 23:29 (seven years ago) link
details:
http://kotaku.com/how-a-guy-nearly-broke-dooms-snapmap-to-make-a-moba-1780165993
― circa1916, Thursday, 2 June 2016 23:30 (seven years ago) link
this is on sale finally, hmmm
― am0n, Tuesday, 18 October 2016 22:09 (seven years ago) link
30 bux? Do it. I still fire this up every few weeks.
― circa1916, Wednesday, 19 October 2016 05:08 (seven years ago) link
you talked me into it. I need some time to play now tho'.
― the notes the loon doesn't play (ulysses), Friday, 21 October 2016 03:14 (seven years ago) link
def gonna post in here when i get there tho'.
found it used for $25
― am0n, Sunday, 23 October 2016 00:47 (seven years ago) link
idk why but i find it v upsetting playing this game
― Mordy, Friday, 10 February 2017 21:34 (seven years ago) link
it's clearly a good game don't misunderstand it's just something about the theme and the style and noises and the gameplay just makes me feel v stressful + anxious
― Mordy, Friday, 10 February 2017 21:36 (seven years ago) link
because demons pop out of nowhere and try to rip u in half
― mh š, Friday, 10 February 2017 23:07 (seven years ago) link
Yes probably that
― Mordy, Friday, 10 February 2017 23:13 (seven years ago) link
IDK I kinda ride the industrial metal and adrenaline wave through the levels like a berserker. Gameplay not suited to all tastes tho for sure. :)
― circa1916, Friday, 10 February 2017 23:18 (seven years ago) link
i'm very bad at finding secrets
― Mordy, Saturday, 11 February 2017 01:23 (seven years ago) link
it took me forever, but I have returned to this game and finished it
I am the Doomslayer
― mh, Wednesday, 31 May 2017 15:05 (six years ago) link
this game is so great. just got to the Mars Hell area and it is very nice. the old DOOM was mostly about aliens-style space bases, the actual Hell stuff was always teased but never really portrayed. DOOM II had a half dozen or so Hell levels towards the end of the game (Map 29 "The Living End") that attempted to do caves full of demons but DOOM 3 was back to being about space bases again.
it is done so well here, jumping from platform to platform shooting at demons that are throwing green fireballs from the other side of a chasm, they have the necessary candle-littered shrines, the pentagrams and evil talismans/glowing skulls. it is cool and evil and def feels like i am in a Mercyful Fate album cover. A+ game where's the sequel?
― Hazy Maze Cave (Adam Bruneau), Monday, 23 July 2018 21:25 (five years ago) link
https://www.youtube.com/watch?v=2o48clqgTWc
Map 28 The Spirit World was the Hell level i was thinking of, it has these rivers of lava and floating pedestals and stuff, Barons of Hell and Spiderdemons. it's pretty insane, but you can tell they can only do so much w the tech at the time. with the new DOOM they can really do some cool Frazetta-style fantasy landscape looking stuff.
― Hazy Maze Cave (Adam Bruneau), Monday, 23 July 2018 21:30 (five years ago) link
i was just strafe fighting some cacodemons w a rocket launcher <3 this is classic gameplay. the slow projectiles are something i miss from other shooters, in DOOM you can actually dodge fireballs, it makes it all the cooler. if someone shoots at you in Far Cry or Bioshock you can't dodge that shit.
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:19 (five years ago) link
Map28 vid really taking me back. New doom is too real for me.
― Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Friday, 27 July 2018 01:28 (five years ago) link
i loved DOOM II. my favorite level ever was map 29.
https://www.youtube.com/watch?v=kqAWqH4iQQY
it is this series of encounters, all with different art design/textures, this weird spiral that winds it's way up a huge lava pit. there are some really cool areas. the music absolutely rules. new DOOM has good music but DOOM II's is just so damn good.
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:40 (five years ago) link
the room at 1:55 with the strobe light and the giant pentagram over the demon's face is so awesome. i don't think there are many rooms in videogames that can top how metal that room is.
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:42 (five years ago) link
I always imagined the flickering light was natural, from bad wiring or a candle. Feels kinda gauche if the demons are DJs with strobe light setups.
― Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Friday, 27 July 2018 01:48 (five years ago) link
The Doom Eternal footage that's been shown is... something
can't wait to rip and tear
― mh, Tuesday, 14 August 2018 17:53 (five years ago) link
I'm not sure how that unbelievably shit sub-Denis Leary PCU-ass "mortally challenged" joke came from the same team as the amazing keycard/wheely chair bit
― You guys are caterpillar (Telephone thing), Tuesday, 14 August 2018 20:12 (five years ago) link
reminds me of when I found out that Blizzard used to have the scripting/plot team completely separate from most of the game development. like one team's busy drawing orcs and demons and crap, then someone writes a story and dialogue and cutscenes at a later date and has the gameplay development team make minor tweaks
classic id games (Doom, Quake, etc) never even had the story/script people
― mh, Tuesday, 14 August 2018 20:35 (five years ago) link
Yeah, dumb, careless touch that only served to bring the wrong kind of attention. Gameplay was even more amped up/ridiculous than I expected. All the extra movement options are gonna be fun. Really dig the new environments they showed off.Demon that got his head bonked into his body cavity as a glory kill was an unexpected highlight.
― circa1916, Tuesday, 14 August 2018 20:43 (five years ago) link
I'm somewhat iffy on the giant open area part with the character doing multiple sideways dashes midair and the myriad of jump pads. seemed very Q3A-ish
― mh, Tuesday, 14 August 2018 20:51 (five years ago) link
I more meant I liked the look and varietyof styleYeah D2016 had just the right balance of normal stages and playground Q3 stages and I hope thatās maintained. When the auto map was brought up it looked nice and complex like some of the better levels in 2016. Part of me worries theyāre gonna Duke Nukem this with the OTT-ness. And Iām unsure about this blade and shoulder weapon, could be too many moving parts.Still... v. excited.
― circa1916, Tuesday, 14 August 2018 21:07 (five years ago) link
didn't like the look of what they showed - too cartoony - but I did like some of the mechanics, like a grappling hook that pulls you closer to the enemy
― Josh in Chicago, Tuesday, 14 August 2018 21:24 (five years ago) link
the demo footage standard of skilled player + monsters do less than easy mode damage + show the number of monsters that show up in super hard mode is always ott
― mh, Tuesday, 14 August 2018 21:27 (five years ago) link
they did promise twice as many monsters!
― Josh in Chicago, Tuesday, 14 August 2018 21:41 (five years ago) link
Fucking. Yes.
https://youtu.be/39hX27jeN3Q
― circa1916, Wednesday, 12 February 2020 23:06 (four years ago) link
Cool. I never finished the last one, but I enjoyed playing it. How come this clip, for all its fancy 4k/60fps, makes me kind of motion sick with its jerky movements?
― Josh in Chicago, Wednesday, 12 February 2020 23:15 (four years ago) link
Enemy weak points this time around, so pays to shoot rocket launchers off of the Revenant or arm-guns off of the Mancubus etc., makes a satisfying *clink* sound when it happens and demons adjust attack modes accordingly. AI seems way ruthless, this is supposedly a good bit harder than the last one. Increased mobility with dash and things to swing on. Some platforming which I guess people think sucks in a FPS, but it looks like itās done well here. Sounds like they took to heart the ārepetitiveā criticisms of the last one and thereās just a ton more variety here all around. Leaning hard into arcade, game-y mayhem. I want this now.
― circa1916, Wednesday, 12 February 2020 23:27 (four years ago) link
XpFootage is from someone playing on PC and theyāre pretty good, so yeah, thatās what it looks like whipping around with a mouse and keyboard.
― circa1916, Wednesday, 12 February 2020 23:29 (four years ago) link
Oh also youāve got a shoulder mounted flamethrower now and when you attack guys on fire it shoots out bits of armor. Nice addition to the glory kill = health, chainsaw = ammo, be-aggressive-to-stay-alive loop.
― circa1916, Wednesday, 12 February 2020 23:33 (four years ago) link
Looks beautiful. Hope that wasn't the "Too Young to Die" setting. Anticipating many deaths due to "jump ā¦ land ā¦ twitch ā¦ fall forward off edge".
