DOOM (2016)

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They thrown some references to that comic (well, one that I picked up on) in the new one. Rip and tear!

Started a game on Nightmare and died about 8 times before the opening credit. Don't think I can handle it. Plenty of people have beaten this on Ultra Nightmare already (hardest difficulty level and the game ends if you die once) but I think only on PC. Need to watch some of those playthroughs. I'm not sure that's humanly possible on consoles, but someone will likely prove me wrong.

circa1916, Monday, 23 May 2016 02:02 (seven years ago) link

The secrets in this are so well tucked away. In every map there's a switch that unlocks a classic DOOM level in full original graphics/music glory with the new weapons and demons. I've found one.

circa1916, Monday, 23 May 2016 02:24 (seven years ago) link

I haven't found sooo many things and I'm going to do so in the spirit of replaying, but just blasting your way through as intensely as possible is so much fun. If I die, which I do so much, i feel like it's deserved! I had a couple bad falls on the platforming bits after you get the jump boots, but most of the time it's because I think I can run in and blast everything close quarters. WHICH I CAN, DAMN IT.

The melee kill animations are so great, especially the one where you grab the explodey tentacle thing off the guy's chest and shove it down his throat.

μpright mammal (mh), Monday, 30 May 2016 04:34 (seven years ago) link

I'm still playing this and it's still a blast.

The entirely optional story/lore stuff you find in the codex is actually entertaining and worth your time if yr curious.

circa1916, Monday, 30 May 2016 05:29 (seven years ago) link

Read words later, rip demons apart with my hands now

μpright mammal (mh), Monday, 30 May 2016 14:11 (seven years ago) link

playing Hurt Me Plenty, about 6 levels through and its hurting, but worth it. does the difficulty scale up a lot in later levels though? a few of these arena fights are getting pretty intense

jamiesummerz, Tuesday, 31 May 2016 11:50 (seven years ago) link

all it does is scale up in difficulty tbh, although you can do a decent job of staying ahead of the curve by carefully searching out upgrades. i'm getting close to the end now i think and in a weird way it's almost become a puzzle game, trying to work out the optimum time to use weapons and powerups at each stage of the setpieces

benzarro ghazarri (bizarro gazzara), Tuesday, 31 May 2016 12:20 (seven years ago) link

yes definitely, first level of hell i hit the Quad way too soon in the final fight and then it run out just as some huge bastards spawned in

jamiesummerz, Tuesday, 31 May 2016 13:19 (seven years ago) link

getting pinned in by two hell knights is some shit

μpright mammal (mh), Tuesday, 31 May 2016 15:04 (seven years ago) link

The melee kill animations are so great, especially the one where you grab the explodey tentacle thing off the guy's chest and shove it down his throat.

as a lifelong screamer of obscenities at "pinky" i appreciate the one where you rip its tusk off and jam it into its eye, but fair play i also appreciate my own looking down in horror when it gores me

le Histoire du Edgy Miley (difficult listening hour), Tuesday, 31 May 2016 21:10 (seven years ago) link

Someone made a full on MOBA with Snapmaps. Insane.

https://www.youtube.com/watch?v=cfNNXQBDCog&feature=share

circa1916, Thursday, 2 June 2016 23:29 (seven years ago) link

four months pass...

this is on sale finally, hmmm

am0n, Tuesday, 18 October 2016 22:09 (seven years ago) link

30 bux? Do it. I still fire this up every few weeks.

circa1916, Wednesday, 19 October 2016 05:08 (seven years ago) link

you talked me into it. I need some time to play now tho'.

the notes the loon doesn't play (ulysses), Friday, 21 October 2016 03:14 (seven years ago) link

def gonna post in here when i get there tho'.

the notes the loon doesn't play (ulysses), Friday, 21 October 2016 03:14 (seven years ago) link

found it used for $25

am0n, Sunday, 23 October 2016 00:47 (seven years ago) link

three months pass...

idk why but i find it v upsetting playing this game

Mordy, Friday, 10 February 2017 21:34 (seven years ago) link

it's clearly a good game don't misunderstand it's just something about the theme and the style and noises and the gameplay just makes me feel v stressful + anxious

Mordy, Friday, 10 February 2017 21:36 (seven years ago) link

because demons pop out of nowhere and try to rip u in half

mh 😏, Friday, 10 February 2017 23:07 (seven years ago) link

Yes probably that

Mordy, Friday, 10 February 2017 23:13 (seven years ago) link

IDK I kinda ride the industrial metal and adrenaline wave through the levels like a berserker. Gameplay not suited to all tastes tho for sure. :)

circa1916, Friday, 10 February 2017 23:18 (seven years ago) link

i'm very bad at finding secrets

Mordy, Saturday, 11 February 2017 01:23 (seven years ago) link

three months pass...

