No Man's Sky

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what's good about that game is it's going to take a long time for anybody to really fuck it up

let's not get too excited w/ the ouches (forksclovetofu), Tuesday, 4 August 2015 05:37 (eight years ago) link

argh that article ! so good

jamiesummerz, Tuesday, 4 August 2015 10:52 (eight years ago) link

It has amazing music
65daysofstatic are Sean’s favorite band, and they’re making No Man’s Sky’s soundtrack album. We are incredibly excited about this.

We held a concert at PlayStation Experience
65daysofstatic came to Las Vegas with us and played a concert. It was incredible. Watch it here.

did lj help make this game or something?

lil urbane (Jordan), Tuesday, 4 August 2015 14:08 (eight years ago) link

still have the nagging feeling this is a Molyneux-style fakeout

Nhex, Tuesday, 4 August 2015 14:43 (eight years ago) link

oh for sure but a man can dream

let's not get too excited w/ the ouches (forksclovetofu), Tuesday, 4 August 2015 14:55 (eight years ago) link

Ive been hanging out for this one purely for the 65DOS soundtrack!

I checked Snoops , and it is for real (Trayce), Wednesday, 5 August 2015 04:32 (eight years ago) link

six months pass...

haha turns out it's a crafting/survival game http://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/ that sucks

Crafting things and installing upgrades is the name of the game, and there's a three-pronged upgrade system split between your weapons, ship, and spacesuit.

obv it's only 30 minutes' worth of impressions (which is weird) but it sounds like there are meters that go down that have to be refilled, which i personally do not care for.

adam, Thursday, 3 March 2016 16:45 (eight years ago) link

i've been thinking of it as an extremely ambitious roguelike the whole time so this makes perfect sense to me

ciderpress, Thursday, 3 March 2016 16:49 (eight years ago) link

can i still get baked and wander around vibrantly coloured alien worlds? i can? sold

Bizarro I have this great Will Wright game from 2008 I think you might really like--I can let you have it for cheap

antexit, Thursday, 3 March 2016 17:36 (eight years ago) link

maybe there will be an option to turn off the depleting meters. a few recent games have offered that and it seems to be well-received. there are definitely games where i enjoy the tension of constant approaching death, but based off of what i've seen of No Man's Sky, i think i'd rather just explore and collect stuff and not have to worry about eating peanut butter or whatever it is

Karl Malone, Thursday, 3 March 2016 17:40 (eight years ago) link

gotta click on the peanut plant until it turns into peanuts then pick up the peanuts then open the menu and hold x to craft the peanuts into peanut butter then press y to consume it

adam, Thursday, 3 March 2016 17:44 (eight years ago) link

will it be creamy or chunky? only procedural generation will tell

adam, Thursday, 3 March 2016 17:44 (eight years ago) link

Bizarro I have this great Will Wright game from 2008 I think you might really like--I can let you have it for cheap

inbox me dude

gotta click on the peanut plant until it turns into peanuts then pick up the peanuts then open the menu and hold x to craft the peanuts into peanut butter then press y to consume it

if the irl universe really is infinite, than there's a version of this game that features this exact mechanic

Karl Malone, Thursday, 3 March 2016 17:55 (eight years ago) link

then

Karl Malone, Thursday, 3 March 2016 17:55 (eight years ago) link

Hah speaking of Will Wright I reaallly hope this doesnt disappoint me like that did (assuming yr talking about Spore)

Interesting. No, wait, the other thing: tedious. (Trayce), Thursday, 3 March 2016 22:53 (eight years ago) link

oh i think this is sorta destined to be spore 2.0

ulysses, Thursday, 3 March 2016 22:56 (eight years ago) link

I gave up on Spore before I even got to build a spaceship :( and I'd been so looking forward to it.

Interesting. No, wait, the other thing: tedious. (Trayce), Thursday, 3 March 2016 22:58 (eight years ago) link

will it be creamy or chunky? only procedural generation will tell

― adam, Thursday, March 3, 2016 12:44 PM (5 hours ago) Bookmark Flag Post Permalink

lol

flopson, Thursday, 3 March 2016 22:59 (eight years ago) link

yeah, i'm worried about it being Spore 2.0 as well. guess i'll wait a week or so before making a decision. i WANT it to be good so badly, though.