― the body of a spider... (scampering alpaca), Thursday, 13 February 2020 15:20 (four years ago) link
https://www.polygon.com/reviews/2020/3/17/21182306/doom-eternal-review-pc-xbox-one-ps4-stadia
HaveHave you ever noticed how cop procedurals will signal that a messy-haired teenager is a real loner type by showing him playing a video game, sitting in a dark bedroom littered with junk food, the walls covered in heavy metal posters?The game itself (because we always get to see gameplay, even though the show clearly canāt afford good computer animation) appears to be a parody of violent video games, all disembowelment and close-range executions. The teen, played by a 20-something actor, manhandles his poor controller, suggesting the game is either astonishingly complex or the teenager is dumb as a rock.Thatās Doom Eternal. All of it. The Mountain Dew and Cheetos. The Dream Theater albums. The hand-cramping controls. And the overwhelming sense that everybody involved is in on the joke, and having a good time. That lack of shame makes all the difference.
The game itself (because we always get to see gameplay, even though the show clearly canāt afford good computer animation) appears to be a parody of violent video games, all disembowelment and close-range executions. The teen, played by a 20-something actor, manhandles his poor controller, suggesting the game is either astonishingly complex or the teenager is dumb as a rock.
Thatās Doom Eternal. All of it. The Mountain Dew and Cheetos. The Dream Theater albums. The hand-cramping controls. And the overwhelming sense that everybody involved is in on the joke, and having a good time. That lack of shame makes all the difference.
yessss
― absolute idiot liar uneducated person (mh), Wednesday, 18 March 2020 17:16 (four years ago) link
Yeah, Iām beyond psyched for this. Looks gleefully metal as fuck. Just pre-loaded it and will be firing it up when it releases at midnight.
― circa1916, Thursday, 19 March 2020 14:03 (four years ago) link
The last one was, for lack of a better word, hyper realistic. This one looks much more cartoonish and even more ott. I'm curious what people think.
― Josh in Chicago, Thursday, 19 March 2020 16:20 (four years ago) link
This is totally way more cartoonish. Like that Polygon article mentioned, straight up adolescent metal headās day dream. Really different feel from the last one, but I dig it. Itās really hard. I played through ā16 with only a few hiccups on Ultra-Violence, but this oneās kicking my ass on that difficulty only two hours in. Definitely feeling it making me better though. Dark Souls ethos.
― circa1916, Friday, 20 March 2020 06:26 (four years ago) link
If thereās a video game equivalent of ripping a couple of lines of cocaine this is it. After like 30 tries trying to clear an arena and finally doing Iām a shaking ecstatic mess. Intense.
― circa1916, Friday, 20 March 2020 07:09 (four years ago) link
I bought this (2016) back when on Switch, where the gyro aiming was essential to gameplay, imo. I bought it again when it was on deep discount for PS4, and had to set the difficulty level way down to compensate for lack of gyro. I'm sure I'll get used to it, eventually, but it was like playing with two left hands and no thumbs.
― Josh in Chicago, Friday, 20 March 2020 13:58 (four years ago) link
Itās kind of insane to me that theyāre going to make this work on a Switch. Iām amazed at how good it looks running on this dusty ass PS4.Apparently this is a little divisive with āgamersā on āthe internetā. Itās a different game from 2016 for sure, but I feel like itās massively deeper, more sophisticated, and more fun all around. The combat has legs. Style wise itās a matter of taste, Evil Dead vs. Evil Dead 2. Iām an ED2 guy.A lot more tools this time around. Overwhelming at first, but once it clicks itās glorious.
― circa1916, Saturday, 21 March 2020 00:44 (four years ago) link
definitely more cartoony
the level design seems even more straightforward with pretty good hinting. the only times that it's been tricky to figure out where to go is during the jump puzzles. the swimming puzzles are definitely the weakest point
those slayer gate challenges are absolutely brutal. going to have to go back and complete some of them with better weapons. thought that one of them was nearly done and then it dropped a half dozen hell knights at the same time. soooo much dodging and running, and the timing of when to blast enemies to get more armor is something that takes a while to get a handle on
not sure the multiplayer is for me, but i think if i tried it with a couple friends to better get a feel for it, it might work
― absolute idiot liar uneducated person (mh), Monday, 23 March 2020 15:36 (four years ago) link
Finishing the last levels of 2016's DOOM now. The hell guard / two hell guards section in Level 11 was hard enough on "I'm Too Young..." glad I'm not on Nightmare setting. Also glad there was a checkpoint between the two. Was constantly mistiming shots to stagger them for health / ammo so felt a rush of achievement when over, since I used up the BFG ammo on the single one.