it took me forever, but I have returned to this game and finished it

I am the Doomslayer

mh, Wednesday, 31 May 2017 15:05 (six years ago) link

one year passes...

this game is so great. just got to the Mars Hell area and it is very nice. the old DOOM was mostly about aliens-style space bases, the actual Hell stuff was always teased but never really portrayed. DOOM II had a half dozen or so Hell levels towards the end of the game (Map 29 "The Living End") that attempted to do caves full of demons but DOOM 3 was back to being about space bases again.

it is done so well here, jumping from platform to platform shooting at demons that are throwing green fireballs from the other side of a chasm, they have the necessary candle-littered shrines, the pentagrams and evil talismans/glowing skulls. it is cool and evil and def feels like i am in a Mercyful Fate album cover. A+ game where's the sequel?

Hazy Maze Cave (Adam Bruneau), Monday, 23 July 2018 21:25 (five years ago) link

https://www.youtube.com/watch?v=2o48clqgTWc

Map 28 The Spirit World was the Hell level i was thinking of, it has these rivers of lava and floating pedestals and stuff, Barons of Hell and Spiderdemons. it's pretty insane, but you can tell they can only do so much w the tech at the time. with the new DOOM they can really do some cool Frazetta-style fantasy landscape looking stuff.

Hazy Maze Cave (Adam Bruneau), Monday, 23 July 2018 21:30 (five years ago) link

i was just strafe fighting some cacodemons w a rocket launcher <3 this is classic gameplay. the slow projectiles are something i miss from other shooters, in DOOM you can actually dodge fireballs, it makes it all the cooler. if someone shoots at you in Far Cry or Bioshock you can't dodge that shit.

Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:19 (five years ago) link

Map28 vid really taking me back. New doom is too real for me.

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Friday, 27 July 2018 01:28 (five years ago) link

i loved DOOM II. my favorite level ever was map 29.

https://www.youtube.com/watch?v=kqAWqH4iQQY

it is this series of encounters, all with different art design/textures, this weird spiral that winds it's way up a huge lava pit. there are some really cool areas. the music absolutely rules. new DOOM has good music but DOOM II's is just so damn good.

Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:40 (five years ago) link

the room at 1:55 with the strobe light and the giant pentagram over the demon's face is so awesome. i don't think there are many rooms in videogames that can top how metal that room is.

Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 01:42 (five years ago) link

I always imagined the flickering light was natural, from bad wiring or a candle. Feels kinda gauche if the demons are DJs with strobe light setups.

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Friday, 27 July 2018 01:48 (five years ago) link

two weeks pass...

The Doom Eternal footage that's been shown is... something

can't wait to rip and tear

mh, Tuesday, 14 August 2018 17:53 (five years ago) link

I'm not sure how that unbelievably shit sub-Denis Leary PCU-ass "mortally challenged" joke came from the same team as the amazing keycard/wheely chair bit

You guys are caterpillar (Telephone thing), Tuesday, 14 August 2018 20:12 (five years ago) link

reminds me of when I found out that Blizzard used to have the scripting/plot team completely separate from most of the game development. like one team's busy drawing orcs and demons and crap, then someone writes a story and dialogue and cutscenes at a later date and has the gameplay development team make minor tweaks

classic id games (Doom, Quake, etc) never even had the story/script people

mh, Tuesday, 14 August 2018 20:35 (five years ago) link

Yeah, dumb, careless touch that only served to bring the wrong kind of attention.

Gameplay was even more amped up/ridiculous than I expected. All the extra movement options are gonna be fun. Really dig the new environments they showed off.

Demon that got his head bonked into his body cavity as a glory kill was an unexpected highlight.

circa1916, Tuesday, 14 August 2018 20:43 (five years ago) link

I'm somewhat iffy on the giant open area part with the character doing multiple sideways dashes midair and the myriad of jump pads. seemed very Q3A-ish

mh, Tuesday, 14 August 2018 20:51 (five years ago) link

I more meant I liked the look and variety
of style

Yeah D2016 had just the right balance of normal stages and playground Q3 stages and I hope that’s maintained. When the auto map was brought up it looked nice and complex like some of the better levels in 2016. Part of me worries they’re gonna Duke Nukem this with the OTT-ness. And I’m unsure about this blade and shoulder weapon, could be too many moving parts.

