Karl it will be out on PS3 as well!
― transparent play for gifs (Tracer Hand), Monday, 24 August 2015 18:52 (eight years ago) link
Haha, well I don't have that either right now. I sold my 360 about a year ago so I am modern console-less (modern inconsolable?) at the moment
― 1994 ball boy (Karl Malone), Monday, 24 August 2015 18:56 (eight years ago) link
https://www.youtube.com/watch?v=SlRErLFIOhQ
― AdamVania (Adam Bruneau), Tuesday, 25 August 2015 17:50 (eight years ago) link
just got an email to let me know my copy has been dispatched, so i guess i might be playing this tomorrow. retailers breaking street date embargoes is always a pleasant surprise
― bizarro gazzara, Wednesday, 26 August 2015 14:56 (eight years ago) link
Removing bookmark, see you guys in 2019 when I finally get around to this game
― Nhex, Wednesday, 26 August 2015 16:13 (eight years ago) link
my copy arrived! time to get on the mgs rollercoaster and corkscrew from 'wow' to 'wtf' to 'ugh' one last time i guess
― bizarro gazzara, Thursday, 27 August 2015 09:20 (eight years ago) link
lol at adam's video btw
https://www.youtube.com/watch?v=6Y8vs7EsP_s
― bizarro gazzara, Thursday, 27 August 2015 11:59 (eight years ago) link
I am relying solely on you guys to tell me whether I should get this or not
― antexit, Thursday, 27 August 2015 13:59 (eight years ago) link
if it turns out that the 'quiet is really chico' fan-theories are true, i swear i'm going to throw my ps4 out the fucking window
― bizarro gazzara, Thursday, 27 August 2015 14:04 (eight years ago) link
can't wait 4 pc's nude quiet mod
― am0n, Thursday, 27 August 2015 14:34 (eight years ago) link
if i don't know or care about the storyline will i enjoy this? i have the preview game on the ps4 just not sure i'm a bad enough dude to play it
― Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 27 August 2015 15:39 (eight years ago) link
i'll let you know in my #1 count and plick writeup in march
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:44 (eight years ago) link
mgs stories are usually difficult to follow and the parts which are understandable are totally ludicrous - the fun (for me at least) is much more in the mechanics of the game and the weird fun you can make for yourself with the systems available, and it looks like this will be the most open and flexible mgs yet.
best thing to do is prolly give ground zeroes a shot and if you like the way it plays pick up the phantom pain.
― bizarro gazzara, Thursday, 27 August 2015 15:47 (eight years ago) link
same, i kinda sucked at Ground Zeroes and the stealth was making me frustrated rather than inspiring that "just one more try, i know i can get this" feeling.
― lil urbane (Jordan), Thursday, 27 August 2015 15:48 (eight years ago) link
the story is kind of a backdrop you can follow or ignore, enjoyment of the game is not contingent on it
― am0n, Thursday, 27 August 2015 15:51 (eight years ago) link
i sortya had this problem until the first time i completed a "tag everyone on the battlefield" challenge thing, and realized the power of all that taggin'. basically lets you find the easiest route anywhere ever when you've properly scouted.
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:52 (eight years ago) link
i spent ages getting frustrated at ground zeroes too for the same reason, then i realised that if i got caught out on a stealth mission there was a lot of scope to improvise and go straight to murdering everyone around me and blowing shit up and everything got much more fun
― bizarro gazzara, Thursday, 27 August 2015 15:53 (eight years ago) link
There are a lot of mechanics that you don't realize until you play for dozens of hours. I finally 100%'d GZ and it took me ages to do those marking trials. One thing they don't tell you is if you kill someone stealthily then it counts as neutralizing the enemy, but if you kill them when there is an alert they will simply send in new enemies to replace the ones you kill. Thus you can run around w reflex on headshotting everyone and as long as no alarm goes off those enemies will be permanently gone from the map. Also on the map there are a 4 or 5 areas that always save the game when you pass through them (again, only if there is no alert at the time), and you can simply neutralize enemies right behind these save spots. Knock them out bring them over kick them awake and then hold them up. If you hold up an enemy they will remain down until a guard wakes them up. You can have a dozen guards all held up together and they will never break neutralization. You do this near a save point and then if you mess up just reload from a checkpoint and you will respawn at that save point w all the guards still neutralized. Of course getting the car and piling them in that and driving it to the chopper is the fastest way to extract.
Super jelly of y'all playing the game early. Hoping Steam downloads as fast as bittorrent.
― AdamVania (Adam Bruneau), Thursday, 27 August 2015 16:23 (eight years ago) link
The original Metal Gear was in my top 5 when I was a kidNever played Snake's RevengeMGS I replayed through three times, twice with those proto NG+ super-equipment they gave you and once from scratch. Would have 100%ed it if you could do such things back thenThought MGS2 was just okSnake Eater is in my top ten GOATsCould not deal with MGS4 and bailed earlyand that's it.