Karl Malone, Thursday, 3 March 2016 23:00 (eight years ago) link

i made a LOT of little animals with spore. I think i used the character creator for hours. i think i played the game for like twenty minutes.

ulysses, Thursday, 3 March 2016 23:03 (eight years ago) link

https://www.youtube.com/watch?v=d-MnJtLIdlI

ulysses, Thursday, 3 March 2016 23:04 (eight years ago) link

lol

Interesting. No, wait, the other thing: tedious. (Trayce), Thursday, 3 March 2016 23:08 (eight years ago) link

snore

cozen, Thursday, 3 March 2016 23:12 (eight years ago) link

all this isn't to make No Man's Sky sound like a mundane resource-management sim; it's still a first-person action game at heart.

double meh

I asked if there's some kind of story justification for why these same-looking robotic police are ubiquitous across the galaxy, and the answer is yes. Hello says it's working with a writer to flesh out a backstory that contextualizes that sort of thing.

oh good eight years in and a quarter before release and they've decided to add "story"

Sith Dog (El Tomboto), Monday, 7 March 2016 01:04 (eight years ago) link

I was so stoked for this on a conceptual + eye-candy basis

Sith Dog (El Tomboto), Monday, 7 March 2016 01:04 (eight years ago) link

i'm stoked for the concept/tech mainly, even if the game is a bust surely it will pave the way for better games with similarly ambitious procedural content?

ciderpress, Monday, 7 March 2016 02:36 (eight years ago) link

there's certainly no reason why there should be a dead end for fun procedural games somewhere between spelunky/minecraft/etc and this

ciderpress, Monday, 7 March 2016 02:38 (eight years ago) link

This looks cool, but it's not without precedent, e.g. Noctis. Ambitious nerds love working on these kinds of projects, so I can' t imagine they'd go anywhere.

bamcquern, Monday, 7 March 2016 02:45 (eight years ago) link

this is why nobody announces games until they're like 9 months from release. everyone's hype eventually eats itself and turns into contempt.

i still can't wait to chill on cool colored planets with chill music, i'm gonna find one planet and hang out on it for ever

Worth Taking from Little Kid (Will M.), Monday, 7 March 2016 15:39 (eight years ago) link

yeah i feel like in the worst case for this game i'm still gonna wander around and look at pretty things for like 20 hours which is good enough for my money imo

ciderpress, Monday, 7 March 2016 15:56 (eight years ago) link

i will probably set my target coordinates to the location of a friend's planet, work on improving my spaceship for like 2 years of IRL time in order to make the journey to see their planet and say hello to the other person, only to discover that they quit playing the game back in August 2016

Karl Malone, Monday, 7 March 2016 16:43 (eight years ago) link

can't wait tbh

Karl Malone, Monday, 7 March 2016 16:43 (eight years ago) link

https://www.youtube.com/watch?v=au_jnd5PSvU

ulysses, Monday, 7 March 2016 17:46 (eight years ago) link

two months pass...

lol kotaku commenters

silver6kraid
Jason Schreier
5/25/16 9:06pm
Anyone else getting kinda worried about this game? I feel like it might fall quite short of the hype around it.

I look forward to hearing from you shortly, (Karl Malone), Friday, 27 May 2016 01:20 (seven years ago) link

well played mr schreier

El Tomboto, Friday, 27 May 2016 02:54 (seven years ago) link

three weeks pass...

https://twitter.com/NoMansSky/status/743928033942315009

am0n, Sunday, 19 June 2016 14:41 (seven years ago) link

Holy shit seriously!?

Stoop Crone (Trayce), Monday, 20 June 2016 04:45 (seven years ago) link

it's ridiculous and i'm not sure how it's possible. how do you trademark the word "sky". and even if you can trademark the word "sky" somehow, can't trademark lawsuits only happen if there's a reasonable chance consumers can confuse the two products? who's going to confuse a video game called "no man's sky" with a tv channel? or a file hosting service? idgi! i don't even wanna know, what a horrible world this is

qualx, Monday, 20 June 2016 04:53 (seven years ago) link

This is more mental than the Mirror's Edge lawsuit debacle.

Stoop Crone (Trayce), Monday, 20 June 2016 04:55 (seven years ago) link

Sadly unsurprised...

Elvis Telecom, Monday, 20 June 2016 11:40 (seven years ago) link

"Sky" no longer the limit

reggae mike love (polyphonic), Monday, 20 June 2016 19:34 (seven years ago) link

and even if you can trademark the word "sky" somehow, can't trademark lawsuits only happen if there's a reasonable chance consumers can confuse the two products? who's going to confuse a video game called "no man's sky" with a tv channel?