Still... v. excited.

circa1916, Tuesday, 14 August 2018 21:07 (five years ago) link

didn't like the look of what they showed - too cartoony - but I did like some of the mechanics, like a grappling hook that pulls you closer to the enemy

Josh in Chicago, Tuesday, 14 August 2018 21:24 (five years ago) link

the demo footage standard of skilled player + monsters do less than easy mode damage + show the number of monsters that show up in super hard mode is always ott

mh, Tuesday, 14 August 2018 21:27 (five years ago) link

they did promise twice as many monsters!

Josh in Chicago, Tuesday, 14 August 2018 21:41 (five years ago) link

one year passes...

Fucking. Yes.

https://youtu.be/39hX27jeN3Q

circa1916, Wednesday, 12 February 2020 23:06 (four years ago) link

Cool. I never finished the last one, but I enjoyed playing it. How come this clip, for all its fancy 4k/60fps, makes me kind of motion sick with its jerky movements?

Josh in Chicago, Wednesday, 12 February 2020 23:15 (four years ago) link

Enemy weak points this time around, so pays to shoot rocket launchers off of the Revenant or arm-guns off of the Mancubus etc., makes a satisfying *clink* sound when it happens and demons adjust attack modes accordingly. AI seems way ruthless, this is supposedly a good bit harder than the last one. Increased mobility with dash and things to swing on. Some platforming which I guess people think sucks in a FPS, but it looks like it’s done well here. Sounds like they took to heart the “repetitive” criticisms of the last one and there’s just a ton more variety here all around. Leaning hard into arcade, game-y mayhem. I want this now.

circa1916, Wednesday, 12 February 2020 23:27 (four years ago) link

Xp

Footage is from someone playing on PC and they’re pretty good, so yeah, that’s what it looks like whipping around with a mouse and keyboard.

circa1916, Wednesday, 12 February 2020 23:29 (four years ago) link

Oh also you’ve got a shoulder mounted flamethrower now and when you attack guys on fire it shoots out bits of armor. Nice addition to the glory kill = health, chainsaw = ammo, be-aggressive-to-stay-alive loop.

circa1916, Wednesday, 12 February 2020 23:33 (four years ago) link

Looks beautiful. Hope that wasn't the "Too Young to Die" setting. Anticipating many deaths due to "jump … land … twitch … fall forward off edge".

the body of a spider... (scampering alpaca), Thursday, 13 February 2020 15:20 (four years ago) link

one month passes...

https://www.polygon.com/reviews/2020/3/17/21182306/doom-eternal-review-pc-xbox-one-ps4-stadia

HaveHave you ever noticed how cop procedurals will signal that a messy-haired teenager is a real loner type by showing him playing a video game, sitting in a dark bedroom littered with junk food, the walls covered in heavy metal posters?

The game itself (because we always get to see gameplay, even though the show clearly can’t afford good computer animation) appears to be a parody of violent video games, all disembowelment and close-range executions. The teen, played by a 20-something actor, manhandles his poor controller, suggesting the game is either astonishingly complex or the teenager is dumb as a rock.

That’s Doom Eternal. All of it. The Mountain Dew and Cheetos. The Dream Theater albums. The hand-cramping controls. And the overwhelming sense that everybody involved is in on the joke, and having a good time. That lack of shame makes all the difference.

yessss

absolute idiot liar uneducated person (mh), Wednesday, 18 March 2020 17:16 (four years ago) link

Yeah, I’m beyond psyched for this. Looks gleefully metal as fuck. Just pre-loaded it and will be firing it up when it releases at midnight.

circa1916, Thursday, 19 March 2020 14:03 (four years ago) link

The last one was, for lack of a better word, hyper realistic. This one looks much more cartoonish and even more ott. I'm curious what people think.

Josh in Chicago, Thursday, 19 March 2020 16:20 (four years ago) link

This is totally way more cartoonish. Like that Polygon article mentioned, straight up adolescent metal head’s day dream. Really different feel from the last one, but I dig it. It’s really hard. I played through ‘16 with only a few hiccups on Ultra-Violence, but this one’s kicking my ass on that difficulty only two hours in. Definitely feeling it making me better though. Dark Souls ethos.

circa1916, Friday, 20 March 2020 06:26 (four years ago) link

I don't know if and when I'd ever play this, but I do appreciate the apparent takeaway of the developers after the first game was "MORE!"

Josh in Chicago, Thursday, 26 March 2020 13:42 (four years ago) link

I, too, am still trying to get the Marauder rhythm down. Getting better, and on levels with lots of ammo re-ups you can use the remote detonating rockets to cheat and get him from the side while the shield's up

It took me too long on my first arch-vile encounter to realize the fucker was spawning in limitless enemies and I needed to track him down asap

absolute idiot liar uneducated person (mh), Thursday, 26 March 2020 16:52 (four years ago) link

I've watched a bit of a couple let's plays, and it's almost inconceivable that they can get this running on Switch.