Love crazy collecty slow-w-w-w tac-ops and fantasy tech geekeryDO NOT LOVE being made to sit through endless movies and/or radio dramas comprised of backstory gibberish
― antexit, Thursday, 27 August 2015 17:37 (eight years ago) link
cant remember if i said this upthreda but having a smartphone with smartphone games has revolutionized how much patience i have for codec conversations
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 17:39 (eight years ago) link
Then this will probably be your favorite MG, all stealth gameplay, little to no forced cutscenes and codecs.
― AdamVania (Adam Bruneau), Thursday, 27 August 2015 17:40 (eight years ago) link
Metal Gear NES, no question
― polyphonic, Thursday, 27 August 2015 18:49 (eight years ago) link
http://www.heisanevilgenius.com/wackywiki/images/2/22/Metalgear_sleep3.png
― AdamVania (Adam Bruneau), Thursday, 27 August 2015 19:49 (eight years ago) link
http://www.technobuffalo.com/wp-content/uploads/2015/05/metal-gear-trackhavestarted.jpg
― lil urbane (Jordan), Thursday, 27 August 2015 20:09 (eight years ago) link
played a couple of hours last night and yeah, this is utterly insane and weird and hilarious. also a lot of fun so far, and the graphics are frequently fantastic - the way the light shifts across the landscape of afghanistan is beautiful.
the long, frequently minimally-interactive prologue has some really cool horror flourishes which make me sadder than ever that silent hills got shitcanned :(
― bizarro gazzara, Friday, 28 August 2015 08:31 (eight years ago) link
yesterday i spent 40 minutes stalking, tranquilising and fulton-ballooning a bunch of sheep back to mother base, then i adopted a scrappy wolf pup who is now my best friend in the world
best game ever obv
― bizarro gazzara, Monday, 31 August 2015 15:00 (eight years ago) link
i spent some time playing ground zeroes again, to limber up, and god i was shit
the unresolved tension in MGS between patient realness and arcadey-ness holds pretty much limitless fascination for me though regardless
― transparent play for gifs (Tracer Hand), Tuesday, 1 September 2015 20:35 (eight years ago) link
/ glances over to see what the install %age is up to
lol at what happens w/the "choose your face" "minigame"
― illegal economic migration (Tracer Hand), Tuesday, 1 September 2015 22:21 (eight years ago) link
yeah! i'm assuming that the face you choose will be what you look like to other players in online stuff but ingame it come across as a classic kojima troll
― bizarro gazzara, Wednesday, 2 September 2015 08:39 (eight years ago) link
otm. the enemy ai in this game in particular is really impressive - they'll call in threats as soon as they see them, work together as a team to flush you out when on alert, etc - but it's so finely balanced with your own outlandish abilities that there's almost always options in how to approach a given situation and if you fuck up it's always your own fault.
i had a fucking awesome time yesterday patiently scoping out a base from a clifftop, then tranquillising the closest guards from my position, sneaking in past their dozing bodies, tranquing more of their comrades, and getting within inches of the guy i was supposed to be snatching out of there before a guard i hadn't seen spotted me and i ended up in a blazing firefight with him and a couple of his buddies. it was tense and exciting and just so much fun.
a lot of the open-world stuff in this game really reminds me of the feelings i had while playing army games in the woods with my friends when i was a kid, and that's a pretty amazing thing to be able to rekindle as a 35-year-old.
― bizarro gazzara, Wednesday, 2 September 2015 08:54 (eight years ago) link
everything that happens before afghanistan is straight up nutso in the butso
― illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 10:32 (eight years ago) link
yeah, the relatively realistic world of afghanistan makes the insanity of the prologue even more striking. it really feels like some weird, horrible fever dream.
i've become unexpectedly fascinated by listening to the cassette tapes, which are either boring or batshit with little inbetween. it's fun listening to kiefer sutherland and troy baker gingerly pick their way through the minefield of kojima's dialogue.
― bizarro gazzara, Wednesday, 2 September 2015 10:41 (eight years ago) link
This game is pretty amazing. Still trying to figure out how it fits in cos it's really so different from the MGS games that came before it.
Intro was awesome, and the setting - Afghanistan in the 80s - is PERFECT. Feels very Rambo 3.
Yesterday I came upon a propoganda billboard that had US forces and Mujahideen side-by-side. In the world of Metal Gear everyone is eventually double or triple crossing everyone else to the point of ridiculousness but when you see a thing like that you realize the timeline of real life warfare is just as insane.
Enemy AI is really pretty good. Gonna be nuts to play these missions on hard later.
― AdamVania (Adam Bruneau), Wednesday, 2 September 2015 16:29 (eight years ago) link
So far my favorite new mechanic is the sandstorm. Several times I have been scouting an impossible-seeming area w heavy patrols when suddenly a sandstorm sweeps in and I have ultimate easy stealth for a limited time.
― AdamVania (Adam Bruneau), Wednesday, 2 September 2015 16:57 (eight years ago) link
Do you guys use the ammo magazine? After seeing the GZ runthrough where the guy used ONLY reflex mode + magazine to score S rating on the main game I've been trying to use it more and it seems to work pretty f'in well
― illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:40 (eight years ago) link
I need better/quicker ways of neutralizing dudes though. I get so anxious at the amount of time it takes me to knock a dude cold and then stow him somewhere
― illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:41 (eight years ago) link
I tried but couldn't keep a magazine streak going. Inevitably there would be someone popping up behind a fence or far away.
