yeah AB these are great posts, no apologies necessary!
virtualNES should add a nesticle emulation mode that gives you back the bloody finger cursor.
― Doctor Casino, Sunday, 22 November 2015 21:33 (eight years ago) link
loads of fun to watch you discovering this
― Eugene Goostman (forksclovetofu), Sunday, November 22, 2015 12:19 PM (7 hours ago) Bookmark Flag Post Permalink
Can't wait for AB's first soda popinski!
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 04:08 (eight years ago) link
a bit of trivia: Sufjan Stevens' "Flint" is the Punchout training sequence music slowed down
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 04:12 (eight years ago) link
hell soda may be as far as i get.
― AdamVania (Adam Bruneau), Monday, 23 November 2015 04:28 (eight years ago) link
that could be a job well done, depending on how much you play. I'd encourage you to continue figuring out the patterns/strategies on your own, though. or at least consult the thread for hints! I don't think I ever actually beat Tyson/Dream. It was very frustrating. felt good just to reach him.
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 04:39 (eight years ago) link
I must have played for a month before figuring out that one needs to actually block and dodge to win some of these fights. I also was very slow to figure out the LRLRLRLRLR.... Honda pattern. It's less effective the second time, though.
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 04:41 (eight years ago) link
this game is so much fun i just started another try and i just beat Bald Bull, havent lost yet. Soda is a killer tho
― AdamVania (Adam Bruneau), Monday, 23 November 2015 04:51 (eight years ago) link
the bull charge is pretty scary
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 04:58 (eight years ago) link
i am filled with dread when he backs up and crouches over
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 04:59 (eight years ago) link
bull charge was crazy and took me forever to figure out how to counter cos i kept doing a high punch. you just do a standing gut-punch when he bounces the third time and it will connect.
now i cant get past the 2nd Piston Honda. they are piling up these combos and moves. the pacing is really fast too! these are some cool fights.
― AdamVania (Adam Bruneau), Monday, 23 November 2015 05:08 (eight years ago) link
http://www.gamefaqs.com/nes/525246-mike-tysons-punch-out/cheats
― Eugene Goostman (forksclovetofu), Monday, 23 November 2015 05:09 (eight years ago) link
mr sandman is when i run out of hardwired memories
― Eugene Goostman (forksclovetofu), Monday, 23 November 2015 05:10 (eight years ago) link
damn soda. this is pissing me off.
― AdamVania (Adam Bruneau), Monday, 23 November 2015 05:20 (eight years ago) link
http://cdn2.sbnation.com/imported_assets/687792/m.gif
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 05:22 (eight years ago) link
this is going to take crackerjack timing.
― AdamVania (Adam Bruneau), Monday, 23 November 2015 05:24 (eight years ago) link
i can't get past time today. may i will try again later. HUGE leap in difficulty imo.
yeah, I remember that it does feel more wide open at popinski.
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 05:26 (eight years ago) link
he is just too fast for me at the moment. his tell before he attacks is like half that of the earlier fighters.
― AdamVania (Adam Bruneau), Monday, 23 November 2015 05:29 (eight years ago) link
yeah, you are in for some fun rematches after you beat him, though. and then the last 3 each feel like a popinski level jump imo. very tough for me.
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Monday, 23 November 2015 05:30 (eight years ago) link
anyone beat this thing?
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Tuesday, 1 December 2015 17:26 (eight years ago) link
i got to popinski
― Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 17:37 (eight years ago) link
popinski. still can't get a single shot in.
― AdamVania (Adam Bruneau), Tuesday, 1 December 2015 17:40 (eight years ago) link
i got bored playing glass joe and sat this round out. i think i got to super macho man once up on a time or maybe just saw someone get to him
― rap is dad (it's a boy!), Tuesday, 1 December 2015 17:45 (eight years ago) link
gotta love the absurd size of some of these opponents
alright let's get it on: ILX Plays: The Legend of Zelda for NES
― Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 17:50 (eight years ago) link
I agree with AB. This is nearly a perfect NES game, there's something so satisfying about it and it manages to be super addictive despite its difficulty. I say 'almost' because Tyson was just way way too hard. I remember being so thrilled being able to finally beat Great Tiger and Bald Bull and then get absolutely destroyed by Iron Mike. I never got close to beating him.
― frogbs, Tuesday, 1 December 2015 17:53 (eight years ago) link
it is so much work just to get there. how can you ever figure it out?
― the grimes of claire boucher ('90s on) (Sufjan Grafton), Tuesday, 1 December 2015 17:54 (eight years ago) link
this may be the game/thread that convinces me to get a better usb controller
― Eugene Goostman (forksclovetofu), Tuesday, 1 December 2015 17:56 (eight years ago) link
also I think Von Kaiser's head bobbing around as he descends the ring is probably the funniest thing in any NES game
― frogbs, Tuesday, 1 December 2015 17:56 (eight years ago) link
i got to the Great Tiger on my first quarter. I think I lost because I couldn't remember how to use the stars? How do you use them again?
― polyphonic, Tuesday, 1 December 2015 19:21 (eight years ago) link
start button i think? very non-intuitive since it so quickly became strictly the pause or inventory screen button in like 95% of games. not that the two middle buttons would have ever really have been much use in non-secondary roles - too hard to move your thumbs over there - but it's interesting to think that if they'd just laid out the controller hardware differently this could have been a real four-button system. wonder what that would have done for game design.
not that having six 'active' buttons turns every super NES game into a rich, complex super-game, but it does open up some possibilities. definitely would have freed you up from soooooooo many now-forgotten titles with frankly bizarre button combinations to accomplish basic things (down + B to climb ladders or whatever).
― Doctor Casino, Tuesday, 1 December 2015 20:49 (eight years ago) link