Thanks! Yeah that's it. I was very much not interviewing well during that tour, yeesh. I blush anytime someone watches it in front of me.
― Evan, Wednesday, 2 December 2015 05:21 (eight years ago) link
Project has come a long way since then, too. I get a ton of fan mail about it. People are really excited for the release, which is cool for us.
― Evan, Wednesday, 2 December 2015 05:24 (eight years ago) link
wow, that looks awesome
― polyphonic, Wednesday, 2 December 2015 05:30 (eight years ago) link
Thanks! It'll be a free download once it's all done.
― Evan, Wednesday, 2 December 2015 05:34 (eight years ago) link
that's super exciting Evan! I have been looking for an excuse to boot up Minecraft again. I do hope you keep ILX posted now :)
― nerd shit (Will M.), Wednesday, 2 December 2015 16:11 (eight years ago) link
damn that minecraft remake looks amazing. congrats!
― AdamVania (Adam Bruneau), Wednesday, 2 December 2015 16:17 (eight years ago) link
seriously, very cool!
― Karl Malone, Wednesday, 2 December 2015 16:18 (eight years ago) link
yeah, impressive work and then some!i got to the first dungeon last night and have resolved to throw away my current controller.
― Eugene Goostman (forksclovetofu), Wednesday, 2 December 2015 16:36 (eight years ago) link
i never had this as a kid so after the first dungeon i have to consult a walkthrough =( for all the crap people give Castlevania II for being obtuse, this game feels just as foggy to me.
― AdamVania (Adam Bruneau), Wednesday, 2 December 2015 16:41 (eight years ago) link
you need to live that vandal lifeystle, just wandering hyrule burning down trees, blowing up shit, pushing over gravestones
only then can you find what you need
― LEGIT (Lamp), Wednesday, 2 December 2015 16:43 (eight years ago) link
i've never beaten a zelda, so i'm going to give this a shot tonight. i'm going to try to avoid a walkthrough, but if i get frustrated i'll probably just consult the image forks posted at the top of the thread.
― Karl Malone, Wednesday, 2 December 2015 16:43 (eight years ago) link
you should stream it. i used to be able to beat this game on one life, no continues. also had a theory abt the most efficient way to beat this game i think it was like 1-3-4-5-2-8-6-7-9 iirc. getting the best sword asap makes the game a lot easier and there are so many heart pieces easily accessible from the start
― LEGIT (Lamp), Wednesday, 2 December 2015 16:47 (eight years ago) link
lamp otm multiple times
― Eugene Goostman (forksclovetofu), Wednesday, 2 December 2015 16:56 (eight years ago) link
this game is completely beatable and still very playable. difficult but learnable with some effort.
― Eugene Goostman (forksclovetofu), Wednesday, 2 December 2015 16:57 (eight years ago) link
Thanks for all the support, everyone! I'll definitely keep you all in the loop going forward.
Yes please Karl stream yourself playing this game!
Here's a nice resource for all the maps in one place: http://ian-albert.com/games/legend_of_zelda_maps/
― Evan, Wednesday, 2 December 2015 17:01 (eight years ago) link
i'll stream it if i have the house to myself for a while, but i feel weird doing it when anyone's around! also i am very bad at zelda and usually drink too much when i play videogames, so there's that too
― Karl Malone, Wednesday, 2 December 2015 17:06 (eight years ago) link
https://www.youtube.com/watch?v=-aM7kg0-6ys
fwiw this is a cover (sort of) of the Zelda dungeon music from a band i used to play in. i played theremin.
― AdamVania (Adam Bruneau), Wednesday, 2 December 2015 17:07 (eight years ago) link
i wasn't impressed by the gee-wow polygon interviewer who seemed to be aiming for the little kid demographic.
i like the various additions you put in. hope you don't get a cease&desist letter.
― aaaaablnnn (abanana), Wednesday, 2 December 2015 18:04 (eight years ago) link
Yeah, Sometimes Jon and I will laugh about his giddiness for flying behind the old man in the cave. He's a nice guy though.
There is a TON more additions now, that whole idea kind of snowballed. For example, as I said we are building a whole playable prologue into the game based on the text in the original instruction manual (pages 3-4). Also there will be a side quest where you have to collect items hidden in all of the Minecraft homages tucked away throughout the map. The incentive for doing this will involve the story of a character we are adding in. That being said, all of this will not conflict with the flow of the original narrative/gameplay.
Not incredibly worried about the cease & desist as many people have built Zelda stamped Minecraft projects before, also functional. This one got attention for being a unique spin and particularly ambitious but we aren't exactly developing an actual indie game that utilizes brand equity, it's still really just a big Minecraft project?
