ILX Plays: Mike Tyson's Punchout for the NES

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bull charge was crazy and took me forever to figure out how to counter cos i kept doing a high punch. you just do a standing gut-punch when he bounces the third time and it will connect.

now i cant get past the 2nd Piston Honda. they are piling up these combos and moves. the pacing is really fast too! these are some cool fights.

AdamVania (Adam Bruneau), Monday, 23 November 2015 05:08 (five years ago) link

mr sandman is when i run out of hardwired memories

Eugene Goostman (forksclovetofu), Monday, 23 November 2015 05:10 (five years ago) link

damn soda. this is pissing me off.

AdamVania (Adam Bruneau), Monday, 23 November 2015 05:20 (five years ago) link

this is going to take crackerjack timing.

AdamVania (Adam Bruneau), Monday, 23 November 2015 05:24 (five years ago) link

i can't get past time today. may i will try again later. HUGE leap in difficulty imo.

AdamVania (Adam Bruneau), Monday, 23 November 2015 05:24 (five years ago) link

yeah, I remember that it does feel more wide open at popinski.

the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 05:26 (five years ago) link

he is just too fast for me at the moment. his tell before he attacks is like half that of the earlier fighters.

AdamVania (Adam Bruneau), Monday, 23 November 2015 05:29 (five years ago) link

yeah, you are in for some fun rematches after you beat him, though. and then the last 3 each feel like a popinski level jump imo. very tough for me.

the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 05:30 (five years ago) link

anyone beat this thing?

the grimes of claire boucher ('90s on) (Sufjan Grafton), Tuesday, 1 December 2015 17:26 (five years ago) link

i got to popinski

Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 17:37 (five years ago) link

popinski. still can't get a single shot in.

AdamVania (Adam Bruneau), Tuesday, 1 December 2015 17:40 (five years ago) link

i got bored playing glass joe and sat this round out. i think i got to super macho man once up on a time or maybe just saw someone get to him

rap is dad (it's a boy!), Tuesday, 1 December 2015 17:45 (five years ago) link

gotta love the absurd size of some of these opponents

rap is dad (it's a boy!), Tuesday, 1 December 2015 17:45 (five years ago) link

alright let's get it on: ILX Plays: The Legend of Zelda for NES

Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 17:50 (five years ago) link

I agree with AB. This is nearly a perfect NES game, there's something so satisfying about it and it manages to be super addictive despite its difficulty. I say 'almost' because Tyson was just way way too hard. I remember being so thrilled being able to finally beat Great Tiger and Bald Bull and then get absolutely destroyed by Iron Mike. I never got close to beating him.

frogbs, Tuesday, 1 December 2015 17:53 (five years ago) link

it is so much work just to get there. how can you ever figure it out?

the grimes of claire boucher ('90s on) (Sufjan Grafton), Tuesday, 1 December 2015 17:54 (five years ago) link

this may be the game/thread that convinces me to get a better usb controller

Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 17:56 (five years ago) link

also I think Von Kaiser's head bobbing around as he descends the ring is probably the funniest thing in any NES game

frogbs, Tuesday, 1 December 2015 17:56 (five years ago) link

i got to the Great Tiger on my first quarter. I think I lost because I couldn't remember how to use the stars? How do you use them again?

polyphonic, Tuesday, 1 December 2015 19:21 (five years ago) link

start button i think? very non-intuitive since it so quickly became strictly the pause or inventory screen button in like 95% of games. not that the two middle buttons would have ever really have been much use in non-secondary roles - too hard to move your thumbs over there - but it's interesting to think that if they'd just laid out the controller hardware differently this could have been a real four-button system. wonder what that would have done for game design.

not that having six 'active' buttons turns every super NES game into a rich, complex super-game, but it does open up some possibilities. definitely would have freed you up from soooooooo many now-forgotten titles with frankly bizarre button combinations to accomplish basic things (down + B to climb ladders or whatever).

Doctor Casino, Tuesday, 1 December 2015 20:49 (five years ago) link


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