Wanna change it up from the endless tranq but some of these bases are really intimidating. It reminds me a lot of the end of MGS3.
I was looking for the target practice minigame on Mother Base and overheard two soldiers talking about DD. One of them kept saying they wanted to touch his paw pads. I think he said "Don't you ever wonder what a dog's paw pads feel like?"
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 14:01 (eight years ago) link
yeah, the incidental dialogue among the troops at mother base is fun - i've heard the gossiping about the relationship between snake and the boss a couple of times
― bizarro gazzara, Thursday, 3 September 2015 14:04 (eight years ago) link
so if you load the game when it's your birthday; this happens:
https://www.youtube.com/watch?v=b2da3zzgSSU
― jamiesummerz, Thursday, 3 September 2015 14:25 (eight years ago) link
i herd u can customize the helicopter music to anything
― am0n, Thursday, 3 September 2015 16:52 (eight years ago) link
on pc version
― am0n, Thursday, 3 September 2015 16:53 (eight years ago) link
http://gfycat.com/FairAngryAssassinbug
― am0n, Thursday, 3 September 2015 16:54 (eight years ago) link
That is rad. I am kind of disappointed w the music tbh. I got a tape that said "Ride a White Horse" and thought OH SHIT the Laid Back song while you are riding a white horse shooting rockets at a tank caravan but no it was some very stock music sounding 80s thing. I'm not sure if it's from the 80s, is it? It still sounds kinda cool.
What I'm trying to say is yes I will put the Laid Back song into the game.
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:22 (eight years ago) link
It's really a unique game I don't think I've ever seen anything like this. Most open world games are either entirely cutout or the buildings are all unenterable and you can't have fun without some bloody unavoidable blinking text box in the way for you to start the next cut scene. I mean it is here a little but it's fun to finally not worry about doing some mission and then accidentally walking outside of the QUEST ZONE or whatever because you wanted to, I dunno, PLAY and make your own fun with this supposed GAME. Assassin's Creed I'm looking at you.
I do kinda feel like this was going along and Konami decided to stop putting money into it and let Kojima go. The game feels weirdly desaturated to me compared to Ground Zeroes, like one final attempt to smear a AAA open world game style on the game. Highly recommend doing most missions that involve base sneaking at night because it looks so much better than daytime. You get more lighting variations, and besides, it is easier to sneak.
Love D-Dog. He's the best! One time I was between missions just running through the Afghan mountainside w D-Dog alongside me (which is an awesome moment) and he barked about some sheep up ahead. So briefly the game switched from Mercenary Simulator to Sheep Herder Simulator. I love how he barks once every time he detects an enemy.
Also love how beating up your crew earns you their respect. It's hilarious and fits in with the whole 80s action hero thing.
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:31 (eight years ago) link
Ok just copied in White Horse, White Lines, and the Scorpio Rising soundtrack. The Ventures "Wipe Out" is perfect for this game. Box surfing time!
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:52 (eight years ago) link
I don't think I've ever seen mountains done right but these are pretty amazing. In Skyrim it was always questionable what slopes you could walk up and what were too steep. Here the design is much more lifelike so it's harder to really glitch your way over them. Far Cry 3 had the same kind of problem but you could take a wrong step and slide down the entire mountain if you weren't careful.
This is easily the best level design in an open world game. There are dull areas but the bases and outposts are all so intricately interlocked into the surrounding idiosyncratic mountainsides that I would gladly trade a few boring areas in for this large world of custom and hand-crafted areas. It really feels like a big open world, whereas after a certain time period even GTA feels like buildings in the way of checkpoints.
Shooting/combat is wonderful. Again better than any 3rd person game should be.
I appreciate the care given to the UI, even if I want to mute the lady that voices your iDroid. Her voice is super loud and drowns out the cool environmental sounds and ambient music, maybe they will mod it to be quieter. I really love the marking system. You can now mark individual people, collectibles, pretty much anything, while looking through your binoculars. And the markings vanish when you approach them, so you can open a map, throw down a bunch of markings, and go around collecting stuff without worrying about opening it back up and doing housework. Also the game does not automatically mark things (well D-Dog does but that is part of his special ability) which is nice. You deploy from the chopper and have to pull out the map and figure out your plan of action. Other open world games would simply spawn you there with the destination already marked in the background.
MGSV is super immersive.
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 19:32 (eight years ago) link
yeah, i always intended to play red dead redemption without using the HUD but it seemed super hard to do and i never did. it's awesome to have the whole game engineered around not having it.
― illegal economic migration (Tracer Hand), Thursday, 3 September 2015 23:26 (eight years ago) link
interested in this game but i've never played any of the previous ones, will that matter? i love all the splinter cell games, esp the most recent one - is this anything like that?
― NI, Friday, 4 September 2015 04:47 (eight years ago) link
http://www.youtube.com/watch?t=100&v=gF8I3yaeueE
― hot doug stamper (||||||||), Friday, 4 September 2015 19:53 (eight years ago) link