Best Metal Gear poll

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Do you guys use the ammo magazine? After seeing the GZ runthrough where the guy used ONLY reflex mode + magazine to score S rating on the main game I've been trying to use it more and it seems to work pretty f'in well

illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:40 (eight years ago) link

I need better/quicker ways of neutralizing dudes though. I get so anxious at the amount of time it takes me to knock a dude cold and then stow him somewhere

illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:41 (eight years ago) link

I tried but couldn't keep a magazine streak going. Inevitably there would be someone popping up behind a fence or far away.

Wanna change it up from the endless tranq but some of these bases are really intimidating. It reminds me a lot of the end of MGS3.

I was looking for the target practice minigame on Mother Base and overheard two soldiers talking about DD. One of them kept saying they wanted to touch his paw pads. I think he said "Don't you ever wonder what a dog's paw pads feel like?"

AdamVania (Adam Bruneau), Thursday, 3 September 2015 14:01 (eight years ago) link

yeah, the incidental dialogue among the troops at mother base is fun - i've heard the gossiping about the relationship between snake and the boss a couple of times

bizarro gazzara, Thursday, 3 September 2015 14:04 (eight years ago) link

so if you load the game when it's your birthday; this happens:

https://www.youtube.com/watch?v=b2da3zzgSSU

jamiesummerz, Thursday, 3 September 2015 14:25 (eight years ago) link

i herd u can customize the helicopter music to anything

am0n, Thursday, 3 September 2015 16:52 (eight years ago) link

on pc version

am0n, Thursday, 3 September 2015 16:53 (eight years ago) link

http://gfycat.com/FairAngryAssassinbug

am0n, Thursday, 3 September 2015 16:54 (eight years ago) link

That is rad. I am kind of disappointed w the music tbh. I got a tape that said "Ride a White Horse" and thought OH SHIT the Laid Back song while you are riding a white horse shooting rockets at a tank caravan but no it was some very stock music sounding 80s thing. I'm not sure if it's from the 80s, is it? It still sounds kinda cool.

What I'm trying to say is yes I will put the Laid Back song into the game.

AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:22 (eight years ago) link

It's really a unique game I don't think I've ever seen anything like this. Most open world games are either entirely cutout or the buildings are all unenterable and you can't have fun without some bloody unavoidable blinking text box in the way for you to start the next cut scene. I mean it is here a little but it's fun to finally not worry about doing some mission and then accidentally walking outside of the QUEST ZONE or whatever because you wanted to, I dunno, PLAY and make your own fun with this supposed GAME. Assassin's Creed I'm looking at you.

I do kinda feel like this was going along and Konami decided to stop putting money into it and let Kojima go. The game feels weirdly desaturated to me compared to Ground Zeroes, like one final attempt to smear a AAA open world game style on the game. Highly recommend doing most missions that involve base sneaking at night because it looks so much better than daytime. You get more lighting variations, and besides, it is easier to sneak.

Love D-Dog. He's the best! One time I was between missions just running through the Afghan mountainside w D-Dog alongside me (which is an awesome moment) and he barked about some sheep up ahead. So briefly the game switched from Mercenary Simulator to Sheep Herder Simulator. I love how he barks once every time he detects an enemy.

Also love how beating up your crew earns you their respect. It's hilarious and fits in with the whole 80s action hero thing.

AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:31 (eight years ago) link

Ok just copied in White Horse, White Lines, and the Scorpio Rising soundtrack. The Ventures "Wipe Out" is perfect for this game. Box surfing time!

AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:52 (eight years ago) link

I don't think I've ever seen mountains done right but these are pretty amazing. In Skyrim it was always questionable what slopes you could walk up and what were too steep. Here the design is much more lifelike so it's harder to really glitch your way over them. Far Cry 3 had the same kind of problem but you could take a wrong step and slide down the entire mountain if you weren't careful.

This is easily the best level design in an open world game. There are dull areas but the bases and outposts are all so intricately interlocked into the surrounding idiosyncratic mountainsides that I would gladly trade a few boring areas in for this large world of custom and hand-crafted areas. It really feels like a big open world, whereas after a certain time period even GTA feels like buildings in the way of checkpoints.

Shooting/combat is wonderful. Again better than any 3rd person game should be.

I appreciate the care given to the UI, even if I want to mute the lady that voices your iDroid. Her voice is super loud and drowns out the cool environmental sounds and ambient music, maybe they will mod it to be quieter. I really love the marking system. You can now mark individual people, collectibles, pretty much anything, while looking through your binoculars. And the markings vanish when you approach them, so you can open a map, throw down a bunch of markings, and go around collecting stuff without worrying about opening it back up and doing housework. Also the game does not automatically mark things (well D-Dog does but that is part of his special ability) which is nice. You deploy from the chopper and have to pull out the map and figure out your plan of action. Other open world games would simply spawn you there with the destination already marked in the background.