IIRC the jurisprudential tests in the UK for stuff like this are quite different from those in the US

El Tomboto, Wednesday, 22 June 2016 19:03 (seven years ago) link

Clearly!

Stoop Crone (Trayce), Thursday, 23 June 2016 00:46 (seven years ago) link

not the first time
http://www.theverge.com/2013/7/31/4574878/microsoft-skydrive-name-change-bskyb

am0n, Thursday, 23 June 2016 16:39 (seven years ago) link

one month passes...

livestream here: http://kotaku.com/watch-us-play-no-mans-sky-1784877447

i've only been watching for about 10 minutes and i'm sure it's more fun to be the person playing, but...

this does not look like fun

I look forward to hearing from you shortly, (Karl Malone), Friday, 5 August 2016 21:01 (seven years ago) link

http://www.polygon.com/2016/8/4/12343898/no-mans-sky-how-long

I'm still trying to figure out why you would spend $1300 on a video game that everybody else is going to get for a fraction of that about a week later

El Tomboto, Friday, 5 August 2016 21:59 (seven years ago) link

well here you are talking about it, knowing the guy exists

qualx, Saturday, 6 August 2016 06:02 (seven years ago) link

i only play this in creative mode, I just wander around the galaxy and look at things, it's enjoyable enough to me

ciderpress, Tuesday, 31 July 2018 18:26 (five years ago) link

occasionally if you're lucky you stumble on a system that someone else has been to before and the planets are named like "poop" and "pee'

ciderpress, Tuesday, 31 July 2018 18:28 (five years ago) link

i reinstalled it the other day to give it a shot after reading generally positive reviews, and i lost interest after a couple hours. there was more variety in the biomes and some quality of life improvements in the interface, but overall i still felt like most of what i was doing was going on fetch quests, grinding for parts, and moving things on the inventory screen.

a couple days later, i found myself wanting to at least get work my way through the opening quests so that i could see some of all the things they've added over the couple of years. for some reason it manages to be addicting, despite the clearly bad game design, which hasn't been substantially altered by any of the updates. many of the rewards in the game are simply things that make the thing that you hate about the game slightly less worse - you can get a few more inventory spots, you can upgrade your mining beam so that you won't have to stand there for quite so long while gathering resources, you can upgrade your running speed so you're not quite so fucking slow.

all i wanted to do is try out one of the planetary vehicles, but quickly found that i need to complete a few quick simple steps before i'm allowed to do it:

Make sure you've got the blueprints and built a circular building/foundation. This will trigger the Overseer's appearance.
Talk to the Overseer for the first time. Receive the Blueprint for Glass.
Talk to the overseer. Go to the marked abandoned building, use the terminal. Receive the Storage Container building part.
Talk to overseer. They request 2 Voltaic cell. Scientist required to complete. Receive Weapons Terminal building part and recruit Armourer.
Talk to overseer, he asks for 50 Pugneum. 55 New building parts are learned.
Talk to overseer, he asks you to hire a base Armourer and acquire the Haz-Mat Gauntlets.
Talk to overseer. He asks for 50 Solanium Receive Agricultural Terminal building part. (Build terminal to continue)
Collect 50 Mordite. Give to overseer. Receive 12 decal building parts.
Talk to the overseer. They ask for a Circuit Board. Receive Galactic Trade Terminal building part.
Talk to the overseer. They ask you for a Gravitino Orb. Receive Landing Pad building part.
Talk to the overseer. They ask you for 100 Mordite. Receive Cuboid Room blueprints.

*interplanetary moans of despair

Karl Malone, Thursday, 9 August 2018 03:53 (five years ago) link

I also reinstalled and put in 10 or so hours. Some changes are real improvements: there are no longer bustling trade centers every few hundred meters on uninhabited planets, landscapes are no longer dominated by ore deposits, there's a third person view that allowed me to express my inner Gek/robot. However, since I was playing solo and wasn't too interested in base building, the gameplay loop remains the same: explore/exploit/craft, just so one can explore/exploit/craft with fewer annoyances.

The freighter mechanism may be broken, as I was *given* not one but two large freighters within an hour's play, just for clearing off a half dozen fighters in each case. I haven't figured out what to do with them, but park them next to stations (some of which they dwarf).