Josh in Chicago, Friday, 27 March 2020 01:08 (four years ago) link

there’s some magical new era tech that I am assuming the console versions use called “dynamic resolution scaling” that I saw in the PC version settings

it’s probably a bit less graphically intense than a lot of other recent games, it’s just got a much more frenetic pace

mh, Friday, 27 March 2020 13:38 (four years ago) link

I want to play this, I'd just rather not spend 100 Canuck bucks on it.

coco vide (pomenitul), Friday, 27 March 2020 13:40 (four years ago) link

"It took me too long on my first arch-vile encounter to realize the fucker was spawning in limitless enemies and I needed to track him down asap"

trying to FIND these suckers when they spawn in can be another panic. doesn't help that they don't have a particularly distinctive silhouette. i save my crucible charges for these guys exclusively.

circa1916, Friday, 27 March 2020 14:22 (four years ago) link

https://youtu.be/Oz3IfG38F30

Id’s creative lead talking about inspirations. Endearing.

I really like the direction Eternal took. 2016 was sharp as hell, but it was safe and within AAA aesthetics. Fun to see a big property just going full 80’s adolescent geek. Feel like Bethesda was pretty hands off, just let them run with it. Kind of a rare thing.

The last two levels of this are dope.

circa1916, Saturday, 28 March 2020 22:55 (four years ago) link

Got some Alien/Moebius and Die Hard/Ghostbusters feelings respectively. Game continually pulls from that sorta VHS aisle but doesn’t get too DO YOU SEE with it.

circa1916, Saturday, 28 March 2020 22:58 (four years ago) link

It's more than just aesthetics that have changed, though. I watched a bit of a play through, and not only does it look more (intentionally) cartoonish and dayglo and vibrant, the game play does seem like a totally different animal. More platforming, more actions, more things to keep track of of, plus more ... plot, which seems like a gamble for a game already designed to be exhausting. But one of my least favorite aspects of the first game (which I played a bit of from the start again on PS4 the other day just to remind myself) was just getting around. The frame rate on the Switch, even after it got somewhat patched, really made it hard for me to gauge jumps and stuff, combined with the kind of weightless movement of the doom suit, but jumping on the PS4 still felt weird. Throwing in evading obstacles and swinging on poles and double jumping over chasms and climbing walls, I don't know if I could handle that, in addition to what appears to be an increased emphasis on, well, aiming.

Josh in Chicago, Sunday, 29 March 2020 12:41 (four years ago) link

Heh, I just watched that influences video, I was thinking how much tonally different (and perhaps more fun) this new game (again, at least what I've seen of it) would be if instead of another badass Reznoresque score it had a galloping Maiden-like score.

Josh in Chicago, Sunday, 29 March 2020 13:18 (four years ago) link

The game is a very different beast. It’s a lot more of everything, in some ways to it’s detriment (do we need all of those upgrade trees?). Significantly more cerebral, you have a ton of tools and you need to use just about all of them to make it through, so you’re constantly juggling and keeping an eye on timers. And it moves even faster than ‘16. Like piloting a fighter jet. Requires a lot more precision too, taking out enemy weak points is pretty much necessary early on. Less so in late game.

I have a feeling this will be a real struggle on Twitch unless they tweak it specifically for that system. Gonna be a tough time running at 30 FPS and using the joy cons.

circa1916, Sunday, 29 March 2020 21:06 (four years ago) link

I guess some people are struggling with the platforming, but it hasn’t been a problem for me. If you fail it just teleports you back to the beginning of the obstacle minus a little bit of health. I appreciate breaking up the arenas, the moments to breathe are welcome. Can be janky sometimes though.

circa1916, Sunday, 29 March 2020 21:11 (four years ago) link

three weeks pass...

I’m playing through Eternal a second time and it’s like a whole new game. I struggled through a lot of it the first time around because I wasn’t utilizing some tools. Mostly frag grenades (was using freeze ones almost exclusively, need to switch between the two frequently) and the super shotgun mastery with the hook shot that ignites the enemy for instant armor shards. Armor is crucial. And the acrobatics you can pull off with that hook shot is really something I didn’t get to explore the first time around.

Game is WAY complicated and I don’t think most can even get a solid handle on all of it even in one play through, but once you master the arsenal it feels suuuper fucking good.

circa1916, Sunday, 19 April 2020 02:03 (four years ago) link


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