― Evan, Wednesday, 2 December 2015 18:38 (eight years ago) link
i got to the first dungeon last night and have resolved to throw away my current controller.
same here! I need a real usb controller I think. PS4 controller wasn't working for some reason.
― polyphonic, Wednesday, 2 December 2015 18:40 (eight years ago) link
really? it works perfectly for me! i'm using OpenEMU on a mac. i just plugged the controller in, it automatically detected it, and there's no lag.
― Karl Malone, Wednesday, 2 December 2015 18:42 (eight years ago) link
Yeah I don't know. The controller application saw the controller and recognized it as a DS4, but Nestopia didn't recognize it anymore. Not sure what the deal is.
But whatever, I'll just get a USB controller.
Also, it isn't that bad to use the keyboard. It has some advantages actually.
― polyphonic, Wednesday, 2 December 2015 18:44 (eight years ago) link
i used a keyboard up until i got a ps4. i felt like it worked alright for some games, but was was nearly impossible to use for games where you need to move diagonally
― Karl Malone, Wednesday, 2 December 2015 18:46 (eight years ago) link
Stream happening or no?
― Evan, Wednesday, 2 December 2015 22:06 (eight years ago) link
not sure...leaning toward no. i won't be at home for another 2 hours, and then i think i'd only be able to play for about an hour and a half or so before stopping. if i decide to do it, though, i'll post the link here!
― Karl Malone, Wednesday, 2 December 2015 22:10 (eight years ago) link
gonna play this on my Dreamcast which has an NES emulator. so i can use that sweet CRT
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 00:04 (eight years ago) link
K I lied, I'm gonna start streaming in about 10 minutes. I'll just get as far as I can in 90 minutes or so (precog spoiler: not far) and resume it another day
― Karl Malone, Thursday, 3 December 2015 00:13 (eight years ago) link
http://www.twitch.tv/weinventyou
― Karl Malone, Thursday, 3 December 2015 00:28 (eight years ago) link
Aw crap. I just saw this now.
― Evan, Thursday, 3 December 2015 01:57 (eight years ago) link
I'm coming back on in just a bit actually. i thought i only had til 8:30 but it turns out i have more time, so i thought i'd eat a quick dinner.
i suck really bad.
beat the 1st dungeon with the help of tips from a friendly advisor, then wandered and eventually landed in 3rd dungeon.
― Karl Malone, Thursday, 3 December 2015 02:19 (eight years ago) link
just about to fire this up via NesterDC
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 02:20 (eight years ago) link
or wait, never mind for tonight!
― Karl Malone, Thursday, 3 December 2015 02:32 (eight years ago) link
"its a secret to everybody"
could be good pop music lyrics
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 02:55 (eight years ago) link
feel like someone's done that
― AdamVania (Adam Bruneau), Wednesday, December 2, 2015 4:41 PM (Yesterday) Bookmark Flag Post Permalink
― LEGIT (Lamp), Wednesday, December 2, 2015 4:43 PM (Yesterday) Bookmark Flag Post Permalink
when i played link to the past for the first time recently (which is way less obtuse than this game is afaict) i found myself frustrated by the amount of wanderin' around the game wanted me to do. but also wanted me to want to do--like i really think this is me playing wrong (or playing anachronistically), not bad game design
― thwomp (thomp), Thursday, 3 December 2015 02:57 (eight years ago) link
i don't know quite what i'm trying to articulate. it seems a weird interpretive sticking-point as to how i feel about zelda. but one that doesn't have an analogue in books. well, i guess it's a bit like wishing you'd already read dickens so you knew which bits you'd feel okay skipping.
― thwomp (thomp), Thursday, 3 December 2015 02:59 (eight years ago) link
it's interesting, the points about how not-quite perfectly worked out this game is. i think of it as SUCH a classic but yeah, the parts that involve semi-random exploring, and the early availability of heart containers, sort of push against that a little - like you'd figure in a really finely-tuned, perfectly-optimized game machine those things would really be paced out a bit better. link to the past basically solves this and then some IIRC. but i still can't really hold it against zelda! another example of a game where, if the basic mechanics are satisfying in themselves, then roaming around exploring can make for a completely enjoyable play session in itself.
just now reading thwomp's last posts and yeah - this is probably a key dividing line that would keep somebody from really loving this game! they absolutely count on you finding the experience of wandering around to be a dazzling and immersive adventure in itself. you're miyamoto discovering the cave. some of that is lost to the sands of time because it's the shock and delight of such amazing graphics and such a huge world, playing so fast (i.e. not a CRPG). only seven years separate adventure on the 2600 and zelda on the famicom!