MGSV is super immersive.

AdamVania (Adam Bruneau), Thursday, 3 September 2015 19:32 (eight years ago) link

yeah, i always intended to play red dead redemption without using the HUD but it seemed super hard to do and i never did. it's awesome to have the whole game engineered around not having it.

illegal economic migration (Tracer Hand), Thursday, 3 September 2015 23:26 (eight years ago) link

interested in this game but i've never played any of the previous ones, will that matter? i love all the splinter cell games, esp the most recent one - is this anything like that?

NI, Friday, 4 September 2015 04:47 (eight years ago) link

http://www.youtube.com/watch?t=100&v=gF8I3yaeueE

hot doug stamper (||||||||), Friday, 4 September 2015 19:53 (eight years ago) link

hahaha amazing

bizarro gazzara, Friday, 4 September 2015 20:53 (eight years ago) link

crazy that they don't make that clear and that it's secret
the madness surrounding this game has seduced me, i can see playing it in 2016

Meta Forksclove-Liebeskind (forksclovetofu), Friday, 4 September 2015 20:59 (eight years ago) link

the fulton animations and sound effects are so unbelievably pleasing

i'm having a lot of fun with this. adam otm about night being easier (usually). i sort of suck at this, and one of the very earliest missions was just defeating me, but i waited til night and then boom walked right in. part of it has to do with light CUES, i.e. high-value areas are usually lit up so you don't waste time messing around with useless outbuildings.

illegal economic migration (Tracer Hand), Friday, 4 September 2015 23:47 (eight years ago) link

lol i also decided to fire like half my guys cause they were "E" level in everything and suddenly my overall capability dropped and i'm unable to develop anything anymore. i guess shitty staff is better than no staff. i have ZERO idea about staff strategy and don't care; i hope that aspect of things doesn't become too important

illegal economic migration (Tracer Hand), Friday, 4 September 2015 23:48 (eight years ago) link

I'm pretty sure when you get better soldiers they replace the worse ones automatically, cos yeah I made the same mistake!

AdamVania (Adam Bruneau), Saturday, 5 September 2015 00:30 (eight years ago) link

my wife joined me on the couch for a while last night, just in time for the mission which introduces quiet. she was moderately interested in the sniper battle, then totally nonplussed when the ace sniper was revealed to be a woman in a bikini and ripped tights, whose prone form the camera shamelessly ogled.

it's really fucking embarrassing that kojima has created this beautiful, absurd, incredibly fun world to play in but every now and again he's going to take control of the action for TITSTITSTITS

male gaze solid morelike amirite

bizarro gazzara, Monday, 7 September 2015 08:07 (eight years ago) link

well, he's always put some "sexy/silly" aspects and innuendos in MGS. like the p0rn magazines, the crazy peep sessions in MGS3...
it's part of the game !

AlXTC from Paris, Monday, 7 September 2015 08:58 (eight years ago) link

yeah, it's a shitty, tiresome part of some of the best games ever made and it's not at all just 'part of the game' - there's nothing in these games that's not a result of a deliberate choice by the developer. kojima has chosen to bundle leering sexism into these games and it's fucking uncomfortable to be forced to take time out from messing around with this game's utterly sublime mechanics to stare at some tits for minutes at a time.

bizarro gazzara, Monday, 7 September 2015 09:14 (eight years ago) link

yeah sure but just like many other cut scenes that are so long and unnecessary (I don't know about this one but the previous ones...).

AlXTC from Paris, Monday, 7 September 2015 09:57 (eight years ago) link

you're right, bizarro (also the nurse's tits in the very opening cutscene) - but in the MGS series as a whole i'd say there's as much, possibly more, explicitly sexualized male leering? which is quite unusual for a video game

illegal economic migration (Tracer Hand), Monday, 7 September 2015 10:45 (eight years ago) link

ahah, yeah, that's true !

AlXTC from Paris, Monday, 7 September 2015 11:02 (eight years ago) link

i mean "leering at males" if that wasn't clear

illegal economic migration (Tracer Hand), Monday, 7 September 2015 11:03 (eight years ago) link

I guess the idea is to make as many people uncomfortable and thinking "wtf" as possible, with all the silly ideas, including the creepy/sexy ones, throughout the games !

