DOOM: Classic or Dud?

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Original DOOM control, like that of its predecessors, is so elemental and unrealistic but so playable - it's like Galaga or something in that the movement and shooting of these enemies turns out to work really well with two hands at the board and your brain never once is troubled by not being able to look up or down, and your aim automagically correcting for enemies above and below your line of sight. It might as well be played in Flatland and if the map mode showed enemies and their attacks it could almost be played as such.

Not quite related, but I was also thinking how smart the theming was, over and above the designers' obvious affection for horror and scifi cliches; a fairly detail-free, nonfunctional level design just glides right by as weird space or demonic places. You're a grunt, they're just spaces to be in; a different theme that demanded more window-dressing to be convincing would just induce a whole lot of wasted effort and probably overstrain the technology re: the number of sprites and textures onscreen at any one time.

sisterhood of the baggering vance (Doctor Casino), Saturday, 14 May 2016 21:16 (seven years ago) link

It might as well be played in Flatland and if the map mode showed enemies and their attacks it could almost be played as such.

otm

despite its Visceral Immersion there is an abstraction to doom that really stands out from this distance. controls and movement have nothing to do with being a human; environments have almost nothing to do (less and less, as hell deepens) with real places. funny to compare the moral panic over it to the distinct lack of moral panic over the numbing realism of call of imperialism. i guess novelty did most of it and satan did the rest (plus i guess everyone's been distracted by GTA).

le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:15 (seven years ago) link

hope the level design on this new one is great. strange to think that romero-style level design -- mazes, secret doors, "how do i even get out there?"/"holy shit i'm out here!" -- largely disappeared. dark forces/jedi knight had it, but even half-life is almost as much just-a-ride as a call of duty (and for half-life 2, drop the almost). suspect the closest thing to it at the turn of the century was deus ex, which you can play like doom, if you want; nowadays i dunno -- i'm sure there's something i haven't played.

le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:42 (seven years ago) link

(and really it's not in deus ex, which is too busy being Real to try for anything like the density of romero's levels -- aha.)

le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:49 (seven years ago) link

so it's notable+funny that

a fairly detail-free, nonfunctional level design

as a collection of textures/objects/interactivity is also such an insanely detailed design as a layout, in a way that has diminished in proportion to the skyrocketing of the other kind of detail

le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:53 (seven years ago) link

sry about that hueg last one

le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 22:57 (seven years ago) link

also i lied i am not actually sure at all that there is something in 2016 i haven't played that looks like that

le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 23:00 (seven years ago) link

enjoying this convo, but making me think i should start a thread specifically for the new one. on it.

circa1916, Saturday, 14 May 2016 23:58 (seven years ago) link

DOOM (2016)

circa1916, Sunday, 15 May 2016 00:04 (seven years ago) link

Those maps are great. dlh's comments about level design also remind me of some threads where we've discussed old school difficulty. ?. DOOM was not insanely hard but you were at risk of dying, and might do so, a lot. Given that obstacle, getting to a new area was a real payoff in a way that it just isn't in an on-rails game that's constantly delivering you to new and novel encounters.

(Though, you can save anytime, right? That's kinda dumb tbh.)

sisterhood of the baggering vance (Doctor Casino), Sunday, 15 May 2016 06:01 (seven years ago) link

two weeks pass...

I got this for PS4

it's fuuuun

μpright mammal (mh), Monday, 30 May 2016 03:46 (seven years ago) link

more talk here: DOOM (2016)

le Histoire du Edgy Miley (difficult listening hour), Monday, 30 May 2016 04:27 (seven years ago) link

three weeks pass...

https://www.doomworld.com/vb/post/1633143

thrusted pelvis-first back (ulysses), Wednesday, 22 June 2016 16:45 (seven years ago) link

two years pass...

Hellshots Golf
http://www.youtube.com/watch?time_continue=133&v=7qEHK4iBiXc
Golf, but in Doom.

the battering ram's rolling (snoball), Monday, 31 December 2018 23:11 (five years ago) link

Being able to run to your ball while it is in flight (or just run around the course whenever) would be awesome in realistic golf games.

(V) (;,,;) (V) (FlopsyDuck), Tuesday, 1 January 2019 02:13 (five years ago) link

eight months pass...

what the
https://www.youtube.com/watch?v=bkhXSLmRbiE

Fuck the NRA (ulysses), Tuesday, 24 September 2019 04:00 (four years ago) link

A N N T H I L A T I O N

Vernon Locke, Tuesday, 24 September 2019 05:20 (four years ago) link

the first doom movie, despite being basically indefensible, is kind of a guilty pleasure for me so i’m in for this

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Tuesday, 24 September 2019 06:40 (four years ago) link

trailer does manage to capture the feeling of a cheesy 2000s adaptation of a video game tho

weird ilx but sb (Doctor Casino), Wednesday, 25 September 2019 12:40 (four years ago) link

It looks like this adaptation, like the first one, makes the mistake of having more than one character. The only way to make a Doom film, IMO, is to have one character (Doomguy) and zero dialogue. It should be a silent horror-comedy, basically. Cast the dude from Letterkenny, he'd be a perfect Doomguy.

icy bike chain rain (zchyrs), Wednesday, 25 September 2019 13:43 (four years ago) link

It seems to me like the biggest mistake made by filmmakers when adapting a videogame into a movie is that they wake up each day and decide to continue doing that instead of considering their actions rationally and doing something less terrible with all of that time and money.

Welcome To My Lifemare (Old Lunch), Wednesday, 25 September 2019 14:06 (four years ago) link

Cast the dude from Letterkenny, he'd be a perfect Doomguy.

the main problem with the first movie is that they cast the rock and made him a villain when he's clearly doomguy material

the other problem, of course, is that neither movie has gone down the route of doing a straight-up verbatim adaptation of the doom comic book

https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fi1.wp.com%2Fwww.dreadcentral.com%2Fwp-content%2Fuploads%2F2016%2F07%2FDoom-pic-1.jpg%3Fresize%3D584%252C444&f=1&nofb=1

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Wednesday, 25 September 2019 14:47 (four years ago) link

Would watch two hours of that man's hinges coming loose.

Welcome To My Lifemare (Old Lunch), Wednesday, 25 September 2019 14:49 (four years ago) link

Doom Eternal delayed to March

ciderpress, Tuesday, 8 October 2019 14:17 (four years ago) link

oh there's a different thread for the new ones isn't there

ciderpress, Tuesday, 8 October 2019 14:18 (four years ago) link

So the new one is delayed until March ... and the Switch version delayed even further past that to some yet to be determined date.

Josh in Chicago, Tuesday, 8 October 2019 15:07 (four years ago) link

one year passes...

https://www.youtube.com/watch?v=KFDlVgBMomQ

Fuck the NRA (ulysses), Tuesday, 13 October 2020 02:10 (three years ago) link

good lord. humanity is capable of things

Nhex, Tuesday, 13 October 2020 04:52 (three years ago) link


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