― Doctor Casino, Thursday, 3 December 2015 03:26 (eight years ago) link
another one we were playing, in between:
https://www.youtube.com/watch?v=JaKtZYMBbwM
so i was also well-prepared to fill in a fairly abstract landscape!
i like that the world is JUST big enough that making it all the way to the top of the mountains without dying is certainly practical but, especially early on, is pretty daunting. no need for extra creepy music or animated lava or anything to give you the sense that you're far from home and in the forbidden hostile wastelands.
― Doctor Casino, Thursday, 3 December 2015 03:31 (eight years ago) link
http://www.zeldadungeon.net/Zelda01-the-legend-of-zelda-walkthrough-01.php
I am using this walkthrough, which loads you up w hearts, the blue ring (2x DEF), the silver sword (2x STR), candle, bombs, etc. before the first dungeon.
I still think this is the best Zelda. Just having no dialog at all but some mysterious world dwellers. Every time I give OOT a try I get stuck watching a cutscene of a dumb fairy telling me a tree is sad or something.
Zelda was good because of the mystery. Kind think they missed that in the rush to be cinematic in 3d.
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 03:36 (eight years ago) link
the self-writing map is brilliant. is this the first game to have that?
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 03:40 (eight years ago) link
https://www.youtube.com/watch?v=ahTyGckSJqw
secret/treasure sound effect of all time
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 03:42 (eight years ago) link
I had some okay times with OOT and think very very highly of Majora's Mask, but I basically agree. Even LTTP has almost too much story/dialogue (but maybe just enough, and I think the elaboration of dungeon puzzles was a fine move); there's something about the first game that makes me think it really has a lot more in common with Mario than it might seem. Like, this is not a game waiting to become something richer, more dramatic and story-driven than it is: what you want to do is pop it in and be swinging your sword at some Moblins. Mario 64 'got it,' but the N64 Zeldas, despite being great games, maybe don't quite grasp "Zelda" as well as they might have.
― Doctor Casino, Thursday, 3 December 2015 03:42 (eight years ago) link
of course Koji Kondo is the man.
https://www.youtube.com/watch?v=h7T6ZNgoP5M
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 03:43 (eight years ago) link
Like, this is not a game waiting to become something richer, more dramatic and story-driven than it is: what you want to do is pop it in and be swinging your sword at some Moblins
yes its an early RPG focused on prolonged play over a long period of time. quite a new concept for a video game in 1986.
i really appreciate the presentation. the graphics are killer. the dungeons have this nice 3d diorama look to them. the rooms are conducive to imaginative play. i find myself imagining what a modern 3d remake would look like of some of these scenarios. fighting a bat in a moonlit dungeon room, the minimalist room architecture suggesting a pillar or other obstruction. an encounter with three red monsters in the forest. the creepy scrape of a Wall Hand suggesting .... screams? .... some inhuman shriek? .... electronic ghosts in the machine.
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 03:53 (eight years ago) link
just beat the first dungeon. is that final boss an homage to Atari's Adventure?
http://www.cnspace.net/cge/atari2600/adventure.gif
http://www.zeldadungeon.net/Zelda01/Walkthrough/02/014.png
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 03:54 (eight years ago) link
Zelda was good because of the mystery.
I guess I disagree here. I see Zelda, from the very beginning, as being more about romance than mystery, and in that respect OOT and Majora's Mask are completely natural evolutions. Given the ability to tell a richer story, that was the route Zelda had to go, and I think OOT and MM get the balance just about right.
― jmm, Thursday, 3 December 2015 03:59 (eight years ago) link
kinda felt bad about blowing up the triceratops
― AdamVania (Adam Bruneau), Thursday, 3 December 2015 04:08 (eight years ago) link
I think we said this already on one of the poll threads, but it does seem a shame that there was never a third NES Zelda. The first game is three years into the Famicom life cycle, and the sequel was only a year later (!) - before the first game had even gotten its North American release! It would have been great to see a circa 1990 game that takes it back to basics but with the richer graphics and world --- the SMB3/CV3 equivalent. None of the Zelda-inspired games really did it for me - I just wanted more Zelda for crying out loud.
Still deeply annoyed about the guys I lived with in Columbus accidentally ("accidentally") leaving the house with my LTTP cart when we were all moving out three years ago. Not that it's massively rare or anything, just, y'know. Principle of the thing! At least they also got stuck with shitty Jurassic Park, and I made it out clean with Super Metroid and Yoshi's Island.
― Doctor Casino, Thursday, 3 December 2015 04:19 (eight years ago) link
zelda oot is faultless
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Thursday, 3 December 2015 04:34 (eight years ago) link
link to the past is the best zelda, followed by majora's mask.