― the body of a spider... (scampering alpaca), Wednesday, 25 March 2020 20:29 (four years ago) link
I can't get past the first hell guard - I'm too lame for difficult boss battles so I gave up at that point. People on youtube make it look easy.
― calzino, Thursday, 26 March 2020 11:15 (four years ago) link
The Marauder in Eternal is an absolute motherfucker. I think with practice I'll get the rhythm down, but right now when he shows up it's a total panicked crapshoot. Arch-Vile also crazy dangerous, that's easily a priority #1 demon whenever he spawns.
Like the From Software stuff, I feel like I can only play this game at certain times because it can be incredibly taxing. And adrenaline-y, have trouble sleeping if I play it before bed.
I have dropped the difficulty down from Ultra Violence once or twice in hairy spots. Always ones involving the Marauder iirc. No real penalty for that btw, just a pride hit.
― circa1916, Thursday, 26 March 2020 12:12 (four years ago) link
I've attempted a few Slayer Gates but have decided I'm going to make it to the last level or so and then go back for them. Will be a little more manageable with the combat loop more firmly ingrained and a full kit. They are no joke.
― circa1916, Thursday, 26 March 2020 12:21 (four years ago) link
I don't know if and when I'd ever play this, but I do appreciate the apparent takeaway of the developers after the first game was "MORE!"
― Josh in Chicago, Thursday, 26 March 2020 13:42 (four years ago) link
I, too, am still trying to get the Marauder rhythm down. Getting better, and on levels with lots of ammo re-ups you can use the remote detonating rockets to cheat and get him from the side while the shield's up
It took me too long on my first arch-vile encounter to realize the fucker was spawning in limitless enemies and I needed to track him down asap
― absolute idiot liar uneducated person (mh), Thursday, 26 March 2020 16:52 (four years ago) link
Heh, I just watched that influences video, I was thinking how much tonally different (and perhaps more fun) this new game (again, at least what I've seen of it) would be if instead of another badass Reznoresque score it had a galloping Maiden-like score.
― Josh in Chicago, Sunday, 29 March 2020 13:18 (four years ago) link
The game is a very different beast. Itās a lot more of everything, in some ways to itās detriment (do we need all of those upgrade trees?). Significantly more cerebral, you have a ton of tools and you need to use just about all of them to make it through, so youāre constantly juggling and keeping an eye on timers. And it moves even faster than ā16. Like piloting a fighter jet. Requires a lot more precision too, taking out enemy weak points is pretty much necessary early on. Less so in late game.I have a feeling this will be a real struggle on Twitch unless they tweak it specifically for that system. Gonna be a tough time running at 30 FPS and using the joy cons.
― circa1916, Sunday, 29 March 2020 21:06 (four years ago) link
I guess some people are struggling with the platforming, but it hasnāt been a problem for me. If you fail it just teleports you back to the beginning of the obstacle minus a little bit of health. I appreciate breaking up the arenas, the moments to breathe are welcome. Can be janky sometimes though.
― circa1916, Sunday, 29 March 2020 21:11 (four years ago) link
Iām playing through Eternal a second time and itās like a whole new game. I struggled through a lot of it the first time around because I wasnāt utilizing some tools. Mostly frag grenades (was using freeze ones almost exclusively, need to switch between the two frequently) and the super shotgun mastery with the hook shot that ignites the enemy for instant armor shards. Armor is crucial. And the acrobatics you can pull off with that hook shot is really something I didnāt get to explore the first time around.
Game is WAY complicated and I donāt think most can even get a solid handle on all of it even in one play through, but once you master the arsenal it feels suuuper fucking good.
― circa1916, Sunday, 19 April 2020 02:03 (four years ago) link