Roomba with an attitude (Sanpaku), Thursday, 9 August 2018 11:32 (five years ago) link

finally gave in and bought this. only had time to play for a few minutes yesterday. the first game i started i died from radiation pretty quickly. the second game i figured out what i was doing but realized i was in a deep crater with my ship unreachable way up on the cliffs above

na (NA), Sunday, 19 August 2018 14:14 (five years ago) link

Same thing happened to me on my first game. I think I read recently that the first planet always has some sort of hazardous condition. Seems kind of crazy to make the most difficult 30 minutes of the game the first 30 minutes!

I appreciate the attempt at a tutorial that immediately throws the player into a real situation, but they need to revamp the entire first 3 hours of the game.

Karl Malone, Sunday, 19 August 2018 14:56 (five years ago) link

I'm not sure revamping the first 3 hours in a positive way is really possible from a "writing" standpoint, given the interfaces the underlying game loop offers. They're there to teach the player how to repair/upgrade/fuel in a stepwise fashion, and the game loop for the 100th hour is upgrade/fuel.

As is, it works if the player works really hard to immerse themself in their character's role as a Traveller, a sentient minion of a simulated intelligence in a simulated universe. The stakes are an entire universe of 18 kajillion planets, that players won't care much about because its just a dozen planetary types/biomes repeated 18 kajillion times. There's still an arresting vista on every planet.

This might be a lot different in multiplayer, but as nothing beyond bases is "owned", there aren't stable social groups (yet), and most of the player base is seeded 25+ hours away from the galactic core, there really is no hope of an emergent EVE-like gameplay. Prosocial games are designed with enabling emergent collective player actions from the outset. Tech demos are designed for arresting vistas on every planet.

If you don't buy into any of that, it remains a way to pass time while coming off psychoactive drugs, and a pretty nice one. No shame in that.

Roomba with an attitude (Sanpaku), Sunday, 19 August 2018 17:37 (five years ago) link

i am still getting started and i'm sure i'll get bored with it eventually but i'm enjoying this a lot right now. one of those games where when i was going to sleep last night my brain was conjuring images of me walking around on a NMS planet.

one thing that i really like is how you don't just jump from being in space to being on a planet, you can fly around in the atmosphere or in the clouds or anywhere in between if you want.

na (NA), Monday, 20 August 2018 19:28 (five years ago) link

two years pass...

So theres been several major updates since this thread was last posted in, and this game is... actually really fucking good now!?

One has come out just today. Vocanoes! Tornadoes! Weather systems! GIANT SAND WORM MONSTERS.

The trading/spacefareing/multiplayer looks proper now too, in fact it looks all too much for me and I'm struggling to get my head round it all.

Stoop Crone (Trayce), Thursday, 24 September 2020 07:06 (three years ago) link

Well the previous update didn't improve anything so I'm not holding my breath on this either. I'll perhaps watch some review/footage before I consider re-installing.

Two Meter Peter (Ste), Thursday, 24 September 2020 13:58 (three years ago) link

All the updates ruined the weird zen planet exploration experience.

EZ Snappin, Thursday, 24 September 2020 15:38 (three years ago) link

i went back/reinstalled for one of the earlier updates (the one that added vehicles and basebuilding), and hit the same critical obstacle: i reach a certain point, about 2 hours in, where i'm already exhausted with aiming at stuff and waiting for the gauge to build up. for a mechanic that is so central to the game, it feels so unsatisfying. even if they unlocked some sort of "perfect" extraction, like if you release the button at the top of the gauge you get 1.5x resources or something? i don't know.

Karl Malone, Thursday, 24 September 2020 16:33 (three years ago) link

i guess the obv larger thing is that it's not so much the bla aesthetic experience of the gauge, it's more that so much of the game revolved around doing it. there's a huge genre of games that have the same structure, i guess - try to build or buy something new, realize you're missing a resource, go get it and build the thing, repeat. at one extreme side of the spectrum you have idle games, then somewhere in the middle there's no man's sky, where you actually have to look for the thing...

i don't know, this whole response is hamfisted, sorry. no man's sky fucked me up for life

Karl Malone, Thursday, 24 September 2020 16:38 (three years ago) link

Astroneer is a much friendlier execution of that spacebase-building game idea, I think. The tasks I hated doing in NMS I love doing in that game.

Did anyone ever get good at space combat in this game? I always died whenever I encountered an attacking party.

reggae mike love (polyphonic), Thursday, 24 September 2020 21:01 (three years ago) link

oh i found Astroneer too messy, just all your machines lying around everywhere. But I don't like NMS building either, I just wanted to chill about and feel that "zen planet exploration experience"

The game has become something it was never supposed to be, with a new audience I guess.