@thomp - thats sort of interesting to me. i think the exploration in this game isnt that great tbh but i enjoy wandering around the hyrule of lttp. part of the problem is that color palette for a lot of screens is unappealing to me, theres too much brown. theres also a lot of empty screens which probably made the world seem larger in 1986 but just makes running around hyrule take too long now.
i will say that i generally like collecting heart pieces and finding random hidden items of little practical value (nice cape) more than i enjoy the dungeons of most of the zeldas.
― LEGIT (Lamp), Thursday, 3 December 2015 05:27 (eight years ago) link
as has been noted above, it's hard to believe how many of the standard rpg tropes began with zelda. minimaps, dungeon puzzles, push the brick to unearth the secret, boomerangs, lore...
― Eugene Goostman (forksclovetofu), Thursday, 3 December 2015 05:32 (eight years ago) link
like they had to add the horse just to make moving from place to place less of a chore.
and so many games with big worlds have something like this (horse, hot air balloon, etc.) because every world, while impressive at first, becomes a slog.
― Sufjan Grafton, Friday, 11 December 2015 17:14 (eight years ago) link
i do think it's a good aesthetic move--commitment--for wind waker to be like, you think THAT was big and empty?
― denies the existence of dark matter (difficult listening hour), Friday, 11 December 2015 17:15 (eight years ago) link
I could imagine a pretty good top twenty list of games where the first couple hours sees you through a very carefully-realized small world giving way to an "oh shit!" unveiling of the bigness of the world overall --- thinking again here of FF7. My sense is that very few such games are able to sustain the wonder and joy of the great big world for all that long. But it's still a cool and memorable moment.
― Doctor Casino, Friday, 11 December 2015 17:16 (eight years ago) link
that's at the heart of all the elder scrolls games
― Does that make you mutter, under your breath, “Damn”? (forksclovetofu), Friday, 11 December 2015 17:18 (eight years ago) link
And fallout!
it's very good in oot where your little-kid quest to save the world ends up destroying it--ganon taking the stones off you cuz turns out an eight-year-old is not a better hiding place than three separate monster-stuffed dungeons scattered across the world--and the second and much longer part of the game is in a sense atonement.
― denies the existence of dark matter (difficult listening hour), Friday, 11 December 2015 17:19 (eight years ago) link
sorry, that's really analogous to lttp's lightworld/darkworld shift, not to the immediate post-tutorial wow! of hyrule field/oblivion/f3.
― denies the existence of dark matter (difficult listening hour), Friday, 11 December 2015 17:25 (eight years ago) link
I am basically always on board for "wow, this game was awesome but kinda weird that it feels like I'm almost at the final boss" followed by OH MAN THERE'S A SECOND WORLD ENTIRELY, see: symphony of the night, final fantasy VI, etc.
― Doctor Casino, Friday, 11 December 2015 17:26 (eight years ago) link
that's the miyamoto cave system revelation, yes? it's deeply optimistic and kind, this suggestion that there's so much more than we thought and it's waiting for us to step up.
― Does that make you mutter, under your breath, “Damn”? (forksclovetofu), Friday, 11 December 2015 17:28 (eight years ago) link
http://kottke.org/15/12/beating-legend-of-zelda-without-a-sword
― Evan, Friday, 11 December 2015 21:21 (eight years ago) link
We posted an update for our Minecraft map reboot if anyone is still interested:
https://zeldaminecraft.wordpress.com/2016/02/22/the-legend-of-zelda-30-year-anniversary-map-updates/
― Evan, Monday, 22 February 2016 15:31 (eight years ago) link
excellent. :) wishing you all the best on this, it looks amazing already.
― Karl Malone, Monday, 22 February 2016 15:42 (eight years ago) link
Thanks!
― Evan, Monday, 22 February 2016 15:53 (eight years ago) link
are you doing this as your main gig or just in your spare time? i can't imagine the amount of time..
― Karl Malone, Monday, 22 February 2016 15:54 (eight years ago) link
Spare time...
I still go out and do things, believe it or not. I don't know where I find the time, but only one or two nights a week are actually dedicated to working on it. There's still a lot left to do. I essentially built the majority of the whole thing myself. Jon wrote some plugins to so I could create mountains (cones with customizable values) and we're using something called "Spigot" that helps me do other sweeping things like clear areas, copy and paste sections or replace block types. But much of the detailing is by hand.
― Evan, Monday, 22 February 2016 16:30 (eight years ago) link
Meant to delete that "to" in there.
― Evan, Monday, 22 February 2016 16:31 (eight years ago) link
sad lonely ILE thread
Legend of Zelda
― Sith Dog (El Tomboto), Tuesday, 23 February 2016 00:48 (eight years ago) link
goddammit nintendo, stop cease and desisting people's cool projectshttps://www.zelda30tribute.com/
― ulysses, Thursday, 7 April 2016 07:51 (eight years ago) link