AlXTC from Paris, Monday, 7 September 2015 11:04 (eight years ago) link

well and also to give the young male target demographic a stiffy by presenting women as sex objects, come on now

illegal economic migration (Tracer Hand), Monday, 7 September 2015 11:09 (eight years ago) link

oh of course. hence the trolling with the same approach with some clearly homo-erotised scenes.

AlXTC from Paris, Monday, 7 September 2015 11:14 (eight years ago) link

i don't think i'd say there was more leering at male characters but it is there for sure. however, there's not an entire team of traumatised men whose bodies are lingered over by the camera like the beauty and the beast squad in mgs iv, for example, and the sexualisation of men isn't compounded by the rest of the videogames industry's ongoing history of treating women like objects, so it's not exactly striking for a blow for equal opportunities to be focring gamers to look at raiden's butt every now and again or whatever.

i think what annoyed me most about the introduction of quiet was that, although i knew she was going to show up and it was going to suck, was that the mgsv is much less cutscene- and exposition-heavy so, fifteen hours into the game, i'd kinda managed to forget about the chest of the nurse from the prologue and enjoy tooling around the countryside with d-dog improvising my way through missions. quiet showing up and the game immediately going into TIIIIIIIITS mode was a real disappointment.

bizarro gazzara, Monday, 7 September 2015 11:17 (eight years ago) link

http://steamcommunity.com/app/287700/discussions/0/527273789700149875/

am0n, Monday, 7 September 2015 13:36 (eight years ago) link

kojima obviously pervo nerd who loves boobs

μpright mammal (mh), Monday, 7 September 2015 14:21 (eight years ago) link

the figurine has squeezable breasts

hot doug stamper (||||||||), Monday, 7 September 2015 17:07 (eight years ago) link

if ever there was a visionary video game creator who was likely to own a realdoll

μpright mammal (mh), Tuesday, 8 September 2015 15:19 (eight years ago) link

yeah I suppose he might have real dolls of each of his heroines...

AlXTC from Paris, Tuesday, 8 September 2015 16:04 (eight years ago) link

Solid Snake: Other people just complicate my life. I don't like to get involved.
Meryl Silverburgh: ...You're a sad, lonely man.

Bouncy Castlevania (Will M.), Tuesday, 8 September 2015 16:06 (eight years ago) link

;_;

μpright mammal (mh), Tuesday, 8 September 2015 16:07 (eight years ago) link

tbf he reproduces via cloning

μpright mammal (mh), Tuesday, 8 September 2015 16:07 (eight years ago) link

Snake, that is. Kojima.... maybe someday

μpright mammal (mh), Tuesday, 8 September 2015 16:08 (eight years ago) link

related to the prior conversation:
http://boingboing.net/2015/09/07/the-queer-masculinity-of-steal.html

Meta Forksclove-Liebeskind (forksclovetofu), Tuesday, 8 September 2015 18:38 (eight years ago) link

also that gif has made me add the game to my wishlist

Meta Forksclove-Liebeskind (forksclovetofu), Tuesday, 8 September 2015 18:38 (eight years ago) link

ahah. great gif. so MGS...

AlXTC from Paris, Wednesday, 9 September 2015 10:49 (eight years ago) link

it makes me think that in some of the sexy moments in the games there's also that off the wall and absurd approach.
like there's the obvious objectivization of the women's (and sometimes, men's) bodies but with a twist.
doesn't make it less creepy and problematic but... different from other misogynist games.

AlXTC from Paris, Wednesday, 9 September 2015 10:57 (eight years ago) link

i want to agree with you but the games do nothing to question or subvert the general staring-at-tits proposition

illegal economic migration (Tracer Hand), Wednesday, 9 September 2015 11:43 (eight years ago) link

yeah, as much as i might want to give kojima the benefit of the doubt after enjoying his games for two decades, there's really no qualitative difference between staring at tits for its own sake and staring at tits as part of some type of absurdist metagame whose rules and underpinning motivations are unclear and which might not actually exist at all.

bizarro gazzara, Wednesday, 9 September 2015 12:05 (eight years ago) link

I don't think it questions the "staring at tits", it simply plays with the idea and does it in a different way, maybe.
I don't know, these sequences seemed sillier than sexy in my memory but I don't really remember the other games and haven't played this one (yet !).

AlXTC from Paris, Wednesday, 9 September 2015 13:20 (eight years ago) link

yessssssss

http://giant.gfycat.com/ApprehensiveGiantAllosaurus.gif

bizarro gazzara, Wednesday, 9 September 2015 15:28 (eight years ago) link

nice

illegal economic migration (Tracer Hand), Wednesday, 9 September 2015 15:29 (eight years ago) link


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