Two Meter Peter (Ste), Friday, 25 September 2020 00:02 (three years ago) link

I'm finding chill zen exploring fine so far? I dunno *shrug* I dont look to it to be a space battles game. Actually I am also enjoying the trading/communication with the other races, that part seems more expansive than when I last looked at least theyre not just samey things sititng at desks now that youhave the Space Anomaly MMO portal and all that

Stoop Crone (Trayce), Friday, 25 September 2020 01:44 (three years ago) link

I must say I find space battles/flying impossible but it could be the ship I have, which is a clunker suited to freighting, but I dont know if more zippy ships handle better?

Stoop Crone (Trayce), Friday, 25 September 2020 01:48 (three years ago) link

I'll probably give this another look this weekend. forget what i know etc.

Have they changed anything with the inventory mechanic, because gotta admit - it's an arse.

Two Meter Peter (Ste), Friday, 25 September 2020 14:10 (three years ago) link

You mean the annoyingly limited slots on suit/ship? Nah thats still a PITA. I think things are more stackable. Oh, and I dont know how old/new this is (it was new to me) you can build big storage boxes at your bases now that hold 20 slots each. So with that and ship to shore teleporting upgrades its not so bad.

Stoop Crone (Trayce), Saturday, 26 September 2020 03:14 (three years ago) link

And the game is still frustratingly obtuse and wont explain much of what you're meant to do. I know thats the idea - youre lost in space with no memory and its meant to feel that way - but gah.

That said I'm enjoying it heaps. I found a "paradise planet" (biome v similar to a lush Earth) and have set up a nice little base there. Plus one on a giant ball of rock full of gold and copper, and one on a desert planet with loads of minerals, so I can hop about easily for supplies.

Stoop Crone (Trayce), Saturday, 26 September 2020 03:16 (three years ago) link

three months pass...

i am just becoming ~enraptured~ with this game, and boy i really don't need another expansive time suck rn

i think i love it? but everything i'd say about it is negative

the landscapes and built environments are repetitive, the alien races are charming but cultureless and placeless, the crafting and unlock chains are not fun, the inventory management is a headache

i do really like the odd elegiac tone to everything, whether accidental or not. the 3 alien races you meet must have been part of absolutely monstrous galactic empires, but that's all gone now, they just chill in space and hang in the same spaceport bars -- everywhere, across a billion systems -- grunting at each other. planets that you can't survive on for a night are littered with little kiosks that teach you a word. how nice!

goole, Saturday, 9 January 2021 20:01 (three years ago) link

for now i've abandoned the quest chains and base building in favor of cheesing the 'cobalt flipping' trick while listening to music. no worries!!

goole, Saturday, 9 January 2021 20:04 (three years ago) link

every once in a while i install this and just wander around in free explore mode, its a nice vibes game but the actual gameplay was fundamentally not that fun and their zillion updates haven't really changed that afaict

ciderpress, Saturday, 9 January 2021 21:01 (three years ago) link

why are the exocraft so fucking slow

goole, Tuesday, 12 January 2021 03:58 (three years ago) link

two years pass...

Bit obsessed by this game.

Yngwie Azalea (stevie), Tuesday, 14 November 2023 10:41 (five months ago) link

Also feel I may be playing it the rest of my life/until my daughter leaves home and takes her Switch with her

Yngwie Azalea (stevie), Tuesday, 14 November 2023 10:41 (five months ago) link

God I think I gave up on this game not long after my last post. I was following the subreddit for a lot longer so I was aware there was loads of new stuff with building towns and such but I never got back into it.

Stoop Crone (Trayce), Tuesday, 14 November 2023 10:53 (five months ago) link

I only got into it at the end of the summer. I don't play videogames too often anymore, but if I have an evening to myself it's very easy to lose several hours to this, not have achieved much but still have had a very good time.

Yngwie Azalea (stevie), Tuesday, 14 November 2023 11:22 (five months ago) link

Yeah I got into the 'revised' edition of this game not long ago, was loving it. Other things got me distracted, will jump back on it soon I hope.

Ste, Tuesday, 14 November 2023 13:26 (five months ago) link

50% off sale on Steam right now. For $30 I'm going in...

Elvis Telecom, Wednesday, 22 November 2023 03:58 (four months ago) link


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